It’s been 18 months since Apple launched Final Cut Pro X and the debate over it continues to rage without let-up. Apple likely has good sales numbers to deem it a success, but if you look around the professional world, with a few exceptions, there has been little or no adoption. Yes, some editors are dabbling with it to see where Apple is headed with it – and yes, some independent editors are using it for demanding projects, including commercials, corporate videos and TV shows. By comparison, though, look at what facilities and broadcasters are using – or what skills are required for job openings – and you’ll see a general scarceness of FCP X.
Let’s compare this to the launch of the original Final Cut Pro (or “legacy”) over 12 years ago. In a similar fashion, FCP was the stealth tool that attracted individual users. The obvious benefit was price. At that time a fully decked out Avid Media Composer was a turnkey system costing over $100K. FCP was available as software for only $999. Of course, what gets lost in that measure, is the Avid price included computer, monitors, wiring, broadcast i/o hardware and storage. All of this would have to be added to the FCP side and in some cases, wasn’t even possible with FCP. In the beginning it was limited to DV and FireWire only. But there were some key advantages it introduced at the start, over Avid systems. These included blend modes, easy in-timeline editing, After Effects-style effects and a media architecture built upon the open, extensible and ubiquitous QuickTime foundation. Over the years, a lot was added to make FCP a powerful system, but at its core, all the building blocks were in place from the beginning.
When uncompressed SD and next HD became the must-have items, Avid was slow to respond. Apple’s partners were able to take advantage of the hardware abstraction layer to add codecs and drivers, which expanded FCP’s capabilities. Vendors like Digital Voodoo, Aurora Video Systems and Pinnacle made it possible to edit something other than DV. Users have them to thank – more so than Apple – for growing FCP into a professional tool. When FCP 5 and 6 rolled around, the Final Cut world was pretty set, with major markets set to shift to FCP as the dominant NLE. HD, color correction and XML interchange had all been added and the package was expanded with an ecosystem of surrounding applications. By the time of the launch of the last Final Cut Studio (FCP 7) in 2009, Apple’s NLE seemed unstoppable. Unfortunately FCP 7 wasn’t as feature-packed as many had expected. Along with reticence to chuck recently purchased PowerMac G5 computers, a number of owners simply stayed with FCP 5 and/or FCP 6.
When Apple discusses the number of licensees, you have to parse how they define the actual purchases. While there are undoubtedly plenty of FCP X owners, the interpretation of sales is that more seats of FCP X have been sold than of FCP 7. Unfortunately it’s hard to know what that really means. Since it’s a comparison to FCP 7 – and not every FCP 1-6 owner upgraded to 7 – it could very well be that the X number isn’t all that large. Even though Apple EOL’ed (end of life) Final Cut Studio with the launch of FCP X, it continued to sell new seats of the software through its direct sales and reseller channels. In fact, Apple seems to still have it available if you call the correct 800 line. When Apple says it has sold more of X than of 7, is it counting the total sales (including those made after the launch) or only before? An interesting statistic would be the number of seats of Final Cut Studio (FCP 7) sold since the launch of FCP X as compared to before. We’ll never know, but it might actually be a larger number. All I know is that the system integrators I personally know, who have a long history of selling and servicing FCP-based editing suites, continue to install NEW FCP 7 rooms!
Like most drastic product changes, once you get over the shock of the new version, you quickly realize that your old version didn’t instantly stop working the day the new version launched. In the case of FCP 7, it continues to be a workhorse, albeit the 32-bit architecture is pretty creaky. Toss a lot of ProRes 4444 at it and you are in for a painful experience. There has been a lot of dissatisfaction with FCP X among facility owners, because it simply changes much of the existing workflows. There are additional apps and utilities to fill the gap, but many of these constitute workarounds compared to what could be done inside FCP 7.
Many owners have looked at alternatives. These include Adobe Premiere Pro, Avid Media Composer/Symphony, Media 100 and Autodesk Smoke 2013. If they are so irritated at Apple as to move over to Windows hardware, then the possibilities expand to include Avid DS, Grass Valley Edius and Sony Vegas. Several of these manufacturers have introduced cross-grade promotional deals to entice FCP “legacy” owners to make the switch. Avid and Adobe have benefited the most in this transition. Editors who were happy with Avid in the past – or work in a market where Avid dominates – have migrated back to Media Composer. Editors who were hoping for the hypothetical FCP 8 are often making Adobe Premiere (and the Production Premium bundle) their next NLE of choice. But ironically, many owners and users are simply doing nothing and continuing with FCP 7 or even upgrading from FCP 6 to FCP 7.
Why is it that FCP 7 isn’t already long gone or on the way out by now? Obviously the fact that change comes slowly is one answer, but I believe it’s more than that. When FCP 1.0 came on the scene, its interface and operational methodology fit into the existing NLE designs. It was like a “baby Avid” with parts of Media 100 and After Effects dropped in. If you cut on a Media Composer, the transition to FCP was pretty simple. Working with QuickTime made it easy to run on most personal machines without extra hardware. Because of its relatively open nature and reliance in industry-standard interchange formats (many of which were added over time), FCP could easily swap data with other applications using EDLs, OMFs, text-based log files and XML. Facilities built workflows around these capabilities.
FCP X, on the other hand, introduced a completely new editing paradigm that not only changed how you work, but even the accepted nomenclature of editing. Furthermore, the UI design even did things like reverse the behavior of some keystrokes from how similar functions had been triggered in FCP 7. In short, forget everything you know about editing or using other editing software if you want to become proficient with FCP X. That’s a viable concept for students who may be the professional editors of the future. Or, for non-fulltime editors who occasionally have to edit and finish professional-level productions as one small part of their job. Unfortunately, it’s not a good approach if you want to make FCP X the ubiquitous NLE in established professional video environments, like post houses, broadcasters and large enterprise users.
After all, if I’m a facility manager and you can’t show me a compelling reason why this is better and why it won’t require a complete internal upheaval, then why should I change? In most shops, overall workflow is far more important than the specific features of any individual application. Gone are the differences in cost, so it’s difficult to make a compelling argument based on ROI. You can no longer make the (false) argument of 1999 that FCP will only cost you 1% of the cost of an Avid. Or use the bogus $50K edit suite ad that followed a few years later.
Which brings us to the present. I started on Avid systems as the first NLE where I was in the driver’s seat. I’ve literally cut on dozens of edit systems, but for me, Final Cut Pro “legacy” fit my style and preferences best. I would have loved a 64-bit version with a cleaned-up user interface, but that’s not what FCP X delivers. It’s also not exactly where Premiere Pro CS6 is today. I deal with projects from the outside – either sent to me or at shops where I freelance. Apple FCP 7 and Avid Media Composer continue to be what I run into and what is requested.
Over the past few months I’ve done quite a few complex jobs on FCP X, when I’ve had the ability to control the decision. Yet, I cannot get through any complex workflow without touching parts of Final Cut Studio (“legacy”) to get the job done. FCP X seems to excel at small projects where speed trumps precision and interoperability. It’s also great for individual owner-operators who intend to do everything inside FCP X. But for complex projects with integrated workflows, FCP 7 is still decidedly better.
As was the case with early FCP, where most of the editing design was there at the start, I now feel that with the FCP X 10.0.6 update, most of its editing design is also in place. It may never become the tool that marches on to dominate the market. FCP “legacy” had that chance and Apple walked away from it. It’s dubious that lightning will strike twice, but 18 months is simply too short of a timeframe in which to say anything that definitive. All I know is that for now, FCP 7 continues as the preferred NLE for many, with Media Composer a close second. Most editors, like old dogs, aren’t too eager to learn new tricks. At least that’s what I conclude, based on my own ear-to-the-ground analysis. Check back this time next year to see if that’s still the case. For now, I see the industry continuing to live in a very fractured, multi-NLE environment.
©2012 Oliver Peters


The film also paired another team – that of Kaufman and film editor
Hemingway & Gellhorn was produced entirely in the San Francisco Bay area, even though it was a period film and none of the story takes place there. All visual effects were done by
The task of finding the archival footage fell to Rob Bonz, who started a year before shooting. Murch explained, “An advantage you have today that we didn’t have in the ‘80s is YouTube. A lot of these clips exist on-line, so it’s easier to research what options you might have. Of course, then you have to find the highest quality version of what you’ve seen on-line. In the case of the events in Hemingway & Gellhorn, these took place all over the world, so Rob and his researchers were calling all kinds of sources, including film labs in Cuba, Spain and Russia that might still have some of these original nitrate materials.”



Multiple sequences – FCP editors like working with multiple, tabbed sequences in the timeline window and find this lacking in Media Composer. In fact, it’s there, just not in the same way. Under the pulldown menu in the upper right corner of the record window (Canvas in FCP parlance), Media Composer editors have quick access to any previously opened sequence. Although only one is displayed in the timeline at any given time, you can quickly switch to another sequence by selecting it in this menu.
Displaying source waveforms and sequences clips – In FCP 7 or earlier, having tabbed sequences makes it easy to use a section of one sequence as a source to paste into another sequence. In addition, when reviewing audio-only clips, the waveform is displayed in the Viewer to easily mark in and out points based on the waveform. A similar feature exists in Media Composer. At the lower left corner of the timeline window is a toggle icon, which switches the window display between the source (Viewer) and record (Canvas) timelines. To use a sequence as an edit source, simply drag it from the bin into the source window. Then toggle the source/record icon to display the source’s timeline. The playhead bar or current timeline indicator will be bright green whenever you are working in the source timeline. If you have an audio-only clip, doing the same and enabling waveforms will display the source clip track with its corresponding waveform pattern.
Multiple projects – Another FCP favorite is the ability to have more than one project open at once. The Media Composer equivalent to this is Open Bin. This enables the editor to access any bin from any other project. Opening bins from other projects gives you full access to the master clips and associated metadata. In turn, that information is tracked as part of your current project going forward. Media Composer’s Find command is also active with these other bins.
Oversized images – Media Composer has traditionally been locked into standard broadcast NTSC, PAL and HD frame sizes. When it comes to dealing with higher-resolution images, Media Composer offers two solutions: the built-in Avid Pan & Zoom plug-in and Avid FX. Both of these function nicely for doing camera-style moves on bigger-than-TV-raster images. If you want to preserve the resolution of a 3500 x 3500 pixel still photo, while zooming into it, Media Composer is perfectly capable of accomplishing the task. Edit a placeholder clip to the timeline, apply the Pan & Zoom filter to it. From the effects editor, access the high-res file, which will replace the placeholder content. Finally, program your keyframes for the move.
AvidFX – One of the “stealth” features of Media Composer is that it comes with Avid FX, an OEM version of Boris RED designed to integrate into Avid host systems. Apply an AvidFX filter to a clip and launch the separate interface to open a complete effects, titling and compositing environment. Not only can you apply effects to your timeline clips or import and manipulate high-res stills, but you can also import other QuickTime movies from your drives that aren’t part of the Avid project. AvidFX also includes its own set of Boris Continuum Complete and Final Effects Complete filters, even if the BCC or FEC products haven’t been separately installed into Media Composer.
Open timeline/frame rate mix and match – FCP is known for dealing with a wide range of formats, but in fact, Media Composer is superb at mixing frame rates and sizes in real-time. For example, freely mix SD and HD clips on an HD timeline and Media Composer will automatically scale up the SD clips. However, you can quickly change the format of the project to SD and Media Composer takes care of applying the opposite scale parameters, so that SD clips appear normal and HD clips are scaled down to fit into the SD raster. In addition, codecs and frame rates can also be mixed within the same sequence. Put 23.976fps clips into a 29.97fps timeline or vice versa and Avid’s FluidMotion technology takes care of cadence and frame rate adjustments for seamless playback and blending in real-time.
Smart Tool – Easy editing within the timeline by using the mouse or keystrokes has long been a hallmark of FCP. Avid’s product designers sought to counter this (and add their own twists) with the introduction of Smart Tool. When enabled, it offers contextual timeline editing. Hovering the curser over the top or bottom of a clip – or close to the top, bottom, right, center or left side of a cut – will change the function you can perform when clicking and dragging with the mouse. It takes a while to get comfortable with Smart Tool and many veteran Avid editors aren’t big fans. Nevertheless, editors who’ve adapted to it can quickly re-arrange clips and trim edit points in much the same way as FCP editors use the Selection and Rolling Edit keys.
Perforation-slipping – Edit accuracy on either NLE is limited to a one-frame interval, but a little known feature is the ability to trim the sync of audio to less than one video frame. Few editors know how to do that in either application. While FCP allows sample-based adjustments, Media Composer does this with a technique borrowed from its film editing heritage. Start by creating your project as a film project (even for non-film media), which enables the Slip Perf Left/Right commands. Standard 35mm film uses four sprocket holes (perforations) per frame, which equates to quarter-frame accuracy. Using the Slip Perf commands is a great way to adjust the accuracy of sound sync on subclips in double-system recordings, such as when an HDSLR camera and separate audio recorder were used.
AMA – The first instinct of many young editors is to start a project by dragging media from anywhere on the hard drives into the project and start editing. FCP facilitated this style of working, whereas Media Composer traditionally was structured with a rigid routine for importing and capturing media. Avid Media Access (AMA) is a solution to bring more of that “drag-and-drop” world into Media Composer. You may either Link to AMA File(s) or Link to AMA Volume(s), depending on whether you wish to mount entire drives or partitions, such as with P2 cards, or simply want to import individual files. Conceived as a process similar to FCP’s Log and Transfer, AMA also lets you edit directly from native files. The recommended workflow is a hybrid approach: load your clips via AMA; cull down selects; and then transcode just those clips into optimized Avid media. In either case, you have immediate access to native media, as long as there’s an AMA camera plug-in for it. This includes RED, Canon XF, P2, XDCAM and most QuickTime-based camera file formats, such as ARRI ALEXA and Canon HDSLRs.
ProRes – Ever since Apple introduced the ProRes codec family, it has been gaining share as an acquisition, edit and delivery format – thanks to the ubiquitous nature of QuickTime. It has become ingrained into many FCP editing workflows, so media compatibility is important in considering a switch. Media Composer version 6 now supports native ProRes media. Apple ProRes QuickTime files can be imported on both Mac and PC versions, but in addition, Mac Media Composers can render and export natively to ProRes, as well. When the files are ingested using the standard (non-AMA) method, the ProRes files are “fast imported”. This means the media is copied without conversion and the container is rewrapped from a .mov to .mxf format. Avid takes care of maintaining proper levels without the dreaded QuickTime gamma shift. For FCP editors moving to Media Composer, this means easy access to existing media files from past projects using one of two import methods – native ProRes import or AMA linking.


1. Start by cutting your project in FCP X. Avoid compound clips and speed ramps and remember that effects are not passed through FCP XML at this time. Highlight the project in the project browser and export an FCP XML file.
3. Open the Render module and select FCP XML roundtrip from the Easy Set-up pulldown menu and assign the handle length. Individual new clips with modified file names will be rendered to an assigned folder, using Resolve’s source-mode rendering. These correspond to the timeline.
2. Launch Xto7 and navigate to the FCP XML file.


There are many ways to handle the post production of native RED media and I’ve covered a number of them in
The dailies and editorial flow
Finishing and grading
On to Plan B. Since Redcine-X correctly links to the media and includes not only controls for the raw settings, but also a healthy toolset for primary color correction, then why not use it for part of the grading process? Follow that up with a pass through Color to establish the stylistic “look”. This ended up working extremely well for us. Here are the basic steps I followed.
Step 3. Each timeline was exported from Redcine-X as a single ProResHQ file with these new settings baked in. We had moved the Red Rocket card into the primary workstation, so these 1920 x 1080 clips were rendered with full resolution debayering. As with the dailies, rendering time was largely real-time or somewhat slower. In this case, approximately 10-20 minutes per reel.
Step 5. I sent my newly “notched” timeline to Color and graded as I normally would. By using the Redcine-X step as a “pre-grade”, I had done the same thing to the image as I would have done using the RED tab within Color, thus keeping with the plan to grade from the native camera raw files. I do believe the approach I took was faster and better than trying to do it all inside Color, because of the inefficiency of bouncing in and out of the RED tab in Color for each clip. Not to mention that Color really bogs down when working with 4K files, even with a Red Rocket card in place.