Impressions of NAB 2023

2023 marks the 100th year of the NAB Convention, which started out as a radio gathering in New York City. This year you could add ribbons to your badges indicating the number of years that you’d attended – 5, 10, etc. My first NAB was 1979 in Dallas, so I proudly displayed the 25+ ribbon. Although I haven’t attended each one in those intervening years, I have attended many and well over 25.

Some have been ready to sound the death knell for large, in-person conventions, thanks to the pandemic and proliferation of online teleconferencing services like Zoom. 2019 was the last pre-covid year with an attendance of 91,500 – down from previous highs of over 100,000. 2022 was the first post-covid NAB and attendance was around 52,400. That was respectable given the climate a year ago. This year’s attendance was over 65,000, so certainly an upward trend. If anything, this represents a pent-up desire to kick the tires in person and hook back up with industry friends from all over the world. My gut feeling is that international attendance is still down, so I would expect future years’ attendance to grow higher.

Breaking down the halls

Like last year, the convention spread over the Central, North, and new West halls. The South hall with its two floors of exhibition space has been closed for renovation. The West hall is a three-story complex with a single, large exhibition floor. It’s an entire convention center in its own right. West hall is connected to the North hall by the sidewalk, an enclosed upstairs walkway, as well as the LVCC Loop (the connecting tunnel that ferries people between buildings in Teslas). From what I hear, next year will be back to the North, Central, and South halls.

As with most NAB conventions, these halls were loosely organized by themes. Location and studio production gear could mostly be found in Central. Post was mainly in the North hall, but next year I would expect it to be back in the South hall. The West hall included a mixture of vendors that fit under connectivity topics, such as streaming, captioning, etc. It also included some of the radio services.

Although the booths covered nearly all of the floor space, it felt to me like many of the big companies were holding back. By that I mean, products with large infrastructure needs (big shared storage systems, large video switchers, huge mixing desks, etc) were absent. Mounting a large booth at the Las Vegas Convention Center – whether that’s for CES or NAB – is quite costly, with many unexpected charges.

Nevertheless, there were still plenty of elaborate camera sets and huge booths, like that of Blackmagic Design. If this was your first year at NAB, the sum of the whole was likely to be overwhelming. However, I’m sure many vendors were still taking a cautious approach. For example, there was no off-site Avid Connect event. There were no large-scale press conferences the day before opening.

The industry consolidates

There has been a lot of industry consolidation over the past decade or two. This has been accelerated thanks to the pandemic. Many venerable names are now part of larger holding companies. For example, Audiotonix owns many large audio brands, including Solid State Logic, DiGiCo, Sound Devices, among others. And they added Harrison to their portfolio, just in time for NAB. The Sennheiser Group owns both Sennheiser and Neumann. Grass Valley, Snell, and Quantel products have all been consolidated by Black Dragon Capital under the Grass Valley brand. Such consolidation was evident through shared booth space. In many cases, the brands retained their individual identities. Unfortunately for Snell and Quantel, those brands have now been completely subsumed by Grass Valley.

A lot of this is a function of the industry tightening up. While there’s a lot more media production these days, there are also many inexpensive solutions to create that media. Therefore, many companies are venturing outside of their traditional lanes. For example. Sennheiser still manufactures great microphone products, but they’ve also developed the AMBEO immersive audio product line. At NAB they demonstrated the AMBEO 2-Channel Spatial Audio renderer. This lets a mixer take surround mixes and/or stems and turn them into 2-channel spatial mixes that are stereo-compatible. The control software allows you to determine the stereo width and amount of surround and LFE signal put into the binaural mix. In the same booth, Neumann was demoing their new KH 120-II near-field studio monitors.

General themes

Overall, I didn’t see any single trend that would point to an overarching theme for the show. AI/ML/Neural Networks were part of many companies’ marketing strategy. Yet, I found nothing that jumped out like the current public fascination with ChatGPT. You have to wonder how much of this is more evolutionary than revolutionary and that the terms themselves are little more than hype.

Stereoscopic production is still around, although I only found one company with product (Stereotec). Virtual sets were aplenty, including a large display by Vu Studios and even a mobile expando trailer by Magicbox for virtual set production on-location. Insta360 was there, but tucked away in the back of Central hall.

Of course, everyone has a big push for “the cloud” in some way, shape, or form. However, if there is any single new trend that seems to be getting manufacturers’ attention, it’s passing video over IP. The usual companies who have dealt in SDI-based video hardware, like AJA, Blackmagic Design, and Matrox, were all showing IP equivalents. Essentially, where you used to send SDI video signals using the uncompressed SDI protocol, you will now use the SMPTE ST 2110 IP protocol to send it through 1GigE networks.

The world of post production

Let me shift to post – specifically Adobe, Avid, and Blackmagic Design. Unlike Blackmagic, neither Avid nor Adobe featured their usual main stage presentations. I didn’t see Apple’s Final Cut Pro anywhere on the floor and only one sighting in the press room. Avid’s booth was a shadow of itself, with only a few smaller demo pods. Their main focus was showing the tighter integration between Media Composer and Pro Tools (finally!). There were no Pro Tools control surfaces to play with. However, in their defense, NAMM 2023 (the large audio and music products exhibition) was held just the week before. Most likely this was a big problem for any audio vendor that exhibits at both shows. NAMM shifts back to January in 2024, which is its historical slot on the calendar.

Uploading media to the cloud for editing has been the mantra at Frame io, which is now under the Adobe wing. They’ve enhanced those features with direct support by Fujifilm (video) and Capture One (photography). In addition, Frame has improved features specific to the still photography market. New to the camera-to-cloud game is also Atomos, which demoed its own cloud-based editor developed by asset management developer Axle ai.

Adobe demoed the new, text-based editing features for Premiere Pro. It’s currently in beta, but will soon be in full release. In my estimation, this is the best text-based method of any of the NLEs. Avid’s script-based editing is optimized for scripted content, but doesn’t automatically generate text. Its strength is in scripted films and TV shows, where the page layout mimics a script supervisor’s lined script.

Adobe’s approach seems better for documentary projects. Text is generated through speech-to-text software within Premiere Pro. That is now processed on your computer instead of in the cloud. When you highlight text in the transcription panel, it automatically marks the in and out points on that source clip. Then, using insert and overwrite commands while the transcription panel is still selected, automatically edit that portion of the source clip to the timeline. Once you shift your focus to the timeline, the transcription panel displays the edited text that corresponds to the clips on the timeline. Rearrange the text and Premiere Pro automatically rearranges the clips on the timeline. Or rearrange the clips and the text follows.

Meanwhile over at Blackmagic Design’s massive booth, the new DaVinci Resolve 18.5 features were on full display. 18.5 is also in beta. While there are a ton of new features, it also includes automatic speech-to-text generation. This felt to me like a work-in-progress. So far, only English is supported. It creates text for the source and you can edit from the text panel to the timeline. However, unlike Premiere Pro, there is no interaction between the text and clips in the timeline.

I was surprised to see that Blackmagic Design was not promoting Resolve on the iPad. There was only one demo station and no dedicated demo artist. I played with it a bit and it felt to me like it’s not truly optimized for iPadOS yet. It does work well with the Speed Editor keyboard. That’s useful for any user, since the Cut page is probably where anyone would do the bulk of the work in this version of Resolve. When I used the Apple Pencil, the interface lacked any feedback as icons were clicked. So I was never quite sure if an action had happened or not when I used the Pencil. I’m not sure many will do a complete edit with Resolve on the iPad; however, it could evolve into a productive tool for preliminary editing in the field.

Here’s an interesting side note. Nearly all of the Blackmagic Design demo pods for DaVinci Resolve were running on Apple’s 24″ candy-colored iMacs. Occasionally performance was a bit sluggish from what I could tell. Especially when the operator demoed the new Relight feature to me. Nevertheless, they seemed to work well throughout the show.

In other Blackmagic news, all of the Cloud Store products are now shipping. The Cintel film scanner gets an 8mm gate. There are now IP versions of the video cards and converters. There’s an OLPF version of the URSA Mini Pro 12K and you can shoot vertical video with the Pocket Cinema Camera that’s properly tagged as vertical.

Of course, not everyone wants their raw media in the cloud and Blackmagic Design wasn’t showing the only storage products. Most of the usual storage vendors were present, including Facilis, OpenDrives, Synology, OWC, and QNAP. The technology trends include a shift away from spinning drives towards solid state storage, as well as faster networking protocols. Quite a few vendors(like Sonnet) were showing 25GbE (and faster) connections. This offers a speed improvement over the 1GbE and 10GbE ports and switches that are currently used.

Finally, one of the joys of NAB is to check out the smaller booths, where you’ll often find truly innovative new products. These small start-ups often grow into important companies in our industry. Hedge is just such a company. Tucked into a corner of the North hall, Hedge was demonstrating its growing portfolio of essential workflow products. Another start-up, Colourlab AI shared some booth space there, as well, to show off Freelab, their new integration with Premiere Pro and DaVinci Resolve.

That’s a quick rundown of my thoughts about this year’s NAB Show. For other thoughts and specific product reviews, be sure to also check out NAB coverage at Pro Video Coalition, RedShark News, and postPerspective. There’s also plenty of YouTube coverage.

Click on any image below to view an NAB slideshow.

©2023 Oliver Peters

The Oscar. Now what?

Everything Everywhere All at Once dominated the Academy Awards night, including winning the Best Film Editing award for Paul Rogers. The team used Adobe Premiere Pro as their NLE of choice. By extension this becomes the first editing Oscar win for Premiere. Of course, it’s the team and editor that won the award, not the software that they used. Top editors could cut with any application and get the same result.

The Academy Awards started as a small celebratory dinner for insiders to recognize each other’s achievements in film. Over the decades this has become a major cultural event. Winning or even being nominated is a huge feather in the cap for any film. This can be heavily leveraged by the marketing teams of not only the film distributors and talent agents, but also the various products used in the process – be that cameras or software.

Avid’s dominance

When it comes to editing, Avid has been the 800-pound gorilla in the modern digital era. Ever since Walter Murch won for editing The English Patient using Media Composer, the specific NLE on an Oscar-winning film has become a hot topic among editors. This was never the case when the only options were Moviola, KEM, or Steenbeck.

Even this year nine out of the ten nominees for the Oscar for Best Picture and four out of the five nominees for Best Film Editing used Media Composer. Yet, Avid’s dominance in the winner’s circle has seen some occasional cracks from competitors, like Apple’s Final Cut Pro (legacy version) and Lightworks. Nevertheless, Media Composer is still a safe bet. And let’s not forget sound, where Pro Tools has even less competition from other DAWs among film and TV sound editors and mixers. All of the nominees for the Oscar for Best Sound at this year’s Academy Awards used Pro Tools.

There are, of course, many awards competitions around the world, including the ACE Eddie Awards, BAFTA, Golden Globes, and others, including various film festivals. Many of these don’t give out specific craft awards for editors or editing; however, a lot of these winning films have been edited with other tools. For example, many award-worthy indie films, especially documentaries, have been edited with Premiere Pro. Even Final Cut Pro (the current “X” version) has had wins in such categories. This includes wins for the short films, The Silent Child and Skin at the 2018 and 2019 Academy Awards.

Stacking up the NLE competitors

The truth of the matter is that today, there are seven viable applications that might be used to cut a professional feature film or documentary: Media Composer, Final Cut Pro, Premiere Pro, DaVinci Resolve, Lightworks, Edius X, and Vegas Pro. You could probably also factor in others, such Final Cut Pro 7 (now zombie-ware) and Media 100 (yes, still alive), not to mention consumer-oriented NLEs like iMovie or Movie Maker. Realistically, most experienced film editors are likely to only use one of the first five on the list.

Of those five, Blackmagic Design’s DaVinci Resolve is the app that most editors have their eyes on. Aside from its widespread use in color correction, Resolve is also a perfectly capable editing application. Although it has yet to pull off an Oscar win for editing, Resolve has been widely used in many aspects of the production and post workflow of top films. Owing to its nature as a “Swiss Army Knife” application, Resolve fits into various on-set, editing, and visual effects niches. It’s only a matter of time before Resolve gets an Oscar win for editing. But other Blackmagic Design products also shouldn’t be overlooked. In the 2023 Academy Awards, more than 20 films across the technical, documentary, short film, international feature film, and animated categories used some Blackmagic Design product.

Marketing

When an application is used on an award-winning film, I’d bet that the manufacturer’s marketing department is doing high-fives. But does this really move the sales needle? Maybe. It’s all aspirational marketing. They want you to feel that if you use the same software as an Oscar-winning film editor used, then you, too, could be in that league. Talent is always the key factor, but we can all dream. Right? That’s what marketing plays upon, but it also impacts the development of the application itself.

Both Avid and Adobe have been fine-tuning their tools with professional users in mind for years. They’ve added features based on the needs of a small, but influential (or at least vocal) market sector. This results in applications that tick most of the professional boxes, but which are also harder to learn and eventually master.

That’s a route Apple also chose to pursue with Final Cut Pro 1 through 7. Despite a heralded introduction with Cold Mountain in 2003, it took until 2010 before Angus Wall and Kirk Baxter nailed down an Oscar with The Social Network. They then reprised that in 2011 with a win for The Girl with the Dragon Tattoo. Even as late as 2020, the discontinued FCP 7 was represented by Parasite, winning Best Picture and nominated for Best Film Editing.

Apple and Final Cut Pro’s trajectory unexpectedly changed course with the introduction of Final Cut Pro X. This shift coincided with the growth of social media and a new market of many non-traditional video editors. Final Cut Pro in its current iteration is the ideal application for this market and has experienced a huge growth in users. But, it still gets labelled as being not ready for professional users, even though a ton of professional content is posted using the app. Apple took the platform approach – opting to leave out many advanced features and letting third party developers fill in the gaps where needed. This is the core of much of the criticism.

How advanced/complex does a professional NLE really need to be?

In the case of FCP, it’s certainly capable of Hollywood-level films along with a range of high-end, international dramas. Witness the many examples I’ve written about, like Focus, Whiskey Tango Foxtrot, Voice from the Stone, The Banker, Jezebel, and Blood Red SkyHowever, a wide range of professional editors would like to see more.

The internal corporate discussion goes like this. Marketing asks, “What do we have to do to get broader adoption among professional film editors?” Engineering answers, “It will take X dollars and X amount of time.” Top management asks, “What’s the return if we do that?” And that’s usually where the cycle stops, until the next year or awards season.

The truth is that the traditional high-end post market is extremely small for a company like Apple. The company is already selling hardware, which is their bread and butter. Will a more advanced version of FCP sell more hardware? Probably not. Avid, Adobe, and Blackmagic Design are already doing that for them. On the other hand, what is more influential for sales in today’s market – Oscar-winning professional editors or a bevy of YouTube influencers touting your product?

I’m not privy to sales numbers, so I have no idea whether or not going after the very small professional post market makes financial sense for either Blackmagic Design or Adobe. In the case of Avid, their dominance pays off through their ecosystem. Avid-based facilities are also likely to have Avid storage and Pro Tools audio facilities. Hardware most likely covers the development costs. Plus, both Avid and Adobe have shifted to subscription models (Adobe fully, Avid as an option). This seems to be good for both companies.

Blackmagic Design is also a hardware developer and manufacturer. Selling cameras and a wide range of other products enables them to offer DaVinci Resolve for as little as free. You’d be hard-pressed to find a production company that wasn’t using one or more Blackmagic products. Only time will tell which company has taken the approach that a) ensures their long term survival, and b) benefits professional film editors in the best way. In the case of Apple, it’s pretty clear that adding new feature to Final Cut Pro will generate more revenue in an amount that many competitors would envy. Yet, it would be small by Apple’s measurement.

In the end, awards are good for a developer’s marketing buzz, but don’t forget the real team that won the award itself. It’s wonderful for Paul Rogers and Adobe that Everything Everywhere All at Once was tapped for the Oscar for Best Film Editing. It’s an interesting milestone, but when it comes to software, it’s little more than bragging rights. Great to have, but remember, it’s Rogers that earned it, regardless of the tools he used.

©2023 Oliver Peters

What is a Finishing Editor?

To answer that, let’s step back to film. Up until the 1970s dramatic television shows, feature films, and documentaries were shot and post-produced on film. The film lab would print positive copies (work print) of the raw negative footage. Then a team of film editors and assistants would handle the creative edit of the story by physically cutting and recutting this work print until the edit was approved. This process was often messy with many film splices, grease pencil marks on the work print to indicate dissolves, and so on.

Once a cut was “locked” (approved by the director and the execs) the edited work print and accompanying notes and logs were turned over to the negative cutter. It was this person’s job to match the edits on the work print by physically cutting and splicing the original camera negative, which up until then was intact. The negative cutter would also insert any optical effects created by an optical house, including titles, transitions, and visual effects.

Measure twice, cut once

Any mistakes made during negative cutting were and are irreparable, so it is important that a negative cutter be detail-oriented, precise, and works cleanly. You don’t want excess glue at the splices and you don’t want to pick up any extra dirt and dust on the negative if it can be avoided. If a mistaken cut is made and you have to repair that splice, then at least one frame is lost from that first splice.

A single frame – 1/24th of a second – is the difference in a fight scene between a punch just about to enter the frame and the arm passing all the way through the frame. So you don’t want a negative cutter who is prone to making mistakes. Paul Hirsch, ACE points out in his book A long time ago in a cutting room far, far away…. that there’s an unintentional jump cut in the Death Star explosion scene in the first Star Wars film, thanks to a negative cutting error.

In the last phase of the film post workflow, the cut negative goes to the lab’s color timer (the precursor to today’s colorist), who sets the “timing” information (color, brightness, and densities) used by the film printer. The printer generates an interpositive version of the complete film from the assembled negative. From this interpositive, the lab will generally create an internegative from which release prints are created.

From the lab to the linear edit bay

This short synopsis of the film post-production process points to where we started. By the mid-1970s, video post-production technology came onto the scene for anything destined for television broadcast. Material was still shot on film and in some cases creatively edited on film, as well. But the finishing aspect shifted to video. For example, telecine systems were used to transfer and color correct film negative to videotape. The lab’s color timing function was shifted to this stage (before the edit) and was now handled by the telecine operator, who later became known as a colorist.

If work print was generated and edited by a film editor, then it was the video editor’s job to match those edits from the videotapes of the transferred film. Matching was a manual process. A number of enterprising film editors worked out methods to properly compute the offsets, but no computerized edit list was involved. Sometimes a video offline edit session was first performed with low-res copies of the film transfer. Other times producers simply worked from handwritten timecode notes for selected takes. This video editing – often called online editing and operated by an online editor – was the equivalent to the negative cutting stage described earlier. Simpler projects, such as TV commercials, might be edited directly in an online edit session without any prior film or offline edit.

Into the digital era

Over time, any creative editing previously done on film for television projects shifted to videotape edit systems and later to digital nonlinear edit systems (NLEs), such as Avid and Lightworks. These editors were referred to as offline editors and post now followed a bifurcated process know as offline and online editing. This was analogous to film’s work print and negative cutting stages. Likewise, telecine technology evolved to not only perform color correction during the film transfer process, but also afterwards working from the assembled master videotape as a source. This process, known as tape-to-tape color correction, gave the telecine operator – now colorist – the tools to perform better shot matching, as well as to create special looks in post. With this step the process had gone full circle, making the video colorist the true equivalent of the lab’s color timer.

As technology marched on, videotape and linear online edit bays gave way to all-digital, NLE-based facilities. Nevertheless, the separation of roles and processes continued. Around 2000, Avid came in with its Symphony model – originally a separate product and not just a software option. Avid Symphony systems offered a full set of color-correction tools and the ability to work in uncompressed resolutions.

It became quite common for a facility to have multiple offline edit bays using Avid Media Composer units staffed by creative, offline editors working with low-res media. These would be networked to an Avid shared storage solution. In addition, these facilities would also have one or more Avid Symphony units staffed by online editors.

A project would be edited on Media Composer until the cut was locked. Then assistants would ingest high-res media from files or videotape, and an online editor would “conform” the edit with this high-res media to match the approved timeline. The online editor would also handle Symphony color correction, insert visual effects, titles, etc. Finally, all tape or file deliverables would be exported out of the Avid Symphony. This system configuration and workflow is still in effect at many facilities around the world today, especially those that specialize in unscripted (“reality”) TV series.

The rise of the desktop systems

Naturally, there are more software options today. Over time, Avid’s dominance has been challenged by Apple Final Cut Pro (FCP 1-7 and FCPX), Adobe Premiere Pro, and more recently Blackmagic Design DaVinci Resolve. Systems are no longer limited by resolution constraints. General purpose computers can handle the work with little or no bespoke hardware requirements.

Fewer projects are even shot on film anymore. An old school, film lab post workflow is largely impossible to mount any longer. And so, video and digital workflows that were once only used for television shows and commercials are now used in nearly all aspects of post, including feature films. There are still some legacy terms in use, such as DI (digital intermediate), which for feature film is essentially an online edit and color correction session.

Given that modern software – even running on a laptop – is capable of performing nearly every creative and technical post-production task, why do we still have separate dedicated processes and different individuals assigned to each? The technical part of the answer is that some tasks do need extra tools. Proper color correction requires precision monitoring and becomes more efficient with specialized control panels. You may well be able to cut with a laptop, but if your source media is made up of 8K RED files, a proxy (offline-to-online) workflow makes more sense.

The human side of the equation is more complex

Post-production tasks often involve a left/right-side brain divide. Not every great editor is good when it comes to the completion phase. In spite of being very creative, many often have sloppy edits, messy timelines, and their project organization leaves a lot to be desired. For example, all footage and sequences just bunched together in one large project without bins. Timelines might have clips spread vertically in no particular order with some disabled clip – based on changes made in each revision path. As I’ve said before: You will be judged by your timelines!

The bottom line is that the kind of personality that makes a good creative editor is different than one that makes a good online editor. The latter is often called a finishing editor today within larger facilities. While not a perfect analogy, there’s a direct evolutionary path from film negative cutter to linear online editor to today’s finishing editor.

If you compare this to the music world, songs are often handled by a mixing engineer followed by a mastering engineer. The mix engineer creates the best studio mix possible and the mastering engineer makes sure that mix adheres to a range of guidelines. The mastering engineer – working with a completely different set of audio tools – often adds their own polish to the piece, so there is creativity employed at this stage, as well. The mastering engineer is the music world’s equivalent to a finishing editor in the video world.

Remember, that on larger projects, like a feature film, the film editor is contracted for a period of time to deliver a finished cut of the film. They are not permanent staff. Once, that job is done the project is handed off to the finishing team to accurately generate the final product working with the high-res media. Other than reviewing the work, there’s no value to having a highly paid film editor also handle basic assembly of the master. This is also true in many high-end commercial editorial companies. It’s more productive to have the creative editors working with the next client, while the staff finishing team finalizes the master files.

The right kit for the job

It also comes down to tools. Avid Symphony is still very much in play, especially with reality television shows. But there’s also no reason finishing and final delivery can’t be done using Apple Final Cut Pro or Adobe Premiere Pro. Often more specialized edit tools are assigned to these finishing duties, including systems such as Autodesk Smoke/Flame, Quantel Rio, and SGO Mistika. The reason, aside from quality, is that these tools also include comprehensive color and visual effects functions.

Finishing work today includes more that simply conforming a creative edit from a decision list. The finishing editor may be called upon to create minor visual effects and titles along with finessing those that came out of the edit. Increasingly Blackmagic Design DaVinci Resolve is becoming a strong contender for finishing – especially if Resolve was used for color correction. It’s a powerful all-in-one post-production application, capable of handling all of the effects and delivery chores. If you finish out of Resolve, that cuts out half of the roundtrip process.

Attention to detail is the hallmark of a good finishing editor. Having good color and VFX skills is a big plus. It is, however, a career path in its own right and not necessarily a stepping stone to becoming a top-level feature film editor or even an A-list colorist. While that might be a turn-off to some, it will also appeal to many others and provide a great place to let your skills shine.

©2023 Oliver Peters

NLE Tips – Audio Track FX

I’ve written quite a few blog posts and articles about audio mixing methods in Premiere Pro and Final Cut Pro. But over time, methods evolve, change, or become more streamlined, so it’s time to revisit the subject. When you boil down most commercials and short-subject videos (excluding trailers), the essence of the soundtrack is just voice against a music bed with some sound effects. While I’ll be the first to say you’ll get the best results sending even a simple mix to a professional mixer, often budget and timeframe don’t allow for that. And so, like most editors, I do a lot of my own mixes.

My approach to these mixes is straightforward and rather systematic. I’m going to use Premiere Pro examples, but track-based mixing techniques can be universally applied to all NLEs. Even FCP works with track-based mixing if you properly use its audio roles function. I will almost never apply audio effects at the individual clip level, unless it something special, like simulated phone call voice processing.

All dialogue clips usually end up on A1 with crossfades between to smooth the edits. Add room tone between for consistency. This also helps the processing of the track effects, especially noise reduction. If I have more than one voice or character, then each goes onto a separate track. I will use clip volume adjustments in order to get the track to sound even across the length of the video. With this done, it’s time to move to the track mixer.

In this example from a recent product video, the reviewer’s voice is on A1. There’s a motor start-up sound that I’ve isolated and placed on A2. Music is on A3 and then the master mix bus. These audio plug-in effects are the ones I use on almost every video in a pretty systematic fashion. I have a nice collection of paid and free, third-party audio plug-ins, but I often stick to only the stock effects that come with a given NLE. That’s because I frequently work with other editors on the same project and I know that if I stick with the standard effects, then they won’t have any compatibility issues due to missing plug-ins. The best stock plug-in set can be found in Logic Pro and many of those are available in FCP. However, the stock audio effects available in Premiere are solid options for most projects.

Audio track 1 – Dialogue – Step 1 – noise reduction. Regardless of how clean the mic recording is, I will apply noise reduction to nearly every voice track recorded on location. My default is the light noise reduction preset, where I normally tweak only the percentage. If you have a really noisy recording, I suggest using Audition first (if you are a Creative Cloud subscriber). It includes several noise reduction routines and a spectral repair function. Process the audio, bounce out an export, and bring the cleaned-up track into your timeline. However, that’s going to be the exception. The new dialogue isolation feature in Resolve 18.1 (and later) as well as iZotope RX are also good options.

Step 2 – equalization. I apply a parametric EQ effect after the noise reduction stage. This is just to brighten the voice and cut any unnecessary low end. Adobe’s voice enhancer preset is fine for most male and female voices. EQ is very subjective, so feel free to tweak the settings to taste.

Step 3 – compressor. I prefer the tube-modeled compressor set to the voice leveling preset for this first compression stage. This squashes any of the loudest points. I typically adjust the threshold level. You can also use this filter to boost the gain of the voice as you see in the screenshot. You really need to listen to how the audio sounds and work interactively. Play this compressor off against the audio levels of the clip itself. Don’t just squash peaks using the filter. Duck any really loud sections and/or boost low areas within the clip for an even sound without it becoming overly compressed.

Audio track 2 – Sound FX – Step 1 – equalization. Many of my videos are just voice and music, but in this case, the reviewer powers up a boat motor and cruises off at the end of the piece. I wanted to emphasis the motor rumble, so I split that part of the clip’s audio and moved it down to A2. This let me apply different effects than the A1 track effects. Since I wanted a lot of bottom end, I used parametric EQ at full reset and boosted the low end to really get a roaring sound.

Step 2 – compressor. I once again applied the tube-modeled compressor in order to keep the level tame with the boosted EQ settings.

Audio track 3 – Music – Step 1 – equalization. Production music helps set the mood and provides a bed under the voice. But you don’t want it to compete. Before applying any effects, get the volume down to an acceptable level and adjust any really loud or quiet parts in the track. Then, apply a parametric equalizer in the track mixer panel. Pull down the level of the midrange in the frequencies closest to the voice. I will also adjust the Q (range and tightness of the bell curve at that frequency). In addition, I often boost the low and high ends. In this example, the track included a bright hi-hat, which I felt was a bit distracting. And so in this example, I also pulled down some of the high end.

Step 2 – stereo expander. This step is optional, but it helps many mixes. The stereo expander effect pushes the stereo image out to the left and right, leaving more of the center open for voice. However, don’t get carried away, because stereo expander plug-ins also alter the phase of the track. This can potentially throw some of the music out of phase when listened to in mono, which could cause your project to be rejected. If you are mixing for the web, then this is less of an issue, since most modern computers, tablets, smart phones, not to mention ear buds, etc are all set up for stereo. However, if you mix is for broadcast, then be sure to check your mix for proper phase correlation.

Mix bus – Step 1 – multi-band compression. The mix bus (aka master bus or output bus) is your chance to “glue” the mix together. There are different approaches, but for these types of projects, I like to use Adobe’s multi-band compressor set to the classical master preset. I adjust the threshold of the first three bands to -20 and a compression ratio of 4 across the board. This lightly knocks down any overshoots without being heavy-handed. The frequency ranges usually don’t need to be adjusted. Altering the output gain drives the volume hitting the limiter in the next step. You may of may not need to adjust this depending on your target level for the whole mix.

Step 2 – hard limiter. The limiter is the last plug-in that controls output volume. This is your control to absolutely stay below a certain level. I use the -3 or -6 preset (depending on the loudness level I’m trying achieve) and reduce the input boost back to 0. I also change it to read true peaks instead of only peak levels. 

Step 3 – loudness meter. The loudness meter keeps you honest. Don’t just go by the NLE’s default audio meters. If you have been mixing to a level of just below 0 on those, then frankly you are mixing the wrong way for this type of content. Really loud mixes close to 0 are fine for music production, but not OK for any video project.

The first step is to find out the target deliverable and use the preset for that. There are different presets for broadcast loudness standards versus web streaming, like YouTube. These presets don’t change the readout of the numbers, though. They change the color indicators slightly. Learn what those mean. 

Broadcast typically requires integrated loudness to be in the -23 to -24 area, whereas YouTube uses -14. I aim for a true peak target of -3 or -6. This tracks with the NLE audio meters at levels peaking in the -9 to -6 range. Adjusting the gain levels of the multi-band compressor and/or limiter help you get to those target levels.

©2022 Oliver Peters

NLE Tips – Proxy Hacks

Editors often think of the clip within the edit application’s browser as the media file. But that clip is only a facsimile of the actual media. It links to potentially three different assets on the hard drive – the original camera (or sound) file, optimized media, and/or proxy media.

Optimized media. You may decide to create optimized media when the original media’s codec or file format is too taxing on your system. For example, you might convert a media file made up of an image sequence into an optimized movie file using one of the ProRes or DNx codecs. When you create optimized media, that is often the media used for finishing instead of the original camera media. For sake of simplicity I’ll refer to original media from here on, but understand that it could be optimized media or original camera files.

Proxy media. There are many reasons for creating proxy media – portability, system performance, remote editing, etc. Proxy media is usually lightweight, more highly compressed, and of a lower resolution than the original media. Nearly all editing applications enable users to edit with lightweight proxy media in lieu of heavier, native camera files. When proxy media has been created, then the media clip in the NLE’s browser can actually link to both the original camera file, as well as the proxy media file. Software “toggles” in the application can seamlessly swap the link from one type of media file to the other.

The NLEs that offer proxy editing workflows integrate routines to transcode and automatically switch the links between proxy and original camera files on the hard drive. DaVinci Resolve 18 is the newest in this group with the addition of the Blackmagic Proxy Generator application. However, that tool only works with Resolve Studio 18 downloaded from Blackmagic Design’s website. The Generator is an addition to Resolve 18 and augments the built-in transcoding tools. In either case, you don’t have to use the built-in routines nor the Blackmagic Proxy Generator. You can encode proxies using different software and even different computers. Then you can attach those proxies to the clips in the editing application at a later time.

Creating external proxy media

Proxies can be created with any encoding software. I like Apple Compressor, which includes a category of presets specifically designed for proxy media generation. The presets can be modified according to your needs.  For instance, you can add a LUT and effects, like a timecode overlay. This makes it easy to know when you are toggled to the original or the proxy media within the NLE.

Before creating any proxy files, make sure that your original files all have unique file names. Rename any duplicates or those with generic file names, like Clip001, Clip002, etc. There are several key parameters needed for successful relinking between original and proxy media. These include matching names, frame rates, timecode, lengths, and audio channel configurations. Some applications let you force a relink when some of these items don’t match, but it will usually be one file at a time.

Frame sizes can be smaller, since that’s an aspect of any proxy workflow. For example, if you start with 4K/UHD original media, but you create half-size HD proxies. The embedded metadata in the proxy file informs the NLE so that the correct size is maintained when switching between the two. Likewise, the codecs do not need to match. You can have 4K/UHD ProRes HQ originals and HD H.264 proxy media (I prefer ProRes Proxy). The point is to have proxy media with smaller file sizes, which play back more efficiently on your computer.

When you transcode proxy media files in Compressor or any other encoding application, it’s best to render them into a folder specifically called Proxy. This can be anywhere you like, but it’s best to have it near your original camera files. If you have multiple camera file folders – organized by camera roll, day, camera model, etc – then there are two options. You can either have one single Proxy file for all renders or have a separate subfolder called Proxy within each camera roll folder.

Dealing with externally-created proxies in different editing applications

Final Cut Pro – There is a setting to switch between Proxy Preferred and Original/Optimized. When you create external proxies, highlight the original camera clips and relink to the proxy media in the Proxy folder(s). Once proxies have been linked, then you can seamlessly switch between the two types of media.

Premiere Pro – There is a similar toggle button accessible in the timeline tools panel. The linking steps are similar to Final Cut Pro. Highlight the originals and then Attach Proxies. Navigate to the Proxy folder(s) and attach that media. The toggle button lets you switch back and forth between media types.

DaVinci Resolve Studio 18 – This update changed the proxy workflow as well as added the Generator application. You can still use the older proxy generation method. If so, then set the encoding parameters and location in your project settings. If you encode using the Blackmagic Proxy Generator app or an external application, then it’s a different process. The advantage to using Blackmagic Proxy Generator is that you can set up watch folders for automatic encoding.

The default location when using the Blackmagic Proxy Generator app or Resolve’s internal routine places a Proxy subfolder inside the folder of each roll of original media. When that condition exists, then original clips added into the Media page automatically include links to both the original and the proxy media. In fact, the Proxy subfolders don’t even show up in Resolve’s browser when searching for media. When both types of media are present, then the Resolve clip icons reflects that duality.

When you transcode externally with Compressor or another app, then media placed into individual Proxy subfolders will also automatically link inside Resolve. However, if you render to a single, unified Proxy folder, then you’ll need to manually relink the proxy files to the originals in the Media page. Like the other two NLEs, you can do this as a batch function by navigating to the Proxy folder.

I hope these pointers will be a useful guide the next time you decide to use a proxy media workflow.

©2022 Oliver Peters