Gone Girl

df_gg_4David Fincher is back with another dark tale of modern life, Gone Girl – the film adaptation of Gillian Flynn’s 2012 novel. Flynn also penned the screenplay.  It is the story of Nick and Amy Dunne (Ben Affleck and Rosamund Pike) – writers who have been hit by the latest downturn in the economy and are living in America’s heartland. Except that Amy is now mysteriously missing under suspicious circumstances. The story is told from each of their subjective points of view. Nick’s angle is revealed through present events, while Amy’s story is told through her diary in a series of flashbacks. Through these we learn that theirs is less than the ideal marriage we see from the outside. But whose story tells the truth?

To pull the film together, Fincher turned to his trusted team of professionals including director of photography Jeff Cronenweth, editor Kirk Baxter and post production supervisor Peter Mavromates. Like Fincher’s previous films, Gone Girl has blazed new digital workflows and pushed new boundaries. It is the first major feature to use the RED EPIC Dragon camera, racking up 500 hours of raw footage. That’s the equivalent of 2,000,000 feet of 35mm film. Much of the post, including many of the visual effects, were handled in-house.

df_gg_1Kirk Baxter co-edited David Fincher’s The Curious Case of Benjamin Button, The Social Network and The Girl with the Dragon Tattoo with Angus Wall – films that earned the duo two best editing Oscars. Gone Girl was a solo effort for Baxter, who had also cut the first two episodes of House of Cards for Fincher. This film now becomes the first major feature to have been edited using Adobe Premiere Pro CC. Industry insiders consider this Adobe’s Cold Mountain moment. That refers to when Walter Murch used an early version of Apple Final Cut Pro to edit the film Cold Mountain, instantly raising the application’s awareness among the editing community as a viable tool for long-form post production. Now it’s Adobe’s turn.

In my conversation with Kirk Baxter, he revealed, “In between features, I edit commercials, like many other film editors. I had been cutting with Premiere Pro for about ten months before David invited me to edit Gone Girl. The production company made the decision to use Premiere Pro, because of its integration with After Effects, which was used extensively on the previous films. The Adobe suite works well for their goal to bring as much of the post in-house as possible. So, I was very comfortable with Premiere Pro when we started this film.”

It all starts with dailies

df_gg_3Tyler Nelson, assistant editor, explained the workflow, “The RED EPIC Dragon cameras shot 6K frames (6144 x 3072), but the shots were all framed for a 5K center extraction (5120 x 2133). This overshoot allowed reframing and stabilization. The .r3d files from the camera cards were ingested into a FotoKem nextLAB unit, which was used to transcode edit media, viewing dailies, archive the media to LTO data tape and transfer to shuttle drives. For offline editing, we created down-sampled ProRes 422 (LT) QuickTime media, sized at 2304 x 1152, which corresponded to the full 6K frame. The Premiere Pro sequences were set to 1920 x 800 for a 2.40:1 aspect. This size corresponded to the same 5K center extraction within the 6K camera files. By editing with the larger ProRes files inside of this timeline space, Kirk was only viewing the center extraction, but had the same relative overshoot area to enable easy repositioning in all four directions. In addition, we also uploaded dailies to the PIX system for everyone to review footage while on location. PIX also lets you include metadata for each shot, including lens choice and camera settings, such as color temperature and exposure index.”

Kirk Baxter has a very specific way that he likes to tackle dailies. He said, “I typically start in reverse order. David tends to hone in on the performance with each successive take until he feels he’s got it. He’s not like other directors that may ask for completely different deliveries from the actors with each take. With David, the last take might not be the best, but it’s the best starting point from which to judge the other takes. Once I go through a master shot, I’ll cut it up at the points where I feel the edits will be made. Then I’ll have the assistants repeat these edit points on all takes and string out the line readings back-to-back, so that the auditioning process is more accurate. David is very gifted at blocking and staging, so it’s rare that you don’t use an angle that was shot for a scene. I’ll then go through this sequence and lift my selected takes for each line reading up to a higher track on the timeline. My assistants take the selects and assemble a sequence of all the angles in scene order. Once it’s hyper-organized, I’ll send it to David via PIX and get his feedback. After that, I’ll cut the scene. David stays in close contact with me as he’s shooting. He wants to see a scene cut together before he strikes a set or releases an actor.”

Telling the story

df_gg_5The director’s cut is often where the story gets changed from what works on paper to what makes a better film. Baxter elaborated, “When David starts a film, the script has been thoroughly vetted, so typically there isn’t a lot of radical story re-arrangement in the cutting room. As editors, we got a lot of credit for the style of intercutting used in The Social Network, but truthfully that was largely in the script. The dialogue was tight and very integral to the flow, so we really couldn’t deviate a lot. I’ve always found the assembly the toughest part, due to the volume and the pressure of the ticking clock. Trying to stay on pace with the shoot involves some long days. The shooting schedule was 106 days and I had my first cut ready about two weeks after the production wrapped. A director gets around ten weeks for a director’s cut and with some directors, you are almost starting from scratch once the director arrives. With David, most of that ten week period involves adding finesse and polish, because we have done so much of the workload during the shoot.”

df_gg_9He continued, “The first act of Gone Girl uses a lot of flashbacks to tell Amy’s side of the story and with these, we deviated a touch from the script. We dropped a couple of scenes to help speed things along and reduced the back and forth of the two timelines by grouping flashbacks together, so that we didn’t keep interrupting the present day; but, it’s mostly executed as scripted. There was one scene towards the end that I didn’t feel was in the right place. I kept trying to move it, without success. I ended up taking another pass at the cut of the scene. Once we had the emotion right in the cut, the scene felt like it was in the right place, which is where it was written to be.”

“The hardest scenes to cut are the emotional scenes, because David simplifies the shooting. You can’t hide in dynamic motion. More complex scenes are actually easier to cut and certainly quite fun. About an hour into the film is the ‘cool girls’ scene, which rapidly answers lots of question marks that come before it. The scene runs about eight minutes long and is made up of about 200 set-ups. It’s a visual feast that should be hard to put together, but was actually dessert from start to finish, because David thought it through and supplied all the exact pieces to the puzzle.”

Music that builds tension

df_gg_6Composers Trent Reznor and Atticus Ross of Nine Inch Nails fame are another set of Fincher regulars. Reznor and Ross have typically supplied Baxter with an album of preliminary themes scored with key scenes in mind. These are used in the edit and then later enhanced by the composers with the final score at the time of the mix. Baxter explained, “On Gone Girl we received their music a bit later than usual, because they were touring at the time. When it did arrive, though, it was fabulous. Trent and Atticus are very good at nailing the feeling of a film like this. You start with a piece of music that has a vibe of ‘this is a safe, loving neighborhood’ and throughout three minutes it sours to something darker, which really works.”

“The final mix is usually the first time I can relax. We mixed at Skywalker Sound and that was the first chance I really had to enjoy the film, because now I was seeing it with all the right sound design and music added. This allows me to get swallowed up in the story and see beyond my role.”

Visual effects

df_gg_7The key factor to using Premiere Pro CC was its integration with After Effects CC via Adobe’s Dynamic Link feature. Kirk Baxter explained how he uses this feature, “Gone Girl doesn’t seem like a heavy visual effects film, but there are quite a lot of invisible effects. First of all, I tend to do a lot of invisible split screens. In a two-shot, I’ll often use a different performance for each actor. Roughly one-third of the timeline contains such shots. About two-thirds of the timeline has been stabilized or reframed. Normally, this type of in-house effects work is handled by the assistants who are using After Effects. Those shots are replaced in my sequence with an After Effects composition. As they make changes, my timeline is updated.”

“There are other types of visual effects, as well. David will take exteriors and do sky replacements, add flares, signage, trees, snow, breath, etc. The shot of Amy sinking in the water, which has been used in the trailers, is an effects composite. That’s better than trying to do multiple takes with the real actress by drowning her in cold water. Her hair and the water elements were created by Digital Domain. This is also a story about the media frenzy that grows around the mystery, which meant a lot of TV and computer screen comps. That content is as critical in the timing of a scene as the actors who are interacting with it.”

Tyler Nelson added his take on this, “A total of four assistants worked with Kirk on these in-house effects. We were using the same ProRes editing files to create the composites. In order to keep the system performance high, we would render these composites for Kirk’s timeline, instead of using unrendered After Effects composites. Once a shot was finalized, then we would go back to the 6K .r3d files and create the final composite at full resolution. The beauty of doing this all internally is that you have a team of people who really care about the quality of the project as much as everyone else. Plus the entire process becomes that much more interactive. We pushed each other to make everything as good as it could possibly be.”

Optimization and finishing

df_gg_2A custom pipeline was established to make the process efficient. This was spearheaded by post production consultant Jeff Brue, CTO of Open Drives. The front end storage for all active editorial files was a 36TB RAID-protected storage network built with SSDs. A second RAID built with standard HDDs was used for the .r3d camera files and visual effects elements. The hardware included a mix of HP and Apple workstations running with NVIDIA K6000 or K5200 GPU cards. Use of the NVIDIA cards was critical to permit as much real-time performance as possible doing the edit. GPU performance was also a key factor in the de-Bayering of .r3d files, since the team didn’t use any of the RED Rocket accelerator cards in their pipeline. The Macs were primarily used for the offline edit, while the PCs tackled the visual effects and media processing tasks.

In order to keep the Premiere Pro projects manageable, the team broke down the film into eight reels with a separate project file per reel. Each project contained roughly 1,500 to 2,000 files. In addition to Dynamic Linking of After Effects compositions, most of the clips were multi-camera clips, as Fincher typically shoots scenes with two or more cameras for simultaneous coverage. This massive amount of media could have potentially been a huge stumbling block, but Brue worked closely with Adobe to optimize system performance over the life of the project. For example, project load times dropped from about six to eight minutes at the start down to 90 seconds at best towards the end.

The final conform and color grading was handled by Light Iron on their Quantel Pablo Rio system run by colorist Ian Vertovec. The Rio was also configured with NVIDIA Tesla cards to facilitate this 6K pipeline. Nelson explained, “In order to track everything I used a custom Filemaker Pro database as the codebook for the film. This contained all the attributes for each and every shot. By using an EDL in conjunction with the codebook, it was possible to access any shot from the server. Since we were doing a lot of the effects in-house, we essentially ‘pre-conformed’ the reels and then turned those elements over to Light Iron for the final conform. All shots were sent over as 6K DPX frames, which were cropped to 5K during the DI in the Pablo. We also handled the color management of the RED files. Production shot these with the camera color metadata set to RedColor3, RedGamma3 and an exposure index of 800. That’s what we offlined with. These were then switched to RedLogFilm gamma when the DPX files were rendered for Light Iron. If, during the grade, it was decided that one of the raw settings needed to be adjusted for a few shots, then we would change the color settings and re-render a new version for them.” The final mastering was in 4K for theatrical distribution.

df_gg_8As with his previous films, director David Fincher has not only told a great story in Gone Girl, but set new standards in digital post production workflows. Seeking to retain creative control without breaking the bank, Fincher has pushed to handle as many services in-house as possible. His team has made effective use of After Effects for some time now, but the new Creative Cloud tools with Premiere Pro CC as the hub, bring the power of this suite to the forefront. Fortunately, team Fincher has been very eager to work with Adobe on product advances, many of which are evident in the new application versions previewed by Adobe at IBC in Amsterdam. With a film as complex as Gone Girl, it’s clear that Adobe Premiere Pro CC is ready for the big leagues.

Kirk Baxter closed our conversation with these final thoughts about the experience. He said, “It was a joy from start to finish making this film with David. Both he and Cean [Chaffin, producer and David Fincher’s wife] create such a tight knit post production team that you fall into an illusion that you’re making the film for yourselves. It’s almost a sad day when it’s released and belongs to everyone else.”

Originally written for Digital Video magazine / CreativePlanetNetwork.

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Needless to say, Gone Girl has received quite a lot of press. Here are just a few additional discussions of the workflow:

Adobe panel discussion with the post team

PostPerspective

FxGuide

HDVideoPro

IndieWire

IndieWire blog

ICG Magazine

RedUser

Tony Zhou’s Vimeo take on Fincher 

©2014 Oliver Peters

The Zero Theorem

df_tzt_1Few filmmakers are as gifted as Terry Gilliam when it comes to setting a story inside a dystopian future. The Monty Python alum, who brought us Brazil and Twelve Monkeys, to name just a few, is back with his newest, The Zero Theorem. It’s the story of Qohen Leth – played by Christoph Walz (Django Unchained, Water for Elephants, Inglorious Basterds) – an eccentric computer programmer who has been tasked by his corporate employer to solve the Zero Theorem. This is a calculation, that if solved, might prove that the meaning of life is nothingness.

The story is set in a futuristic London, but carries many of Gilliam’s hallmarks, like a retro approach to the design of technology. Qohen works out of his home, which is much like a rundown church. Part of the story takes Qohen into worlds of virtual reality, where he frequently interacts with Bainsley (Melanie Thierry), a webcam stripper that he met at a party, but who may have been sent by his employer, Mancom, to distract him. The Zero Theorem is very reminiscent of Brazil, but in concept, also of The Prisoner, a 1960s-era television series. Gilliam explores themes of isolation versus loneliness, the pointlessness of mathematical modeling to derive meaning and privacy issues.

I recently had a Skype chat with Mick Audsley, who edited the film last year. Audsley is London-based, but is currently nearing completion of a director’s cut of the feature film Everest in Iceland. This was his third Gilliam film, having previously edited Twelve Monkeys and The Imaginarium of Doctor Parnassus. Audsley explained, “I knew Terry before Twelve Monkeys and have always had a lot of admiration for him. This is my third film with Terry, as well as a short, and he’s an extraordinarily interesting director to work with. He still thinks in a graphic way, since he is both literally and figuratively an artist. He can do all of our jobs better than we can, but really values the input from other collaborators. It’s a bit like playing in a band, where everyone feeds off of the input of the other band members.”df_tzt_5

The long path to production

The film’s screenplay writer Pat Rushin teaches creative writing at the University of Central Florida in Orlando, Florida. He originally submitted the script for The Zero Theorem to the television series Project Greenlight, where it made the top 250. The script ended up with the Zanuck Company. It was offered to Gilliam in 2008, but initially other projects got in the way. It was revived in June 2012 with Gilliam at the helm. The script was very ambitious for a limited budget of under $10 million, so production took place in Romania over a 37-day period. In spite of the cost challenges, it was shot on 35mm film and includes 250 visual effects.

df_tzt_6Audsley continued, “Nicola [Pecorini, director of photography] shot a number of tests with film, RED and ARRI ALEXA cameras . The decision was made to use film. It allowed him the latitude to place lights outside of the chapel set – Qohen’s home – and have light coming in through the windows to light up the interior. Kodak’s lab in Bucharest handled the processing and transfer and then sent Avid MXF files to London, where I was editing. Terry and the crew were able to view dailies in Romania and then we discussed these over the phone. Viewing dailies is a rarity these days with digitally-shot films and something I really miss. Seeing the dailies with the full company provides clarity, but I’m afraid it’s dying out as part of the filmmaking process.”df_tzt_7

While editing in parallel to the production, Audsley didn’t upload any in-progress cuts for Gilliam to review. He said, “It’s hard for the director to concentrate on the edit, while he’s still in production. As long as the coverage is there, it’s fine. Certainly Terry and Nicola have a supreme understanding of film grammar, so that’s not a problem. Terry knows to get those extra little shots that will make the edit better. So, I was editing largely on my own and had a first cut within about ten days of the time that the production wrapped. When Terry arrived in London, we first went over the film in twenty-minute reels. That took us about two to three weeks. Then we went through the whole film as one piece to get a sense for how it worked as a film.”

Making a cinematic story

df_tzt_4As with most films, the “final draft” of the script occurs in the cutting room. Audsley continued, “The film as a written screenplay was very fluid, but when we viewed it as a completed film, it felt too linear and needed to be more cinematic – more out of order. We thought that it might be best to move the sentences around in a more interesting way. We did that quite easily and quickly. Thus, we took the strength of the writing and realized it in cinematic language. That’s one of the big benefits of the modern digital editing tools. The real film is about the relationship between Bainsley and Qohen and less about the world they inhabit. The challenge as filmmakers in the cutting room is to find that truth.”

df_tzt_8Working with visual effects presents its own editorial challenge. “As an editor, you have to evaluate the weight and importance of the plate – the base element for a visual effect – before committing to the effect. From the point-of-view of cost, you can’t keep undoing shots that have teams of artists working on them. You have to ensure that the timing is exactly right before turning over the elements for visual effects development. The biggest, single visual challenge is making Terry’s world, which is visually very rich. In the first reel, we see a futuristic London, with moving billboards. These shots were very complex and required a lot of temp effects that I layered up in the timeline. It’s one of the more complex sequences I’ve built in the Avid, with both visual and audio elements interacting. You have to decide how much can you digest and that’s an open conversation with the director and effects artists.”

The post schedule lasted about twenty weeks ending with a mix in June 2013. Part of that time was tied up in waiting for the completion of visual effects. Since there was no budget for official audience screenings, the editorial team was not tasked with creating temp mixes and preview versions before finishing the film. Audsley said, “The first cut was not overly long. Terry is good in his planning. One big change that we made during the edit was to the film’s ending. As written, Qohen ends up in the real world for a nice, tidy ending. We opted to end the film earlier for a more ambiguous ending that would be better. In the final cut the film ends while he’s still in a virtual reality world. It provides a more cerebral versus practical ending for the viewer.”

Cutting style 

df_tzt_9Audsley characterizes his cutting style as “old school”. He explained, “I come from a Moviola background, so I like to leave my cut as bare as possible, with few temp sound effects or music cues. I’ll only add what’s needed to help you understand the story. Since we weren’t obliged on this film to do temp mixes for screenings, I was able to keep the cut sparse. This lets you really focus on the cut and know if the film is working or not. If it does, then sound effects and music will only make it better. Often a rough cut will have temp music and people have trouble figuring out why a film isn’t working. The music may mask an issue or, in fact, it might simply be that the wrong temp music was used. On The Zero Theorem, George Fenton, our composer, gave us representative pieces late in the  process that he’d written for scenes.” Andre Jacquemin was the sound designer who worked in parallel to Audsley’s cut and the two developed an interactive process. Audsley explained, “Sometimes sound would need to breath more, so I’d open a scene up a bit. We had a nice back-and-forth in how we worked.”

df_tzt_3Audsley edited the film using Avid Media Composer version 5 connected to an Avid Unity shared storage system. This linked him to another Avid workstation run by his first assistant editor, Pani Ahmadi-Moore. He’s since upgraded to version 7 software and Avid ISIS shared storage. Audsley said, “I work the Avid pretty much like I worked when I used the Moviola and cut on film. Footage is grouped into bins for each scene. As I edit, I cut the film into reels and then use version numbers as I duplicate sequences to make changes. I keep a daily handwritten log about what’s done each day. The trick is to be fastidious and organized. Pani handles the preparation and asset management so that I can concentrate on the edit.”

df_tzt_2Audsley continued, “Terry’s films are very much a family type of business. It’s a family of people who know each other. Terry is supremely in control of his films, but he’s also secure in sharing with his filmmaking family. We are open to discuss all aspects of the film. The cutting room has to be a safe place for a director, but it’s the hub of all the post activity, so everyone has to feel free about voicing their opinions.”

Much of what the editor does, proceeds in isolation. The Zero Theorem provided a certain ironic resonance for Audsley, who commented, “At the start, we see a guy sitting naked in front of a computer. His life is harnessed in manipulating something on screen, and that is something I can relate to as a film editor! I think it’s very much a document of our time, about the notion that in this world of communication, there’s a strong aspect of isolation. All the communication in the world does not necessarily connect you spiritually.” The Zero Theorem is scheduled to open for limited US distribution in September.

For more thoughts from Mick Audsley, read this post at Avid Blogs.

Originally written for DV magazine / CreativePlanetNetwork.

©2014 Oliver Peters

Cloud Atlas

Every once in a while a film comes along that requires a bit of reflection to get the full meaning. Often you need several screenings to find all the clues and story details that you might have missed the first time. Cloud Atlas is such a film. It’s based on the multi-threaded, best-selling novel by David Mitchell and becomes the latest theatrical release by writer/directors Andy and Lana Wachowski (The Matrix trilogy). The Wachowskis are joined by co-writer/co-director Tom Tykwer (Run, Lola, Run) for a unique three-director production endeavor.

Cloud Atlas was originally thought to be un-adaptable as a film, but thanks to a script that earned the blessing of Mitchell, the three were able to make that a reality. The film is broken into six eras and locations (1849, 1936, 1973, 2012, 2144 and 2346). It features an ensemble cast whose members each play a variety of different characters within different parts of the story. The locations range from the South Pacific to the United States and Europe to a futuristic version of Seoul and finally a post-apocalyptic Hawaii. Instead of telling this as a series of sequential short stories, the different time frames are continually intercut. The audience is following six narrative episodes at once, yet taken together, the flow and story arc really become a single story. It’s as if the film proceeds by weaving in and out of six parallel universes.

Connections

In broad strokes, Cloud Atlas is about freedom, love, karma and the connective fabric of the universe. Each person has elements of good and evil and talents that they use, which come out in different ways. The actors portray different characters throughout the film who may be heroes in one era, but villains in another. The yearning for freedom or love by a character that starts in one part might manifest itself in another character at a different time and place. Cloud Atlas is partially a reincarnation story. It plays on the sense of déjà vu, except that in this story, the experience that the character thinks has happened (like meeting someone) actually happens in a future life.

The scene structure of Cloud Atlas is crafted so that what would otherwise be single scenes in a standard drama are actually split among several different eras. Action that starts in 1849, for example, might be continued in a smash cut to 1936. Although the audience didn’t see the complete linear progression of what transpired in either, the result is that there’s both a carry-over and a residual effect, making it easy to mentally fill in the blanks for each. To help the audience connect the dots, there are several plot points and clues tying one era to another – sometimes in very obvious ways and at other times only as a reference or shot in a montage.

The task to pull this all together fell to veteran German film editor Alexander Berner (Resident Evil, The Baader Meinhoff Complex, The Debt, The Three Musketeers). Berner is a partner in the Munich-based editorial facility Digital Editors, which he helped start twenty years ago as the first all-digital facility in Germany. He had cut Tom Tywker’s film Perfume: The Story of a Murderer, but had never worked with Andy and Lana Wachowski before. They hit it off well and Berner was tapped to cut Cloud Atlas.

The film was shot in sixty days at various European locations with the three directors splitting up into two production units. The Wachowskis covered the 1849 ocean voyage, the 2144 rebellion in Neo Seoul and the events “after the fall” in the 24th century. Tykwer captured the stories of composer Frobisher (1936), journalist Ray (1973) and London publisher Cavendish (2012). For Berner, this meant double the amount of footage compared to a “normal” film, but without any more time to deliver a first cut. With the help of assistant editor Claus Wehlisch, Berner was able to keep up with camera and deliver his first assembly – complete with temp sound effects and score – two days after the shooting wrapped.

Crafting the mosaic

Alexander Berner explained the experience to me, “Andy and Lana had never worked with me before, so they didn’t really know what to expect. I think they may have had some initial concerns, since they hadn’t really seen anything cut up to that point. I had only sent a couple of assembled action scenes to them while they were filming. During the entire first assembly, it was all left up to Claus, a fabulous editorial team and me. We took a Christmas break and then started to do the fine cut in January.  I like to present a first assembly that’s a very watchable movie. I had assumed we’d sit down and review the whole film and then start making changes. When Andy, Lana and Tom saw the first reel they were all relieved at how good it looked and played, so we decided to dive right in at that point.”

The first assembly ran nearly three-and-a-half hours and it only took Berner about ten weeks to lock the picture at its final 172 minute length. Berner continued, “The first cut really followed the script, but the final film is a lot different in actual structure. The script is faithful to the book, but only about fifty percent is the same, as we had to cut out portions and extra characters that would have simply made this film too long. That was all with David Mitchell’s collaboration. I view the script as the ‘color palette’ and the edit is where you ‘mix the paint’. The footage from production came in a very scrambled fashion, so the only way to build the first cut was to follow the script. Once the three directors came in, then we had a chance to re-arrange scene elements or change line readings made necessary by the restructuring. Our main focus was to make sure we maintained the right emotional bow within a scene, even though we might start the action in one era and carry it forward into another. It was important to be able to tell these six stories as one big movie with one big emotional thought.”

According to Berner, every scene that was shot for the film is in the final cut, although sometimes the essence of it only survived as a shot within a montage or as a single, short scene. Just enough for the audience to follow the story or see a connection. I asked Berner his take on working with three directors. He responded, “At first I thought ‘What is this going to be like?’ Maybe each director would concentrate on only their scenes. In fact, it was a collaboration with everyone contributing and really a very harmonious and productive experience. We’d usually watch a scene and if it was OK or only needed a few minutes of tweaking, then we’d proceed to ‘mangle’ it into the bigger picture.”

The musical thread

One unusual aspect to Cloud Atlas is that co-director Tom Tykwer was also co-composer with Reinhold Heil and Johnny Klimek. A key element is The Cloud Atlas Sextet, the life’s work of the 1936 composer in the Frobisher narrative. This melody becomes a re-occurring piece throughout the film that helps bind eras together. For example, it’s part of the 1936 storyline, but then re-appears on a vinyl LP found by journalist Luisa Rey in a 1973 San Francisco record shop. The music itself becomes the score under these scenes, which binds the emotion together. You linger on the memory of the era you just left, while continuing into the next.

Some editors like to cut to temp scores, but that’s not Berner’s style. He explained, “I don’t like to cut a scene to music. Often this forces a pace that becomes gimmicky. I like to cut based on my internal sense of rhythm and then, with the right music, it all magically works. I try to avoid temp music, because it often doesn’t work well. If I know who the composer will be ahead of time, I’ll often lay in music from his previous scores to get a good feel for how the film will work. With Cloud Atlas, Tom gave us versions of many of the tracks ahead of time. This enabled me to cut in music that was far more representative of the final score than is usually possible.”

Editorial balance

Watching the film for myself with an editor’s eye, it felt that the six narratives were reasonably balanced in their screen time. Berner told me there was no conscious effort to do that though. He continued, “It’s great that it felt balanced to you, but we were just trying to follow the emotion. If you actually measured the time, they aren’t equal. I do use Walter Murch’s trick of posting scene cards on the wall, which helped us greatly. Andy, Lana and Tom liked to re-arrange these to get an idea of the flow and it also helped to see which scenes had been deleted. At the end of the day, we’d always update the positions of the cards on the wall to reflect the current cut at that point.”

Alexander Berner cut the film on a Unity-connected Avid Media Composer system. He initially started on version 6.0 software, but ended up reverting to 5.5, because of reliability issues with Unity. Berner said, “I’ve been cutting on Avids for about twenty years and I generally love the software. In this case, version 6 dropped some color correction features that I needed, so I when back to the previous version. In narrative post, you don’t need a lot of fancy features, so the earlier software version was just fine. I’ve tried ScriptSync a few times, but never really ended up using it. In fact, I drive my assistants crazy setting up for it and then in the end, it just doesn’t fit my style.”

Thirteen visual effects companies tackled the 1,000-plus shots. Although this wasn’t overtly an effects-driven feature, the make-up prosthetics ended up getting a lot of digital love. Frank Griebe and John Toll were the two directors of photography for Cloud Atlas. It was shot on film and ARRI in Munich handled the lab work and the DI finishing, providing a seamless integration of these disparate elements.

Cloud Atlas represented a very unique challenge for Alexander Berner. “Every film has the usual challenges – working with a new director or cutting the film down to time. In this case, I’m probably the very first editor who’s ever worked with three directors on the same film. What’s truly unique, though, is that this film has several different genres and each has to be represented at its best. There’s action, comedy, a love story, intelligent dialogue, period drama and a thriller. Each one has to work as well in this film as if it were a single-genre film. As an editor, that was quite fun and maybe a once-in-a-lifetime opportunity. I realize though, that young people really respond to this approach, so maybe we’ll see a lot more of this style of film in the coming years.” Alexander Berner’s next film is another collaboration with Andy and Lana Wachowski – Jupiter Ascending – currently in pre-production.

(Additional coverage by Post magazine may be found here.)

Originally written for Digital Video magazine / Creative Planet Networks

©2012 Oliver Peters

Film Budgeting Basics

New filmmakers tackling their first indie feature will obviously ask, “What is this film going cost to produce?” The answer to this – like many of these questions – is, “It depends.” The cost of making a film is directly related to the resources needed and the time required for each resource. That often has little to do with the time involved in actually filming the scenes.

A friend of mine, after directing his first feature, was fond of saying, “The total time of saying the words ‘roll, action, cut, print’ was probably less than an hour; but, it took me two years prior to that to have the privilege.” Cost is almost never related to return. I’ve often told budding filmmakers to consider long and hard what they are doing. They could instead take the same amount of money and throw themselves the biggest party of their life. After all the effort of making the film, you might actually have more to show for it from the party. Film returns tend to follow other media success percentages, where typically 15% are successful and 85% fail (or at least don’t make a financial return). Understanding how to maximum the value on the screen is integral to budgeting a feature film.

I often work in the realm of indie features, which includes dramatic productions and documentaries. Each of these two categories tends to break into cost tiers like these:

Dramatic films

$0 – $50,000

$200,000

$500,000

$1,000,000-$2,000,000

Over $2,000,000

Documentaries

$0 – $30,000

$50,000

$300,000-$1,500,000

Over $1,500,000

Money is always tight within these ranges. Once you get over $2,000,000, you tend to have a bit more breathing room and the ability to tackle issues by adding more resources to the equation. Production is related to time and that varies greatly between scripted films and documentaries, where the story is often evolving over time and out of the director’s control. Here is a typical rule-of-thumb timeline for the production of each.

Dramatic films – timeline

1 year to secure rights and funding

2 months of casting, scouting, preparation

1 month readying actual production logistics

2-5 weeks of production (stage and location)

8-20 weeks of picture editorial

8-20 weeks sound editorial and scoring (usually starts after picture is “locked”)

1-2 weeks of picture finish/conform/grade

1-2 weeks of audio mix (re-recording mix)

1 week to finalize all deliverables

Documentaries – timeline

The timeframe up to the start of editorial differs with every project and is an unknown.

8-60 weeks of picture editorial

8-20 weeks sound editorial and scoring (usually starts after picture is “locked”)

1-2 weeks of picture finish/conform/grade

1-2 weeks of audio mix (re-recording mix)

1 week to finalize all deliverables

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Clearly any of these categories can take longer, but in the indie/low-budget field, indecision and letting things drag out will destroy the viability of the project. You don’t have the luxury of studio film timeframes. This is where a savvy line producer, unit manager and production manager (often the same person on small films) can make or break the budget. Here are some cost variables to consider.

Cost variables that need to be evaluated and balanced

Union versus non-union.

More days of shooting versus fewer, but longer days, with overtime pay.

The size of the cast and the experience level of the actors.

Allotting adequate (non-filmed) rehearsal time.

The number of script pages (a shorter script means a less costly production).

Accurate timing of scene descriptions to determine how much production time is required for each scene.

The number of locations and location changes/distances.

Period drama versus a contemporary story.

Stage and sets versus shooting at real locations.

The number of make-up and wardrobe changes.

A production location with local crews and facilities versus bringing in resources from the outside.

Film versus digital photography.

The number of cameras.

The amount of gear (dollies, cranes, etc.).

Cost-saving tips

Investigate opportunities to partner with regional film schools.

Using a director of photography who is his own camera operator and who can supply his own cameras and lenses.

Using a location mixer with his own gear.

Using an editor with his own gear.

Eliminate the needs for an elaborate “video village” and possibly reduce the need for a DIT (if you have savvy camera assistants).

Negotiate lower equipment rental costs based on fewer days per week.

Negotiate local resources for food, lodging, travel and craft services.

Explore alternatives to stages, such as empty warehouses.

Explore unsigned local musical artists for songs, scores, etc.

Hold one or more days of production in reserve (to fix “gaps” discovered during editing), in order to shoot inserts, B-roll, transitional shots, the opening title, etc.

Errors that will drive up cost

The film is too short or too long (ideal is a first cut that’s about 10% longer than target, so it can be trimmed back).

Unforeseen or poorly executed visual effects.

Judgment calls made on location to “save” time/effort on a rushed day.

Allowing the actors too much freedom to ad lib and improvise, as well as play with props.

Indecision in the edit.

Changing the edit after the cut is “locked”.

Using stock images or popular music without making provisions in advance for clearance and budgeting.

Cost-saving items that AREN’T

Failing to shoot a complete master shot as part of the coverage on complex scenes.

Using two or more camera throughout the entire production.

Letting actors ad lib in lieu of adequate rehearsal.

Not hiring a script supervisor/continuity person.

Using blue/green-screen effects for driving shots.

Relying on low-light cameras instead of proper lighting.

Extensive use of the “video village” on set.

Limiting the amount of footage sent to the editors (send them everything, not only “circle takes”).

Short-changing the importance of the role of the data wrangler.

Not allowing adequate time or resources for proper data management.

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For reference, I put together two sample budgets a year ago, as part of a presentation at Digital Video Expo in Pasadena. It’s available for download here in Numbers, Excel and PDF versions. Feel free to manipulate the spreadsheets for your own production to see how they stack up. I break down a film/DI and a digital photography budget. As you can see, going with 35mm film adds about $175K more to the budget, largely due to stock, processing and DI costs. In a major studio feature, the difference in formats is inconsequential, but not in the million dollar indie range. I have not included a “film-out”, which will add $75-$200K.

The budget I developed, with the help of a number of experienced unit managers, represents a fairly typical, non-union, indie film. It includes most of the cost for crew, cast, production and post, but does not include such items as the cost of the script, props, sets, production office rentals, hotels, insurance, creative fees and others. As a rule-of-thumb, I’ve factored gear and stage rentals as 3-day weeks. This means you get seven days of use, but are only charged for three. In the past year, I’ve heard rates as low as 1.5-day weeks, but I don’t think you can plan on that being the norm. A 3-day or 4-day week is customary.

Many states offer film production incentives, designed to entice producers to shoot a project in that state. Often local investment money and economic incentives will attract producers to a particular locale. That’s great if the state has good local crew and production resources, but if not, then you’ll have to bring in more from the outside. This adds cost for travel and lodging, some of which an enterprising producer can negotiate for trade in the form of a credit on the film. There’s no guarantee of that, though, and as it’s such a variable, this is a cost item that must be evaluated with each individual production.

Remember that post production work has to occur in some physical place. Audio post is typically done in a studio owned or rented by the audio engineer. That’s not the case for editors. If you hire a freelance film editor, you will also need to factor in the cost of the editing system, as well as a rental office in which to house the operation. Some editors can supply that as a package deal and others don’t.

Naturally, a savvy line producer can find ways to bring this budget even lower. I work a lot with the Valencia College Film Technology Program in Orlando. Over the years they have partnered with many producers to complete Hollywood-grade features. I’m not talking student films, but rather name directors and actors working alongside students and working pros to put out films destined for theatrical distribution. The films produced there often place a level of production value on the screen that’s as much as twice the actual out-of-pocket cost of production and post. All thanks to the resources and services the program has to offer.

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Most new producers have a good handle on the production phase, but post is a total black hole. As a consequence, post often gets short-changed in the budgeting process. Unfortunately, some producers try to figure out their post production costs at the point when everything is in the can, but almost all of the money has been spent. That’s in spite of the fact that post generally takes much more time than the period allotted to location and stage photography. In order to properly understand the post side of things, here are the workflows for four finishing scenarios.

Film – traditional post

Shoot on location with film – 1,000ft. of 35mm = about 10 minutes of unedited footage.

Process the negative at the lab and do a “best light” transfer to videotape or a hard drive.

The assistant editor loads and logs footage and syncs double-system audio.

The editor cuts a first cut, then the director’s cut and then the final version.

The sound team edits dialogue, ADR and sound effects (also temp music at times).

The composer writes and records the score (often in a parallel track to the above).

Sound is mixed in a re-recording session.

The editorial team generates a cut list for the negative cutter.

The negative cutter conforms the negative (physical splices).

All visual effects are added as optical effects.

Lab color timing is performed and answer prints are generated for review.

Film deliverables are generated.

Film – DI (digital intermediate) post

Shoot on location with film – 1,000ft. of 35mm = about 10 minutes of unedited footage.

Process the negative at the lab and do a “best light” transfer to videotape or a hard drive.

The assistant editor loads and logs footage and syncs double-system audio.

The editor cuts a first cut, then the director’s cut and then the final version.

The sound team edits dialogue, ADR and sound effects (also temp music at times).

The composer writes and records the score (often in a parallel track to the above).

Sound is mixed in a re-recording session.

The editorial team generates edit lists for the finishing house.

Selected shots are retransferred (or scanned), conformed and graded.

Visual effects are inserted during the conform/grade.

Digital and/or film deliverables are generated.

Digital production – camera raw photography

Shoot on location with a digital camera that records in a raw file format to a card or hard drive.

The footage is converted into a viewable form for the editors.

The assistant editor loads and logs footage and syncs double-system audio.

The editor cuts a first cut, then the director’s cut and then the final version.

The sound team edits dialogue, ADR and sound effects (also temp music at times).

The composer writes and records the score (often in a parallel track to the above).

Sound is mixed in a re-recording session.

The editorial team generates edit lists for the finishing house.

Camera raw files are conformed and color graded in a process similar to a DI.

Visual effects are inserted during the conform/grade.

Digital and/or film deliverables are generated.

Digital production – tape or file-based (not raw) photography

Shoot on location with a digital camera and recorded to tape or as files to a card or hard drive.

The assistant editor loads and logs footage and syncs double-system audio.

The editor cuts a first cut, then the director’s cut and then the final version.

The sound team edits dialogue, ADR and sound effects (also temp music at times).

The composer writes and records the score (often in a parallel track to the above).

Sound is mixed in a re-recording session.

The editorial team generates edit lists for the finishing house.

Camera files are conformed and color graded.

Visual effects are inserted during the conform/grade.

In some cases, the editing format and the system is of a level to be considered final quality and the same editor can do both the creative edit and finishing.

Digital and/or film deliverables are generated.

As these workflows show, a lot goes into post beyond simply editing and mixing the film. These elements take time and determine the level of polish you present to your audience. The sample budgets I’ve compiled aren’t intended to cause sticker shock. It’s clear that getting the tally to $1 Million doesn’t take very much and that’s a pretty realistic range for a small film. Granted, I’ve worked on films done for $150,000 that looked like a lot more, but it takes a lot of work to get there. And often leaning hard on the good graces of the crew and resources you use.

For comparison, here’s an example at The Smoking Gun that’s purported to be the working budget for M. Night Shyamalan’s The Village under the working title of The Woods. It doesn’t really matter whether it is or it isn’t the actual budget. The numbers are in line with this type of studio film, which makes it a good exercise in seeing how one can spend $70 Million on a film.

Whether you play in the studio or the independent film arena, it’s important to understand how to translate the vision of the script in a way that correlates to time and money. Once that becomes second nature, you are on your way to becoming a producer that puts the most production value on the screen for the audiences to appreciate.

©2012 Oliver Peters

The Girl with the Dragon Tattoo

The director who brought us Se7en has tapped into the dark side again with the Christmas-time release of The Girl with the Dragon Tattoo. Hot off of the success of The Social Network, director David Fincher dove straight into this cinematic adaptation of Swedish writer Steig Larsson’s worldwide publishing phenomena. Even though a Swedish film from the book had been released in 2009, Fincher took on the project, bringing his own special touch.

The Girl with the Dragon Tattoo is part of Larsson’s Millennium trilogy. The plot revolves around the disappearance of Harriet Vanger, a member of one of Sweden’s wealthiest families, forty years earlier. After these many years her uncle hires Mikael Blomkvist (Daniel Craig), a disgraced financial reporter, to investigate the disappearance. Blomkvist teams with punk computer hacker Lisbeth Salander (Rooney Mara). Together they start to unravel the truth that links Harriet’s disappearance to a string of grotesque murders that happened forty years before.

For this production, Fincher once again assembled the production and post team that proved successful on The Social Network, including director of photography Jeff Cronenweth, editors Kirk Baxter and Angus Wall and the music scoring team of Trent Reznor and Atticus Ross. Production started in August of last year and proceeded for 167 shooting days on location and in studios in Sweden and Los Angeles.

Like the previous film, The Girl with the Dragon Tattoo was shot completely with RED cameras – about three-quarters using the RED One with the M-X sensor and the remaining quarter with the RED EPIC, which was finally being released around that time. Since the EPIC cameras were in their very early stages, the decision was made to not use them on location in Sweden, because of the extreme cold. After the first phase in Sweden, the crew moved to soundstages in Los Angeles and continued with the RED Ones. The production started using the EPIC cameras during their second phase of photography in Sweden and during reshoots back in Los Angeles.

The editing team

I recently spoke with Kirk Baxter and Angus Wall, who as a team have cut Fincher’s last three films, earning them a best editing Oscar for The Social Network as well as a nomination The Curious Case of Benjamin Button. I was curious about tackling a film that had already been done a couple of years before. Kirk Baxter replied, “We were really reacting to David’s material above all, so the fact that there was another film about the same book didn’t really affect me. I hadn’t seen the film before and I purposefully waited until we were about halfway through the fine cut, before I sat down and watched the film. Then it was interesting to see how they had approached certain story elements, but only as a curiosity.”

As in the past, both Wall and Baxter split up editorial duties based on the workload at any given time. Baxter started cutting at the beginning of production, with Wall joining the project in April of this year. Baxter explained, “I was cutting during the production to keep up with camera, but sometimes priorities would shift. For example, if an actor had to leave the country or a set needed to be struck, David would need to see a cut quickly to be sure that he had the coverage he needed. So in these cases, we’d jump on those scenes to make sure he knew they were OK.” Wall continued, “This was a very labor intensive film. David shot 95% to 98% of everything with two cameras. On The Social Network they recorded 324 hours of footage and selected 281 hours for the edit. On Dragon Tattoo that count went up to 483 hours recorded and 443 hours selected!”

The Girl with the Dragon Tattoo has many invisible effects. According to Wall, “At last count there were over 1,000 visual effects shots throughout the film. Most of these are shot stabilizations or visual enhancements, such as adding matte painting elements, lens flares or re-creating split screens from the offline.  Snow and other seasonal elements were added to a number of shots, helping the overall tone, as well as reinforcing the chronology of the film. I think viewers will be hard pressed to tell which shots are real and which are enhanced.” Baxter added, “In a lot of cases the exterior locations were shot in Sweden and elaborate sets were built on sound stages in LA for the interiors. There’s one sequence that takes place in a cabin. All of the exteriors seen through the windows and doors are green screen shots. And those were bright green! I’ve been seeing the composited shots come back and it’s amazing how perfect they are. The door is opened and there’s a bright exterior there now.”

A winning workflow solution

The key to efficient post on a RED project is the workflow. Assistant editor Tyler Nelson explained the process to me. “We used essentially the same procedures as for The Social Network. Of course, we learned things on that, which we refined for this film. Since they used both the RED M-X and the EPIC cameras, there were two different frame sizes to deal with – 4352 x 2176 for the RED One and 5120 x 2560 for the EPIC. Plus each of these cameras uses a different color science to process the data from the sensor. The file handling was done through Datalab, a company that Angus owns. A custom piece of software called Wrangler automates the handling of the RED files. It takes care of copying, verifying and archiving the .r3d files to LTO and transcoding the media for the editors, as well as for review on the secured PIX system. The larger RED files were scaled down to 1920 x 1080 ProRes LT with a center-cut extraction for the editors, as well as 720p H.264 for PIX. The ‘look’ was established on set, so none of the RED color metadata was changed during this process.”

“When the cut was locked, I used an EDL [edit decision list] and my own database to conform the .r3d files back into reels of conformed DPX image sequences. This part was done in After Effects, which also allowed me to reposition and stabilize shots as needed. Most of the repositioning was generally a north-south adjustment to move a shot up or down for better head room. The final output frame size was 3600 x 1500 pixels. Since I was using After Effects, I could make any last minute fixes if needed. For instance, I saw one shot that had a monitor reflection within the shot. It was easy to quickly paint that out in After Effects. The RED files were set to the RedColor2 / RedLogFilm color space and gamma settings. Then I rendered out extracted DPX image sequences of the edited reels to be sent Light Iron Digital who did the DI again on this film.”

On the musical trail

The Girl with the Dragon Tattoo leans heavily on a score by Trent Reznor and Atticus Ross. An early peak came from a teaser cut for the film by Kirk Baxter to a driving Reznor cover of Led Zeppelin’s “Immigrant Song”. Unlike the typical editor and composer interaction – where library temp tracks are used for the edit and then a new score is done at the end of the line – Reznor and Ross were feeding tracks to the editors during the edit.

Baxter explained, “At first Trent and Atticus score to the story rather than to specific scenes. The main difference with their approach to scoring a picture is that they first provide us with a library of original score, removing the need for needledrops. It’s then a collaborative process of finding homes for the tracks. Ren Klyce [sound designer/re-recording mixer] also plays an integral part in this.” Wall added, “David initially reviewed the tracks and made suggestions as to which scenes they might work best in.  We started with these suggestions and refined placement as the edit evolved.  The huge benefit of working this way was that we had a very refined temp score very early in the process.” Baxter concluded, “Then Trent’s and Atticus’s second phase is scoring to picture. They re-sculpt their existing tracks to perfectly fit picture and the needs of the movie. Trent’s got a great work ethic. He’s very precise and a real perfectionist.”

The cutting experience

I definitely enjoyed the Oscar-winning treatment these two editors applied to intercutting dialogue scenes in The Social Network, but Baxter was quick to interject, “I’d have to say Dragon Tattoo was more complicated than The Social Network. It was a more complex narrative, so there were more opportunities to play with scene order. In the first act you are following the two main characters on separate paths. We played with how their scenes were intercut so that their stories were as interconnected as possible, giving promise to the audience of their inevitable union.”

“The first assembly was about three hours long. That hovered at around 2:50 for a while and got a bit longer as additional material was shot, but then shorter again as we trimmed. Eventually some scenes were lost to bring the locked cut in at two-and-a-half hours. Even though scenes were lost, those still have to be fine cut. You don’t know what can be lost unless you finish everything out and consider the film in its full form. A lot of work was put into the back half of the film to speed it up. Most of those changes were a matter of tightening the pace by losing the lead-in and lead-outs of scenes and often losing some detail within the scenes.”

Wall expanded on this, “Fans of any popular book series want a filmed adaptation to be faithful to the original story. In this case, we’re really dealing with a ‘five act’ structure. [laughs]. Obviously, not everything in the book can make it into the movie. Some of the investigative dead ends have to be excised, but you can’t remove every red herring.  So it was a challenging film to cut. Not only was it very labor intensive, with many disturbing scenes to put together, it was also a tricky storytelling exercise. But when you’re done and it’s all put together, it’s very rewarding to see. The teaser calls it the ‘feel-bad film of Christmas’ but it’s a really engaging story about these characters’ human experience. We hope audiences will find it entertaining.”

Some additional coverage from Post magazine.

Written for DV magazine (NewBay Media, LLC)

©2011 Oliver Peters