
I’ve posted a number of articles about keeping your DaVinci Resolve color grading workflows simple. Several of these have focused on using third-party DCTL effects (DaVinci color transform language). Some free, some paid.
This approach works well, but DCTL effects have two downsides. The first is that usually two CST (color space transform) nodes are required at both ends of your node tree. That’s to move you from a log camera space to the intermediate DaVinci space and then finally out to Rec 709. The second is that these DCTL effects are usually adjusted by sliders. Therefore, they require you to use the mouse and can’t be controlled from one of the DaVinci color panels. That can be quite fatiguing on your hands and wrists, especially if you are older and working a timeline with hundreds of clips to grade.
In this post, I’m offering four different ways to keep things simple without overthinking your workflow.
Referent
I recently ran across Cullen Kelly’s free Referent LUTs. Kelly is a colorist and YouTuber, whose website offers a number of tools and services. Referent is a bundle of camera-specific .cube LUTs (color look-up tables). Each is designed for Resolve as a DRT (display rendered transform) – not to be confused with a DaVinci timeline file.
Each LUT transforms a camera’s log space (like ARRI Log-C or Sony S-Log) to Rec 709. The bundle includes 11 folders organized by camera manufacturer with one or two LUTs in each. These get installed into Resolve’s LUT folder (Project Settings > Color Management > Open LUT Folder). You can also use these on-set in order to view a camera’s output as corrected video in a monitor.
The philosophy behind the Referent LUTs is twofold. First, it eliminates the need to use other LUTs or CSTs in order to convert log camera footage. Second, the approach is to grade in nodes applied before the node with one of these LUTs. By doing so, you are working in the native color space of that camera. These LUTs are not purely technical LUTs, which is why they are considered DRTs. There’s a bit of ‘creative adjustment’ made in these LUTs.
Camera-based grading
Set up the project as you normally would. Typically that’s using DaVinci Wide Gamut/Intermediate for the timeline and Rec 709-A (or Rec 709-Scene) as the output (on a Mac). Generally a node tree of about five to seven nodes is plenty. For example, Nodes 1, 2, and 3 would be for the primary and two steps of secondary grading. Node 4 gets the Referent LUT for that camera type (ARRI, Sony, Blackmagic, etc). Nodes 5, 6, and 7 would be for additional tweaks and ‘looks’, such as film grain, a film stock, etc. Most of your color correction happens in the first few nodes before the conversion to Rec 709 in the fourth node. This means that exposure, contrast, saturation, temperature, tint, etc are all being altered while still inside of the camera’s native color space.
If you have various clips in the timeline from a mixture of cameras, then each camera type would get the specific LUT intended for that camera model’s color science. There are ways to group clips of the same camera together, as well as to work with a single grade for the ‘look’ portion across the entire timeline. For instance, I often add film grain and a film emulation ‘look’ as timeline nodes.
Freelab
Another similar approach to Referent is Freelab from Colourlab AI. This is a free download that can be used in Resolve Studio and Premiere. Obviously, it’s intended as a ‘gateway’ to get you to purchase the full Colourlab AI application, but that’s optional.
You can use Freelab to convert camera log to Rec 709 as an OFX (Open FX) in Resolve. However, Colourlab AI also offers a set of free stylized looks. You can import these into the Freelab plugin to create a nice starting point to your grade. If you only use Freelab, the workflow is like Referent. Therefore, apply some nodes before and after the node the Freelab node as needed. Unlike Referent (but like CineDream described below). it can also be applied as an effect in the Resolve Studio edit page. This gives you some grading options without shifting to the Color page.
CineDream
I’ve written about CineDream in the context of Final Cut Pro, but the same installation also adds plugins to Premiere and DaVinci Resolve Studio. For Resolve, it adds three OFX (Open FX) plugins that can be applied to clips in the edit timeline or to nodes in the Color page. The Full Editor effect is a conduit linked to the standalone CineDream application, which is part of the installation. Apply the effect, open it and now you’re working in the CineDream application. When you are finished, apply the graded look to the clip in Resolve.
In addition to the CineDream Full Editor effect, the other two effects are the Basic Correction and Final Grading plugins. These work inside of Resolve and don’t send you out to the standalone CineDream application. You can literally do all of your grading in two nodes in the Color page or with both effects stacked onto a clip in the Edit page. Apply the Basic Correction effect to the first node for log conversion and primary color correction. Add the Final Grading effect to the second node for film emulation, including film stocks, halation, bloom, and grain.
I’ll skip the explanation of how to use the controls, because it’s essentially the same as I’ve discussed in my previous articles about CineDream and Final Cut Pro. Refer back to those for more details.
Or, just go commando
I’ve described two nice ways to work; but, conversion LUTs, CSTs, and DRTs are simply shortcuts. There’s no rule that says you have to work that way. Resolve is color space-aware, so with the timeline set to DWG/Intermediate, there’s no reason you couldn’t just manually grade camera log clips in a single node – no conversion nodes required.
The Resolve interface specifically includes Log Wheels for that reason and even the DaVinci Resolve Micro Color Panel offers a Log mode. Grading log footage from scratch might not be as mathematically accurate as using a technical conversion. However, when you are color-correcting footage, you are adding style and visual enhancement, not simply converting the footage to Rec 709. That’s how I used to grade in the early days of RED and ARRI footage and it was perfectly fine then and still is today.
This method of grading can all be done in a single node. Add more nodes if you need to use windows to isolate areas within the shot – or to apply effects like film grain or film stock emulations.
Whichever solution you prefer, the end result is best with some practice on a range of clips and camera types. If you do a lot of regular color correction work in DaVinci Resolve, then I think an investment in at least the micro panel makes sense. In the long run, you’ll work faster, get better results, and save on wrist fatigue.
I’ll have more about working within a single Resolve node in an upcoming post.
©2026 Oliver Peters







































