Apple enjoys a small fraction of the total computer market, yet has an oversized influence on video production and post. Look anywhere in our business and you’ll see a high percentage of Apple Mac computers and laptops in use by producers, DITs, editors, mixers, and colorists. This has influenced the development and deployment of certain technologies, such as optimization for Metal, Thunderbolt i/o, ProRes codecs, and more. This may irritate Windows users, but it’s something companies like Avid, Adobe, and others cannot ignore. Apple deprecates OpenGL, OpenCL, and CUDA in favor of Metal, and so, developers of software for Apple computers will follow suit so that their Mac-based customers enjoy a good experience.
Going into 2020, Apple is offering a better line-up of professional Mac products than it has in years. MacBook Pro laptops, iMacs and iMac Pros, and the new Mac Pro are clearly targeted at the professional customer. Add to this the Pro Display XDR and authorized third-party products available through Apple, like LumaForge Jellyfish storage, Blackmagic and Sonnet eGPUs. Clearly Apple intends to offer an end-to-end hardware and software ecosystem designed to appeal to the pro video customer.
Apple’s prices can be a turn-off for some. Similar investments in a PC – especially custom configurations – may yield better performance in certain applications. Nevertheless, most former and present owners of Mac Pro “cheese grater” towers feel like they got their money’s worth and will at least have interest in the new Mac Pro. Same for MacBook Pro owners. So while these new machines may not move the needle for the larger consumer computer market, it will definitely keep current Mac users in the fold and prevent migration to Windows or Linux PCs. It also reinforces Apple’s interest in the professional market – not just video, but also animation, design, audio, science, and engineering.
The unknown will be the impact of Apple’s new Afterburner card for the Mac Pro. While accelerator cards have been offered by various manufacturers in the past, recent computing developments have focused on processor core counts and GPU technology. The Apple Afterburner is the first introduction for Apple of a new FPGA-based (programmable ASIC) hardware accelerator card. Designed for transcoding, it promises to increase stream counts with 4K and 8K raw and standard codecs in the Mac Pro. Once it’s out in the wild, we will have a better idea of who supports it (beyond Apple’s own software) and its real-world performance.
As Apple goes, so goes the rest of the industry. How will the PC world counter this? Will we see similar cards from HP or Dell? Or will NVIDIA respond with similar results using their GPUs? That’s unknown right now, but my guess is that it will take at least this next year for the rest of the world to respond with competing solutions.
©2020 Oliver Peters