Organizational Tips for FCP X

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The beauty of Apple Final Cut Pro X is in its power to organize media. When editors take advantage of these tools, FCP X can prove to be a very fast way to cut. I’ve covered some of these concepts in previous posts on “Rethinking NLE Design”. Here are some tips that will help you get more out of FCP X. Click on the thumbnails to see an enlarged image for an expanded view of each of these tips.

df_fcpxorg_1_smProjects and Events. FCP X organizes media and sequences into Events (source media) and Projects (edited sequences). These divisions correspond with matching data files and folders at the Finder level. Unfortunately a colossal oversight was the lack of any way to organize these within the application. All active Events and Projects are open and accessible when you launch FCP X. The solution is Event Manager X from Intelligent Assistance – an essential tool for working with FCP X. This handy utility controls the location (and visibility) of Events and Projects by automatically moving unneeded files between the active and “hidden” folders.

df_fcpxorg_2_smFinder organization. Many editors like to “pre-organize” media files on their hard drives at the Finder level. FCP X lets you use that structure when importing files. Enable this preference on import and hard drive folders will be used for Keyword Collections. The latter function is the equivalent of creating bins with subclips in other NLEs. If you organized camera media by day and camera on the hard drive, the same breakdown will be automatically created in FCP X as part of the import.

df_fcpxorg_4_smEntering multiple user data fields. Custom user data, like reel names, scenes, takes, camera angles, etc. can be entered in the Event column or in the Inspector pane. When multiple clips are highlighted, the editor can use the Inspector to enter common values for all of these clips with a single entry.

df_fcpxorg_5_smKeywords and folders. Events are the location to store master clips (sources) within the FCP X interface. The corresponding Event folder on the hard drive can contain links/aliases to external media or actual media, depending on your import preference settings. Media within an Event can be organized by assigning keywords, which places the equivalent of a full-length subclip into a corresponding Keyword Collection. Multiple keywords can be assigned. The example image is from a series of grocery store commercials. On-camera employee clips can be placed into different sets of Keyword Collections that are organized by day/camera, department/category and person’s name. Keyword Collections can be placed into folders for a further level of organization. This enables the editor to locate clips using any of these subdivisions.

df_fcpxorg_7_smExpand or collapse Event Library. The Event Library pane shows all hard drives and Events visible to FCP X, as well as the Keyword and Smart Collections created by the editor. The leftmost panel can be expanded or collapsed to show/hide the drives, events, folders and collections. When the view is collapsed, only the clips within the highlighted event or collection are displayed.

df_fcpxorg_8_smEvent grouping. The Event Library can be displayed as an open list or can be grouped by various criteria. For example, if you need to quickly identify the most recent media imported, then group clips by date imported and the list becomes divided and sorted accordingly.

df_fcpxorg_6_smLists and filmstrips. When the Event Library is set to a list view, the selected clip is displayed as a filmstrip at the top of the window. This strip includes an audio waveform, which makes it easy to identify audio spikes, such as the start of each take in a series of takes within a longer clip. It shows markers added by the editor and highlighted regions for in-out ranges and Favorites (saved subclip ranges).

df_fcpxorg_3_smProject Library. Projects are edited sequences and shouldn’t be confused with a “project” file in the same sense as in FCP 7 or Premiere Pro. These sequences are typically saved within the Final Cut Projects folder, which is a separate folder from the Final Cut Events folder. Sequences can be previewed and/or skimmed from the Project Library pane. The more visible Projects you have, however, the longer this pane will take to display when opened. To organize a lot of Projects, place them into folders, which can be left closed until you need to access the files within. This lets you place older versions of a cut out of the way, but still accessible if needed.

df_fcpxorg_9_smEdits saved in the Event. The Project Library is the place to save edited sequences, however, edits can also be saved in an Event. Edited sequences or sections of sequences can be saved as Compound Clips. These go into an Event. By opening the Compound Clip in a timeline, you can continue to edit within that Compound. Depending on your strategy, Compound Clips can be organized into Keyword or Smart Collections for quick retrieval.

df_fcpxorg_10_smAudio expansion. By virtue of using a trackless design, FCP X combines the audio and video channels for each source into a single clip on the timeline. All channels for multi-channel audio sources are represented by a single waveform. To access individual channels, the timeline clips can be expanded to expose the audio “tracks”. Audio components can be further expanded in the Inspector or timeline to display individual audio channels for that source. The audio configuration (such as dual mono versus stereo) can be changed and/or channels muted or enabled. It is also necessary to expand audio in order to enable split-audio trimming (L-cuts and J-cuts).

df_fcpxorg_11_smControlling clips on the timeline. The Clip Appearance menu lets you adjust clip height and how clips are displayed. For maximum real estate, use the smallest “chicklet” view. To access audio and expand clips, use one of the views with a visible waveform. The Timeline Index is another way to focus in on elements of the timeline. Roles can be enabled or disabled, which effectively solos certain timeline clip categories.

Click here for another blogger’s article on this subject (Part 1). (Part 2). (Part 3).

©2013 Oliver Peters

PluralEyes 3

df_pluraleyes3_01_smThe concept of synchronizing clips by sound seems so obvious in retrospect, but when Bruce Sharpe showed his first version of PluralEyes at a small NAB booth, it struck many as nothing short of magic. The first version was designed to sync multiple consumer and prosumer video cameras by aligning their sound tracks in the absence of recorded timecode. With the unanticipated popularity of the HDSLR cameras, like the Canon EOS 5D Mark II in late 2009, PluralEyes gained a big boost. It became the easiest way to sync 5D clips with double-system audio recorded using low-cost devices, such as the Zoom H4n handheld digital audio recorder. PluralEyes expanded from a plug-in for Final Cut Pro to add the standalone DualEyes, used to sync double-system sound projects. In a very short time period, PluralEyes went from an unknown to a brand name synonymous with a product or process, much like Coke or Kleenex.

Now that Sharpe’s Singular Software products are part of the Red Giant Software family, PluralEyes is available as the new and improved, standalone PluralEyes 3 (currently in version 3.1). It encompasses all of the features of both the original PluralEyes and of DualEyes. This means that PluralEyes 3 supports two basic processes: a) synchronizing camera files with external audio, and b) synchronizing multiple cameras to each other or to a common sound track. This is all done by comparing the audio tracks against each other without the use of timecode, clapsticks or other common reference points.

PluralEyes 3 analyzes and matches audio waveform shapes to accomplish this, so without belaboring the obvious, all camera files have to include an audio track recorded in the same general environment. Since PluralEyes uses very good audio analysis tools and audio normalization to aid the process, the camera audio does not have to be pristine. The most common scenario is a high-quality audio recording as a separate digital audio file and camera audio that was recorded solely with the onboard mic. Naturally the cleaner this onboard recording is, the more likely that synchronization will be successful.

The new features of PluralEyes 3 include a brand new user interface, faster synchronization, NLE round-tripping support (Apple Final Cut Pro, Final Cut Pro X, Avid Media Composer and Adobe Premiere Pro) and direct exporting of new, synchronized media files. To synchronize double-system projects, simply drag your camera files into the interface’s camera section and the audio tracks into the audio section. PluralEyes 3 lets you create multiple bins as tabs across the top of the interface for use in organizing your files. For instance, you might want a separate bin for each camera or shoot date or location.

As you add the camera and audio clips to these sections, they will be lined up in ascending order within the lower timeline window. Once the timeline is filled, click “synchronize” and watch PluralEyes 3 do its magic. If the audio recording is low, you can opt to level the audio (normalization) during this process. That will make it easier for successful matching, but it’s an extra step, so the total synchronizing process will take a little longer. Part of PluralEyes 3’s new interface is a 2-up view, which makes it possible to see how the audio tracks align. This view will aid you in adjusting sync if needed.

When synchronization is complete, PluralEyes 3 offers several export options. If you are sending these files to Premiere Pro, Final Cut Pro or Final Cut Pro X, simply export the appropriate XML version. You can choose to replace the camera audio tracks with the audio file’s track as part of this step. Then import that XML into the NLE you selected. When I ran this test with FCP X, the export options let me send two new Events (synchronized clips plus synchronized clips with replaced audio) and a new sequence (Project) representing the PluralEyes timeline. This timeline had both sets of audio channels turned on, so you’ll have to mute the camera tracks first if you intend to use this timeline.

A new feature is the ability to export new media files. For instance, if you want new clips where the high-quality audio has replaced the camera’s reference track, PluralEyes 3 will export these and write new media files. The advantage is that this approach is independent of your NLE choice, making the self-contained, synchronized files easy to migrate between systems.

PluralEyes 3 can also sync multiple cameras for a multi-camera edit session. First, start in the NLE by building a timeline with the clips for each camera placed on a separate video track. Video 1 = camera 1, video 2 = camera 2 and so on. Multiple broken clips from the same camera angle should be placed back-to-back on the same track. In the case of FCP X, group multiple clips from the same camera into a single secondary storyline, before proceeding to the next camera. Once you are done, export an XML file for that sequence. For Avid Media Composer projects, export an AAF file with the media linked and not embedded.

The XML or AAF file is then imported into PluralEyes 3. You’ll end up with a timeline that is populated with the different camera angles corresponding to your NLE sequence. Next, click “synchronize” and watch as PluralEyes realigns the camera clips by referencing the sound tracks against each other. The 2-up view is handy to compare two cameras (as well as their audio tracks) against each other, in case you have any question regarding their synchronization. Once this process is done, export a new XML or AAF from PluralEyes. Import that file into the NLE and you will have a timeline with camera clips rearranged in sync. This would represent what editors typically call a “sync map”. In the case of FCP X, the PluralEyes 3 export settings offer the option of exporting new events, as well as multicam clips. These can be used in FCP X’s standard multicam editing workflow. Open the FCP X angle viewer for access to editing between camera angles.

Red Giant’s PluralEyes 3 is a major advance over the original concept. It’s no longer tied to a single NLE, but is useful both in standalone and NLE-specific workflows. As editors deal with an ever-increasing, diverse spectrum of media sources, a tool like PluralEyes is an essential part of the kit. It was a no-brainer on day one, but even more so in this new and improved version.

Originally written for DV magazine / Creative Planet Network

©2013 Oliver Peters

DaVinci Resolve Workflows

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Blackmagic Design’s purchase of DaVinci Systems put a world class color grading solution into the hands of every video professional. With Resolve 9, DaVinci sports a better user interface that makes it easy to run, regardless of whether you are an editor, colorist or DIT working on set.  DaVinci Resolve 9 comes in two basic Mac or Windows software versions, the $995 paid and the free Lite version. The new Blackmagic Cinema Camera software bundle also includes the full (paid) version, plus a copy of Ultrascope. For facilities seeking to add comprehensive color grading services, there’s also a version with Blackmagic’s dedicated control surface, as well as Linux systems configurations.

Both paid and free versions of Resolve (currently at version 9.1) work the same way, except that the paid version offers larger-than-HD output, noise reduction and the ability to tap into more than one extra GPU card for hardware acceleration. Resolve runs fine with a single display card (I’ve done testing with the Nvidia GT120, the Nvidia Quadro 4000 and the ATI 5870), but requires a Blackmagic video output card if you want to see the image on a broadcast monitor.

Work in Resolve 9 generally flows left-to-right, through the tabbed pages, which you select at the bottom of the interface screen. These are broken into Media (where you access the media files that you’ll be working with), Conform (importing/exporting EDL, XML and AAF files), Color (where you do color correction), Gallery (the place to store and recall preset looks) and Deliver (rendering and/or output to tape).

Many casual users employ Resolve in these two ways: a) correcting camera files to send on to editorial, and b) color correction roundtrips with NLE software. This tutorial is intended to highlight some of the basic workflow steps associated with these tasks. Resolve is deep and powerful, so spend time with the excellent manual to learn its color correction tools, which would be impossible to cover here.

Creating edit-ready dailies – BMCC (CinemaDNG media)

The Blackmagic Cinema Camera can record images as camera raw, CinemaDNG image sequences. Resolve 9 can be used to turn these into QuickTime or MXF media for editing. Files may be graded for the desired final look at this point, or the operator can choose to apply the BMD Film preset. This log preset generates files with a flat look comparable to ARRI Log-C. You may prefer this if you intend to use a Log-to-Rec709 LUT (look up table) in another grading application or a filter like the Pomfort Log-to-Video effect, which is available for Final Cut Pro 7/X.df_resolve_1_sm

Step 1 – Media: Drag clip folders into the Media Pool section.

Step 2 – Conform: Skip this tab, since the clips are already on a single timeline.

df_resolve_3_smStep 3 – Color: Make sure the camera setting (camera icon) for the clips on the timeline are set to Project. Open the project settings (gear icon). Change and apply these values: 1) Camera raw – CinemaDNG; 2) White Balance – as shot; 3) Color Space and Gamma – BMD Film.

Step 4 – Deliver: Set it to render each clip individually, assign the target destination and frame rate and the naming options. Then choose Add Job and Start Render.

The free version of Resolve will downscale the BMCC’s 2.5K-wide images to 1920×1080. The paid version of Resolve will permit output at the larger, native size. Rendered ProRes files may now be directly imported into FCP 7, FCP X or Premiere Pro. Correct the images to a proper video appearance by using the available color correction tools or filters within the NLE that you are using.

Creating edit-ready dailies – ARRI Alexa / BMCC (ProRes, DNxHD media)

df_resolve_2_smBoth the ARRI Alexa and the Blackmagic Cinema Camera can record Apple ProRes and Avid DNxHD media files to onboard storage. Each offers a similar log gamma profile that may be applied during recording in order to preserve dynamic range. Log-C for the Alexa and BMD Film for Blackmagic. These profiles facilitate high-quality grading later. Resolve may be used to properly grade these images to the final look as dailies are generated, or it may simply be used to apply a viewing LUT for a more pleasing appearance during the edit.

Step 1 – Media: Drag clip folders into the Media Pool section.

Step 2 – Conform: Skip this tab, since the clips are already on a single timeline.

Step 3 – Color: Make sure the camera setting for the clips on the timeline are set to Project. Open the project settings and set these values: 3D Input LUT – ARRI Alexa Log-C or BMD Film to Rec 709.

df_resolve_4_smStep 4 – Deliver: Set it to render each clip individually, assign the target destination and frame rate and the naming options. Check whether or not to render with audio. Then choose Add Job and Start Render.

The result will be new, color corrected media files, ready for editing. To render Avid-compatible MXF media for Avid Media Composer, select the Avid AAF Roundtrip from the Easy Setup presets. After rendering, return to the Conform page to export an AAF file.

Roundtrips – using Resolve together with editing applications

DaVinci Resolve supports roundtrips from and back to NLEs based on EDL, XML and AAF lists. You can use Resolve for roundtrips with Apple Final Cut Pro 7/X, Adobe Premiere Pro and Avid Media Composer/Symphony. You may also use it to go between systems. For example, you could edit in FCP X, color correct in Resolve and then finish in Premiere Pro or Autodesk Smoke 2013. Media should have valid timecode and reel IDs to enable the process to work properly.

df_resolve_5_smIn addition to accessing the camera files and generating new media with baked-in corrections, these roundtrips require an interchange of edit lists. Resolve imports an XML and/or AAF file to link to the original camera media and places those clips on a timeline that matches the edited sequence. When the corrected (and trimmed) media is rendered, Resolve must generate new XML and/or AAF files, which the NLE uses to link to these new media files. AAF files are used with Avid systems and MXF media, while standard XML files and QuickTime media is used with Final Cut Pro 7 and Premiere Pro. FCP X uses a new XML format that is incompatible with FCP 7 or Premiere Pro without translation by Resolve or another utility.

Step 1 – Avid/Premiere Pro/Final Cut Pro: Export a list file that is linked to the camera media (AAF, XML or FCPXML).

Step 2- Conform (skip Media tab): Import the XML or AAF file. Make sure you have set the options to automatically add these clips to the Media Pool.

Step 3 – Color: Grade your shots as desired.df_resolve_6_sm

Step 4 – Deliver: Easy Setup preset – select Final Cut Pro XML or Avid AAF roundtrip. Verify QuickTime or MXF rendering, depending on the target application. Change handle lengths if desired. Check whether or not to render with audio. Then choose Add Job and Start Render.

df_resolve_9_smStep 5 – Conform: Export a new XML (FCP7, Premiere Pro), FCPXML (FCP X) or AAF (Avid) list.

The roundtrip back

The reason you want to go back into your NLE is for the final finishing process, such as adding titles and effects or mixing sound. If you rendered QuickTime media and generated one of the XML formats, you’ll be able to import these new lists into FCP7/X or Premiere Pro and those applications will reconnect to the files in their current location. FCP X offers the option to import/copy the media into its own managed Events folders.

df_resolve_7_smIf you export MXF media and a corresponding AAF list with the intent of returning to Avid Media Composer/Symphony, then follow these additional steps.

Step 1 – Copy or move the folder of rendered MXF media files into an Avid MediaFiles/MXF subfolder. Rename this copied folder of rendered Resolve files with a number.

Step 2 – Launch Media Composer or Symphony and return to your project or create a new project.df_resolve_8_sm

Step 3 – Open a new, blank bin and import the AAF file that was exported from Resolve. This list will populate the bin with master clips and a sequence, which will be linked to the new MXF media rendered in Resolve and copied into the Avid MediaFiles/MXF subfolder.

Originally written for DV magazine / Creative Planet Network

©2013 Oliver Peters

Offline to online with 4K

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The 4K buzz  seems to be steam-rolling the industry just like stereo3D before it. It’s too early to tell whether it will be an immediate issue for editors or not, since 4K delivery requirements are few and far between. Nevertheless, camera and TV-set manufacturers  are building important parts of the pipeline. RED Digital Cinema is leading the way with a post workflow that’s both proven and relatively accessible on any budget. A number of NLEs support editing and effects in 4K, including Avid DS, Autodesk Smoke, Adobe Premiere Pro, Apple Final Cut Pro X, Grass Valley EDIUS and Sony Vegas Pro.

Although many of these support native cutting with RED 4K media, I’m still a strong believer in the traditional offline-to-online editing workflow. In this post I will briefly outline how to use Avid Media Composer and Apple FCP X for a cost-effective 4K post pipeline. One can certainly start and finish a RED-originated project in FCP X or Premiere Pro for that matter, but Media Composer is still the preferred creative  tool for many editing pros. Likewise, FCP X is a viable finishing tool. I realize that statement will raise a few eyebrows, but hear me out. Video passing through Final Cut is very pristine, it supports the various flavors of 2K and 4K formats and there’s a huge and developing ecosystem of highly-inventive effects and transitions. This combination is a great opportunity to think outside of the box.

Offline editing with Avid Media Composer

df_4k_wkflw_04_smAvid has supported native RED files for several versions, but Media Composer is not resolution independent. This means RED’s 4K (or 5K) images are downsampled to 1080p and reformatted (cropped or letterboxed) to fit into the 16:9 frame. When you shoot with a RED camera, you should ideally record in one of their 4K 16:9 sizes. The native .r3d files can be brought into Media Composer using the “Link to AMA File(s)” function. Although you can edit directly with AMA-linked files, the preferred method is to use this as a “first step”. That means, you should use AMA to cull your footage down to the selected takes and then transcode the remainder when you start to fine tune your cut.

Avid’s media creation settings are the place to adjust the RED debayer parameters. Media Composer supports the RED Rocket card for accelerated rendering, but without it, Media Composer can still provide reasonable speed in software-only transcoding. Set the debayer quality to 1/4 or 1/8, and transcoding 4K clips to Avid DNxHD36 for offline editing will be closer to real-time on a fast machine, like an 8-core Mac Pro. This resolution is adequate for making your creative decisions.df_4k_wkflw_02_sm

df_4k_wkflw_08_smWhen the cut is locked, export an AAF file for the edited sequence. Media should be linked (not embedded) and the AAF Edit Protocol setting should be enabled. In this workflow, I will assume that audio post is being handled by an audio editor/mixer running a DAW, such as Pro Tools, so I’ll skip any discussion of audio. That would be exported using standard AAF or OMF workflows for audio post. Note that all effects should be removed from your sequence before generating the AAF file, since they won’t be translated in the next steps. This includes any nested clips, collapsed tracks and speed ramps, which are notorious culprits in any timeline translation.

Color grading with DaVinci Resolve

df_4k_wkflw_03_smBlackmagic Design’s DaVinci Resolve 9 is our next step. You’ll need the full, paid version (software-only) for bigger-than-HD output. After launching Resolve, import the Avid AAF file from Resolve’s conform tab. Make sure you check “link to camera files” so that Resolve connects to the original .r3d media and not the Avid DNxHD transcodes. Resolve will import the sequence, connect to the media and generate a new timeline that matches the sequence exported from Media Composer. Make sure the project is set for the desired 4K format.

df_4k_wkflw_09_smNext, open the Resolve project settings and adjust the camera raw values to the proper RED settings. Then make sure the individual clips are set to “project” in their camera settings tab. You can either use the original camera metadata or adjust all clips to a new value in the project settings pane. Once this is done, you are ready to grade the timeline as with any other production. Resolve uses a very good scaling algorithm, so if the RED files were framed with the intent of resizing and repositioning (for example, 5K files that are to be cropped for the ideal framing within a 4K timeline), then it’s best to make that adjustment within the Resolve timeline.df_4k_wkflw_05_sm

Once you’ve completed the grade, set up the render. Choose the FCP XML easy set-up and alter the output frame size to the 4K format you are using. Start the render job. Resolve 9 renders quite quickly, so even without a RED Rocket card, I found that 4K ProRes HQ or 4444 rendering, using full-resolution debayering, was completed in about a 6:1 ratio to running time on my Mac Pro. When the renders are done, export the FCP XML (for FCP X) from the conform tab. I found I had to use an older version of this new XML format, even though I was running FCP X 10.0.7. It was unable to read the newest version that Resolve had exported.

Online with Apple Final Cut Pro X

df_4k_wkflw_11_smThe last step is finishing. Import the Resolve-generated XML file, which will in turn create the necessary FCP Event (media linked to the 4K ProRes files rendered from Resolve) and a timeline for the edited sequence. Make sure the sequence (Project) settings match your desired 4K format. Import and sync the stereo or surround audio mix (generated by the audio editor/mixer) and rebuild any effects, titles, transitions and fast/slo-mo speed effects. Once everything is completed, use FCP X’s share menu to export your deliverables.

©2013 Oliver Peters

Blackmagic Cinema Camera post workflows

Digital camera development has been running in high gear for several years outpacing any other portion of our industry. Thanks to a revolution started by RED, Nikon and Canon, videographers are now blessed with a wide range of small, affordable, high-performance imaging systems that have broken us free from the confines of the mundane 2/3” video camera. The newest entrant is the Blackmagic Cinema Camera introduced by the industry’s favorite disrupter, Blackmagic Design. Marked by a small form factor, QuickTime or camera raw recording and a $3K price tag, Blackmagic has been able to bring to market a product that seems to have eluded many other seasoned camera manufacturers.

The basic engineering design of the Blackmagic Cinema Camera is a “sandwich” of an EF or MFT (Micro Four Thirds) lens mount, a recording device based on the HyperDeck Shuttle and a touch screen/viewfinder. It records either 1920×1080 ProResHQ QuickTime movie files or 2400×1350 CinemaDNG camera raw image sequences. (Version 1.1 software was recently released, which adds Avid DNxHD support.) The high-def QuickTime files are downsampled from the 2.5K sensor. With CinemaDNG selected, each clip is treated as a folder of individual frames, plus a broadcast wave file. Each time “record” is pressed, a new folder is created for that clip. The camera raw files maintain the full sensor resolution, allowing for high-quality reframing and digital zooms in post.

This isn’t a camera review, so I’ll leave the discussion of the merits of the camera in the field to others. Since the BMCC offers new options to filmmakers, it’s important to understand how to handle these files in post. (Click any of these images for an expanded view.)

Understanding camera raw

Camera raw is not an acronym. The term refers to a file that has not gone through full processing to produce a final RGB image. The full dynamic range of the sensor’s ability to capture light is maintained in raw images. Different manufacturers use different camera raw methods and profiles for individual models. When you get frequent software updates to Apple Aperture or Adobe Photoshop, it’s often to add new camera profiles to keep current with the latest Canon or Nikon offerings. In most camera raw images, ISO/exposure and color temperature/tint values are represented as metadata recorded by the camera at the time the image was captured. As metadata, it can be altered in post and isn’t “baked in” as a permanent part of the image – as it would with a TIFF or JPEG still. If a camera raw image appears to be slightly overexposed, post processing software allows you to recover the highlight detail by changing the ISO or exposure values.

Adobe launched an initiative to create a common camera raw format as a type of “digital negative” file, which became the DNG standard. This was released as open source software and is available for manufacturers to use in their products as DNG (stills) and CinemaDNG (motion), thus eliminating the need to create their own new, proprietary camera raw file format. Blackmagic uses this CinemaDNG file format for its raw image sequences, which means that a wide range of applications can read, open and import these files natively. Those that include camera raw importer modules also enable you to alter the recorded settings within that application.

Correctly importing camera raw images is important. For instance, Apple Final Cut Pro X will natively read the BMCC’s CinemaDNG files, but it currently has no raw importer settings. If the “as shot” metadata makes the image appear overexposed with clipped highlights, you cannot recover that detail from within FCP X. Likewise, not all camera raw importers use the same values. An image opened at the default or the “as shot” value in DaVinci Resolve will look different than in an Adobe application. The beauty of raw, though, is that the image is within an adjustable range and any of these importers will give you good results with a few tweaks.

Image sequence workflows

Blackmagic Design includes a full copy of DaVinci Resolve 9 with the purchase of the camera and that’s obviously their recommended tool for producing editing “dailies” and final color correction. Since DNG is a still photo format, grading and conversion can be handled in other applications, too, including Adobe Photoshop, Lightroom, After Effects and Apple Aperture. Each of these applications includes camera raw controls to get the most out of the image. Currently, you cannot import the camera raw files directly into Avid Media Composer, Apple Color or Adobe Premiere Pro. SpeedGrade (with the latest updates) will read the files, but offers no specific camera raw adjustments. There the default import of CinemaDNG files renders a flat, log-style image as a starting point.

The following is a simple workflow using a photography application, such as Lightroom or Aperture. Import each folder of CinemaDNG files into the application. Now select a representative frame within that group and apply your adjustments. Since these are full-featured color correction tools, go as extreme as you like, if you intend to create the final look at this time. Once you get the appearance you want, copy-and-paste those settings to the other images in that folder. These are non-destructive changes within Lightroom and Aperture and may be altered at any time in the future. Next, export the adjusted versions as a new set of TIFFs to a separate folder on your hard drive. These TIFFs will contain the “baked in” look you have just created.

The process is a bit different in Photoshop, but there you have the option of using one of the many special tools and filters to create unique looks. For example, you can apply an oil paint or dark strokes effect for an artistic, painted style. Open a representative frame from a shot and apply the settings you want to use. As you do this, record the steps as a Photoshop Action. When you are happy with the look, use Photoshop’s Batch function to apply this saved Action to all the frames in a folder for each shot.

The CinemaDNG files are 5MB/frame in size, while the exported TIFFs are 9.8MB each. It is possible to open a TIFF image sequence in QuickTime 7 and save it as a QuickTime reference movie. That, in turn, can be used as an editing source in Final Cut Pro 7 and X. As a reference movie, if you update the files later by re-exporting TIFFs with a new look, the reference movie will also be updated to reflect these new files. FCP X offers a performance edge by being able to play these 2.5K sequences natively in real-time within a 2K or HD timeline. QuickTime reference movies are 8-bit, but I saw no visual difference when comparing these files to 10-bit uncompressed and ProRes4444 exports. I would recommend that you transcode these to proxy editing files in FCP X if you opt for the QuickTime reference method.

After Effects offers another solution. You can open CinemaDNG image sequences, make adjustments with its camera raw importer, and then render out final, graded movie files. Naturally, plug-ins like Magic Bullet Looks add more options for custom styles. If you opt to first convert the DNG sequences to TIFFs using Lightroom or Aperture, then Avid Media Composer and Symphony will auto-detect the files as an image sequence and import them as a single media file.

DaVinci Resolve 9

DaVinci Resolve 9 is an advanced grading tool, but may also be used simply to turn the image sequences into a set of flat-looking QuickTime movie files, suitable for color correction later. Resolve 9 now includes a camera raw settings tab. Tweak the settings and then export each clip as a separate movie file. Blackmagic Design has implemented BMD Film with this camera. It’s a log-encoded color space and gamma profile that resembles ARRI’s Log-C. This profile may be selected in-camera for the QuickTime files, but may also be used as a preset in the Resolve 9 raw module (also available in the free Lite version).

So far, my testing has been limited to the handful of clips by Australian DP John Brawley. These are sample shots from the short film Afterglow, which was produced to showcase the Blackmagic Cinema Camera. Brawley has posted several shots online in both CinemaDNG and ProResHQ formats. The QuickTime files from the camera were encoded with the BMD Film profile, which matches the same setting when applied to camera raw files converted through Resolve 9.

BMD Film

The option of using After Effects, Photoshop, Lightroom or Aperture gives users an interesting new toolset for creating stunning images; but, for most, there’s a comfort factor in using your favorite NLE or grading software. I believe the majority of users will probably stick to shooting ProResHQ files using the BMD Film log profile, because it’s a proven workflow. It preserves the dynamic range and gives you most of the latitude available from the CinemaDNG files. Camera raw files exported from Resolve 9 as ProResHQ using the BMD Film preset (without other correction) are identical to the appearance of the QuickTimes recorded in-camera. The ARRI ALEXA also shoots raw and Log-C, which makes the BMCC are interesting option as a sort of “baby ALEXA”. I haven’t intercut clips from a project that was shot with both an ALEXA and the Blackmagic camera yet, but I suspect the BMCC would work well as a good B or C camera in this type of production.

When I take the BMD Film-encoded clips into Final Cut Pro 7 or X, the values are close enough to Log-C that I can use many of the same LUTs and filters. For example, the Pomfort Alexa Look2Video filter that I use to correct Log-C into Rec 709 works equally well with BMD Film. I’ve done grading tests using a range of NLEs and color correction software and have been very impressed with the results from these Afterglow test clips. Working with the CinemaDNG or ProResHQ BMCC clips will fit into established workflows, without the need to learn new, proprietary tools. No matter what your preference – Avid, FCP X, Premiere, After Effects, Color, Resolve, Photoshop, etc. – this is one new camera that was designed with post in mind first.

Click here to see a variety of grading examples.

Originally written for Digital Video magazine.

© 2012 Oliver Peters