Improving FCP X

A short while ago I started a thread at Creative COW entitled, “What would it take?” My premise is that Final Cut Pro X has enough tantalizing advantages that many “pro users” (whatever that means) would adopt it, if only it had a few extra features. I’m not talking about turning it into FCP 8. I think that’s pretty unrealistic and I believe Apple is going in a different direction. The point is that there are a number of elements that could be added and stay within the FCP X paradigm, which would quell some of the complaints. The thread sparked some interesting suggestions, but here are a few of mine in no particular order of priority.

1. Make audio trimming and transitions as easy as and comparable to video trimming. Currently audio seems to take a back seat to video editing when it comes to trims and transitions.

2. Add “open in Motion” or “send to Motion” functions for clips. Motion 5 is quite powerful and it fills in many gaps that exist in FCP X. For example, drawing mattes. A “send to” roundtrip function would help.

3. Either add track-based mixing or add a “send to Logic” function. I feel audio without tracks is a pretty tough way to mix. Assuming the next version of Logic isn’t as drastic of a change as FCP 7 to FCP X, then it would be nice to offer the option of sending your FCP X project audio to Logic for mixing.

4. Add modifiers to give you some user-defined control over the magnetic timeline. More than just the position tool. Time to tame the magnetic timeline.

5. Add user-defined controls for more track-like behavior. Such as expanded use/behavior of additional storylines. I’m not sure what form this would take, but the desire is to get the best of both worlds.

6. Add a “save as” function.

7. Add event/project management to open/hide projects and media. This exists in Assisted Editing’s Event Manager X, but it should be a direct function within FCP X.

8. Add a choice to not see the event thumbnail/filmstrip when you click on it. Even in list view, when you click on an event clip it is refreshed in the single visible filmstrip at the top. This slows down the response of the system. I’d like to see a true list-only view for faster response when I’m entering data.

9. Remember clip in/out points.

10. Add some user control over window layouts. FCP 7’s workspace customization was great and it’s a shame we lost it.

11. Add some way to see a second window as a source/record (2-up) view.

12. Bring back copy/paste/remove attributes.

13. Bring back the equivalent to the Track Tool.

14. Import legacy FCP sequences. I realize some third-party developer will likely create an XML to FCP XML translator, but it sure would make sense if Apple solved this issue. Even if it means only a simple sequence without effects, speed ramps or audio levels.

©2011 Oliver Peters

Video sweetening

Color grading for mood, style and story

Video “sweetening” is both a science and an art. To my way of thinking, Color correction is objective – evening out shot-to-shot consistency and adjusting for improper levels or color balance. Color grading is subjective – giving a movie, show or commercial a “look”. Grading ranges from the simple enhancement of what the director of photography gave you – all the way to completely “relighting” a scene to radically alter the original image. Whenever you grade a project, the look you establish should always be in keeping with the story and the mood the director is trying to achieve. Color provides the subliminal cues that lead the audience deeper into the story.

Under the best of circumstances, the colorist is working as an extension of the director of photography and both are on the same page as the director. Frequently the DP will sit in on the grading session; however, there are many cases – especially in low budget projects – where the DP is no longer involved at that stage. In those circumstances, it is up to the colorist to properly guide the director to the final visual style.

I’ve pulled some examples from two digital films that I graded – The Touch (directed by Jimmy Huckaby) and Scare Zone (directed by Jon Binkowski). The first was shot with a Sony F900 and graded with Final Cut Pro’s internal and third-party tools. The latter used two Sony EX cameras and was graded in Apple Color.

The Touch

This is a faith-oriented film, based on a true story about personal redemption tied to the creation of a local church’s women’s center. The story opens as our lead character is arrested and goes through police station booking. Since this was a small indie film, a real police station was used. This meant the actual, ugly fluorescent lighting – no fancy, stylized police stations, like on CSI. Since the point of this scene isn’t supposed to be pretty, the best way to grade it was to go with the flow. Don’t fight the fluorescent look, but go more gritty and more desaturated.

(Click on any of these images to see an enlarged view.)

Once she’s released and picked up by her loser boyfriend, we are back outside in sunny Florida weather. Just stick with a nice exterior look.

Nearly at the bottom of her life, she’s in a hotel room on the verge of suicide. This was originally a very warm shot, thanks to the incandescents in the room. But I felt it should go cooler. It’s night – there’s a TV on casting bluish light on her – and in general, this is supposed to be a depressing scene. So we swung the shot cooler and again, more desaturated from the original.

The fledgling women’s center holds group counseling sessions in a living room environment. This should feel comfortable and inviting. Here we went warmer.

Our lead character is haunted by the evils of her past, including childhood molestation and a teen rape. This is shown in various flashback sequences marked by an obvious change in editorial treatment utilizing frenetic cutting and speed ramps – together with a different visual look. The flashbacks were graded differently using Magic Bullet Looks for a more stylized appearance, including highlight glows.

Our lead comes to her personal conversion through the church and again, the sanctuary should look warm, natural and inviting. Since the lens used on the F900 resulted in a very deep depth of field, we decided to enhance these wider shots using a tilt-and-shift lens effect in Magic Bullet Looks. The intent was to defocus the background slightly and draw the audience in towards our main character.

Scare Zone

As you’ve probably gathered, Scare Zone is a completely different sort of tale than The Touch. Scare Zone is a comedy-horror film based on a Halloween haunted house attraction, which I discussed in this earlier post. In this story, our ensemble cast are part-time employees who work as “scaractors” in the evening. But… They are being killed off by a real killer. Most of the action takes place in the attraction sets and gift shop, with a few excursions off property. As such, the lighting style was a mixed bag, showing the attraction with “work lights” only and with full “attraction lighting”. We also have scenes without lights, except what is supposed to be moonlight or street lamp lighting coming through leaks from the exterior windows. And, of course, there’s the theatrical make-up.

This example shows one of the attraction scenes with work lights as the slightly, off-kilter manager explains their individual roles.

(Click on any of these images to see an enlarged view.)

Here are several frames showing one of the actors in scenes with show lighting, work lights and at home.

These are several frames from the film’s attraction/action/montage segments showing scaractor activity under show lighting. In the last frame, one of our actresses gets attacked.

The gift shop has a more normal lighting appearance. Not as warm as the work light condition, but warmer than the attraction lighting. In order to soften the look of the Goth make-up on the close-ups of our lead actress, I used a very slight application of the FCP compound blur filter.

Naturally, as in any thriller, the audience is to be left guessing throughout most of the film about the identity of the real killer. In this scene one of the actresses is being follow by the possible killer. Or is he? It’s a dark part of the hallway in a “show lighting” scene. One of the little extras done here was to use two secondaries with vignettes to brighten each eye socket of the mask, so as to better see the whites of the character’s eyes.

A crowd of guests line up on the outside, waiting to get into the attraction. It’s supposed to look like a shopping mall parking lot at night with minimal exterior lighting.

And lastly, these frames are from some of the attack scenes during what is supposed to be pre-show or after-show lighting conditions. In the first frame, one of our actresses is being chased by the killer through the attraction hallways and appears to have been caught. Although the vignette was natural, I enhanced this shot to keep it from being so dark that you couldn’t make out the action. The last two frames show some unfortunate vandals who tried to trash the place over the night. This is supposed to be a “lights-off” scene, with the only light being from the outside through leaks. And their flashlights, of course. The last frame required the use of secondary correction to make the color of the stage blood appear more natural.

©2011 Oliver Peters

The software suite

The power of modern desktop editing solutions is often in the aggregate of the parts and not just the core editing application. Apple Final Cut Studio and Adobe CS5 Production Premium (or Master Collection) are certainly recognized as software suites, but this is also true of Avid Media Composer, especially when you add the Production Studio bundle of third party software. Dedicated, all-in-one editing/compositing tools are primarily the domain of more expensive tools, like Avid DS, Autodesk Smoke and Quantel eQ/iQ/Pablo.

When you dissect the three main desktop bundles, you find tools for editing, color grading, visual effects, motion graphics, encoding, DVD authoring and sound mixing. These break out in this fashion:

Avid – Media Composer (editing, color grading, sound mixing with RTAS plug-ins)

Avid FX and Boris BCC plug-ins (effects and compositing)

Marquee (motion graphics)

Sorenson Squeeze (encoding)

Avid DVD (Blu-ray, NTSC and PAL DVD authoring)

Extra: Avid “helper” applications, like EDL Manager, Film Scribe, MetaSync, etc.

Optional: ScriptSync and PhraseFind

Apple – Final Cut Pro (editing)

Color (color correction and grading)

Motion (effects and compositing/motion graphics)

Compressor (encoding and blu-ray authoring)

DVD Studio Pro (NTSC and PAL DVD authoring / HD-DVD authoring)

Soundtrack Pro (sound design, audio editing and mixing)

Extra: Cinema Tools, media content

Adobe – Premiere Pro (editing)

Synthetic Aperture Color Finesse (color correction and grading)

After Effects (effects and compositing/motion graphics)

Adobe Media Encoder (encoding)

Encore (Blu-ray, NTSC and PAL DVD authoring)

Soundbooth (sound design, audio editing and mixing)

Extra: Bridge, Dynamic Link, Device Central, Mocha tracker for AE, media content

I’m not going to argue the relative merits of one tool versus another. Suffice it to say that there are plenty of ways to complete a given job with great results using any of these toolkits. What’s more important is how well the collection works. How are the tools integrated and why does a manufacturer go down this route in the first place?

Marketing “the suite” versus “the brand”

If you look at the first issue, Adobe and Apple clearly market their packages as a studio suite, while Avid tends to position Media Composer as the main brand. This is a bit of a mistake, because it encourages a tendency to compare just the Media Composer editing application against the entire software collections of its competitors. As such, Media Composer – even at its current, vastly reduced price – is perceived as a lot more expensive than Final Cut Pro or Premiere Pro. Customers forget about the other software you get with the Avid solution, but clearly know they get a lot of bang-for-the-buck with Apple and Adobe. In reality the comparison and cost differential is a lot closer than many believe. It’s a double-edged sword. Media Composer is clearly Avid’s marquee brand, so how does Avid best market the fact there’s more to it?

Host control versus “the roundtrip”

In addition to focusing on Media Composer as the core, there is also a more technical issue. Media Composer actually does run as the host application. Tools like the BCC filters, Avid FX, the RTAS audio plug-ins and Marquee primarily work from inside Media Composer. Although you can create templates, the applications themselves won’t work with other editing solutions. They are not inherently standalone applications in their own right, like Motion or After Effects. The plus side of this is that all project metadata is stored in the central Media Composer project. You don’t have to worry about saving all the component project files for Avid FX or Marquee in order for them to stay editable. As such, they function more as plug-in than anything else.

In the case of Adobe and Apple, they have tied together individual applications, which operate in tandem with the host NLE, as well as separate standalone applications. Although Apple’s “roundtripping” and Adobe’s Dynamic Link are ways to integrate projects files into the host editor, this isn’t a perfect solution. For example, Motion projects (as opposed to rendered exports) in an FCP timeline frequently crash Final Cut. Neither company has a good audio roundtrip approach. You can “send to” the audio application, but you can only return a mixed and exported, “flattened” soundtrack. Clearly all of these solutions are evolving.

Pros and cons of studio software development

The biggest reason a manufacturer uses the software collection is for reasons of marketing and development cost. Look at Color. Apple acquired the technology of Final Touch and reintroduced it as Color within Final Cut Studio. All of a sudden, FCP editors gained a $25,000 color grading solution “for free”. Even if users never opened the interface, the addition of Color clearly sold more seats of Final Cut Pro.

Using this approach, product managers can often shield lower-performing applications from the ax. It’s widely accepted that including the less-popular Premiere Pro with the more-popular After Effects and Photoshop has helped justify further Premiere Pro development. This has been paying off for Adobe in better customer reception of Premiere Pro as a viable editing alternative. It’s hard to break out the revenue from an individual application within a collection of software. But the opposite situation is also true. Apple felt that LiveType and Motion offered redundant motion graphics capabilities. Why develop two apps? So, Apple dropped LiveType in order to focus R&D on Motion.

By keeping components of a software suite separate, it’s easier to develop each application. There is less chance of inducing new problems that might cascade throughout a larger all-in-one application. Large, integrated solutions are subject to feature creep and often become “bloatware”, necessitating a periodic ground-up rewrite of the application. It’s also easier to add or remove components based on customer requests and market research when the individual applications stay separate within the collection.

Adobe’s Audition provides another example. Audition is a full-featured DAW geared towards audio pros and it used to be part of the Creative Suite with Premiere Pro. Adobe felt that the limited focus of Soundbooth better suited the needs of video and web professionals and so swapped Audition out for Soundbooth as the audio application in its suite collections. Audition continues as a Windows-based, standalone digital audio workstation application competing with Apple Logic and Avid Pro Tools. This year will see its return to the Mac platform (currently in public beta).

For all of these various reasons, most observers feel that it’s unlikely we’d ever see an all-inclusive “extreme” version of Final Cut Pro. Would we really want that? After all, finding a qualified Avid DS, Autodesk Smoke or Quantel iQ “artist” (editor) is pretty hard in most markets. Wishing for some massive end-all-be-all editing solution might sound good in principle, but be careful of what you wish for. It’s not necessarily the best idea in the real world. Not for the user and not for the developer.

©2011 Oliver Peters

Audio mixing strategy, part 2

In my previous post, I discussed creating split-track audio – also know as stems – for the dialogue, sound effects and music components of the composite stereo mix. One useful aspect of the QuickTime format is that it can be a multi-track file, holding numerous discrete audio tracks within the same file. Likewise, Apple Final Cut Pro can create and use multi-track audio in a discrete fashion. The trick is in how you set up your sequence settings and in how you use the mixer panel.

Set the sequence audio configuration to Channel Grouped or Discrete Channels. This lets you control the output destination of your audio channels and whether they work as stereo pairs or as individual mono tracks.

In the Audio Outputs tab, establish how many target outputs the sequence will have. If you want three separate stereo pairs for dialogue, sound effects and music, then this tab should be set to six outputs of stereo pairs or dual mono tracks. If you are using stereo instead of multi-channel audio hardware (an Avid Mbox2 Mini in my case), you’ll receive a warning message alerting you that all tracks cannot be monitored. Just ignore it.

The last step is to make sure that your new sequence is actually set to output to the assigned tracks. Right-click on each track of the track panel and make sure your audio outputs are properly assigned. A1 and A2 to 1 & 2, A3 and A4 to 3 & 4 and A5 and A6 to 5 & 6.

Edit the stereo stem files to their appropriate tracks.

Notice a separate meter bar for each output track in the master section of the Audio Mixer. At this point you will only hear the output of audio track A1 and A2, due to your stereo audio hardware.

To monitor the composite mix, enable stereo downmix in the master section. Now all tracks are monitored. Muting and soloing specific tracks will let you isolate parts of the mix to hone in on a section. Working with stems can be very useful when the client calls to say they liked the mix, but can you bring the music down a bit. Instead of having your outside audio studio remix the track, simply make the level adjustment using these stems.

To archive your master file with discrete, split-audio tracks, export a self-contained file using Current Settings.

You can check this file in QuickTime Player 7 (Show Movie Properties) and verify the separate sound tracks embedded within the file.

In addition, you can import this file back into FCP, edit it across to a new sequence and confirm that the tracks are indeed discrete.

If you did make level changes to create a new mix from the stems, then it is also possible to export a self-contained version of the file with this new composite stereo track. Duplicate the sequence and change the settings back to a two-channel output. Make sure all track assignments are reset to 1 & 2. A self-contained export from this sequence will contain a single mixed stereo track.

You might also want to revisit “Sitting in the Mix” for more on mixing strategies.

©2011 Oliver Peters

Improving your FCP chops

It’s time for New Year’s resolutions. Hopefully one of yours will be to improve your editing efficiency. That can usually be accomplished by diving a little deeper to learn some of the tools that you might not use on a frequent basis. I’ll quickly cover a few highlights in Apple Final Cut Pro that might be useful to you.

Cover Flow – One of the advantages of FCP is to be able to use Mac OS as an extension of your editor. You can browse media clips in the OS and then simple drag or import selected movies into your project. Cover Flow is one of four ways to display folder contents, but it’s great for video clips, once the folder has buffered.

Source side color correction – FCP allows filters, such as color correction, to be applied to clips loaded into the Viewer. Once applied, a filter stays with the master clip unless removed. Every time you cut a clip with an embedded source effect into the sequence, the filter will have already been “pre-applied” to that clip in the timeline. It’s a great way to match camera angles in a multi-camera show, BEFORE grouping them into a multiclip.

QuickTime references as sources – QuickTime reference movies may be brought into an FCP project as a source. The QT reference contains no media, but is merely linked back to the media of other files. This is potentially dangerous in an FCP workflow, because the file location cannot be moved without disrupting the reference. Nevertheless, it can be useful if you are careful. For instance, I have used it with double-system-sound clips recorded using a Canon 5D and a Zoom H4n. I used PluralEyes to sync the dailies and then labeled the resulting sequences for the person on-camera. These newly synced sequences were then exported as reference files and re-imported into my project. These were now my source media for all on-camera dialogue clips – a process that worked well throughout the edit.

HD/SD Videoscopes – Be careful when you change between SD (NTSC/PAL) and HD sequences to make sure that your videoscopes change accordingly. The SD or HD designation will be displayed in the corner of the window. If it’s wrong – an SD scope for an HD timeline – the video levels displayed WILL NOT be correct. Usually FCP tracks this, but sometimes, you need to give it a jolt by first selecting the appropriate Easy Setup for what you want it to be, then exit and re-launch FCP.

Render all sequences – Here’s a quick short cut to rendering a batch of sequences. Close all open sequences first. Then highlight them in the FCP browser and choose the Sequence/Render All pulldown menu item.

Find Next / Find All – The timeline can be searched with the Cmd-F keystroke, which enables Find Next and Find All options with definable parameters. For example, depending on how you labeled your clips, it can be a great way to find all clips from a certain camera.

Batch Import – The FCP “batch import” function isn’t as obvious as in Avid Media Composer. It is primarily available for clips that were brought in via Log and Transfer, such as XDCAM, P2 or RED. If you have a number of P2 clips that are off-line and need to be re-ingested, simply select the clips and choose Batch Capture. The Log and Transfer window will open instead of Log and Capture. Mount the appropriate media and the rest takes care of itself.

Media manage to consolidate – Final Cut’s Media Manager is the much-maligned way to process your project at the end of the session. It can be used for both the transition from rough-cut to finishing, as well as to keep just the clips that were used in the final edit. The latter is equivalent to Media Composer’s “consolidate” feature. Select the sequence and right-click for Media Manager – choose Copy, define “handles” and create a new project. This will create a new FCP project with just the clips that were in the cut plus a bit of extra media (“handles”) on either side of each cut. In order for this to work properly, video clips must have reel and timecode information, otherwise the entire length of the clip will be copied.

Audio frame rates and speed – Final Cut deals with imported audio based on sample rates and it will adjust the imported audio sync based on the project frame rate. For example, if you change between a whole (24, 30, 60fps) and a fractional (23.98, 29.97, 59.94fps) frame rate project, FCP will get confused. Let’s say you typically work in NTSC (29.97), but now have a PAL (25) project. The same 48kHz AIFF file will be imported differently into an NTSC versus a PAL project. Typically it will be in sync and won’t require rendering in one, but not the other, of these two projects. That’s even though the AIFF has no embedded timecode and both sequences are set to an audio sampling rate of 48kHz. The trick to getting this right is to change your Easy Setup to the new target rate prior to importing the new audio. When changing from a fractional to a whole frame rate project, like NTSC to PAL, I follow this steps. Close all open projects. Pick a PAL-appropriate Easy Setup. Close FCP. Re-launch and start the new PAL project.

Timelapse – The HDSLR cameras like the Canon 5D and 7D have opened the door to new creative options, like in-camera, still photo timelapse and stop motion sequences. It’s best to deal with these outside of Final Cut, by converting them first to a QuickTime movie. After Effects, Compressor or QuickTime 7 are good options. I like QT7 because you can easily play around with various frame rates. Import an image sequence at a desired frame rate, such as 6fps; then export a rendered movie at 29.97 (or 23.98 or 25fps – depending on your project). Since you are using high-resolution stills, you have the added benefit of being able to add camera-style moves to the timelapse. I will often resize the images first to get them into a manageable size (such as 2500 pixels wide) before building the motion clip. It is possible to export a QuickTime reference file from QT7, import that into After Effects, Motion or Final Cut in order to add the camera moves. Then render and export the final clip, which now becomes the actual source for the edit session.

Speed Tool – Although some editors downplay the FCP7 release, it added a few features I constantly use. One of these is the revamped Speed Tool. The old way of working with speed ramps never made sense to me and I invariably edited these as successive variable-speed clips. The new Speed Tool makes in-timeline manipulation a pleasure. Simply open the Clip Keyframe bar (bottom left corner of the timeline window) to gain access to the Speed Tool controls. From there you can change the speed, add speed keyframes within the clip to vary the speed in segments, plus ramp the in and out points.

Track Tool – My FCP timelines are very much a scratch pad. The Track Tool is essential for moving later clips out of the way. Use the T key for a single track or Shift-T for all tracks past the cursor location. It’s a quick and easy way to move the back end of the sequence out of the way to create working space. Then close the gap when you are finished.

Attributes – The ability to copy, paste and/or remove clip attributes is one of the features than I enjoy most about Final Cut. I use it most with motion tab effects (size, position, crop, opacity, drop shadow) and filters. It’s an essential part of my workflow. I invariably use a lot of effects filters. This is the easiest way to set up a group of filters on a single clip and apply this “filter stack” to a series of subsequent clips without needing to go to a menu, bin or browser.

Playhead sync – FCP often invokes discussions about NLE modality. I happen to think that FCP actually is modal in some of its functions. One of these is playhead sync. When toggled to “open”, the timeline loads into the viewer, giving you direct access to sequence clip parameters like size, position, filters and color correction. As such, you can use it in much the same way as Media Composer’s Effects or Color Correction modes (or Toolsets). For example, if you wish to move along your timeline – adjusting color correction or filter settings as you go – simply switch the playhead sync to open and select the filters tab in the viewer. Now the parameters of each timeline clip are immediately available as you advance to that clip. No double-clicking required!

Extend – This is a fast trim function, which is designed much like Media Composer’s Extend. Simply highlight a cut (or the edge of a clip), move the cursor forward or backward to the frame you want the cut changed to and hit the E key. Voila – the cut has jumped to the cursor location and the clip ins/outs have changed accordingly.

Mix automation – If you are tired of rubber-banding keyframes, then why not use the mix automation? Click on the Record Audio Keyframes button in the Audio Mixer and then you will always be working in the “touch” automation mode. This means that if the timeline is playing, any move you make on a track fader is active and will write new audio level keyframes. The level will hold at the last keyframe written for the remainder of the track or clip; however, if there is an existing keyframe at the end, the level will gradually increase or decrease to match that point. Hardware control surfaces from Mackie, Avid/Euphonix, Frontier Designs, Presonus and others may be used to manipulate these virtual faders if you find mouse-mixing to be fatiguing.

Multiple transitions – The last cool FCP7 feature I’ll mention is the ability to add multiple transitions to a series of timeline clips in a single step. Select the range of clips to which you want to apply a common transition. Drag the transition from the Effects folder and hover over the selected clips, so that all (not just one) stay highlighted. Drop the transition and it will be applied to all the cuts surrounding this range of clips. I like to add small (:02 to :04) audio dissolves to all of my dialogue edits. This is a great way of doing that in a single step – saving a huge number of keystrokes.

As a reminder, the “What’s New” 2009 Ripple Training tutorials cover many of the new features added to Final Cut Studio and Final Cut Pro 7. Click here and here for some additional Final Cut Pro editing tips.

Hope this helps. Enjoy the New Year and happy cutting!

©2010 Oliver Peters