Audio Mastering with Grand Finale

The concept of audio mastering stems from broadcast and vinyl LPs. Radio stations wanted a competitive signal, but also needed to keep levels strong without distortion. Vinyl records required a recording that wouldn’t cause the needle to jump out of the groove when the record was played. Both sectors managed this process through the use of equalization, compression, and limiting hardware. As mixing become more sophisticated, mastering became its own creative force within the industry – often noticeably enhancing the final product after the mix. Mastering hardware became more than simply the hand-me-downs from broadcast facilities.

In the modern world of audio plugins, those specifically designed for mastering take many forms. Some are simply a series of EQs and compressors that mimic vintage hardware. Others are a single plugin with a chain of internal processes. And some apply opaque algorithms to achieve standardized results. Even if you don’t plan to do your own mastering, these plugins can still be useful when you need to present a review copy in the best light. Finally, if you are a video editor, then audio mastering tools are a great way to finalize and enhance your NLE mix.

An all-in-one mastering chain

One of the mastering chain style of plugins is Grand Finale from Swedish developer Klevgrand. Although this isn’t a new offering, they have recently updated it to the 2.0 version. In my past reviews of Klevgrand products, I’ve noted the sparse, Nordic aesthetic to their interfaces. Grand Finale is no exception. While it uses similar controls to most plugins, Klevgrand has avoided artificially dressing it up with a skeuomorphic face, simply to evoke some sense of analog hardware.

Grand Finale is structured as a chain of seven modules with a specific signal flow. Each can be turned on or off and adjusted, but you can’t re-arrange the order. Start at SIGNAL IN to adjust input level and to pick a starting preset. There’s a high-pass filter that can be set to one of three frequencies – or just turned off. From here the signal is split into two paths – the rest of the signal chain, as well as a parallel processor (more about that below).

After SIGNAL IN, the standard audio flows through the Compressor, Multiband Compressor, Stereo Width, EQ, and Master Output. The small, blue arrows from box to box in the UI show this path. Notice that each of these sections has very few knobs to tweak. The small submenu for each changes the behavior of that module, either within the preset you’ve selected or if you started from scratch.

As part of the simpler design, these modules don’t show big meters for what’s going on. For example, COMP (compression) doesn’t show a grain reduction meter. Instead, the slim curve around the dial indicating level includes a gain reduction highlight as part of that curve, whenever compression kicks in. Same for the multiband module.

The MULTIBAND COMPRESSOR is divided into four band. Each has two adjustment bars – compression threshold (left) and makeup gain (right). Drag the bars or slider up or down. The submenu at the top of this module lets you change the character of the compression. Under the hood that means attack and release time and slopes are changed accordingly. However, you don’t have user controls of those. Each of these four bands can also be soloed. Honestly, I use multiband compression often and those parameters are something I would almost never manually change.

The WIDTH control uses mid/side adjustments to to avoid phase artifacts. The EQUALIZER module applies a ‘Pultec-style’ high and low boost. This means that there’s a boost with an adjacent attenuation close to the same frequency. As you select among the style options, the nature of the boost and attenuation changes. Klevgrand’s GotoEQ plugin uses a similar ‘Pultec trick’.

An integrated parallel signal path

In some approaches to mastering, you may have to use separate send buses to create a parallel compression path in order to add more body. However, Grand Finale offers a parallel processing module that is built right into the plugin. The ADDITIVE SIGNAL PATH unit branches off from the input section and is mixed back in with the main signal at the output stage. It includes distortion (harmonic distortion for saturation), its own compression, and a wet/dry mix percentage to control the gain added back into the mix. Klevgrand points out that by integrating a parallel processing path within the same plugin, phase and latency issues are avoided. Both the distortion and compression controls include selectable style choices.

Finally, the flow ends up in the MASTER OUT section. The output gain control is pre-limiter. Therefore, with the LIMITER engaged, the OUTPUT dial is driving the signal into limiting. You have no other adjustments – just the limiter’s speed of response: Fast, Lagom (moderate in Swedish), and Slow. The horizontal line under LIMITER indicates gain reduction. The digital read-out at the the top displays the final output through the plugin.

I do miss having an overall output control after the limiter or the ability to set the limiting target. It’s set to limit at 0dB, although my readings were always -0.1db, which is typically the ‘standard’ at which audio mastering tops out. Nevertheless, I prefer to leave a bit more headroom and usually set any brickwall limiting at -1db. My NLE limiting is even lower. Therefore, depending on your needs, you may still want to add a gain plugin or second limiter plugin downstream of Grand Finale.

Overall thoughts

Grand Finale offers a nice and effective chain of processes for mastering or just to insert it onto your mix bus for some polish. Klevgrand has succeeded in producing a very compact, efficient, and clean-sounding mastering tool. But you don’t need to limit its use to the mix bus. You can certainly apply it to any bus or individual track. In fact, there are specific curated presets for various instrument groups. Individual sections can be turned on or off as appropriate and you can have finer control over adjustments by holding down the alt/option key.

I’ve been using Grand Finale on several of my mixes – both song mixes in Logic Pro and video mixes in Premiere. I like its sound and operation, so it’s starting to be my ‘go-to’ mix bus processor over other options.

Grand Finale comes in all the standard plugin formats and is available as a trial. When you run in the trial/demo mode, an audio watermark (static) pops up every 30 second. A license file is used after purchase to activate the plugin. If you aren’t into plugins that simulate a rack of vintage, analog gear, yet are easy to understand and operate, then Klevgrand’s range of plugins might just be for you.

©2026 Oliver Peters

Safari Goes Wild Again

Safari Audio (formerly Safari Pedals) has always had an atypical approach to developing audio plugins. The original effects (version 1) supplied vintage-style processing in a UI that usually mimicked the look of guitar pedals. The design of those plugins was topped off with playful 2D graphics, a la vintage Animal Crackers circus packaging. Safari Audio has just released their brand new V2 products after a three year development cycle.

The Everything Bundle V2 includes sixteen products: ten updated effects plugins, one new plugin, three virtual instruments, and two AI mixing assistants. The plugins can be purchased individually, as a bundle, or as part of Safari’s All Access Pass subscription. This isn’t a review, so I won’t dive in too deeply. That’s something I’ll leave for after the new year, once I’ve had a chance to use these in some sessions. For now, check out Sam Loose on YouTube for his quick recap of what’s in the bundle.

There are a number of version 1 plugins that were not included in the update, such as Lion Master, Sun Bear, or Falcon EQ. Maybe these weren’t selling or will see a version 2 in the future. For now, they are no longer listed for sale on the Safari Audio website. However, Safari has made it clear that they will continue to support the V1 effects, including with maintenance updates. When you install the V2 effects, they will appear alongside existing V1 effects, so that project compatibility with older sessions isn’t broken.

Feature-wise and sonically, the V2 effects are improved over V1. Although, there really was nothing wrong with those. In spite of the quirky designs, Safari Audio’s quality has always been good. For instance, I’ve been using the Noam’s Mastering Console on a lot of audio and video editing sessions.

If you are familiar with the V1 ‘pedal’ plugins, the most striking change will be the new V2 interfaces. The new graphics are more dimensional and tend to look like a control panel in an enclosure sitting on a table against a photorealistic background. It’s definitely different than the rest of the plugin companies, whose interfaces try to look like vintage hardware. My only complaint is that these new versions have a lot of wasted space within the interface. This makes it harder to open multiple Safari effects at the same time, even when you scale them down by dragging the bottom right corner. However, the upside of this design over the guitar pedal layout in the V1 effects is that controls are more clearly arranged and less confusing.

I’m sure that V1 owners are wondering why this wasn’t a free update for them. I get that, but reworking these effects probably hasn’t been a cheap development effort. You can certainly just continue to use the V1 products you’ve already purchased and be fine. If you do want to upgrade, then Safari is offering discounts and loyalty credits to existing V1 customers. So it’s not like you are completely paying again for the same thing. For example, users that bought the Everything Bundle V1 can upgrade to V2 for $59, which then gives them both sets of plugins.

Installation is simple using a single installer and Safari is now using a central activation code for all of the plugins. No need to enter different serial numbers for each separate plugin. System requirements are macOS 10.13 or higher (Apple Silicon and Intel), Windows 10/11. Plugins install as VST3, AU, and AAX 64-bit plugin formats. Bundle and separate purchases provide a perpetual license. And there’s a 14-day free trial period. Up to four machines can be simultaneously activated. Once activated, you don’t need to be connected to the internet. If you exceed four, then the plugin itself will flag you as you try to activate the fifth instance. You can deactivate any of the other computers right from within the interface. That’s quite handy. No iLok required.

In my preliminary use, the V2 effects performed well. If you like the design approach, they are certainly gorgeous to look at. Some, like Rabbit Tape, have been nicely animated. A few have additional graphic displays. Overall, it’s a solid effort. More to come on this in the future.

©2026 Oliver Peters

LemurAudio SIMON Mastering EQ

There are plenty of equalizer plugins on the market, but not every one is called a ‘mastering equalizer’. There’s no real difference between a regular equalizer and a mastering equalizer; however, certain features are usually associated with mastering EQs. These include parametric controls, mid/side or left/right processing, and proportional Q. LemurAudio, a new Czech developer, has now jumped into the audio plugin market. Their first plugin is SIMON, a mastering equalizer.

Broadly speaking, the SIMON EQ is similar to the Focusrite BLUE hardware EQ. SIMON features three parametric EQ bands, plus high and low shelf controls. Each band includes a range of stepped frequencies, variable Q, and variable gain controls. The gain per band is plus or minus 9 dB. The low shelf control is selectable between 50 and 100 Hz. There are controls for stereo, mid/side, linked processing, automatic gain compensation, and overall  output level.

One key feature that separates SIMON from other EQs is saturation. The plugin includes OP-AMP emulation with multiple settings. These include Digital, OP-AMP, and OP-AMP LP (linear phase) is three modes: Equal (both channels with the same harmonics), Modern (subtle left/right variations), and Vintage (distinctly different left/right variations). Saturation drive is controlled by an input trim dial. SIMON also includes a list of presets.

I have two other plugins that are billed as mastering EQs. One is the Kiive Audio M5133, which is also based on the Focusrite. The M5133 and SIMON offer a similar feature set. The other is the IK Multimedia’s Lurssen mastering EQ (based on the hardware at Lurssen Mastering). It’s a similar set of controls, but no Q control; however, the range of frequency gain is as high as plus or minus 34 dB. While this sound high, the proportional curve gets very tight at the high end.

In the end, any of these three do a great job. I did find the SIMON interface to be more fluid and reactive as I made adjustments. For example, resize the UI simply by pulling on the corner of the panel. Sure, it’s marketed as a mastering EQ, but you can definitely use it anywhere else that you’d apply an equalizer effect. In fact, there are presets for other instrument types and not just mastering.

LemurAudio’s introductory price of $29 for a perpetual license with five activations is really a no-brainer. No iLok or license management application required. Plus a demo is available if you simply want to check it out.

Addendum – I originally wrote this review based on the 1.0 version of SIMON. Recently LemurAudio released SIMON2 with some additional features. These include high-pass and low-pass filtering, an additional hardware emulation style, and a change in how the UI skin colors are selected. SIMON2 is free for owners of the original version. When you install it, both versions are retained to insure compatibility with existing projects on which you might have used SIMON.

©2026 Oliver Peters

Resolve Grading in One Node

I’ve written numerous articles about streamlining Resolve color correction/grading workflows. Sure, at rare times a complex node tree is called for. Add to that tons of YouTube videos about how to get a ‘film look’. The truth is that when actual films were graded by a lab color timer (the film world’s equivalent of a video colorist), the available tools were rather simple. There simply was no complex windowing and masking in the way Resolve and other applications allow.

I wrapped up my previous post talking about grading in just one node. I’m going to elaborate on that now. When your timeline working space is set to DaVinci Wide Gamut/Intermediate, you are working in a colorspace-aware environment. There actually is no reason to use CSTs, LUTs, DRTs, and other tools. Those other tools are simply shortcuts. You can actually grade manually and the Resolve software takes care of the colorspace conversion issues.

The DaVinci Resolve Color Wheels palette includes three modes to balance and adjust exposure and contrast for your shots. (I will skip HDR Wheels in this discussion.) From left to right, you have Lift/Gamma/Gain wheels, Color Bars, and Log Wheels (Shadow/Midtone/Highlights). All three feature an RGB Offset control and common adjustment values for contrast, shadow, highlights, saturation, detail, etc. The Lift/Gamma/Gain Wheels and the Color Bars adjust the same parameters, but using different controls.

The difference between the Lift/Gamma/Gain wheels and the Log Wheels is how the three regions overlap in one set of controls versus the other. The Shadow/Midtone/Highlights (Log) wheels control tighter sections of the image with less overlap. You can use any of the controls (as well as HDR Wheels) on any type of image – SDR, HDR, log, Rec 709, etc. It’s whatever does the job you need.

While the steps I’m going to outline are specific to DaVinci Resolve, you can use a similar set of processes with the internal color correction tools in Premiere and Final Cut Pro. This workflow is ideal when correcting log footage, but can also be used on regular Rec 709 video. If you are working with log footage, be sure to turn off any color management features that might automatically convert it into Rec 709 before starting.

Step 1 – Exposure/Contrast – Select the Log Wheel panel. Adjust the ‘rotary dials’ at the bottom of the Shadow and Highlights wheels. (These are the same as the rings around the trackballs on the hardware panels.) Drop the Shadows to about the 10% range on the waveform scope. Raise the Highlights to about the 90% range on the waveform scope. Adjust the Contrast control to spread out the image a bit more. Adjust the Pivot control to shift the midpoint of the contrast range brighter or darker.

Step 2 – Saturation – Increase Saturation. The default value is 50. Depending on the appearance, increasing that to somewhere between 65 and 75 should be about right.

Step 3 – Curves – Start with the Custom Curve and add points at about 1/3 and 2/3 along the line. Shift the sections above and below slightly to create a subtle s-curve. This will result in a more filmic appearance to the image contrast. However, making these changes will often add a saturation build-up in the dark and bright areas of the image. One of the keys to the ARRI ALEXA color science is that saturation is decreased at the extremes. Select the Luma Vs Sat Curve and add points at about the 20% and 55% points. Now drag down the two ends of the curve line. This will decrease saturation in the shadow and highlight ranges. This transition should be gradual. Depending on the image content, you may or may not want to drag the line all the way down to 0.

Step 4 – RGB Offset/Printer Lights – The last step is to adjust color balance as needed. You can do this with the Temperature and Tint controls, but it’s often preferable to use the Offset wheel. The ‘rotary dial’ under the wheel controls global exposure. Adjust the wheel to change global color balance by using the mouse or the offset trackball on one of Blackmagic’s control panels. The numbers under the wheel represent the specific RGB values and default to 25/25/25. However, this balance can also be adjusted using Printer Lights, which is what these numbers indicate.

Printer Lights were how a film color timer (colorist) corrected a film image. DaVinci Resolve uses a digital equivalent that correlates to the Offset wheel. You can also adjust the RGB ratio using the keyboard’s number pad as hotkeys. These can be adjusted in plus or minus full, half, or quarter Printer Light increments. Enter values for red, green, blue, cyan, magenta, and yellow. For example, the 7, 8, and 9 number keys give you one full Printer Light increase for red, green, and blue, respectively. Type 7 and the Offset value for red changes from 25 to 26 and the image becomes slightly more red.

Step 5 – Additional Corrections – By now you should have a pretty good looking image as a starting point. From here it’s easy to push more stylized color grading into the the three regions of the image using the Shadow/Midtone/Highlights wheels in the Log panel. Or hop to the Lift/Gamma/Gain wheels for a broader treatment.

Everything that I’ve covered has all been done in a single node. Adding more nodes is purely optional. For example, you might want to add a film grain texture. No sweat. Add a second serial node and apply the Film Grain effect. Adjust the grain settings to taste. The possibilities with DaVinci Resolve are nearly limitless. Just be sure to start with a solid foundation, which can be a simple as just one node.

©2026 Oliver Peters

Kiive Paradox FX – Round 2

I previously reviewed Kiive Audio’s entry round of their new line of Paradox effects. Kiive has now expanded the line with three additional plugins – Stereo Distortion, Mod Filter, and PlasmaVerb. As with Chorus and VC Rotary, these each add a bit more than simply another variation of this type of effect.

Paradox – Stereo Distortion is primarily a distortion filter to add saturation and drive to instruments. It works particularly well with electric guitars. You have the usual drive and warmth controls, but then the Advanced menu lets you tweak this further. For example, you can control the frequency of the drive signal impacting the saturation. There’s also an Age control that adjusts the degradation timing of the harmonics.

Paradox – Mod Filter is like an auto-wah guitar effect. There are filter sweep range settings for high and low points along with resonance settings. In the Advanced menu you get control of filter types, tempo, and more. In my test mix, when I applied this to a guitar track, I ended up with a musical sound that was almost synth-like. A very cool effect indeed.

Paradox – PlasmaVerb is a plate-style reverb effect with additional modulation controls. You have controls for contours, spacing, delay, and decay. In the Advanced menu you can control modulation parameters. While you can use this effect on any instrument or vocal, it works ideally well for guitars.

As with most other Kiive Audio effects, there’s a standard top bar to access presets, input and output level controls, and meter calibration. You can also access presets from the front panel of the plugin UI.

Bonus Round – Lunchbox Amp Sim

This one isn’t new, but something I also used on my guitar tracks. I’m a Logic Pro user. It comes with a number of nice guitar and base amplifier simulations. I also have a few third-party software amps. Kiive’s Lunchbox Amp holds up nicely to these. It seems to be based on a Vox amp and includes four cabinet options. In addition to its EQ settings, you have three integrated stomp boxes (guitar effects pedals) – overdrive, echo, and reverb. Each can be enabled/disabled and adjusted separately.

You might already be familiar with Kiive’s channel strip emulations, collaboration with AudioScape, or other mix effects. These new endeavors expand Kiive Audio as a broad option for musical effects. Kiive plugins are available individually or in bundles and offer a 14-day, full-featured trial. There’s simple authorization for purchased effects, which match all of the standard audio plugin formats.

©2026 Oliver Peters