Tools for Dealing with Media

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Although most editing application manufacturers like to tout how you can just go from camera to edit with native media, most editors know that’s a pretty frustrating way to work. The norm these days is for the production team to use a whole potpourri of professional and prosumer cameras, so it’s really up to the editor to straighten this out before the edit begins. Granted a DIT could do all of this, but in my experience, the person being called a DIT is generally just someone who copies/backs-up the camera cards onto hard drives to bring back from the shoot. As an editor you are most likely to receive a drive with organized copies of the camera media cards, but still with the media in its native form.

Native media is fine when you are talking about ARRI ALEXA, Canon C300 or even RED files. It is not fine when coming from a Canon 5D, DJI, iPhone, Sony A7S, etc. The reason is that these systems record long-GOP media without valid timecode. Most do not generate unique file names. In some cases, there is no proper timebase within the files, so time itself is “rubbery” – meaning, a frame of time varies slightly in true duration from one frame to the next.

If you remove the A7S .mp4 files from within the clutter of media card folders and take these files straight into an NLE, you will get varying results. There is a signal interpreted as timecode by some tools, but not by others. Final Cut Pro X starts all of these clips at 00:00:00:00, while Premiere Pro and Resolve read something that is interpreted as timecode, which ascends sequentially on successive clips. Finally, these cameras have no way to deal with off-speed recordings. For example, if a higher frame rate is recorded with the intent to play it back in slow motion. You can do that with a high-end camera, but not these prosumer products. So I’ve come to rely on several software products heavily in these types of productions.

Step 1 : Hedge for Mac

df3016_media_2The first step in any editing is to get the media from the field drives onto the edit system drives. Hopefully your company’s SOP is to archive this media from the field in addition to any that comes out of the edit. However, you don’t want to edit directly from these drives. When you do a Finder copy from one drive to the next there is no checksum verification. In other words, the software doesn’t actually check to make sure the copy is exact without errors. This is the biggest plus for an application like Hedge – copy AND verification.

Hedge comes in a free and a paid version. The free version is useful, but copy and verify is slower than the paid version. The premium (paid) version uses a software component that they call Fast Lane to speed up the verification process so that it takes roughly the same amount of time as a Finder copy, which has no verification. To give you an idea, I copied a 62GB folder from a USB2.0 thumb drive to an external media drive connected to my Mac via eSATA (through an internal card). The process took under 30 minutes for a copy through Hedge (paid version) – about the same as it took for a Finder copy. Using the free version takes about twice as long, so there’s a real advantage to buying the premium version of the application. In addition, the premium version works with NAS and RAID systems.

The interface is super simple. Sources and targets are drag-and-drop. You can specify folders within the drives, so it’s not just a root-level, drive-to-drive copy. Multiple targets and even multiple sources can be specified within the same batch. This is great for creating a master as well as several back-up copies. Finally, Hedge generates a transfer log for written evidence of the copies and verification performed.

Step 2 : EditReady

df3016_media_3Now that you have your media copies, it’s time to process the prosumer camera media into something more edit-friendly. Since the camera-original files are being archived, I don’t generally save both the original and converted files on my edit system. For all intents and purposes, the new, processed files become my camera media. I’ve used tools like MPEG Streamclip in the past. That still works well, but EditReady from Divergent Media is better. It reads many media formats that other players don’t and it does a great job writing ProRes media. It will do other formats, too, but ProRes is usually the best format for projects that I work with.

One nice benefit of EditReady is that it offers additional processing functions. For example, if you want to bake in a LUT to the transcoded files, there’s a function for that. If you shot at 29.97, but want the files to play at 23.976 inside you NLE, EditReady enables you to retime the files accordingly. Since Divergent Media also makes ScopeBox, you can get a bundle with both EditReady and ScopeBox. Through a software conduit called ScopeLink, clips from the EditReady player show up in the ScopeBox viewer and its scopes, so you can make technical evaluations right within the EditReady environment.

EditReady uses a drag-and-drop interface that allows you to set up a batch for processing. If you have more that one target location or process chain, simply open up additional windows for each batch that you’d like to set up. Once these are fired off, all process will run simultaneously. The best part is that these conversions are fast, resulting in reliable transcoded media in an edit-friendly format.

Step 3: Better Rename

df3016_media_4The last step for me is usually to rename the file names. I won’t do this with formats like ALEXA ProRes or RED, but it’s essential for 5D, DJI and other similar cameras. That’s because these camera normally don’t generate unique file names. After all, you don’t want a bunch of clips that are named C0001 with a starting timecode of 00:00:00:00 – do you?

While there are a number of batch renaming applications and even Automator scripts that you can create, my preferred application is Better Rename, which is available in the Mac App Store. It has a host of functions to change names, add numbered sequences and append a text prefix or suffix to a name. The latter option is usually the best choice. Typically I’ll drag my camera files from each group into the interface and append a prefix that adds a camera card identifier and a date to the clip name. So C0001 becomes A01_102916_C0001. A clip from the second card would change from C0001 to A02_102916_C0001. It’s doubtful that the A camera would shoot more than 99 cards in a day, but if so, you can adjust your naming scheme accordingly.

There you go. Three simple steps to bulletproof how you work with media.

©2016 Oliver Peters

Camerama 2015

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The design of a modern digital video camera comes down to the physics of the sensor and shutter, the software to control colorimetry and smart industrial design to optimize the ergonomics for the operator. Couple that with a powerful internal processor and recording mechanism and you are on your way. Although not exactly easy, these traits no longer require skills that are limited to the traditional camera manufacturers. As a result, innovative new cameras have been popping up from many unlikely sources.

df0715_cionThe newest of these is AJA, which delivered the biggest surprise of NAB 2014 in the form of their CION 4K/UltraHD/2K/HD digital camera. Capitalizing on a trend started by ARRI, the CION records directly to the edit-ready Apple ProRes format, using AJA Pak solid state media. The CION features a 4K APS-C sized CMOS sensor with a global shutter to eliminate rolling-shutter artifacts. AJA claims 12 stops of dynamic range and uses a PL mount for lenses designed for Super 35mm. The CION is also capable of outputting AJA camera raw at frame rates up to 120fps.  It can send out 4K or UHD video from its four 3G-SDI outputs to the AJA Corvid Ultra for replay and center extraction during live events.

df0715_alexaThe darling of the film and high-end television world continues to be ARRI Digital with its line of ALEXA cameras. These now include the Classic, XT, XT Plus, XT M and XT Studio configurations. They vary based on features and sensor size. The Classic cameras have a maximum active sensor photosite size of 2880 x 2160, while the XT models go as high as 3414 x 2198. Another difference is that the XT models allow in-camera recording of ARRIRAW media. The ALEXA introduced ProRes recording and all current XT models permit Apple ProRes and Avid DNxHD recording.

df0715_amiraThe ALEXA has been joined by the newer, lighter AMIRA, which is targeted at documentary-style shooting with smaller crews. The AMIRA is tiered into three versions, with the Premium model offering 2K recording in all ProRes flavors at up to 200fps. ARRI has added 4K capabilities to both the ALEXA and AMIRA line by utilizing the full sensor size using their Open Gate mode. In the Amira, this 3.4K image is internally scaled by a factor of 1.2 to record a UHD file at up to 60fps to its in-camera CFast 2.0 cards. The ALEXA uses a similar technique, but only records the 3.4K signal in-camera, with scaling to be done later in post.

df0715_alexa65To leapfrog the competition, ARRI also introduced its ALEXA 65, which is available through the ARRI Rental division. This camera is a scaled up version of the ALEXA XT and uses a sensor that is larger than a 5-perf 65mm film frame. That’s an Open Gate resolution of 6560 x 3102 photosites. The signal is captured as uncompressed ARRIRAW. Currently the media is recorded on ALEXA XR Capture drives at a maximum frame rate of 27fps.

df0715_bmd_cc_rear_lBlackmagic Design had been the most unexpected camera developer a few years ago, but has since grown its DSLR-style camera line into four models: Studio, Production 4K, Cinema and Pocket Cinema. These vary in cosmetic style and size, which formats they are able to record and the lens mounts they use. df0715_bmdpocketThe Pocket Cinema Camera is essentially a digital equivalent of a Super 16mm film camera, but in a point-and-shoot, small camera form factor. The Cinema and Production 4K cameras feature a larger, Super 35mm sensor. Each of these three incorporate ProRes and/or CinemaDNG raw recording. The Studio Camera is designed as a live production camera. It features a larger viewfinder, housing, accessories and connections designed to integrate this camera into a television studio or remote truck environment. There is an HD and a 4K version.

df0715_ursaThe biggest Blackmagic news was the introduction of the URSA. Compared to the smaller form factors of the other Blackmagic Design cameras, the URSA is literally a “bear” of a camera. It is a rugged 4K camera built around the idea of user-interchangeable parts. You can get EF, PL and broadcast lens mounts, but you can also operate it without a lens as a standalone recording device. It’s designed for UltraHD (3840 x 2160), but can record up to 4,000 pixels wide in raw. Recording formats include CinemaDNG raw (uncompressed and 3:1 compressed), as well as Apple ProRes, with speeds up to 80fps. There are two large displays on both sides of the camera, which can be used for monitoring and operating controls. It has a 10” fold-out viewfinder and a built-in liquid cooling system. As part of the modular design, users can replace mounts and even the sensor in the field.

df0715_c300Canon was the most successful company out of the gate when the industry adopted HD-video-capable DSLR cameras as serious production tools. Canon has expanded these offerings with its Cinema EOS line of small production cameras, including the C100, C100 Mark II, C300 and C500, which all share a similar form factor. Also included in this line-up is the EOS-1D C, a 4K camera that retains its DSLR body. The C300 and C500 camera both use a Super 35mm sized sensor and come in EF or PL mount configurations. The C300 is limited to HD recording using the Canon XF codec. The C500 adds 2K and 4K (4096 cinema and 3840 UHD) recording capabilities, but this signal must be externally recorded using a device like the Convergent Design Odyssey 7Q+. HD signals are recorded internally as Canon XF, just like the C300. The Canon EOS C100 and C100 Mark II share the design of the C300, except that they record to AVCHD instead of Canon XF. In addition, the Mark II can also record MP4 files. Both C100 models record to SD cards, whereas the C300/C500 cameras use CF cards. The Mark II features improved ergonomics over the base C100 model.

df0715_5dThe Canon EOS-1D C is included because it can record 4K video. Since it is also a still photography camera, the sensor is an 18MP full-frame sensor. When recording 4K video, it uses a Motion JPEG codec, but for HD, can also use the AVCHD codec. The big plus over the C500 is that the 1D C records 4K onboard to CF cards, so is better suited to hand-held work. The DSLR cameras that started the craze for Canon continue to be popular, including the EOS 5D Mark III and the new EOS 7D Mark II. Plus the consumer-oriented Rebel versions. All are outstanding still cameras. The 5D features a 22.3MP CMOS sensor and records HD video as H.264 MOV files to onboard CF cards. Thanks to the sensor size, the 5D is still popular for videographers who want extremely shallow depth-of-field shots from a handheld camera.

df0715_d16Digital Bolex has become a Kickstarter success story. These out-of-the-box thinkers coupled the magic of a venerable name from the film era with innovative design and marketing to produce the D16 Cinema Camera. Its form factor mimics older, smaller, handheld film camera designs, making it ideal for run-and-gun documentary production. It features a Super 16mm sized CCD sensor with a global shutter and claims 12 stops of dynamic range. The D16 records in 12-bit CinemaDNG raw to internal SSDs, but media is offloaded to CF cards or via USB3.0 for media interchange. The camera comes with a C-mount, but EF, MFT and PL lens mounts are available. Currently the resolutions include 2048 x 1152 (“S16mm mode”), 2048 x 1080 (“S16 EU”) and HD (“16mm mode”). The D16 records 23.98, 24 and 25fps frame rates, but variable rates up to 32fps in the S16mm mode are coming soon. To expand on the camera’s attractiveness, Digital Bolex also offers a line of accessories, including Kish/Bolex 16mm prime lens sets. These fixed aperture F4 lenses are C-mount for native use with the D16 camera. Digital Bolex also offers the D16 in an MFT mount configuration and in a monochrome version.

df0715_hero4The sheer versatility and disposable quality of GoPro cameras has made the HERO line a staple of many productions. The company continues to advance this product with the HERO4 Black and Silver models as their latest. These are both 4K cameras and have similar features, but if you want full video frame rates in 4K, then the HERO4 Black is the correct model. It will record up to 30fps in 4K, 50fps in 2.7K and 120fps in 1080p. As a photo camera, it uses a 12MP sensor and is capable of 30 frames a one second in burst mode and time-lapse intervals from .5 to 60 seconds. The video signal is recorded as an H264 file with a high-quality mode that’s up 60 Mb/s. MicrosSD card media is used. HERO cameras have been popular for extreme point-of-video shots and its waterproof housing is good for 40 meters. This new HERO4 series offers more manual control, new night time and low-light settings, and improved audio recording.

df0715_d810Nikon actually beat Canon to market with HD-capable DSLRs, but lost the momentum when Canon capitalized on the popularity of the 5D. Nevertheless, Nikon has its share of supportive videographers, thanks in part to the quantity of Nikon lenses in general use. The Nikon range of high-quality still photo and video-enabled cameras fall under Nikon’s D-series product family. The Nikon D800/800E camera has been updated to the D810. This is the camera of most interest to professional videographers. It’s a 36.3MP still photo camera that can also record 1920 x 1080 video in 24/30p modes internally and 60p externally. It can also record up to 9,999 images in a time-lapse sequence. A big plus for many is its optical viewfinder. It records H.264/MPEG-4 media to onboard CF cards. Other Nikon video cameras include the D4S, D610, D7100, D5300 and D3300.

df0715_varicamPanasonic used to own the commercial HD camera market with the original VariCam HD camera. They’ve now reimagined that brand in the new VariCam 35 and VariCam HS versions. The new VariCam uses a modular configuration with each of these two cameras using the same docking electronics back. In fact, a costumer can purchase one camera head and back and then only need to purchase the other head, thus owning both the 35 and the HS models for less than the total cost of two cameras. The VariCam 35 is a 4K camera with wide color gamut and wide dynamic range (14+ stops are claimed). It features a PL lens mount, records from 1 to 120fps and supports dual-recording. For example, you can simultaneously record a 4K log AVC-Intra master to the main recorder (expressP2 card) and 2K/HD Rec 709 AVC-Intra/AVC-Proxy/Apple ProRes to a second internal recorder (microP2 card) for offline editing. VariCam V-Raw camera raw media can be recorded to a separate Codex V-RAW recorder, which can be piggybacked onto the camera. The Panasonic VariCam HS is a 2/3” 3MOS broadcast/EFP camera capable of up to 240fps of continuous recording.  It supports the same dual-recording options as the VariCam 35 using AVC-Intra and/or Apple ProRes codecs, but is limited to HD recordings.

df0715_gh4With interest in DSLRs still in full swing, many users’ interest in Panasonic veers to the Lumix GH4. This camera records 4K cinema (4096) and 4K UHD (3840) sized images, as well as HD. It uses SD memory cards to record in MOV, MP4 or AVCHD formats. It features variable frame rates (up to 96fps), HDMI monitoring and a professional 4K audio/video interface unit. The latter is a dock the fits to the bottom of the camera. It includes XLR audio and SDI video connections with embedded audio and timecode.

RED Digital Cinema started the push for 4K cameras and camera raw video recording with the original RED One. That camera is now only available in refurbished models, as RED has advanced the technology with the EPIC and SCARLET. Both are modular camera designs that are offered with either the Dragon or the Mysterium-X sensor. The Dragon is a 6K, 19MP sensor with 16.5+ stops of claimed dynamic range. The Mysterium-X is a 5K, 14MP sensor that claims 13.5 stops, but up to 18 stops using RED’s HDRx (high dynamic range) technology. df0715_epicThe basic difference between the EPIC and the SCARLET, other than cost, is that the EPIC features more advanced internal processing and this computing power enables a wider range of features. For example, the EPIC can record up to 300fps at 2K, while the SCARLET tops out at 120fps at 1K. The EPIC is also sold in two configurations: EPIC-M, which is hand-assembled using machined parts, and the EPIC-X, which is a production-run camera. With the interest in 4K live production, RED has introduced its 4K Broadcast Module. Coupled with an EPIC camera, you could record a 6K file for archive, while simultaneously feeding a 4K and/or HD live signal for broadcast. RED is selling studio broadcast configurations complete with camera, modules and support accessories as broadcast-ready packages.

df0715_f65Sony has been quickly gaining ground in the 4K market. Its CineAlta line includes the F65, PMW-F55, PMW-F5, PMW-F3, NEX-FS700R and NEX-FS100. All are HD-capable and use Super 35mm sized image sensors, with the lower-end FS700R able to record 4K raw to an external recorder. At the highest end is the 20MP F65, which is designed for feature film production.df0715_f55 The camera is capable of 8K raw recording, as well as 4K, 2K and HD variations. Recordings must be made on a separate SR-R4 SR MASTER field recorder. For most users, the F55 is going to be the high-end camera for them if they purchase from Sony. It permits onboard recording in four formats: MPEG-2 HD, XAVC HD, SR File and XAVC 4K. With an external recorder, 4K and 2K raw recording is also available. High speeds up to 240fps (2K raw with the optional, external recorder) are possible. The F5 is the F55’s smaller sibling. It’s designed for onboard HD recording (MPEG-2 HD, XAVC HD, SR File). 4K and 2K recordings require an external recorder.

df0715_fs7The Sony camera that has caught everyone’s attention is the PXW-FS7. It’s designed as a lightweight, documentary-style camera with a form factor and rig that’s reminiscent of an Aaton 16mm film camera. It uses a Super 35mm sized sensor and delivers 4K resolution using onboard XAVC recording to XQD memory cards. XDCAM MPEG-2 HD recording (now) and ProRes (with a future upgrade) will also be possible. Also raw will be possible to an outboard recorder.

df0715_a7sSony has also not been left behind by the DSLR revolution. The A7s is an APS-C, full frame, mirrorless 12.2MP camera that’s optimized for 4K and low light. It can record up to 1080p/60 (or 720p/120) onboard (50Mbps XAVC S) or feed uncompressed HD and/or 4K (UHD) out via its HDMI port. It will record onboard audio and sports such pro features as Sony’s S-Log2 gamma profile.

With any overview, there’s plenty that we can’t cover. If you are in the market for a camera, remember many of these companies offer a slew of other cameras ranging from consumer to ENG/EFP offerings. I’ve only touched on the highlights. Plus there are others, like Grass Valley, Hitachi, Samsung and Ikegami that make great products in use around the world every day. Finally, with all the video-enabled smart phones and tablets, don’t be surprised if you are recording your next production with an iPhone or iPad!

Originally written for Digital Video magazine / CreativePlanetNetwork.

©2015 Oliver Peters

The NLE that wouldn’t die II

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With echoes of Monty Python in the background, two years on, Final Cut Pro 7 and Final Cut Studio are still widely in use. As I noted in my post from last November, I still see facilities with firmly entrenched and mature FCP “legacy” workflows that haven’t moved to another NLE yet. Some were ready to move to Adobe until they learned subscription was the only choice going forward. Others maintain a fanboy’s faith in Apple that the next version will somehow fix all the things they dislike about Final Cut Pro X. Others simply haven’t found the alternative solutions compelling enough to shift.

I’ve been cutting all manner of projects in FCP X since the beginning and am currently using it on a feature film. I augment it in lots of ways with plug-ins and utilities, so I’m about as deep into FCP X workflows as anyone out there. Yet, there are very few projects in which I don’t touch some aspect of Final Cut Studio to help get the job done. Some fueled by need, some by personal preference. Here are some ways that Studio can still work for you as a suite of applications to fill in the gaps.

DVD creation

There are no more version updates to Apple’s (or Adobe’s) DVD creation tools. FCP X and Compressor can author simple “one-off” discs using their export/share/batch functions. However, if you need a more advanced, authored DVD with branched menus and assets, DVD Studio Pro (as well is Adobe Encore CS6) is still a very viable tool, assuming you already own Final Cut Studio. For me, the need to do this has been reduced, but not completely gone.

Batch export

Final Cut Pro X has no batch export function for source clips. This is something I find immensely helpful. For example, many editorial houses specify that their production company client supply edit-friendly “dailies” – especially when final color correction and finishing will be done by another facility or artist/editor/colorist. This is a throwback to film workflows and is most often the case with RED and ALEXA productions. Certainly a lot of the same processes can be done with DaVinci Resolve, but it’s simply faster and easier with FCP 7.

In the case of ALEXA, a lot of editors prefer to do their offline edit with LUT-corrected, Rec 709 images, instead of the flat, Log-C ProRes 4444 files that come straight from the camera. With FCP 7, simply import the camera files, add a LUT filter like the one from Nick Shaw (Antler Post), enable TC burn-in if you like and run a batch export in the codec of your choice. When I do this, I usually end up with a set of Rec 709 color, ProResLT files with burn-in that I can use to edit with. Since the file name, reel ID and timecode are identical to the camera masters, I can easily edit with the “dailies” and then relink to the camera masters for color correction and finishing. This works well in Adobe Premiere Pro CC, Apple FCP 7 and even FCP X.

Timecode and reel IDs

When I work with files from the various HDSLRs, I prefer to convert them to ProRes (or DNxHD), add timecode and reel ID info. In my eyes, this makes the file professional video media that’s much more easily dealt with throughout the rest of the post pipeline. I have a specific routine for doing this, but when some of these steps fail, due to some file error, I find that FCP 7 is a good back-up utility. From inside FCP 7, you can easily add reel IDs and also modify or add timecode. This metadata is embedded into the actual media file and readable by other applications.

Log and Transfer

Yes, I know that you can import and optimize (transcode) camera files in FCP X. I just don’t like the way it does it. The FCP 7 Log and Transfer module allows the editor to set several naming preferences upon ingest. This includes custom names and reel IDs. That metadata is then embedded directly into the QuickTime movie created by the Log and Transfer module. FCP X doesn’t embed name and ID changes into the media file, but rather into its own database. Subsequently this information is not transportable by simply reading the media file within another application. As a result, when I work with media from a C300, for example, my first step is still Log and Transfer in FCP 7, before I start editing in FCP X.

Conform and reverse telecine

A lot of cameras offer the ability to shoot at higher frame rates with the intent of playing this at a slower frame rate for a slow motion effect – “overcranking” in film terms. Advanced cameras like the ALEXA, RED One, EPIC and Canon C300 write a timebase reference into the file that tells the NLE that a file recorded at 60fps is to be played at 23.98fps. This is not true of HDSLRs, like a Canon 5D, 7D or a GoPro. You have to tell the NLE what to do. FCP X only does this though its Retime effect, which means you are telling the file to be played as slomo, thus requiring a render.

I prefer to use Cinema Tools to “conform” the file. This alters the file header information of the QuickTime file, so that any application will play it at the conformed, rather than recorded frame rate. The process is nearly instant and when imported into FCP X, the application simply plays it at the slower speed – no rendering required. Just like with an ALEXA or RED.

Another function of Cinema Tools is reverse telecine. If a camera file was recorded with built-in “pulldown” – sometimes called 24-over-60 – additional redundant video fields are added to the file. You want to remove these if you are editing in a native 24p project. Cinema Tools will let you do this and in the process render a new, 24p-native file.

Color correction

I really like the built-in and third-party color correction tools for Final Cut Pro X. I also like Blackmagic Design’s DaVinci Resolve, but there are times when Apple Color is still the best tool for the job. I prefer its user interface to Resolve, especially when working with dual displays and if you use an AJA capture/monitoring product, Resolve is a non-starter. For me, Color is the best choice when I get a color correction project from outside where the editor used FCP 7 to cut. I’ve also done some jobs in X and then gone to Color via Xto7 and then FCP 7. It may sound a little convoluted, but is pretty painless and the results speak for themselves.

Audio mixing

I do minimal mixing in X. It’s fine for simple mixes, but for me, a track-based application is the only way to go. I do have X2Pro Audio Convert, but many of the out-of-house ProTools mixers I work with prefer to receive OMFs rather than AAFs. This means going to FCP 7 first and then generating an OMF from within FCP 7. This has the added advantage that I can proof the timeline for errors first. That’s something you can’t do if you are generating an AAF without any way to open and inspect it. FCP X has a tendency to include many clips that are muted and usually out of your way inside X. By going to FCP 7 first, you have a chance to clean up the timeline before the mixer gets it.

Any complex projects that I mix myself are done in Adobe Audition or Soundtrack Pro. I can get to Audition via the XML route – or I can go to Soundtrack Pro through XML and FCP 7 with its “send to” function. Either application works for me and most of my third-party plug-ins show up in each. Plus they both have a healthy set of their own built-in filters. When I’m done, simply export the mix (and/or stems) and import the track back into FCP X to marry it to the picture.

Project trimming

Final Cut Pro X has no media management function.  You can copy/move/aggregate all of the media from a single Project (timeline) into a new Event, but these files are the source clips at full length. There is no ability to create a new project with trimmed or consolidated media. That’s when source files from a timeline are shortened to only include the portion that was cut into the sequence, plus user-defined “handles” (an extra few frames or seconds at the beginning and end of the clip). Trimmed, media-managed projects are often required when sending your edited sequence to an outside color correction facility. It’s also a great way to archive the “unflattened” final sequence of your production, while still leaving some wiggle room for future trimming adjustments. The sequence is editable and you still have the ability to slip, slide or change cuts by a few frames.

I ran into this problem the other day, where I needed to take a production home for further work. It was a series of commercials cut in FCP X, from which I had recut four spots as director’s cuts. The edit was locked, but I wanted to finish the mix and grade at home. No problem, I thought. Simply duplicate the project with “used media”, create the new Event and “organize” (copies media into the new Event folder). I could live with the fact that the media was full length, but there was one rub. Since I had originally edited the series of commercials using Compound Clips for selected takes, the duping process brought over all of these Compounds – even though none was actually used in the edit of the four director’s cuts. This would have resulted in copying nearly two-thirds of the total source media. I could not remove the Compounds from the copied Event, without also removing them from the original, which I didn’t want to do.

The solution was to send the sequence of four spots to FCP 7 and then media manage that timeline into a trimmed project. The difference was 12GB of trimmed source clips instead of HUNDREDS of GB. At home, I then sent the audio to Soundtrack Pro for a mix and the picture back to FCP X for color correction. Connect the mix back to the primary storyline in FCP X and call it done!

I realize that some of this may sound a bit complex to some readers, but professional workflows are all about having a good toolkit and knowing how to use it. FCP X is a great tool for productions that can work within its walls, but if you still own Final Cut Studio, there are a lot more options at your disposal. Why not continue to use them?

©2013 Oliver Peters

NAB 2012 – Adobe CS6, Smoke 2013, Thunderbolt and more

Get some coffee, sit back and take your time reading this post. I apologize for its length in advance, but there’s a lot of new hardware and software to talk about. I’m going to cover my impressions of NAB along with some “first looks” at Adobe Creative Suite 6, Smoke 2013 and Thunderbolt i/o devices. There’s even some FCP X news!

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Impressions of NAB 2012

I thought this year was going to be quiet and laid back. Boy, was I wrong! Once again Blackmagic Design stole the spotlight with democratized products. This year the buzz had to be the Blackmagic Cinema Camera. It delivers on the objective of the original RED Scarlet idea. It’s a $3K camera with 2.5K of resolution and 13 stops. I’ll leave the camera discussions to the camera guys, but suffice it to say that this camera was thought up with post in mind. That is – no new, proprietary codec. It uses ProRes, DNxHD or Cinema DNG (the Adobe raw format). It also includes a copy of Resolve and UltraScope with the purchase.

Along with that news was Blackmagic’s re-introduction of the Teranex processors. Prior to that company’s acquisition by Blackmagic Design, the top-of-the-line Teranex image processor loaded with options was around $90K. Now that Grant Petty’s wizards have had a go at it, the newest versions in a nicely re-designed form factor are $2K for 2D and $4K for 3D. Sweet. And if you think free (or close to it) stifles R&D, take a look at the new, cleaned-up DaVinci Resolve 9.0 interface. Great to see that the development continues.

You’ll note that there was a lot of buzz about 4K camera, but did you notice you need to record that image to something? Enter AJA – not with a camera – but, with the KiPro Mini Quad. That’s right – a 4K version of the Mini already designed with Canon’s C500 4K camera in mind. It records 4K ProRes 4444 files. AJA is also building its Thunderbolt portfolio with T-Tap, a monitoring-only Thunderbolt-to-SDI/HDMI output adapter under $250. More on Thunderbolt devices later in this post.

The NLE news was dominated by Adobe’s reveal of Creative Suite 6 (with Premiere Pro CS6) and Autodesk’s re-designed Smoke 2013. Avid’s news was mainly broadcast and storage-related, since Media Composer version 6 had been launched months before. Although that was old news to the post crowd, it was the first showing for the software at NAB. Nevertheless, to guarantee some buzz, Avid announced a short-term Symphony cross-grade deal that lasts into June. FCP (excluding X), Media Composer and Xpress Pro owners can move into Symphony for $999. If you are an Avid fan, this is a great deal and is probably the best bang-for-the-buck NLE available if you take advantage of the cross-grade.

An interesting sidebar is that both FilmLight and EyeOn are developing plug-in products for Avid software. FilmLight builds the Baselight color correction system, which was shown and recently released in plug-in form for FCP 7. Now they are expanding that to other hosts, including Nuke and Media Composer under the product name of Baselight Editions. EyeOn’s Fusion software is probably the best and fastest, feature film-grade compositor available on Windows. EyeOn is using Connection (a software bridge) to send Media Composer/Symphony or DS timeline clips to Fusion, which permits both applications to stay open. In theory, if you bought Symphony and added Baselight and Fusion, the combination becomes one of the most powerful NLEs on the market. All at under $5K with the current cross-grade!

Autodesk has been quite busy redesigning its Smoke NLE for the Mac platform. Smoke 2013 features a complete Mac-centric overhaul to turn it into an all-in-one “super editor” that still feels comfortable for editors coming from an FCP or Media Composer background. See my “first look” section below.

Quantel, who often gets lost in these desktop NLE discussions showed the software-only version of Pablo running on a tweaked PC. It uses four high-end NVIDIA cards for performance and there’s also a new, smaller Neo Nano control surface. Although pricing is lower, at $50K for the software alone, it’s still the premium brand.

There’s been plenty of talk about “editing in the cloud”, but in my opinion, there were three companies at the show with viable cloud solutions for post: Avid, Quantel and Aframe. In 2010 Avid presented a main stage technology preview that this year has started to come to fruition as Interplay Sphere. The user in the field is connected to his or her home base storage and servers over various public networks. The edit software is a version of the NewsCutter/Media Composer interface that can mix local full-res media with proxy media linked to full-res media at the remote site. When the edit is done, the sequence list is “published” to the server and local, full-res media uploaded back to the home base (trimmed clips only). The piece is conformed and rendered by the server at home. Seems like the branding line should be Replace your microwave truck with a Starbucks!

The company with a year of real experience “in the cloud” at the enterprise level is Quantel with Qtube. It’s a similar concept to Avid’s, but has the advantage of tying in multiple locations remotely. Media at the home base can also be searched and retrieved in formats that work for other NLEs, including Media Composer and Final Cut.

An exciting newcomer is Aframe. They are a British company founded by the former owner of Unit, one of Europe’s largest professional post facilities built around FCP and Xsan. Aframe is geared toward the needs of shows and production companies more so than broadcast infrastructures. The concept uses a “private cloud” (i.e. not Amazon servers) with an interface and user controls that feel a lot like a mash-up between Vimeo and Xprove. Full-res media can be uploaded in several ways, including via regional service centers located around the US. There’s full metadata support and the option to use Aframe’s contracted logging vendor if you don’t want to create metadata yourself. Editors cut with proxy media and then the full-res files are conformed via EDLs and downloaded when ready. Pricing plans are an attractive per-seat, monthly structure that start with a free, single seat account.

Apple doesn’t officially do trade shows anymore, but they were at NAB, flying under the radar. In a series of small, private meetings with professional customers and media, Apple was making their case for Final Cut Pro X. Rome wasn’t built in a day and the same can be said for re-building a dominant editing application from the ground up. Rather than simply put in the same features as the competition, Apple opted to take a fresh look, which has created much “Sturm und Drang” in the industry. Nevertheless, Apple was interested in pointing out the adoption by professional users and the fact that it has held an above-50% market share with new NLE seats sold to professional users during 2011. You can parse those numbers anyway you like, but they point to two facts: a) people aren’t changing systems as quickly as many vocal forum posts imply, and b) many users are buying FCP X and seeing if and how it might work in some or all of their operation.

FCP X has already enjoyed several quick updates in less than a year, thanks to the App Store mechanism. There’s a robust third-party developer community building around X. In fact, walking around the NAB floor, I saw at least a dozen or more booths that displayed FCP X in some fashion to demonstrate their own product or use it as an example of interoperability between their product and X. Off the top of my head, I saw or heard about FCP X at Autodesk, Quantel, AJA, Blackmagic Design, Matrox, MOTU, Tools On Air, Dashwood and SONY – not to mention others, like resellers and storage vendors. SONY has announced the new XDCAM plug-ins for X and compatibility of its XDCAM Browser software. Dashwood Cinema Solutions was showing the only stereo3D package that’s ready for Final Cut Pro X. And of course, we can’t live without EDLs, so developer XMiL Workflow Tools (who wasn’t exhibiting at NAB) has also announced EDL-X, an FCP XML-to-EDL translator, expected to be in the App Store by May.

On the Apple front, the biggest news was another peek behind the curtain at some of the features to be included in the next FCP X update, coming later this year. These include multichannel audio editing tools, dual viewers, MXF plug-in support and RED camera support. There are no details beyond these bullet points, but you can expect a lot of other minor enhancements as part of this update.

“Dual viewers” may be thought of as “source/record” monitors – added by Apple, thanks to user feedback. Apple was careful to point out to me that they intended to do a bit more than just that with the concept. “RED support” also wasn’t defined, but my guess would be that it’s based on the current Import From Camera routine. I would imagine something like FCP 7’s native support of RED media through Log and Transfer, except better options for bringing in camera raw color metadata. Of course, that’s purely speculation on my part.

Now, sit back and we’ll run through some “first looks”.

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Adobe Creative Suite 6 – A First Look

Adobe charged into 2012 with a tailwind of two solid years of growth on the Mac platform and heavy customer anticipation for what it plans to offer in Creative Suite 6. The release of CS5 and CS5.5 were each strong in their own right and introduced such technologies as the Mercury Playback Engine for better real-time performance, but in 2011 Adobe clearly ramped up its focus on video professionals. They acquired the IRIDAS SpeedGrade technology and brought the developers of Automatic Duck on board. There have been a few sneak peeks on the web including a popular video posted by Conan O’Brien’s Team Coco editors, but the wait for CS6 ended with this year’s NAB.

Production Premium

Adobe’s video content creation tools may be purchased individually, through a Creative Cloud subscription or as part of the Master Collection and Production Premium bundles. Most editors will be interested in CS6 Production Premium, which includes Prelude, Premiere Pro, After Effects, Photoshop Extended, SpeedGrade, Audition, Encore, Adobe Media Encoder, Illustrator, Bridge and Flash Professional. Each of these applications has received an impressive list of new features and it would be impossible to touch on every one here, so look for a more in-depth review at a future date. I’ll quickly cover some of the highlights.

Prelude

As part of CS6, Adobe is introducing Prelude, a brand new product designed for footage acquisition, ingest/transcode, organization, review and metadata tagging. It’s intended to be used by production assistants or producers as an application to prepare the footage for an editor. Both Prelude and Premiere Pro now feature “hover scrubbing”, which is the ability to scan through footage quickly by moving the mouse over the clip thumbnail, which can be expanded as large as a mini-viewer. Clips can be marked, metadata added and rough cuts assembled, which in turn are sent to Premiere Pro. There is a dynamic reading of metadata between Prelude and Premiere Pro. Clip metadata changes made in one application are updated in the other, since the information is embedded into the clip itself. Although Prelude is included with the software collection for single users, it can be separately purchased in volume by enterprise customers, such as broadcasters and news organizations.

Premiere Pro

A lot of effort was put into the redesign of Premiere Pro. The user interface has been streamlined and commands and icons were adjusted to be more consistent with both Apple Final Cut Pro (“legacy” versions) and Avid Media Composer. Adobe took input from users who have come from both backgrounds and wanted to alter the UI in a way that was reasonably familiar. The new CS6 keyboard shortcuts borrow from each, but there are also full FCP and full MC preset options. Workspaces have been redesigned, but an editor can still call up CS5.5 workspace layouts with existing projects to ease the transition. A dockable timecode window has been added and Adobe has integrated a dynamic trimming function similar to that of Media Composer.

The changes are definitely more than cosmetic, though, as Adobe has set out to design a UI that never forces you to stop. This means you can now do live updates to effects and even open other applications without the timeline playback ever stopping. They added Mercury Playback acceleration support for some OpenCL cards and there’s a new Mercury Transmit feature for better third-party hardware i/o support across all of the video applications. Many new tools have been added, including a new multi-camera editor with an unlimited number of camera angles. Some more features have been brought over from After Effects, including adjustment layers and the Warp Stabilizer that was introduced with CS5.5. This year they’ve broken out the rolling shutter repair function as a separate tool. Use it for quick HDSLR camera correction without the need to engage the full Warp Stabilizer.

SpeedGrade

By adding a highly-regarded and established color grading tool, Adobe has strengthened the position of Production Premium as the primary application suite for video professionals. The current level of integration is a starting point, given the short development time that was possible since last September. Expect this to expand in future versions.

SpeedGrade works as both a standalone grading application, as well as a companion to the other applications. There’s a new “Send to SpeedGrade” timeline export operation in Premiere Pro. When you go into SpeedGrade this way, an intermediate set of uncompressed DPX files is first rendered as the source media to be used by SpeedGrade. Both applications support a wide range of native formats, but they aren’t all the same, so this approach offers the fewest issues for now, when working with mixed formats in a Premiere sequence. In addition, SpeedGrade can also import EDLs and relink media, which offers a second path from Premiere Pro into SpeedGrade. Finished, rendered media returns to Premiere as a single, flattened file with baked-in corrections.

As a color correction tool, SpeedGrade presents an easy workflow – enabling you to stack layers of grading onto a single clip, as well as across the entire timeline. There are dozens of included LUTs and looks presets, which may be used for creative grading or to correct various camera profiles. An added bonus is that both After Effects and Photoshop now support SpeedGrade Look files.

Audition

With CS5.5, Adobe traded out Soundbooth for a cross-platform version of Audition, Adobe’s full-featured DAW software. In CS6, that integration has been greatly improved. Audition now sports an interface more consistent with After Effects and Premiere, newly added Mackie and Avid Eucon control surface protocol support and mixing automation. The biggest feature demoed in the sneak peeks has been the new Automatic Speech Alignment tool. You can take overdubbed ADR lines and automatically align them for near-perfect sync to replace the on-camera dialogue. All of this is thanks to the technology behind Audition’s new real-time, high-quality audio stretching engine.

Audition also gains a number of functions specific to audio professionals. Audio CD mastering has been added back into the program and there’s a new pitch control spectral display. This can be used to alter the pitch of a singer, as well as a new way to create custom sound design. Buying Production Premium gives you access to 20GB of downloadable audio media (sound effects and music scores) formerly available only via the online link to Adobe’s Resource Central.

After Effects

Needless to say, After Effects is the Swiss Army knife of video post. From motion graphics to visual effects to simple format conversation, there’s very little that After Effects isn’t called upon to do. Naturally there’s plenty new in CS6. The buzz feature is a new 3D camera tracker, which uses a point cloud to tightly track an object that exhibits size, position, rotation and perspective changes. These are often very hard for traditional 2D point trackers to follow. For example, the hood of a car moving towards the camera at an angle.

Now for the first time in After Effects, you can build extruded 3D text and vector shapes using built-in tools. This includes surface material options and a full 3D ray tracer. In general, performance has been greatly improved through a better hand-off between RAM cache and disk cache. As with Premiere Pro, rolling shutter repair is now also available as a separate tool in After Effects.

Photoshop

Photoshop has probably had the most online sneak peeks of any of the new Adobe apps. It has been available as a public beta since mid-March. Photoshop, too, sports a new interface, but that’s probably the least noteworthy of the new features. These include impressive new content-aware fill functions, 3D LUT support (including SpeedGrade Look files) and better auto-correction. There’s better use of GPU horsepower, which means common tasks like Liquefy are accelerated.

Photoshop has offered the ability to work with video as a single file for several versions. With CS6 it gains expanded video editing capabilities, enabled by a new layer structure akin to that used in After Effects. Although Premiere Pro or After Effects users probably won’t do much with it, Adobe is quite cognizant that many of its photography customers are increasingly asked to deal with video – thanks, of course, to the HD-video-enabled DSLRs, like the Canon EOS series. By integrating video editing and layering tools into Photoshop, it allows these customers to deliver a basic video project while working inside an application environment where they are the most comfortable. Video editors gain the benefit of having it there if they want to use it. Some may, in fact, develop their own innovative techniques once they investigate what it can do for them.

Adobe Creative Suite 6 offers a wealth of new features, expanded technologies and a set of brand new tools. It’s one of Adobe’s largest releases ever and promises to attract new interest from video professionals.

Click here for updated price and availability information.

Click here for videos that explain CS6 features.

Plus, a nice set of tutorial videos here.

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Autodesk Smoke 2013 – A First Look

Thanks to the common Unix underpinnings of Linux and Mac OS X, Autodesk Media & Entertainment was able to bring its advanced Smoke editor to the Mac platform in December of 2009 as an unbundled software product. The $15K price tag was a huge drop from that of their standard, turnkey Linux Smoke workstations, but still hefty for the casual user. Nevertheless, thanks to an aggressive trial and academic policy, Autodesk was very successful in getting plenty of potential new users to download and test the product. In the time since the launch on the Mac, Autodesk has had a chance to learn what Mac-oriented editors want and adjust to the feedback from these early adopters.

Taking that user input to heart, Autodesk introduced the new Smoke 2013 at NAB. This is an improved version that is much more “Mac-like”. Best of all it’s now available for $3,495 plus an optional annual subscription fee for support and software updates. Although this is an even bigger price reduction, it places Smoke in line with Autodesk’s animation product family (Maya, Softimage, etc.) and in keeping with what most Mac users feel is reasonable for a premium post production tool. Smoke 2013 will ship in fall, but the new price took effect at NAB. Any new and existing customers on subscription will receive the update as part of their support. Tutorials and trial versions of Smoke 2013 are expected to be available over the summer.

More Mac-like

Autodesk was successful in attracting a lot of trial downloads, but realized that the biggest hurdle was the steep learning curve even expert Final Cut and Media Composer editors encountered. Previous Mac versions of Smoke featured a user interface and commands inherited from the Linux versions of Smoke and Flame, which were completely different from any Mac editing application. Just getting media into the system baffled many. With Smoke 2013, Autodesk has specifically targeted editors who come from an Apple Final Cut Pro and/or Avid Media Composer background. The interface uses a standard, track-based editing workflow to maintain the NLE environment that editors are comfortable with. There’s a familiar Mac OS X menu bar at the top and the application has adopted most of the common OS commands. In short, it’s been redesigned – but not “re-imagined” – to act like a Mac application is supposed to.

Smoke now features a tab structure to quickly switch between modes, like media access, editing, etc. The biggest new tool is the Media Hub. This is an intelligent media browser that lets you easily access any compatible media on any of your hard drives. It recognizes native media formats, as opposed to simply browsing all files in the Finder. Media support includes RED, ARRIRAW, ProRes, DNxHD, H.264, XDCAM, image sequences, LUTs and more. Media Hub is the place to locate and import files, including the ability to drag-and-drop media directly into your Smoke library, as well as from the Finder into Smoke. Settings for formats like RED (debayer, color, etc.) are maintained even when you drag from the Finder. Since Smoke is designed as a finishing tool, you can also import AAF, XML (FCP 7, FCP X, Premiere Pro) and EDL lists generated by offline editors.

ConnectFX

Beyond familiar commands and the Media Hub, the editing interface has been redesigned to be more visually appealing and for the easier application of effects. ConnectFX is a method to quickly apply and modify effects right in the timeline. Tabbed buttons let you change between modes, such as resizing, time warps, Sparks filter effects and color correction. When you choose to edit effects parameters, the interface opens a ribbon above the timeline where you can alter numerical settings or enter a more advanced effects editing interface. If you need more sophistication, then move to nodes using ConnectFX. Smoke is the only editor with a node-based compositor that works in 3D space. You get many of the tools that have been the hallmark of the premium Autodesk system products, such as effects process nodes, the Colour Warper, relighting, 3D tracking and more.

Smoke 2013 is positioned as an integrated editing and effects tool. According to Autodesk’s research, editors who use a mixture of several different tools to get the job done – from editing to effects to grading – often use up to seven different software applications. Smoke is intended as a “super editor” that places all of these tools and tasks into a single, comprehensive application with a cohesive interface. The design is intended to maximize the workflow as an editor moves from editing into finishing.

Lighter system requirements

Apple is changing the technology landscape with more powerful personal workstations, like the iMac, which doesn’t fit the traditional tower design. Thunderbolt adds advanced, high-bandwidth connectivity for i/o and storage in a single cable connection.

To take advantage of these changes, Smoke 2013 has been designed to run on this new breed of system. For example, it will work on a newer MacBook Pro or iMac, connected to fast Thunderbolt storage, like a Promise Pegasus RAID array. A key change has been in the render format used by Smoke. Up until now, intermediate renders have been to uncompressed RGB 4:4:4 DPX image sequence files. While this maintains maximum quality, it quickly eats storage space and is taxing on less powerful machines. Rendering to an uncompressed RGB format is generally overkill if your camera originals started as some highly-compressed format like XDCAM or H.264. Now Smoke 2013 offers the option to render to compressed formats, such as one of the Apple ProRes codecs.

Another welcomed change is the ability to use some of the newer Thunderbolt i/o devices. Smoke on a Mac Pro tower has been able to work with AJA KONA 3G cards, but with Smoke 2013, AJA’s new Io XT has been added to the mix. The Io XT is an external unit with most of the features and power of the KONA card. It connects in the Thunderbolt chain with storage and/or a secondary display and is the only current Thunderbolt i/o device with a loop-through connection. Thus it isn’t limited to being at the end of the chain.

While at NAB, I took a few minutes to see how comfortable this new version felt. I’ve been testing Smoke 2012 at home and quite frankly had some of the same issues other FCP and Media Composer editors have had. It has been a very deep program that required a lot of relearning before you could feel comfortable. When I sat down in front of Smoke 2013 in the NAB pod, I was able to quickly work through some effects without any assistance, primarily based on what seemed logical to me in a “standard” NLE approach. I’m not going to kid you, though. To do advanced effects still requires a learning curve, but editors do plenty of in-timeline effects that never require extensive compositing. When I compare doing this type of work in Smoke 2013 versus 2012, I’d say that the learning requirements have been cut by 60% to 75% with this new version. That’s how much the redesign improves things for beginners.

You can start from scratch editing a project strictly on Smoke 2013, but in case you are wondering, this really shouldn’t be viewed as a complete replacement for FCP 7. Instead, it’s the advanced product used to add the polish. As such, it becomes an ideal companion for a fast application used for creative cutting, like Final Cut Pro, Premiere Pro or Media Composer.

Apple’s launch of Final Cut Pro X was a disruptive event that challenged conventional thinking. Autodesk Media & Entertainment’s launch of Smoke 2013 might not cause the same sort of uproar, but it brings a world-class finishing application to the Mac at a price that is attractive to many individual users and small boutiques.

Click here for videos and tutorials about Smoke.

Click here for Autodesk’s NAB videos.

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Thunderbolt I/O Devices – A First Look

Over the years media pros have seen data protocols come and go. Some, like Fibre Channel, are still current fixtures, while others, such as SCSI, have bitten the dust. The most exciting new technology is Thunderbolt, which is a merger of PCI Express and DisplayPort technologies co-developed by Intel and Apple. Started under the code name of Light Peak, the current implementation of Thunderbolt is a bi-directional protocol that passes power, video display signals and data transfer at up to 10Gbps of throughput in both directions. According to Apple, that’s up to twelve times faster than FireWire 800. It’s also faster than Fibre Channel, which tends to be the protocol of choice in larger facilities. Peripherals can access ten watts of power through Thunderbolt, too. Like SCSI and FireWire, Thunderbolt devices can be daisy-chained with special cables. Up to six devices can be connected in series, but certain devices have to be at the end of the chain. This is typically true when a PCIe-to-Thunderbolt adapter is used.

A single signal path can connect the computer to external storage, displays and capture devices, which provides editors with a powerful data protocol in a very small footprint. Thunderbolt technology is currently available in Apple iMac, MacBook Air, MacBook Pro and Mini computers and is starting to become available on some Windows systems. It is not currently available as a built-in technology on Mac Pros, but you can bet that if there’s a replacement tower, Thunderbolt will be a key part of the engineering design.

By its nature, Thunderbolt dictates that peripheral devices are external units. All of the processing horsepower of a PCIe card, such as a KONA or Decklink, is built into the circuitry of an external device, which is connected via the Thunderbolt cable to the host computer. I tested three Thunderbolt capture/output devices for this review: AJA Io XT, Blackmagic Design UltraStudio 3D and Matrox MXO2 LE MAX. AJA added the monitoring-only T-Tap at NAB to join the Io XT in AJA’s Thunderbolt line-up. Blackmagic Design has developed four Thunderbolt units at difference price tiers. For smaller installations or mobile environments, the UltraStudio Express, Intensity Shuttle Thunderbolt or Intensity Extreme are viable solutions.

Matrox has taken a different approach by using an adapter. Any of its four MXO2 products – the standard MXO2, Mini, LE or Rack – can be used with either Thunderbolt or non-Thunderbolt workstations. Simply purchase the unit with a Thunderbolt adapter, PCIe card and/or Express 34 slot laptop card. The MXO2 product is the same and only the connection method differs for maximum flexibility. The fourth company making Thunderbolt capture devices is MOTU. Their HDX-SDI was not available in time for this review, but I did have a chance to play with one briefly on the NAB show floor.

Differentiating features

All three of the tested units include up/down/cross-conversion between SD and HD formats and perform in the same fashion as their non-Thunderbolt siblings. Each has pros and cons that will appeal to various users with differing needs. For instance, the AJA Io XT is the only device with a Thunderbolt pass-through connector. The other units have to be placed at the end of a Thunderbolt path. They all support SDI and HDMI capture and output, as well as RS-422 VTR control. Both the AJA and Blackmagic units support dual-link SDI for RGB 4:4:4 image capture and output. The Matrox and AJA units use a power supply connected via a four-pin XLR, which makes it possible to operate them in the field on battery power.

The need to work with legacy analog formats or monitoring could determine your choice. This capability represents the biggest practical difference among the three. Both the MXO2 LE and UltraStudio 3D support analog capture and output, while there’s only analog output from the Io XT. The MXO2 LE uses standard BNC and XLR analog connectors (two audio channels on the LE, but more with the MXO2 or Rack), but the other two require a cable harness with a myriad of small connectors. That harness is included with the Blackmagic unit, but with AJA, you need to purchase an optional DB-25 Tascam-style cable snake for up to eight channels of balanced analog audio.

One unique benefit of the Matrox products is the optional MAX chip for accelerated H.264 processing. In my case, I tested the MXO2 LE MAX, which includes the embedded chip. When this unit is connected to a Mac computer, Apple Compressor, Adobe Media Encoder, Avid Media Composer, Telestream Episode and QuickTime perform hardware-accelerated encodes of H.264 files using the Matrox presets.

Fitting into your layout

I ran the Io XT, UltraStudio 3D and MXO2 LE through their paces connected to a friend’s new, top-of-the-line Apple iMac. All three deliver uncompressed SD or HD video over the Thunderbolt cable to the workstation. Processing to convert this signal to an encoded ProRes or DNxHD format will depend on the CPU. In short, recording a codec like ProRes4444 will require a fast machine and drives. I haven’t specifically tested it, but I presume this task would definitely challenge a Mac Mini using only internal drives!

The test-bed iMac workstation was configured with a Promise Pegasus 6-drive RAID array. The iMac includes two Thunderbolt ports and the Pegasus array offers a pass-through, so I was able to test these units both directly connected to the iMac, as well as daisy-chained onto the Promise array. This system would still allow the connection of more Thunderbolt storage and/or a secondary computer monitor, such as Apple’s 27″ Thunderbolt Display. Most peripheral manufacturers do not automatically supply cables, so plan on purchasing extra Thunderbolt cables ($49 for a six-foot cable from Apple).

These units work with most of the current crop of Mac OS X-based NLEs; however, you may need to choose a specific driver or software set to match the NLE you plan to operate. For instance, AJA requires a separate additional driver to be installed for Premiere Pro or Media Composer, which is provided for maximum functionality with those applications. The same is true for Matrox and Media Composer. I ran tests with Final Cut Pro 7, X and Premiere Pro CS 5.5, but not Media Composer 6, although they do work fine with that application. Only the Blackmagic Design products, like the UltraStudio 3D, will work with DaVinci Resolve. In addition to drivers, the software installation includes application presets and utility applications. Each build includes a capture/output application, which lets you ingest and lay off files through the device, independent of any editing application.

Broadcast monitoring and FCP X

The biggest wild card right now is performance with Final Cut Pro X. Broadcast monitoring was a beta feature added in the 10.0.3 update. With the release of 10.0.4 and compatible drivers, most performance issues have stabilized and this is no longer considered beta. Separate FCP X-specific drivers may need to be installed depending on the device.

If you intend to work mainly with Final Cut Pro “legacy” or Premiere Pro, then all of these units work well. On the other hand, if you’ve taken the plunge for FCP X, I would recommend the Io XT. I never got the MXO2 LE MAX to work with FCP X (10.0.3) during the testing period and initially the UltraStudio 3D wouldn’t work either, until the later version 9.2 drivers that Blackmagic posted mid-March. Subsequent re-testing with 10.0.4 and checking these units at NAB, indicate that both the Blackmagic and Matrox units work well enough. There are still some issues when you play at fast-forward speeds, where the viewer and external monitor don’t stay in sync with each other. I also checked the MOTU HDX-SDI device with FCP X in their NAB booth. Performance seemed similar to that of Matrox and Blackmagic Design.

The Io XT was very fluid and tracked FCP X quite well as I skimmed through footage. FCP X does not permit control over playback settings, so you have to set that in the control panel application (AJA) or system preference pane (Blackmagic Design and Matrox) and relaunch FCP X after any change. The broadcast monitoring feature in FCP X does not add any new VTR control or ingest capability and it’s unlikely that it ever will. To ingest videotape footage for FCP X using Io XT or UltraStudio, you will have to use the separate installed capture utility (VTR Xchange or Media Express, respectively) and then import those files from the hard drive into FCP X. Going the other direction requires that you export a self-contained movie file and use the same utility to record that file onto tape. The Matrox FCP X drivers and software currently do not include this feature.

Finally, the image to the Panasonic professional monitor I was using in this bay matched the FCP X viewer image on the iMac screen using either the Io XT or UltraStudio 3D. That attests to Apple’s accuracy claims for its ColorSync technology.

Performance with the mainstream NLEs

Ironically the best overall performance was using the end-of-life Final Cut Pro 7. In fact, all three units were incredibly responsive on this iMac/Promise combo. For example, when you use a Mac Pro with any FireWire or PCIe-connected card or device, energetic scrubbing or playing files at fast-forward speeds will result in the screen display and the external output going quickly out of sync with each other. When I performed the same functions on the iMac, the on-screen and external output stayed in sync with each of these three units. No amount of violent scrubbing caused it to lose sync. The faster data throughput and Thunderbolt technology had enabled a more pleasant editing experience.

I ran these tests using both a direct run from the iMac’s second Thunderbolt port, as well as looped from the back of the Promise array. Neither connection seemed to make much difference in performance with ProRes and AVCHD footage. I believe that you get the most data throughput when you are not daisy-chaining devices, however, I doubt you’ll see much difference under standard editing operation.

The best experience with Premiere Pro was using the Matrox MXO2 LE MAX, although the experience with the AJA and Blackmagic Design devices was fine, too. This stands to reason, as Matrox has historically had a strong track record developing for Adobe systems with custom cards, such as the Axio board set. Matrox also installs a high-quality MPEG-2 I-frame codec for use as an intermediate preview codec. This is an alternative to the QuickTime codecs installed on the system.

Portions of this entry originally written for Digital Video Magazine.

©2012 Oliver Peters

Why 4K

Ever since the launch of RED Digital Cinema, 4K imagery has become an industry buzzword. The concept stems from 35mm film post, where the digital scan of a film frame at 4K is considered full resolution and a 2K scan to be half resolution. In the proper used of the term, 4K only refers to frame dimensions, although it is frequently and incorrectly used as an expression of visual resolution or perceived sharpness. There is no single 4K size, since it varies with how it is used and the related aspect ratio. For example, full aperture film 4K is 4096 x 3112 pixels, while academy aperture 4K is 3656 x 2664. The RED One and EPIC use several different frame sizes. Most displays use the Quad HD standard of 3840 x 2160 (a multiple of 1920 x 1080) while the Digital Cinema Projection standard is 4096 x 2160 for 4K and 2048 x 1080 for 2K. The DCP standard is a “container” specification, which means the 2.40:1 or 1.85:1 film aspects are fit within these dimensions and the difference padded with black pixels.

Thanks to the latest interest in stereo 3D films, 4K-capable projection systems have been installed in many theaters. The same system that can display two full bandwidth 2K signals can also be used to project a single 4K image. Even YouTube offers some 4K content, so larger-than-HD production, post and distribution has quickly gone from the lab to reality. For now though, most distribution is still predominantly 1920 x 1080 HD or a slightly larger 2K film size.

Large sensors

The 4K discussion starts at sensor size. Camera manufacturers have adopted larger sensors to emulate the look of film for characteristics such as resolution, optics and dynamic range. Although different sensors may be of a similar physical dimension, they don’t all use the same number of pixels. A RED EPIC and a Canon 7D use similarly sized sensors, but the resulting pixels are quite different. Three measurements come into play: the actual dimensions, the maximum area of light-receiving pixels (photosites) and the actual output size of recorded frames. One manufacturer might use fewer, but larger photosites, while another might use more pixels of a smaller size that are more densely packed. There is a very loose correlation between actual pixel size, resolution and sensitivity. Larger pixels yield more stops and smaller pixels give you more resolution, but that’s not an absolute. RED has shown with EPIC that it is possible to have both.

The biggest visual attraction to large-sensor cameras appears to be the optical characteristics they offer – namely a shallower depth of field (DoF).  Depth of field is a function of aperture and focal length. Larger sensors don’t inherently create shallow depth of field and out-of-focus backgrounds. Because larger sensors require a different selection of lenses for equivalent focal lengths compared with standard 2/3-inch video cameras, a shallower depth of field is easier to achieve and thus makes these cameras the preferred creative tool. Even if you work with a camera today that doesn’t provide a 4K output, you are still gaining the benefits of this engineering. If your target format is HD, you will get similar results – as it relates to these optical characteristics – regardless of whether you use a RED, an ARRI ALEXA or an HDSLR.

Camera choices

Quite a few large-sensor cameras have entered the market in the past few years. Typically these use a so-called Super 35MM-sized sensor. This means it’s of a dimension comparable to a frame of 3-perf 35MM motion picture film. Some examples are the RED One, RED EPIC, ARRI ALEXA, Sony F65, Sony F35, Sony F3 and Canon 7D among others. That list has just grown to include the brand new Canon EOS C300 and the RED SCARLET-X. Plus, there are other variations, such as the Canon EOS 5D Mark II and EOS 1D X (even bigger sensors) and the Panasonic AF100 (Micro Four Thirds format). Most of these deliver an output of 1920 x 1080, regardless of the sensor. RED, of course, sports up to 5K frame sizes and the ALEXA can also generate a 2880 x 1620 output, when ARRIRAW is used.

This year was the first time that the industry at large has started to take 4K seriously, with new 4K cameras and post solutions. Sony introduced the F65, which incorporates a 20-megapixel 8K sensor. Like other CMOS sensors, the F65 uses a Bayer light filtering pattern, but unlike the other cameras, Sony has deployed more green photosites – one for each pixel in the 4K image. Today, this 8K sensor can yield 4K, 2K and HD images. The F65 will be Sony’s successor to the F35 and become a sought-after tool for TV series and feature film work, challenging RED and ARRI.

November 3rd became a day for competing press events when Canon and RED Digital Cinema both launched their newest offerings. Canon introduced the Cinema EOS line of cameras designed for professional, cinematic work. The first products seem to be straight out of the lineage that stems from Canon’s original XL1 or maybe even the Scoopic 16MM film camera. The launch was complete with a short Bladerunner-esque demo film produced by Stargate Studios along with a new film shot by Vincent Laforet (the photographer who launch the 5D revolution with his short film Reverie)  called Möbius.

The Canon EOS C300 and EOS C300 PL use an 8.3MP CMOS Super 35MM-sized sensor (3840 x 2160 pixels). For now, these only record at 1920 x 1080 (or 1280 x 720 overcranked) using the Canon XF codec. So, while the sensor is a 4K sensor, the resulting images are standard HD. The difference between this and the way Canon’s HDSLRs record is a more advanced downsampling technology, which delivers the full pixel information from the sensor to the recorded frame without line-skipping and excessive aliasing.

RED launched SCARLET-X to a fan base that has been chomping at the bit for years waiting for some version of this product. It’s far from the original concept of SCARLET as a high-end “soccer mom” camera (fixed lens, 2/3” sensor, 3K resolution with a $3,000 price tag). In fact, SCARLET-X is, for all intents and purposes, an “EPIC Lite”. It has a higher price than the original SCARLET concept, but also vastly superior specs and capabilities. Unlike the Canon release, it delivers 4K recorded motion images (plus 5K stills) and features some of the developing EPIC features, like HDRx (high dynamic range imagery).

If you think that 4K is only a high-end game, take a look at JVC. This year JVC has toured a number of prototype 4K cameras based on a proprietary new LSI chip technology that can record a single 3840 x 2160 image or two 1920 x 1080 streams for the left and right eye views of a stereo 3D recording. The GY-HMZ1U is derivative of this technology and uses dual 3.32MP CMOS sensors for stereo 3D and 2D recordings.

Post at 4K

Naturally the “heavy iron” systems from Quantel and Autodesk have been capable of post at 4K sizes for some time; however, 4K is now within the grasp of most desktop editors. Grass Valley EDIUS, Adobe Premiere Pro and Apple Final Cut Pro X all support editing with 4K media and 4K timelines. Premiere Pro even includes native camera raw support for RED’s .r3d format at up to EPIC’s 5K frames. Avid just released its 6.0 version (Media Composer 6, Symphony 6 and NewsCutter 10), which includes native support for RED One and EPIC raw media. For now, edited sequences are still limited to 1920 x 1080 as a maximum size. For as little as $299 for FCP X and RED’s free REDCINE-X (or REDCINE-X PRO) media management and transcoding tool, you, too, can be editing with relative ease on DCP-compliant 4K timelines.

Software is easy, but what about hardware? Both AJA and Blackmagic Design have announced 4K solutions using the KONA 3G or Decklink 4K cards. Each uses four HD-SDI connections to feed four quadrants of a 4K display or projector at up to 4096 x 2160 sizes. At NAB, AJA previewed for the press its upcoming 5K technology, code-named “Riker”. This is a multi-format I/O system in development for SD up to 5K sizes, complete with a high-quality, built-in hardware scaler. According to AJA, it will be capable of handling high-frame-rate 2K stereo 3D images at up to 60Hz per eye and 4K stereo 3D at up to 24/30Hz per eye.

Even if you don’t own such a display, 27″ and 30″ computer monitors, such as an Apple Cinema Display, feature native display resolutions of up to 2560 x 1600 pixels. Sony and Christie both manufacture a number of 4K projection and display solutions. In keeping with its plans to round out a complete 4K ecosystem, RED continues in the development of REDRAY PRO, a 4K player designed specifically for RED media.

Written for DV magazine (NewBay Media, LLC)

©2011 Oliver Peters