Simple Color Workflow in FCPX

Building on the heels of the previous post, I’d like to cover five simple steps to follow when performing basic color correction, aka “grading,” in Final Cut Pro X. Not every clip or project will use all of these, but apply the applicable steps when appropriate.

Step 1. LUTs (color look-up tables)

There are technical and creative LUTs. Here we are talking only about technical camera LUTs that are useful when your footage was recorded in a log color space. These LUTs convert the clip from log to a display color space (REC 709 or other) and turn the clip’s appearance from flat to colorful. Each manufacturer offers specific LUTs for the profile of their camera models.

Some technical LUTs are already included with the default FCPX installation and can be accessed through the settings menu in the inspector. Others must be downloaded from the manufacturer or other sources and stored elsewhere on your system. If you don’t see an appropriate option in the inspector, then apply the Custom LUT effect and navigate to a matching LUT stored on your system.

Step 2. Balance Color

Next, apply the Balance Color effect for each clip. This will slightly expand the contrast of the clip and create an averaged color balance. This is useful for many, but not all clips. For instance, a clip shot during “golden hour” will have a warm, yellow-ish glow. You don’t want that to be balanced neutral. You have no control over the settings of the Balance Color process, other than to pick between Automatic and White Balance. Test and see when and where this works to your advantage.

Note that this works best for standard footage without a LUT or when the LUT was applied through the inspector menu. If the LUT was applied as a Custom LUT effect, then Balance Color will be applied ahead of the Custom LUT and may yield undesirable results.

Step 3. Color correction – color board, curves, or color wheels

This is where you do most of the correction to alter the appearance of the clip. Any or all of FCPX’s color correction tools are fine and the tool choice often depends on your own preference. For most clips it’s mainly a matter of brightening, expanding contrast, increasing or decreasing saturation, and shifting the hue offsets of lows (shadow area), midrange, and highlights. What you do here is entirely subjective, unless you are aiming for shot-matching, like two cameras in an interview. For most projects, subtlety is the key.

Step 4. Luma vs Sat

It’s easy to get carried away in Step 3. This is your chance to reign it back in. Apply the Hue/Sat Curves tool and select the Luma vs Sat Curve. I described this process in the previous post. The objective is to roll off the saturation of the shadows and highlights, so that you retain pure blacks and whites at the extreme ends of the luminance range.

Step 5. Broadcast Safe

If you deliver for broadcast TV or a streaming channel, your video must be legal. Different outlets have differing standards – some looser or stricter than others. To be safe, limit your luminance and chrominance levels by applying a Broadcast Safe effect. This is best applied to an adjustment layer added as a connected clip at the topmost level above the entire sequence. Final Cut Pro X does not come with an adjustment layer Motion template title, but there are plenty available for download.

Apply the Broadcast Safe effect to that adjustment layer clip. Make sure it’s set to the color space that matches your project (sequence) setting (typically Rec 709 for HD and 4K SDR videos). At its default, video will be clipped at 0 and 100 on the scopes. Move the amount slider to the right for more clipping when you need to meet more restrictive specs.

These five steps are not the end-all/be-all of color correction/grading. They are merely a beginning guide to achieve quick and attractive grading using Final Cut Pro X. Test them out on your footage and see how to use them with your own workflows.

©2020 Oliver Peters

5 Easy FCPX Color Tricks

Color correction plug-ins are certainly fun to use, but Final Cut Pro X has plenty of horsepower on its own. There are also a number of features and techniques that often get overlooked. Here are five simple tricks you can use to enhance the look of your videos. (Click any image to see an enlarged view.)

Balance Color / Match Color

Final Cut has offered the ability to auto balance the color of a shot and to match two shots to each other since the early days. Balance color analyzes a shot and corrects it to a neutral tonality. This is typically a “best guess,” based on either an automatic overall adjustment or one focusing on white balance.

You can select all of the clips in your timeline and balance them in a single command. Most of the time, automatic will result in a pleasing enhancement of the image. The exception is when there’s no clear white reference in the shot, like a close-up on fire. In that case, you’d want to retain the orange/yellow qualities of the shot. The balance color results are not adjustable (other than to select between automatic or white balance), so consider it a first step to be further enhanced by the other color correction tools.

Match color is different in that it corrects the tonality of a selected clip to match another clip in the timeline. Park on the clip, select match color, skim to the clip used for the match, click on that frame for a preview, and then click Apply Match if you like the preview results. A common application might be to match A and B cameras to each other.

Match color can be used creatively, as well. For example, let’s say you want your clips to match the tonality of shots from a particular movie. A great resource for film reference frames is the Shotdeck website (free if you register as a beta user). Find and download a reference frame. Import the image file and edit it to the end of your timeline. Now use match color for a selected clip and skim to that reference film image on your timeline.

Obviously it won’t make a sunny daytime shot look exactly like a moody night shot from Bladerunner, but it will adopt the overall tonality as closely as possible. Once you’ve completed the match, delete the reference image from your timeline.

Blend modes

Timeline clips include blend mode attributes. The default is the normal mode, which can easily be changed to screen, overlay, soft light, and so on. Blend modes (also called composite and transfer modes) are commonly used by graphic artists and designers, but they are also useful in creating special looks for video.

To start, option-drag a clip above itself to create a duplicate as a connected clip. You now have two versions of that clip in perfect sync with each other. Adjust the blend mode of the connected clip. Let’s say you have a low-contrast clip. When you drag it above itself and change the top clip’s mode to soft light, it will instantly result in more contrast and saturation.

This same trick can be used to create stylish effects. For example, when you add a gaussian blur to the lower clip, the results are a dreamy image. Add a sharpening filter to the top clip and now you’ve added some localized contrast. Push it far enough and the results are almost cartoon-like.

You can use this trick on single clips or the entire sequence. Simply compound the sequence and then option-drag the compound up to create a duplicate, connected clip. Select the desired blend mode of the connected clip and tweak for your look.

Hue/Saturation Curves – Luma vs Sat

When you push color correction to an extreme, the black and white detail in the image becomes contaminated by the color shift introduced by your correction. You no longer have anything that’s true black or white in the frame. When a colorist is creatively adjusting a shot, they still want to end up with nearly pure black at the darkest part of the image and pure white at the brightest.

One way to achieve this is with the Luma vs Sat curve in the Hue/Saturation Curves tool. From left to right, the base line represents the brightness range from black to white. Pulling the curve up or down increases or decreases saturation at the brightness value corresponding to that point along the line. To reduce color saturation for black and white, add a control point inwards from each end of the line. Now drag the outer points down to decrease saturation. Drag the inner points more or less towards the center to adjust the roll-off from full saturation to zero saturation. The more gentle the slope of the curve, the smoother the roll-off with fewer potential artifacts. However, the trade-off is that you may lose too much saturation overall. So adjust to taste.

Orange and Teal

Filmmakers are enamored with the “orange-and-teal” look – skin tones tend to be warm (orange), while middle-range portions of the image take on a teal color cast. This is aided by proper lighting, costuming, and set design that is conducive to such a grade. For example, walls and furnishings that are neutral, black, gray, or dark in some way tend to be easier to swing towards the teal than a background of bright red walls.

Final Cut Pro X does include a color preset (Spring Sun) that mimics this look. You can also achieve it with any of Final Cut’s grading tools, such as the color wheels. First, use any color tool to establish a normal grade. Then apply color wheels for the look. The objective is to isolate skin tones from the rest of the image. Add an image mask for the wheels and use the HSL keyer. Use the color picker to select a skin tone. View the mask in black-and-white and adjust the HSL settings for a smooth key. It’s OK if the mask includes more than only the skin tones. The smoothness of the key is important.

Once you are happy with the key, go back to the image and grade inside of the mask. Push the midrange color wheel to the orange as needed. Or keep the skin tones neutral if you want to preserve a natural appearance. Change the mask toggle to outside and shift the midrange, shadows, and master towards teal. Finally, add the Luma vs Sat adjustment as described above to restore natural blacks and whites to the shadow and highlight areas.

LUTs

Color look-up tables – LUTs – are used to apply the proper color profile for cameras. Custom LUTs can also be used creatively to create and preserve preset looks such as stylized grades, film stock emulation, and more. Final Cut cannot export LUTs, however, it can import any LUT in the standard .cube format. The internet offers plenty of options to purchase custom, creative LUTs.

Let’s take a more DIY approach. Several third-party color correction plug-ins, including FilmConvert Nitrate and Color Finale 2 Pro, allow the user to export the grade done within that plug-in as a self-contained LUT. Maybe you want to preserve the grade for future use that doesn’t depend on having the plug-in. Or maybe you don’t own that plug-in, but can collaborate with an editor/colorist who does. In that example, send your selected shots or sequence to them for a grade. Then, instead of returning the files to you with the baked-in look, simply export the grades for these clips as LUTs.

Back on your system, apply the Custom LUT effect to each clip and import the corresponding LUT. Make sure the settings match your color space (Rec 709 across the board for Rec 709 libraries and projects). In the case of Color Finale 2 Pro and FilmConvert Nitrate, most aspects of the grade done within their panels will be reproduced. Certain non-grading features, such as film grain emulation will not be included in the LUT. Overall, if I’m looking for a perfect match (same shot to same shot), then I’ve had more accurate results using Color Finale 2 Pro. This method is a great way of creating and transferring custom looks in a non-destructive manner.

I hope these simple tips will give you some ideas on how you can get more out of Final Cut Pro X to create and apply your own special touches.

Originally written for FCP.co.

©2020 Oliver Peters

Avid Media Composer 2020

Avid Media Composer has been at the forefront of nonlinear, digital video editing for three decades. While most editors and audio mixers know Avid for Media Composer and Pro Tools, the company has grown considerably in that time. Whether by acquisition or internal development, Avid Technology encompasses such products as storage, live and post mixing consoles, newsroom software, broadcast graphics, asset management, and much more.

In spite of this diverse product line, Media Composer, as well as Pro Tools, continue to be the marquee products that define the brand. Use the term “Avid” and generally people understand that you are talking about Media Composer editing software. If you are an active Media Composer editor, then most of this article will be old news. But if you are new to Media Composer, read on.

The Media Composer heritage

Despite challenges from other NLEs, such as Final Cut Pro,  Final Cut Pro X, Premiere Pro, and DaVinci Resolve, Media Composer continues to be the dominant NLE for television and feature film post around the world. Even in smaller broadcast markets and social media, it’s not a given that the other options are exclusively used. If you are new to the industry and intend to work in one of the major international media hubs, then knowing the Media Composer application is helpful and often required.

Media Composer software comes in four versions, ranging from Media Composer | First (free) up to Media Composer Enterprise. Most freelance editors will opt for one of the two middle options: Media Composer or Media Composer | Ultimate. Licenses may be “rented” via a subscription or bought as a perpetual license. The latter includes a year of support with a renewal at the end of that year. If you opt not to renew support, then your Media Composer software will be frozen at the last valid version issued within that year; but it will continue to work. No active internet connection or periodic sign-in is required to use Media Composer, so you could be off the grid for months and the software works just fine.

A Media Composer installation is full-featured, including effects, audio plug-ins, and background rendering software. Depending on the version, you may also receive loyalty offers (free) for additional software from third-party vendors, like Boris FX, NewBlueFX, iZotope, and Accusonus.

Avid only offers three add-on options for Media Composer itself: ScriptSync, PhraseFind, and Symphony. Media Composer already incorporates manual script-based editing. Plain text script documents can be imported into a special bin and clips aligned to sentences and paragraphs in that script. Synchronization has to be done manually to use this feature. The ScriptSync option saves time – automating the process by phonetically analyzing and syncing clips to the script text. Click on a script line and any corresponding takes can be played starting from that point within the scene.

The PhraseFind option is a phonetic search engine, based on the same technology as ScriptSync. It’s ideal for documentary and reality editors. PhraseFind automatically indexes the phonetics of the audio for your clips. Search by a word or phrase and all matching  instances will appear, regardless of actual spelling. You can dial in the sensitivity to find only the most accurate hits, or broader in cases where dialogue is hard to hear or heavily accented.

Media Composer includes good color correction, featuring wheels and curves. In fact, Avid had this long before other NLEs. The Symphony option expands the internal color correction with more capabilities, as well as a full color correction workflow. Grade clips by source, timeline, or both. Add vector-based secondary color correction and more. Symphony is not as powerful as Baselight or Resolve, but you avoid any issues associated with roundtrips to other applications. That’s why it dominates markets where turnaround time is critical, like finishing for non-scripted (“reality”) TV shows. A sequence from a Symphony-equipped Media Composer system can still be opened on another Media Composer workstation that does not have the Symphony option. Clips play fine (no “media offline” or “missing plug-in” screen); however, the editor cannot access or alter any of the color correction settings specific to Symphony.

Overhauling Media Composer

When Jeff Rosica took over as CEO of Avid Technology in 2018, the company embraced an effort to modernize Media Composer. Needless to say, that’s a challenge. Any workflow or user interface changes affect familiarity and muscle memory. This is made tougher in an application with a loyal, influential, and vocal customer base.  An additional complication for every software developer is keeping up with changes to the underlying operating system. Changes from Windows 7 to Windows 10, or from macOS High Sierra to Mojave to Catalina, all add their own peculiar speed bumps to the development roadmap.

For example, macOS Catalina is Apple’s first, full 64-bit operating system. Apple dropped any 32-bit QuickTime library components that were used by developers to support certain codecs. Of course, this change impacted Media Composer. Without Apple rewriting 64-bit versions of these legacy components, the alternative is for a developer to add their own support back into the application, which Avid has had to do. Unfortunately, this introduces some inevitable media compatibility issues between older and newer versions of Media Composer. Avid is not alone in this case.

Nevertheless, Media Composer changes aren’t just cosmetic, but also involve many “under the hood” improvements. These include a 32-bit float color pipeline, support for ACES projects, HDR support, dealing with new camera raw codecs, and the ability to read and write ProRes media on both macOS and Windows systems.

Avid Media Composer 2020.10

Avid bases its product version numbers by the year and month of release. Media Composer 2020.10 – the most recent version as of this writing – was just released. The versions prior to that were Media Composer 2020.9 and 2020.8, released in September and August respectively. But before that it was 2020.6 from June, skipping .7. (Some of the features that I will describe were introduced in earlier versions and are not necessarily new in 2020.10.)

Media Composer 2020.10 is fully compatible with macOS Catalina. Due to the need to shift to a 64-bit architecture, the AMA framework – used to access media using non-Avid codecs – has been revamped as UME (Universal Media Engine). Also the legacy Title Tool has been replaced with the 64-bit Titler+.

If you are a new Media Composer user or moving to a new computer, then several applications will be installed. In addition to the Media Composer application and its built-in plug-ins and codecs, the installer will add Avid Link to your computer. This is a software management tool to access your Avid account, update software, activate/deactivate licenses, search a marketplace, and interact with other users via a built-in social component.

The biggest difference for Premiere Pro, Resolve, or Final Cut Pro X users who are new to Media Composer is understanding the Avid approach to media. Yes, you can link to any compatible codec, add it to a bin, and edit directly with it – just like the others. But Avid is designed for and works best with optimized media.

This means transcoding the linked media to MXF-wrapped Avid DNxHD or HR media. This media can be OPatom (audio and video as separate files) or OP1a (interleaved audio/video files). It’s stored in an Avid MediaFiles folder located at the root level of the designated media volume. That’s essentially the exact same process adopted by Final Cut Pro X when media is transcoded and placed inside an FCPX Library file. The process for each enables a bullet-proof way to move project files and media around without breaking links to that media.

The second difference is that each Avid bin within the application is also a dedicated data file stored within the project folder on your hard drive. Bins can be individually locked (under application control). This facilitates multiple editors working in a collaborative environment. Adobe adopted an analog of this method in their new Adobe Productions feature.

The new user interface

Avid has always offered a highly customizable user interface. The new design, introduced in 2019, features bins, windows, and panels that can be docked, tabbed, or floated. Default workspaces have been streamlined, but you can also create your own. A unique feature compared to the competing NLEs is that open panes can be slid left or right to move them off of the active screen. They aren’t actually closed, but compacted into the side of the screen. Simply slide the edge inward again to reveal that pane.

One key to Avid’s success is that the keyboard layout, default workspaces, and timeline interactions tend to be better focused on the task of editing. You can get more done with fewer keystrokes. In all fairness, Final Cut Pro X also shares some of this, if you can get comfortable with their very different approach. My point is that the new Media Composer workspaces cover most of what I need and I don’t feel the need for a bunch of custom layouts. I also don’t feel the need to remap more levels of custom keyboard commands than what’s already there.

Media Composer for Premiere and Final Cut editors

My first recommendation is to invest in a custom Media Composer keyboard from LogicKeyboard or Editors Keys. Media Composer mapping is a bit different than the Final Cut “legacy” mapping that many NLEs offer. It’s worth learning the standard Media Composer layout. A keyboard with custom keycaps will be a big help.

My second recommendation is to learn all about Media Composer’s settings (found under Preferences and Settings). There are a LOT of them, which may seem daunting at first. Once you understand these settings, you can really customize the software just for you.

Getting started

Start by establishing a new project from the projects panel. Projects can be saved to any available drive and do not have to be in a folder at the root level. When you create a new project, you are setting the format for frame size, rate, and color space. All sequences created inside of this project will adhere to these settings. However, other sequences using different formats can be imported into any project.

Once you open a project, Media Composer follows a familiar layout of bins, timeline, and source/record windows. There are three normal bin views, plus script-based editing (if you use it): frame, column, and storyboard. In column view, you may create custom columns as needed. Clips can be sorted and filtered based on the criteria you pick. In the frame view, clips can be arranged in a freeform manner, which many film editors really like.

The layout works on single and dual-monitor set-ups. If you have two screens, it’s easy to spread out your bins on one screen in any manner you like. But if you only have one screen, you may want to switch to a single viewer mode, which then displays only the record side. Click a source clip from a bin and it open its own floating window. Mark in/out, make the edit, and close. I wish the viewer would toggle between source and record, but that’s not the case, yet

Sequences

Media Composer does not use stacked or tabbed sequences, but there is a history pulldown for quick access to recent sequences and/or source clips. Drag and load any sequence into the source window and toggle the timeline view between the source or the record side. This enables easy editing of portions from one sequence into another sequence.

Mono and stereo audio tracks are treated separately on the timeline. If you have a clip with left and right stereo audio on two separate channels (not interleaved), then these will cut to the timeline as two mono tracks with a default pan setting to the middle for each. You’ll need to pan these tracks back to left and right in the timeline. If you have a clip with interleaved, stereo audio, like a music cue, it will be edited to a new interleaved stereo track, with default stereo panning. You can’t mix interleaved stereo and mono content onto the same timeline track.

Effects

Unlike other NLEs, timeline clips are only modified when a specific effect is applied. When clips of a different format than the sequence format are cut to the timeline, a FrameFlex effect is automatically applied for transform and color space changes. There is no persistent Inspector or Effects Control panel. Instead you have to select a clip with an effect applied to it and open the effect mode editor. While this may seem more cumbersome, the advantage is that you won’t inadvertently change the settings of one clip thinking that another has been selected.

Media Composer installs a fair amount of video and audio plug-ins, but for more advanced effects, I recommend augmenting with BorisFX’s Continuum Complete or Sapphire. What is often overlooked is that Media Composer does include paint, masking, and tracking tools. And, if you work on stereo 3D projects, Avid was one of the first companies to integrate a stereoscopic toolkit into Media Composer

The audio plug-ins provide a useful collection of filters for video editors. These plug-ins come from the Pro Tools side of the company. Media Composer and Pro Tools use the AAX plug-in format; therefore, no AU or VST audio plug-ins will show up inside Media Composer.

Due to the 64-bit transition, Avid dropped the legacy Title Tool and Marquee titler, and rewrote a new Titler+. Honestly, it’s not as intuitive as it should be and took some time for me to warm up to it. Once you play with it, though, the controls are straight-forward. It includes roll and crawl options, along with keyframed moves and tracking. Unfortunately, there are no built-in graphics templates.

Trimming

When feature film editors are asked why they like Media Composer, the trim mode is frequently at the top of the list. The other NLEs offer advanced trimming modes, but none seems as intuitive to use as Avid’s. Granted, you don’t have to stick with the mouse to use them, but I definitely find it easier to trim by mouse in Premiere or Final Cut.

Trimming in Media Composer is geared towards fluid keyboard operation. I find that when I’m building up a sequence, my flow is completely different in Media Composer. Some will obviously prefer the others’ tools and, in fact, Media Composer’s smart keys enable mouse-based trimming, too. It’s certainly preference, but once you get comfortable with the flow and speed of Media Composer’s trim mode, it’s hard to go to something else.

Avid’s journey to modernize Media Composer has gone surprisingly well. If anything, the pace of feature enhancements might be too incremental for users wishing to see more radical changes. For now, there hasn’t been too much resistance from the old guard and new editors are indeed taking a fresh look. Whether you are cutting spots, social media, or indie features, you owe it to yourself to take an objective look at Media Composer as a viable editing option.

To get more familiar with Media Composer, check out Kevin P. McAuliffe’s Let’s Edit with Media Composer tutorial series on YouTube.

Originally written for Pro Video Coalition.

©2020 Oliver Peters

Drive – Postlab’s Virtual Storage Volume

Postlab is the only service designed for multi-editor, remote collaboration with Final Cut Pro X. It works whether you have a team collaborating on-premises within a facility or spread out at various locations around the globe. Since the initial launch, Hedge has also extended Postlab’s collaboration to Premiere Pro.

When using Postlab, projects containing Final Cut Pro X libraries or Premiere Pro project files are hosted on Hedge’s servers. But, the media lives on local drives or shared storage and not “in the cloud.” When editors work remotely, media needs to be transferred to them by way of “sneakernet,” High Tail, WeTransfer, or other methods.

Hedge has now solved that media issue with the introduction of Drive, a virtual storage volume for media, documents, and other files. Postlab users can utilize the original workflow and continue with local media – or they can expand remote capabilities with the addition of Drive storage. Since it functions much like DropBox, Drive can also be used by team members who aren’t actively engaged in editing. As a media volume, files on Drive are also accessible to Avid Media Composer and DaVinci Resolve editors.

Drive promises significantly better performance than a general business cloud service, because it has been fine-tuned for media. The ability to use Drive is included with each Postlab plan; but, storage costs are based on a flat rate per month for the amount of storage you need. Unlike other cloud services, there are no hidden egress charges for downloads. If you only want to use Drive as a single user, then Hedge’s Postlab Solo or Pro plan would be the place to start.

How Drive works

Once Drive storage has been added to an account, each team member simply needs to connect to Drive from the Postlab interface. This mounts a Drive volume on the desktop just like any local hard drive. In addition, a cache file is stored at a designated location. Hedge recommends using a fast SSD or RAID for this cache file. NAS or SAN network volumes cannot be used.

After the initial set up, the operation is similar to DropBox’s SmartSync function. When an editor adds media to the local Drive volume, that media is uploaded to Hedge’s cloud storage. It will then sync to all other editors’ Drive volumes. Initially those copies of the media are only virtual. The first time a file is played by a remote team member, it is streamed from the cloud server. As it streams, it is also being added the local Drive cache. Every file that has been fully played is now stored locally within the cache for faster access in the future.

Hedge feels that latency is as or more important than outright connection speed for a fluid editing experience. They recommend wired, rather than wi-fi, internet connections. However, I tested the system using wi-fi with office speeds of around 575Mbps down / 38Mbps up. This is a business connection and was fast enough to stream 720p MP4 and 1080p ProRes Proxy files with minimal hiccups on the initial streamed playback. Naturally, after it was locally cached, access was instantaneous.

From the editor’s point of view, virtual files still appear in the FCPX event browser as if local and the timeline is populated with clips. Files can also be imported or dragged in from Drive as if they are local. As you play the individual clips or the timeline from within FCPX or Premiere, the files become locally cached. All in all, the editing experience is very fluid.

In actual practice

The process works best with lightweight, low-res files and not large camera originals. That is possible, too, of course, but not very efficient. Drive and the Hedge servers support most common media files, but not a format like REDCODE raw. As before, each editor will need to have the same effects, LUTs, Motion templates, and fonts installed for proper collaboration.

I did run into a few issues, which may be related to the recent 10.4.9 Final Cut update. For example, the built-in proxy workflow is not very stable. I did get it to work. Original files were on a NAS volume (not Drive) and the generated proxies (H.264 or ProRes Proxy) were stored on the Drive volume of the main system. The remote editing system would only get the proxies, synced through Drive. In theory that should work, but it was hit or miss. When it worked, some LUTs, like the standard ARRI Log-C LUTs, were not applied on the remote system in proxy mode. Also the “used” range indicator lines for the event browser clips were present on the original system, but not the remote system. Other than these few quirks, everything was largely seamless.

My suggested workflow would be to generate editing proxies outside of the NLE and copy those to Drive. H.264 or ProRes Proxy with matching audio configurations to the original camera files work well. Treat these low-res files as original media and import them into Final Cut Pro X or Premiere Pro for editing. Once the edit is locked, go to the main system and transfer the final sequence to a local FCPX Library or Premiere Pro project for finishing. Relink that sequence to the original camera files for grading and delivery. Alternatively, you could export an FCPXML or XML file for a Resolve roundtrip.

One very important point to know is that the entire Postlab workflow is designed around team members staying logged into the account. This maintains the local caches. It’s OK to quit the Postlab application, plus eject and reconnect the Drive volume. However, if you log out, those local caches for editing files and Drive media will be flushed. The next time you log back in, connection to Drive will need to be re-established, Drive information must be synced again, and clips within FCPX or Premiere Pro will have to be relinked. So stay logged in for the best experience.

Additional features

Thanks to the Postlab interface, Drive offers features not available for regular hard drives. For example, any folder within Drive can be bookmarked in Postlab. Simply click on a Bookmark to directly open that folder. The Drop Off feature lets you generate a URL with an expiration date for any Bookmarked folder. Send that link to any non-team member, such as an outside contributor or client, and they will be able to upload additional media or other files to Drive. Once uploaded to Hedge’s servers, those files show up in Drive within the folder and will be synced to all team members.

Hedge offers even more features, including Mail Drop, designed for projects with too much media to efficiently upload. Ship Hedge a drive to copy dailies straight into their servers. Pick Up is another feature still in development. When updated, you will be able to select files on Drive, generate a Pick Up link, and send that to your client for download.

Editing with Drive and Postlab makes remote collaboration nearly like working on-site. The Hedge team is dedicated to expanding these capabilities with more services and broader NLE support. Given the state of post this year, these products are at the right time and place.

Check out this Soho Editors masterclass in collaboration using Postlab and Drive.

Originally written for FCP.co.

©2020 Oliver Peters

Accusonus ERA5

The trend in audio plug-ins is simple-to-use effects with a minimal number of controls. Waves started this with their One Knob series – a set of equalization, reverb, and compression filters to make audio “brighter,” “phatter,” or “wetter.” In recent years, Accusonus was among the first to expand this concept to audio repair effects in order to de-ess, remove plosives, reduce noise, and so on. Last summer I reviewed their ERA4 bundle. These plug-ins have become part of my go-to toolkit when dealing with audio in Premiere Pro and/or Final Cut Pro X.

Accusonus has now introduced their ERA5 bundles, along with a new pricing and licensing model (more on that later). As before, there’s a Standard and a Pro bundle. The Standard bundle includes the set of single-button filters, while the Pro bundle adds several more advanced, multi-band filters. I’ll skip the single-button filters, since I covered those in my ERA4 review. The Accusonus site features processed samples to hear how each works. However, these filters have been updated for ERA5 and to my ears, tend to sound better than before.

In addition to the single-button filters, both bundles include these new ERA5 effects: Voice AutoEQ, Room Tone Match (only available as an AudioSuite plug-in for Pro Tools), and Voice Deepener. The ERA5 Pro bundle adds Noise Remover Pro, Reverb Remover Pro, and De-Esser Pro.

Voice AutoEQ is an intelligent equalizer that analyzes your vocal track to set a base and then offers controls to adjust the EQ towards more air, clarity, or body. Moving the puck around within the triangle results in complex, multi-frequency equalization using a single control. This filter is designed for single voices in mono or stereo tracks. It won’t work with a multi-channel, broadcast wave file and isn’t effective on a mixed dialogue track with several speakers.

The Voice Deepener filter seems like a gimmick to me. The intent is to add more bottom to a voice and make it sound fuller. Accusonus promotes it as giving the voice that “movie-trailer” effect. While a small touch of it on male voices does work, pushing it to extremes errs on the side of sounding like you are disguising the voice. It sounds downright cartoonish on female voices. Of course, that means you could use it for just such an effect, rather than only enhancement.

The three Pro effects (Noise Remover Pro, Reverb Remover Pro, and De-Esser Pro) are more advanced or multi-band versions of their companion single-button filter. You get both in the Pro bundle, so if the simpler version doesn’t achieve the correct results, use the Pro version instead.

Both bundles now include the Audio Clean-Up Assistant. This is a container that is applied as a single plug-in effect. Within it are five slots to which you can add any combination of the ERA5 processing modules. In operation, that’s a lot like iZotope’s “mothership” approach. Choose from a range of preset configurations or start with an empty container and build up your own configuration. Maybe you have a standard set of effects that you apply to every voice recording. Simply create your own channel strip configuration and save it as a custom preset. Then apply it as a single Audio Clean-Up Assistant effect.

One huge change in this past year is pricing and licensing. In the past, ERA bundles were purchased as perpetual licenses with activation keys for each separate plug-in. Now you can opt for subscription, as well as perpetual. Unfortunately, if you look at the Accusonus website, all promotion points towards subscription. It’s only when you go to the “buy now” page that you see a pulldown revealing the perpetual option. You can also purchase ERA5 Standard or ERA5 Pro through the FxFactory site (perpetual only). However, in both cases, it now appears that you can only purchase or subscribe to the bundle and not individual filters.

If you go through Accusonus, licensing is now handled in a manner similar to Adobe Creative Cloud. You set up an account and sign-in from any of the plug-in panels. When you do so, all ERA5 plug-ins attached to that account are immediately activated. No need to enter individual activation codes. However, you should not sign out. Doing so de-activates the plug-ins until you sign-in again. This may be confusing, because it implies that you have to constantly be connected to the internet. I’ve already seen confusion online about this point and Accusonus does not make it clear in their installation instructions nor on the website.

In fact, as long as you sign-in (and were connected when you signed in) and stay signed in, your plug-ins work. Disconnect from the interact, lose your connection, whatever – the plug-ins are still activated. Adobe CC works in exactly the same manner. The advantage is that you can have the ERA5 bundle installed on multiple computers and easily move your activation around as you go from one machine to the other, simply through this sign-in/sign-out method.

If you already own ERA4, then the new tools may or may not entice you to upgrade. If you don’t own either, then it’s easy to start in a trial mode and decide. The Accusonus ERA5 filters are easy to use and augment the built-in effects bundles of most DAWs and NLEs. They are real-time and don’t require too much fiddling to dial in the sound. ERA5 is a useful set of audio repair tools for video editors, podcasters, and audio engineers alike.

©2020 Oliver Peters