Apple expands Final Cut Pro X

On the same day Apple launched the iPad mini, the fourth generation iPad, a refresh of the iMac line and the addition of a 13” MacBook Pro with Retina display, Apple also quietly released the 10.0.6 version of Final Cut Pro X. By the end of the day, the App Store lit up and the various online forums were buzzing. The Pro Apps engineers made good on the bullet points that were pre-announced at NAB – dual viewers, multichannel audio editing, MXF plug-in support and RED camera support. Plus, there were a number of feature and interface changes to round it out – many of which appear to be in direct response to user feedback.

The four bullet points

Dual viewers. The Unified Viewer was a huge shock when FCP X was first released. As you move between a source clip in the Event Browser and the project’s edited timeline, the Viewer display toggles between these two images. You now have the option to change this behavior by opening a second Event Viewer window. Source clips show in the Event Viewer while the main Viewer only displays the project timeline image. You cannot skim or scrub with the mouse directly from within this window. In a two-monitor configuration, you have to skim the thumbnail or filmstrip of the event clip on one display, but watch the viewer on the other screen. It’s a bit disconcerting for muscle memory and some editors, who initially clamored for it, have found it less useful than they’d hope. There is also no way to gang source clips and timelines together. Having this second viewer does add some cool new features, like the ability to have scopes with each viewer. These can be displayed in a horizontal or vertical arrangement. The good news is that you have the choice between single and dual viewers depending on your task.

Multi-channel audio editing. To prevent audio from slipping out-of-sync due to user error – and to reduce timeline clutter – FCP X keeps clips as combined a/v sources. Until this release, if you shot an interview and used two audio channels for individual microphones, you could not separately edit or mix levels on them, unless you broke the audio out as separate clips. Then you risked the possibility of accidentally slipping them out-of-sync. With this update, audio channels still stay attached to their source clips, but you can expand the clip in the timeline or inspector to reveal multiple audio channels. This enables renaming, editing, volume and pan control for each individual audio channel. Unfortunately, there’s still no global audio mixer panel as many had hoped for.

RED camera support. The RED user community has been very vocal about wanting native edit support for their REDCODE camera raw, compressed media format. Until now, Adobe offered one of the few native editing solutions. With 10.0.6, Apple has more than met that challenge. There’s native file support at up to 5K sizes, plus you can transcode to an optimized ProRes4444 or ProRes Proxy format for a more fluid editing experience. With FCP X’s unique architecture, transcoding happens in the background, so you can start with the native files, which in turn are automatically replaced by the optimized or proxy files when ready. Edit with proxies for a lightweight load on your system (like laptop editing) and then switch to the optimized or native files for the final output. Or simply stay with the native files throughout, if that’s your preference.

The RED Rocket card is supported for accelerated playback, transcoding and rendering with full resolution debayering. Software-based renders, exports and generating optimized media will also be at full resolution, but much slower. In order to enable RED support, you’ll need to install the latest RED plug-in. The RED Rocket card also requires a firmware update. Both may be downloaded for free from RED’s website.

The best part is that you now have direct access to the RED camera raw color settings from within FCP X. Click “Modify RED RAW Settings” in the Inspector window and a floating heads up display (HUD) pops up with adjustment sliders. Select one clip or a group of clips in the event browser and change the settings for a single clip or for all by adjusting one HUD panel. Native .r3d files in a 4K project played well on my Mac Pro, thanks to multicore playback. Performance seemed comparable to what I see with Premiere Pro on the same computer. Given Apple’s optimized/proxy media workflow and the ease of adjusting raw settings, I feel that now FCP X offers the best option for cutting a RED-originated production.

MXF plug-in support. Final Cut Pro X has now added native support for MXF camera files, like Panasonic P2, Sony XDCAM and other MXF formats. Previous FCP X versions rewrapped these files into QuickTime movie containers upon import. As with FCP “legacy” versions, the 10.0.6 update now lets you use plug-ins offered by Hamburg Pro Audio and Calibrated Software for direct access. This enables native use of MXF files and facilitates end-to-end MXF workflows, such as the DPP digital delivery standard in the UK, when Hamburg Pro Media ships their AS-11 Import and Export product.

A few surprises

There are a lot of other changes throughout the application. The engineers added more metadata (like a whole slew of ARRI ALEXA and RED camera metadata), changed a number of interface functions, updated the XML format and added 42 new effects, transitions, titles and generators, including a drop shadow filter and a one-step freeze frame.

Several of these changes are big for users. We now gain back the ability to copy and paste clip attributes. You may paste specific effects, individual filters, transforms and audio parameters to one or multiple clips on the timeline. There’s a new range selection function. Many editors had asked for “persistent in and out points” – basically that a source clip holds the last in/out marks made by the user. Instead, Apple opted to place multiple marked ranges in a fashion similar to range-based Favorites, which may take some getting used to. For instance, if you mark two ranges within a single event clip and then decide to reject the clip (with the event browser set to “Hide Rejected”) you are now left with three clips instead of one. Those three clips represent the leftover, unmarked sections of the one original clip. In order to prevent this, you first have to mark the whole clip (the X key) and then reject it (the delete key).

Connected clips have been a learning experience for many. The benefit is that you can move a group of linked clips simply by moving the one main clip on the primary storyline. Sometimes you don’t want this, such as, when you want to move a sound bite clip without moving the attached B-roll cutaway shots. Holding down the grave/tilde key as you move, slip or slide a primary storyline clip keeps any connected clips in their original place and prevents their movement.

Previously, the process for importing media files was different than the import module for camera media. This has been combined into a single-window interface. Media can be previewed in a filmstrip view from this window, regardless of whether it’s from a camera card or a file on your hard drive. If the file comes from a camera card or a mounted volume (such as a disc image made of a camera card), then you additionally have the ability to select ranges within the file for import. Once imports have started, the window may be closed, allowing you to continue editing, while the import happens in the background. Commonly used areas, like a shared folder, may be dragged to a Favorites area of the window.

Lastly, the Share menu has been moved and streamlined. This is where you export media. It may be used for master files, as well as batch processes, like DVD creation or Vimeo uploads. You may use the existing presets or set up your own, but now there’s also a Bundle function. This is a folder of presets designed as a job batch. For example, if you always need to create three versions for your client – a master file, an iPhone review copy and a YouTube upload – set up a bundle with these presets and you are ready to go. There are other enhancements to Compound Clips, Markers and Multicam, as well as faster rendering performance that I won’t go into. Suffice it to say that this update has a lot in it, so it’s well worth diving in to explore.

Things to know before you update

Final Cut Pro requires OS 10.6.8, 10.7.5 or 10.8.2. I was already on 10.7.4, so the bump to 10.7.5 was easy through Apple’s software update. If you opt to go with 10.8.2, then it’s an App Store purchase if you’re using an earlier OS or an App Store update if you are on an earlier version of Mountain Lion (10.8 or 10.8.1). Running this OS X update also enables an update of Safari and Aperture (if applicable). Once you are on either of these OS versions, then the App Store will let you update FCP X, Motion and Compressor, from earlier installations. These are free updates if you already own the applications and, like all App Store purchases, are valid for up to five personal computers on a single Apple ID.

I’m running a three-year-old Mac Pro and five-year-old MacBook Pro and FCP X works fine on either. Obviously performance is better on the tower, but as most folks have noted, the newest MacBook Pro and iMac models are best overall, thanks to their i5 and i7 processors. On my Mac Pro, I tested two GPU cards – my own ATI 5870 and a Quadro 4000 on loan from NVIDIA for reviews. FCP X runs best with the ATI card, thanks to OpenCL support. I built a six-layer 1080p timeline with color correction and five 2D picture-in-picture transform effects. The timeline played in real-time (high quality) without dropping frames using the ATI 5870, but choked when I tried the Quadro 4000. It turns out that card is not on Apple’s compatibility list (the older FX4800 is), even though it’s the only NVIDIA card sold at Apple’s online store. That’s a shame, because the Quadro 4000 is the better card for DaVinci Resolve or the Adobe CS6 applications. In fact, Resolve 9 is unusable under Lion with an ATI card (but supposedly fixed with Mountain Lion), as it puts glitches into the highlights of the picture. For FCP X, the Quadro is fine, but the ATI is better.

Final Cut Pro X 10.0.6 seems to be a relatively benign update in how it interrelates with other hardware and software. Most of the AJA and Blackmagic Design products work well with it. The exception at launch is any of the Matrox MXO2 units. Expect driver updates from all of these companies. I’ve tested the update with a Decklink HD Extreme 3D card in a Mac Pro and an AJA T-Tap on a Thunderbolt-enabled iMac and MacBook Pro and they each worked well. This update also bumps up the XML version to 1.2 and exposes a lot more metadata. If your workflows use one of the XML utilities like Xto7 and 7toX or relies on a roundtrip to DaVinci Resolve, then make sure you have updated those applications. Resolve 9.0.3 supports the new XML format and FCP X 10.0.6.

Be aware that this update has changed a lot of under-the-hood items, most notably project audio channel configurations. When you first launch FCP X after the update, existing projects and events will be updated. Usually this will be fine, but it’s not without occasional anomalies, some of which affect performance. For example, I’ve found that the audio changes in one of my project timelines caused the response time to be slower between hitting the space bar to play and having it actually start. A brand new project was fine. I have one project where levels and panning change through copy-and-pasting. Very frustrating!

In addition, a number of fresh bugs have cropped up. Some users, myself included, have experienced render problems. In my case, I have seen several projects that randomly render or export with a number of corrupt frames. When I repeat the rendering, the place of corruption is often in a different location each time. To be safe, wait for a lull in your workload before updating. Also to be fair, users on the newest iMacs running 10.8.2 seem to be happiest and report the least issues.

Final Cut Pro X 10.0.6 is generally a solid upgrade that may be the turning point for many professionals. I’ve been editing most of my broadcast and corporate projects for months in FCP X. For the most part this has been a successful endeavor – these newest issues not withstanding. Yes, it’s different, but it’s also growing and evolving. Apple is addressing issues and concerns, so make sure you use their software feedback site. Changes in this version are a direct answer to the needs of professional editors. No software is perfect – and this update is not without its flaws – but it checks off many items that may have been objections before. At least now, folks who’ve been sitting on the fence can judge Apple’s commitment by the progress made in FCP X to date.

Originally written for Digital Video magazine / Creative Planet Networks

©2012 Oliver Peters

NAB 2012 – Adobe CS6, Smoke 2013, Thunderbolt and more

Get some coffee, sit back and take your time reading this post. I apologize for its length in advance, but there’s a lot of new hardware and software to talk about. I’m going to cover my impressions of NAB along with some “first looks” at Adobe Creative Suite 6, Smoke 2013 and Thunderbolt i/o devices. There’s even some FCP X news!

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Impressions of NAB 2012

I thought this year was going to be quiet and laid back. Boy, was I wrong! Once again Blackmagic Design stole the spotlight with democratized products. This year the buzz had to be the Blackmagic Cinema Camera. It delivers on the objective of the original RED Scarlet idea. It’s a $3K camera with 2.5K of resolution and 13 stops. I’ll leave the camera discussions to the camera guys, but suffice it to say that this camera was thought up with post in mind. That is – no new, proprietary codec. It uses ProRes, DNxHD or Cinema DNG (the Adobe raw format). It also includes a copy of Resolve and UltraScope with the purchase.

Along with that news was Blackmagic’s re-introduction of the Teranex processors. Prior to that company’s acquisition by Blackmagic Design, the top-of-the-line Teranex image processor loaded with options was around $90K. Now that Grant Petty’s wizards have had a go at it, the newest versions in a nicely re-designed form factor are $2K for 2D and $4K for 3D. Sweet. And if you think free (or close to it) stifles R&D, take a look at the new, cleaned-up DaVinci Resolve 9.0 interface. Great to see that the development continues.

You’ll note that there was a lot of buzz about 4K camera, but did you notice you need to record that image to something? Enter AJA – not with a camera – but, with the KiPro Mini Quad. That’s right – a 4K version of the Mini already designed with Canon’s C500 4K camera in mind. It records 4K ProRes 4444 files. AJA is also building its Thunderbolt portfolio with T-Tap, a monitoring-only Thunderbolt-to-SDI/HDMI output adapter under $250. More on Thunderbolt devices later in this post.

The NLE news was dominated by Adobe’s reveal of Creative Suite 6 (with Premiere Pro CS6) and Autodesk’s re-designed Smoke 2013. Avid’s news was mainly broadcast and storage-related, since Media Composer version 6 had been launched months before. Although that was old news to the post crowd, it was the first showing for the software at NAB. Nevertheless, to guarantee some buzz, Avid announced a short-term Symphony cross-grade deal that lasts into June. FCP (excluding X), Media Composer and Xpress Pro owners can move into Symphony for $999. If you are an Avid fan, this is a great deal and is probably the best bang-for-the-buck NLE available if you take advantage of the cross-grade.

An interesting sidebar is that both FilmLight and EyeOn are developing plug-in products for Avid software. FilmLight builds the Baselight color correction system, which was shown and recently released in plug-in form for FCP 7. Now they are expanding that to other hosts, including Nuke and Media Composer under the product name of Baselight Editions. EyeOn’s Fusion software is probably the best and fastest, feature film-grade compositor available on Windows. EyeOn is using Connection (a software bridge) to send Media Composer/Symphony or DS timeline clips to Fusion, which permits both applications to stay open. In theory, if you bought Symphony and added Baselight and Fusion, the combination becomes one of the most powerful NLEs on the market. All at under $5K with the current cross-grade!

Autodesk has been quite busy redesigning its Smoke NLE for the Mac platform. Smoke 2013 features a complete Mac-centric overhaul to turn it into an all-in-one “super editor” that still feels comfortable for editors coming from an FCP or Media Composer background. See my “first look” section below.

Quantel, who often gets lost in these desktop NLE discussions showed the software-only version of Pablo running on a tweaked PC. It uses four high-end NVIDIA cards for performance and there’s also a new, smaller Neo Nano control surface. Although pricing is lower, at $50K for the software alone, it’s still the premium brand.

There’s been plenty of talk about “editing in the cloud”, but in my opinion, there were three companies at the show with viable cloud solutions for post: Avid, Quantel and Aframe. In 2010 Avid presented a main stage technology preview that this year has started to come to fruition as Interplay Sphere. The user in the field is connected to his or her home base storage and servers over various public networks. The edit software is a version of the NewsCutter/Media Composer interface that can mix local full-res media with proxy media linked to full-res media at the remote site. When the edit is done, the sequence list is “published” to the server and local, full-res media uploaded back to the home base (trimmed clips only). The piece is conformed and rendered by the server at home. Seems like the branding line should be Replace your microwave truck with a Starbucks!

The company with a year of real experience “in the cloud” at the enterprise level is Quantel with Qtube. It’s a similar concept to Avid’s, but has the advantage of tying in multiple locations remotely. Media at the home base can also be searched and retrieved in formats that work for other NLEs, including Media Composer and Final Cut.

An exciting newcomer is Aframe. They are a British company founded by the former owner of Unit, one of Europe’s largest professional post facilities built around FCP and Xsan. Aframe is geared toward the needs of shows and production companies more so than broadcast infrastructures. The concept uses a “private cloud” (i.e. not Amazon servers) with an interface and user controls that feel a lot like a mash-up between Vimeo and Xprove. Full-res media can be uploaded in several ways, including via regional service centers located around the US. There’s full metadata support and the option to use Aframe’s contracted logging vendor if you don’t want to create metadata yourself. Editors cut with proxy media and then the full-res files are conformed via EDLs and downloaded when ready. Pricing plans are an attractive per-seat, monthly structure that start with a free, single seat account.

Apple doesn’t officially do trade shows anymore, but they were at NAB, flying under the radar. In a series of small, private meetings with professional customers and media, Apple was making their case for Final Cut Pro X. Rome wasn’t built in a day and the same can be said for re-building a dominant editing application from the ground up. Rather than simply put in the same features as the competition, Apple opted to take a fresh look, which has created much “Sturm und Drang” in the industry. Nevertheless, Apple was interested in pointing out the adoption by professional users and the fact that it has held an above-50% market share with new NLE seats sold to professional users during 2011. You can parse those numbers anyway you like, but they point to two facts: a) people aren’t changing systems as quickly as many vocal forum posts imply, and b) many users are buying FCP X and seeing if and how it might work in some or all of their operation.

FCP X has already enjoyed several quick updates in less than a year, thanks to the App Store mechanism. There’s a robust third-party developer community building around X. In fact, walking around the NAB floor, I saw at least a dozen or more booths that displayed FCP X in some fashion to demonstrate their own product or use it as an example of interoperability between their product and X. Off the top of my head, I saw or heard about FCP X at Autodesk, Quantel, AJA, Blackmagic Design, Matrox, MOTU, Tools On Air, Dashwood and SONY – not to mention others, like resellers and storage vendors. SONY has announced the new XDCAM plug-ins for X and compatibility of its XDCAM Browser software. Dashwood Cinema Solutions was showing the only stereo3D package that’s ready for Final Cut Pro X. And of course, we can’t live without EDLs, so developer XMiL Workflow Tools (who wasn’t exhibiting at NAB) has also announced EDL-X, an FCP XML-to-EDL translator, expected to be in the App Store by May.

On the Apple front, the biggest news was another peek behind the curtain at some of the features to be included in the next FCP X update, coming later this year. These include multichannel audio editing tools, dual viewers, MXF plug-in support and RED camera support. There are no details beyond these bullet points, but you can expect a lot of other minor enhancements as part of this update.

“Dual viewers” may be thought of as “source/record” monitors – added by Apple, thanks to user feedback. Apple was careful to point out to me that they intended to do a bit more than just that with the concept. “RED support” also wasn’t defined, but my guess would be that it’s based on the current Import From Camera routine. I would imagine something like FCP 7’s native support of RED media through Log and Transfer, except better options for bringing in camera raw color metadata. Of course, that’s purely speculation on my part.

Now, sit back and we’ll run through some “first looks”.

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Adobe Creative Suite 6 – A First Look

Adobe charged into 2012 with a tailwind of two solid years of growth on the Mac platform and heavy customer anticipation for what it plans to offer in Creative Suite 6. The release of CS5 and CS5.5 were each strong in their own right and introduced such technologies as the Mercury Playback Engine for better real-time performance, but in 2011 Adobe clearly ramped up its focus on video professionals. They acquired the IRIDAS SpeedGrade technology and brought the developers of Automatic Duck on board. There have been a few sneak peeks on the web including a popular video posted by Conan O’Brien’s Team Coco editors, but the wait for CS6 ended with this year’s NAB.

Production Premium

Adobe’s video content creation tools may be purchased individually, through a Creative Cloud subscription or as part of the Master Collection and Production Premium bundles. Most editors will be interested in CS6 Production Premium, which includes Prelude, Premiere Pro, After Effects, Photoshop Extended, SpeedGrade, Audition, Encore, Adobe Media Encoder, Illustrator, Bridge and Flash Professional. Each of these applications has received an impressive list of new features and it would be impossible to touch on every one here, so look for a more in-depth review at a future date. I’ll quickly cover some of the highlights.

Prelude

As part of CS6, Adobe is introducing Prelude, a brand new product designed for footage acquisition, ingest/transcode, organization, review and metadata tagging. It’s intended to be used by production assistants or producers as an application to prepare the footage for an editor. Both Prelude and Premiere Pro now feature “hover scrubbing”, which is the ability to scan through footage quickly by moving the mouse over the clip thumbnail, which can be expanded as large as a mini-viewer. Clips can be marked, metadata added and rough cuts assembled, which in turn are sent to Premiere Pro. There is a dynamic reading of metadata between Prelude and Premiere Pro. Clip metadata changes made in one application are updated in the other, since the information is embedded into the clip itself. Although Prelude is included with the software collection for single users, it can be separately purchased in volume by enterprise customers, such as broadcasters and news organizations.

Premiere Pro

A lot of effort was put into the redesign of Premiere Pro. The user interface has been streamlined and commands and icons were adjusted to be more consistent with both Apple Final Cut Pro (“legacy” versions) and Avid Media Composer. Adobe took input from users who have come from both backgrounds and wanted to alter the UI in a way that was reasonably familiar. The new CS6 keyboard shortcuts borrow from each, but there are also full FCP and full MC preset options. Workspaces have been redesigned, but an editor can still call up CS5.5 workspace layouts with existing projects to ease the transition. A dockable timecode window has been added and Adobe has integrated a dynamic trimming function similar to that of Media Composer.

The changes are definitely more than cosmetic, though, as Adobe has set out to design a UI that never forces you to stop. This means you can now do live updates to effects and even open other applications without the timeline playback ever stopping. They added Mercury Playback acceleration support for some OpenCL cards and there’s a new Mercury Transmit feature for better third-party hardware i/o support across all of the video applications. Many new tools have been added, including a new multi-camera editor with an unlimited number of camera angles. Some more features have been brought over from After Effects, including adjustment layers and the Warp Stabilizer that was introduced with CS5.5. This year they’ve broken out the rolling shutter repair function as a separate tool. Use it for quick HDSLR camera correction without the need to engage the full Warp Stabilizer.

SpeedGrade

By adding a highly-regarded and established color grading tool, Adobe has strengthened the position of Production Premium as the primary application suite for video professionals. The current level of integration is a starting point, given the short development time that was possible since last September. Expect this to expand in future versions.

SpeedGrade works as both a standalone grading application, as well as a companion to the other applications. There’s a new “Send to SpeedGrade” timeline export operation in Premiere Pro. When you go into SpeedGrade this way, an intermediate set of uncompressed DPX files is first rendered as the source media to be used by SpeedGrade. Both applications support a wide range of native formats, but they aren’t all the same, so this approach offers the fewest issues for now, when working with mixed formats in a Premiere sequence. In addition, SpeedGrade can also import EDLs and relink media, which offers a second path from Premiere Pro into SpeedGrade. Finished, rendered media returns to Premiere as a single, flattened file with baked-in corrections.

As a color correction tool, SpeedGrade presents an easy workflow – enabling you to stack layers of grading onto a single clip, as well as across the entire timeline. There are dozens of included LUTs and looks presets, which may be used for creative grading or to correct various camera profiles. An added bonus is that both After Effects and Photoshop now support SpeedGrade Look files.

Audition

With CS5.5, Adobe traded out Soundbooth for a cross-platform version of Audition, Adobe’s full-featured DAW software. In CS6, that integration has been greatly improved. Audition now sports an interface more consistent with After Effects and Premiere, newly added Mackie and Avid Eucon control surface protocol support and mixing automation. The biggest feature demoed in the sneak peeks has been the new Automatic Speech Alignment tool. You can take overdubbed ADR lines and automatically align them for near-perfect sync to replace the on-camera dialogue. All of this is thanks to the technology behind Audition’s new real-time, high-quality audio stretching engine.

Audition also gains a number of functions specific to audio professionals. Audio CD mastering has been added back into the program and there’s a new pitch control spectral display. This can be used to alter the pitch of a singer, as well as a new way to create custom sound design. Buying Production Premium gives you access to 20GB of downloadable audio media (sound effects and music scores) formerly available only via the online link to Adobe’s Resource Central.

After Effects

Needless to say, After Effects is the Swiss Army knife of video post. From motion graphics to visual effects to simple format conversation, there’s very little that After Effects isn’t called upon to do. Naturally there’s plenty new in CS6. The buzz feature is a new 3D camera tracker, which uses a point cloud to tightly track an object that exhibits size, position, rotation and perspective changes. These are often very hard for traditional 2D point trackers to follow. For example, the hood of a car moving towards the camera at an angle.

Now for the first time in After Effects, you can build extruded 3D text and vector shapes using built-in tools. This includes surface material options and a full 3D ray tracer. In general, performance has been greatly improved through a better hand-off between RAM cache and disk cache. As with Premiere Pro, rolling shutter repair is now also available as a separate tool in After Effects.

Photoshop

Photoshop has probably had the most online sneak peeks of any of the new Adobe apps. It has been available as a public beta since mid-March. Photoshop, too, sports a new interface, but that’s probably the least noteworthy of the new features. These include impressive new content-aware fill functions, 3D LUT support (including SpeedGrade Look files) and better auto-correction. There’s better use of GPU horsepower, which means common tasks like Liquefy are accelerated.

Photoshop has offered the ability to work with video as a single file for several versions. With CS6 it gains expanded video editing capabilities, enabled by a new layer structure akin to that used in After Effects. Although Premiere Pro or After Effects users probably won’t do much with it, Adobe is quite cognizant that many of its photography customers are increasingly asked to deal with video – thanks, of course, to the HD-video-enabled DSLRs, like the Canon EOS series. By integrating video editing and layering tools into Photoshop, it allows these customers to deliver a basic video project while working inside an application environment where they are the most comfortable. Video editors gain the benefit of having it there if they want to use it. Some may, in fact, develop their own innovative techniques once they investigate what it can do for them.

Adobe Creative Suite 6 offers a wealth of new features, expanded technologies and a set of brand new tools. It’s one of Adobe’s largest releases ever and promises to attract new interest from video professionals.

Click here for updated price and availability information.

Click here for videos that explain CS6 features.

Plus, a nice set of tutorial videos here.

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Autodesk Smoke 2013 – A First Look

Thanks to the common Unix underpinnings of Linux and Mac OS X, Autodesk Media & Entertainment was able to bring its advanced Smoke editor to the Mac platform in December of 2009 as an unbundled software product. The $15K price tag was a huge drop from that of their standard, turnkey Linux Smoke workstations, but still hefty for the casual user. Nevertheless, thanks to an aggressive trial and academic policy, Autodesk was very successful in getting plenty of potential new users to download and test the product. In the time since the launch on the Mac, Autodesk has had a chance to learn what Mac-oriented editors want and adjust to the feedback from these early adopters.

Taking that user input to heart, Autodesk introduced the new Smoke 2013 at NAB. This is an improved version that is much more “Mac-like”. Best of all it’s now available for $3,495 plus an optional annual subscription fee for support and software updates. Although this is an even bigger price reduction, it places Smoke in line with Autodesk’s animation product family (Maya, Softimage, etc.) and in keeping with what most Mac users feel is reasonable for a premium post production tool. Smoke 2013 will ship in fall, but the new price took effect at NAB. Any new and existing customers on subscription will receive the update as part of their support. Tutorials and trial versions of Smoke 2013 are expected to be available over the summer.

More Mac-like

Autodesk was successful in attracting a lot of trial downloads, but realized that the biggest hurdle was the steep learning curve even expert Final Cut and Media Composer editors encountered. Previous Mac versions of Smoke featured a user interface and commands inherited from the Linux versions of Smoke and Flame, which were completely different from any Mac editing application. Just getting media into the system baffled many. With Smoke 2013, Autodesk has specifically targeted editors who come from an Apple Final Cut Pro and/or Avid Media Composer background. The interface uses a standard, track-based editing workflow to maintain the NLE environment that editors are comfortable with. There’s a familiar Mac OS X menu bar at the top and the application has adopted most of the common OS commands. In short, it’s been redesigned – but not “re-imagined” – to act like a Mac application is supposed to.

Smoke now features a tab structure to quickly switch between modes, like media access, editing, etc. The biggest new tool is the Media Hub. This is an intelligent media browser that lets you easily access any compatible media on any of your hard drives. It recognizes native media formats, as opposed to simply browsing all files in the Finder. Media support includes RED, ARRIRAW, ProRes, DNxHD, H.264, XDCAM, image sequences, LUTs and more. Media Hub is the place to locate and import files, including the ability to drag-and-drop media directly into your Smoke library, as well as from the Finder into Smoke. Settings for formats like RED (debayer, color, etc.) are maintained even when you drag from the Finder. Since Smoke is designed as a finishing tool, you can also import AAF, XML (FCP 7, FCP X, Premiere Pro) and EDL lists generated by offline editors.

ConnectFX

Beyond familiar commands and the Media Hub, the editing interface has been redesigned to be more visually appealing and for the easier application of effects. ConnectFX is a method to quickly apply and modify effects right in the timeline. Tabbed buttons let you change between modes, such as resizing, time warps, Sparks filter effects and color correction. When you choose to edit effects parameters, the interface opens a ribbon above the timeline where you can alter numerical settings or enter a more advanced effects editing interface. If you need more sophistication, then move to nodes using ConnectFX. Smoke is the only editor with a node-based compositor that works in 3D space. You get many of the tools that have been the hallmark of the premium Autodesk system products, such as effects process nodes, the Colour Warper, relighting, 3D tracking and more.

Smoke 2013 is positioned as an integrated editing and effects tool. According to Autodesk’s research, editors who use a mixture of several different tools to get the job done – from editing to effects to grading – often use up to seven different software applications. Smoke is intended as a “super editor” that places all of these tools and tasks into a single, comprehensive application with a cohesive interface. The design is intended to maximize the workflow as an editor moves from editing into finishing.

Lighter system requirements

Apple is changing the technology landscape with more powerful personal workstations, like the iMac, which doesn’t fit the traditional tower design. Thunderbolt adds advanced, high-bandwidth connectivity for i/o and storage in a single cable connection.

To take advantage of these changes, Smoke 2013 has been designed to run on this new breed of system. For example, it will work on a newer MacBook Pro or iMac, connected to fast Thunderbolt storage, like a Promise Pegasus RAID array. A key change has been in the render format used by Smoke. Up until now, intermediate renders have been to uncompressed RGB 4:4:4 DPX image sequence files. While this maintains maximum quality, it quickly eats storage space and is taxing on less powerful machines. Rendering to an uncompressed RGB format is generally overkill if your camera originals started as some highly-compressed format like XDCAM or H.264. Now Smoke 2013 offers the option to render to compressed formats, such as one of the Apple ProRes codecs.

Another welcomed change is the ability to use some of the newer Thunderbolt i/o devices. Smoke on a Mac Pro tower has been able to work with AJA KONA 3G cards, but with Smoke 2013, AJA’s new Io XT has been added to the mix. The Io XT is an external unit with most of the features and power of the KONA card. It connects in the Thunderbolt chain with storage and/or a secondary display and is the only current Thunderbolt i/o device with a loop-through connection. Thus it isn’t limited to being at the end of the chain.

While at NAB, I took a few minutes to see how comfortable this new version felt. I’ve been testing Smoke 2012 at home and quite frankly had some of the same issues other FCP and Media Composer editors have had. It has been a very deep program that required a lot of relearning before you could feel comfortable. When I sat down in front of Smoke 2013 in the NAB pod, I was able to quickly work through some effects without any assistance, primarily based on what seemed logical to me in a “standard” NLE approach. I’m not going to kid you, though. To do advanced effects still requires a learning curve, but editors do plenty of in-timeline effects that never require extensive compositing. When I compare doing this type of work in Smoke 2013 versus 2012, I’d say that the learning requirements have been cut by 60% to 75% with this new version. That’s how much the redesign improves things for beginners.

You can start from scratch editing a project strictly on Smoke 2013, but in case you are wondering, this really shouldn’t be viewed as a complete replacement for FCP 7. Instead, it’s the advanced product used to add the polish. As such, it becomes an ideal companion for a fast application used for creative cutting, like Final Cut Pro, Premiere Pro or Media Composer.

Apple’s launch of Final Cut Pro X was a disruptive event that challenged conventional thinking. Autodesk Media & Entertainment’s launch of Smoke 2013 might not cause the same sort of uproar, but it brings a world-class finishing application to the Mac at a price that is attractive to many individual users and small boutiques.

Click here for videos and tutorials about Smoke.

Click here for Autodesk’s NAB videos.

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Thunderbolt I/O Devices – A First Look

Over the years media pros have seen data protocols come and go. Some, like Fibre Channel, are still current fixtures, while others, such as SCSI, have bitten the dust. The most exciting new technology is Thunderbolt, which is a merger of PCI Express and DisplayPort technologies co-developed by Intel and Apple. Started under the code name of Light Peak, the current implementation of Thunderbolt is a bi-directional protocol that passes power, video display signals and data transfer at up to 10Gbps of throughput in both directions. According to Apple, that’s up to twelve times faster than FireWire 800. It’s also faster than Fibre Channel, which tends to be the protocol of choice in larger facilities. Peripherals can access ten watts of power through Thunderbolt, too. Like SCSI and FireWire, Thunderbolt devices can be daisy-chained with special cables. Up to six devices can be connected in series, but certain devices have to be at the end of the chain. This is typically true when a PCIe-to-Thunderbolt adapter is used.

A single signal path can connect the computer to external storage, displays and capture devices, which provides editors with a powerful data protocol in a very small footprint. Thunderbolt technology is currently available in Apple iMac, MacBook Air, MacBook Pro and Mini computers and is starting to become available on some Windows systems. It is not currently available as a built-in technology on Mac Pros, but you can bet that if there’s a replacement tower, Thunderbolt will be a key part of the engineering design.

By its nature, Thunderbolt dictates that peripheral devices are external units. All of the processing horsepower of a PCIe card, such as a KONA or Decklink, is built into the circuitry of an external device, which is connected via the Thunderbolt cable to the host computer. I tested three Thunderbolt capture/output devices for this review: AJA Io XT, Blackmagic Design UltraStudio 3D and Matrox MXO2 LE MAX. AJA added the monitoring-only T-Tap at NAB to join the Io XT in AJA’s Thunderbolt line-up. Blackmagic Design has developed four Thunderbolt units at difference price tiers. For smaller installations or mobile environments, the UltraStudio Express, Intensity Shuttle Thunderbolt or Intensity Extreme are viable solutions.

Matrox has taken a different approach by using an adapter. Any of its four MXO2 products – the standard MXO2, Mini, LE or Rack – can be used with either Thunderbolt or non-Thunderbolt workstations. Simply purchase the unit with a Thunderbolt adapter, PCIe card and/or Express 34 slot laptop card. The MXO2 product is the same and only the connection method differs for maximum flexibility. The fourth company making Thunderbolt capture devices is MOTU. Their HDX-SDI was not available in time for this review, but I did have a chance to play with one briefly on the NAB show floor.

Differentiating features

All three of the tested units include up/down/cross-conversion between SD and HD formats and perform in the same fashion as their non-Thunderbolt siblings. Each has pros and cons that will appeal to various users with differing needs. For instance, the AJA Io XT is the only device with a Thunderbolt pass-through connector. The other units have to be placed at the end of a Thunderbolt path. They all support SDI and HDMI capture and output, as well as RS-422 VTR control. Both the AJA and Blackmagic units support dual-link SDI for RGB 4:4:4 image capture and output. The Matrox and AJA units use a power supply connected via a four-pin XLR, which makes it possible to operate them in the field on battery power.

The need to work with legacy analog formats or monitoring could determine your choice. This capability represents the biggest practical difference among the three. Both the MXO2 LE and UltraStudio 3D support analog capture and output, while there’s only analog output from the Io XT. The MXO2 LE uses standard BNC and XLR analog connectors (two audio channels on the LE, but more with the MXO2 or Rack), but the other two require a cable harness with a myriad of small connectors. That harness is included with the Blackmagic unit, but with AJA, you need to purchase an optional DB-25 Tascam-style cable snake for up to eight channels of balanced analog audio.

One unique benefit of the Matrox products is the optional MAX chip for accelerated H.264 processing. In my case, I tested the MXO2 LE MAX, which includes the embedded chip. When this unit is connected to a Mac computer, Apple Compressor, Adobe Media Encoder, Avid Media Composer, Telestream Episode and QuickTime perform hardware-accelerated encodes of H.264 files using the Matrox presets.

Fitting into your layout

I ran the Io XT, UltraStudio 3D and MXO2 LE through their paces connected to a friend’s new, top-of-the-line Apple iMac. All three deliver uncompressed SD or HD video over the Thunderbolt cable to the workstation. Processing to convert this signal to an encoded ProRes or DNxHD format will depend on the CPU. In short, recording a codec like ProRes4444 will require a fast machine and drives. I haven’t specifically tested it, but I presume this task would definitely challenge a Mac Mini using only internal drives!

The test-bed iMac workstation was configured with a Promise Pegasus 6-drive RAID array. The iMac includes two Thunderbolt ports and the Pegasus array offers a pass-through, so I was able to test these units both directly connected to the iMac, as well as daisy-chained onto the Promise array. This system would still allow the connection of more Thunderbolt storage and/or a secondary computer monitor, such as Apple’s 27″ Thunderbolt Display. Most peripheral manufacturers do not automatically supply cables, so plan on purchasing extra Thunderbolt cables ($49 for a six-foot cable from Apple).

These units work with most of the current crop of Mac OS X-based NLEs; however, you may need to choose a specific driver or software set to match the NLE you plan to operate. For instance, AJA requires a separate additional driver to be installed for Premiere Pro or Media Composer, which is provided for maximum functionality with those applications. The same is true for Matrox and Media Composer. I ran tests with Final Cut Pro 7, X and Premiere Pro CS 5.5, but not Media Composer 6, although they do work fine with that application. Only the Blackmagic Design products, like the UltraStudio 3D, will work with DaVinci Resolve. In addition to drivers, the software installation includes application presets and utility applications. Each build includes a capture/output application, which lets you ingest and lay off files through the device, independent of any editing application.

Broadcast monitoring and FCP X

The biggest wild card right now is performance with Final Cut Pro X. Broadcast monitoring was a beta feature added in the 10.0.3 update. With the release of 10.0.4 and compatible drivers, most performance issues have stabilized and this is no longer considered beta. Separate FCP X-specific drivers may need to be installed depending on the device.

If you intend to work mainly with Final Cut Pro “legacy” or Premiere Pro, then all of these units work well. On the other hand, if you’ve taken the plunge for FCP X, I would recommend the Io XT. I never got the MXO2 LE MAX to work with FCP X (10.0.3) during the testing period and initially the UltraStudio 3D wouldn’t work either, until the later version 9.2 drivers that Blackmagic posted mid-March. Subsequent re-testing with 10.0.4 and checking these units at NAB, indicate that both the Blackmagic and Matrox units work well enough. There are still some issues when you play at fast-forward speeds, where the viewer and external monitor don’t stay in sync with each other. I also checked the MOTU HDX-SDI device with FCP X in their NAB booth. Performance seemed similar to that of Matrox and Blackmagic Design.

The Io XT was very fluid and tracked FCP X quite well as I skimmed through footage. FCP X does not permit control over playback settings, so you have to set that in the control panel application (AJA) or system preference pane (Blackmagic Design and Matrox) and relaunch FCP X after any change. The broadcast monitoring feature in FCP X does not add any new VTR control or ingest capability and it’s unlikely that it ever will. To ingest videotape footage for FCP X using Io XT or UltraStudio, you will have to use the separate installed capture utility (VTR Xchange or Media Express, respectively) and then import those files from the hard drive into FCP X. Going the other direction requires that you export a self-contained movie file and use the same utility to record that file onto tape. The Matrox FCP X drivers and software currently do not include this feature.

Finally, the image to the Panasonic professional monitor I was using in this bay matched the FCP X viewer image on the iMac screen using either the Io XT or UltraStudio 3D. That attests to Apple’s accuracy claims for its ColorSync technology.

Performance with the mainstream NLEs

Ironically the best overall performance was using the end-of-life Final Cut Pro 7. In fact, all three units were incredibly responsive on this iMac/Promise combo. For example, when you use a Mac Pro with any FireWire or PCIe-connected card or device, energetic scrubbing or playing files at fast-forward speeds will result in the screen display and the external output going quickly out of sync with each other. When I performed the same functions on the iMac, the on-screen and external output stayed in sync with each of these three units. No amount of violent scrubbing caused it to lose sync. The faster data throughput and Thunderbolt technology had enabled a more pleasant editing experience.

I ran these tests using both a direct run from the iMac’s second Thunderbolt port, as well as looped from the back of the Promise array. Neither connection seemed to make much difference in performance with ProRes and AVCHD footage. I believe that you get the most data throughput when you are not daisy-chaining devices, however, I doubt you’ll see much difference under standard editing operation.

The best experience with Premiere Pro was using the Matrox MXO2 LE MAX, although the experience with the AJA and Blackmagic Design devices was fine, too. This stands to reason, as Matrox has historically had a strong track record developing for Adobe systems with custom cards, such as the Axio board set. Matrox also installs a high-quality MPEG-2 I-frame codec for use as an intermediate preview codec. This is an alternative to the QuickTime codecs installed on the system.

Portions of this entry originally written for Digital Video Magazine.

©2012 Oliver Peters

RED post for My Fair Lidy

I’ve work on various RED projects, but a recent interesting example is My Fair Lidy, an independent film produced through the Valencia College Film Production Technology program. This was a full-blown feature shot entirely with RED One cameras. In this program, professional filmmakers with real projects in hand partner with a class of eager students seeking to learn the craft of film production. I’ve edited two of these films produced through the program and assisted in various aspects of post on many others. My Fair Lidy – a quirky comedy directed by program director Ralph Clemente – was shot in 17 days this summer at various central Florida locations. Two RED Ones were used – one handled by director of photography Ricardo Galé and the second by student cinematographers. My Fair Lidy was produced by SandWoman Films and stars Christopher Backus and Leigh Shannon.

There are many ways to handle the post production of native RED media and I’ve covered a number of them in these earlier posts. There is no single “best way” to handle these files, because each production is often best-served by a custom solution. Originally, I felt the way to tackle the dailies was to convert the .r3d camera files into ProRes 4444 files using the RedLogFilm profile. This gives you a very flat look, and a starting point very similar to ARRI ALEXA files shot with the Log-C profile. My intension would have been to finish and grade straight from the QuickTimes and never return to the .r3d files, unless I needed to fix some problems. Neutral images with a RedLogFilm gamma setting are very easy to grade and they let the colorist swing the image for different looks with ease. However, after my initial discussions with Ricardo, it was decided to do the final grade from the native camera raw files, so that we had the most control over the image, plus the ability to zoom in and reframe using the native 4K files as a source.

The dailies and editorial flow

My Fair Lidy was lensed with a 16 x 9 aspect ratio, with the REDs set to record 4096 x 2304 (at 23.98fps). In addition to a RED One and a healthy complement of grip, lighting and electrical gear, Valencia College owns several Final Cut Pro post systems and a Red Rocket accelerator card. With two REDs rolling most of the time, the latter was a godsend on this production.  We had two workstations set up – one as the editor’s station with a large Maxx Digital storage array and the other as the assistant’s station. That system housed the Red Rocket card. My two assistants (Kyle Prince and Frank Gould) handled all data back-up and conversion of 4K RED files to 1920 x 1080 ProResHQ for editorial media. Using ProResHQ was probably overkill for cutting the film (any of the lower ProRes codecs would have been fine for editorial decisions) but this gave us the best possible image for an potential screenings, trailers, etc.

Redcine-X was our tool for .r3d media organization and conversion. All in-camera settings were left alone, except the gamma adjustment. The Red Rocket card handles the full-resolution debayering of the raw files, so conversion time is close to real time. The two stations were networked via AFP (Apple’s file-sharing protocol), which permitted the assistant to handle his tasks without slowing down the editor. In addition, the assistant would sync and merge audio from the double-system sound, multi-track audio recordings and enter basic scene/take descriptions. Each shoot day had its own FCP project, so when done, project files and media (.r3d, ProRes and audio) were copied over to the editor’s Maxx array. Master clips from these daily FCP projects were then copied-and-pasted (and media relinked) into a single “master edit” FCP project.

For reasons of schedule and availability, I split the editing responsibilities with a second film editor, Patrick Tyler. My initial role was to bring the film to its first cut and then Patrick handled revisions with the producer and director. Once the picture was locked, I rejoined the project to cover final finishing and color grading. My Fair Lidy was on a very accelerated schedule, with sound design and music scoring running on a parallel track. In total, post took about 15 weeks from start to finish.

Finishing and grading

Since we didn’t use FCP’s Log and Transfer function nor the in-camera QuickTime reference files as edit proxies, there was no easy way to get Apple Color to automatically relink clips to the original .r3d files. You can manually redirect Color to link to RED files, but this must be done one shot at a time – not exactly desirable for the 1300 or so shots in the film.

The recommended workflow is to export an XML from FCP 7, which is then opened in Redcine-X. It will correctly reconnect to the .r3d files in place of the QuickTime movies. From there you export a new XML, which can be imported into Color. Voila! A Color timeline that matches the edit using the native camera files. Unfortunately for us, this is where reality came crashing in – literally. No matter what we did, using both  XMLs and EDLs, everything that we attempted to import into Color crashed the application. We also tried ClipFinder, another free application designed for RED media. It didn’t crash Color, but a significant number of shots were incorrectly linked. I suspect some internal confusion because of the A and B camera situation.

On to Plan B. Since Redcine-X correctly links to the media and includes not only controls for the raw settings, but also a healthy toolset for primary color correction, then why not use it for part of the grading process? Follow that up with a pass through Color to establish the stylistic “look”. This ended up working extremely well for us. Here are the basic steps I followed.

Step 1. We broke the film into ten reels and exported an XML file for each reel from FCP 7.

Step 2. Each reel’s XML was imported into Redcine-X as a timeline. I changed all the camera color metadata for each shot to create a neutral look and to match shots to each other. I used RedColor (slightly more saturated than RedColor2) and RedGamma2 (not quite as flat as RedLogFilm), plus adjusted the color temp, tint and ISO values to get a neutral white balance and match the A and B camera angles. The intent was to bring the image “within the goalposts” of the histogram. Occasionally I would make minor exposure and contrast adjustments, but for the most part, I didn’t touch any of the other color controls.

My objective was to end up with a timeline that looked consistent but preserved dynamic range. Essentially that’s the same thing I would do as the first step using the primary tab within Color. The nice part about this is that once I matched the settings of the shots, the A and B cameras looked very consistent.

Step 3. Each timeline was exported from Redcine-X as a single ProResHQ file with these new settings baked in. We had moved the Red Rocket card into the primary workstation, so these 1920 x 1080 clips were rendered with full resolution debayering. As with the dailies, rendering time was largely real-time or somewhat slower. In this case, approximately 10-20 minutes per reel.

Step 4. I imported each rendered clip back into FCP and placed it onto video track two over the corresponding clips for that reel to check the conforming accuracy and sync. Using the “next edit” keystroke, I quickly stepped through the timeline and “razored” each edit point on the clip from Redcine-X. This may sound cumbersome, but only took a couple of minutes for each reel. Now I had an FCP sequence from a single media clip, but with each cut split as an edit point. Doing this creates “notches” that are used by the color correction software for cuts between corrections. That’s been the basis for all “tape-to-tape” color correction since DaVinci started doing it and the new Resolve software still includes a similar automatic scene detection function today.

Step 5. I sent my newly “notched” timeline to Color and graded as I normally would. By using the Redcine-X step as a “pre-grade”, I had done the same thing to the image as I would have done using the RED tab within Color, thus keeping with the plan to grade from the native camera raw files. I do believe the approach I took was faster and better than trying to do it all inside Color, because of the inefficiency of bouncing in and out of the RED tab in Color for each clip. Not to mention that Color really bogs down when working with 4K files, even with a Red Rocket card in place.

Step 6. The exception to this process was any shot that required a blow-up or repositioning. For these, I sent the ProRes file from dailies in place of the rendered shot from Redcine-X. In Color, I would then manually reconnect to the .r3d file and resize the shot in Color’s geometry room, thus using the file’s full 4K size to preserve resolution at 1080 for the blow-up.

Step 7. The last step was to render in Color and then “Send to FCP” to complete the roundtrip. In FCP, the reel were assembled for the full movie and then married to the mixed soundtrack for a finished film.

© 2011 Oliver Peters

Video sweetening

Color grading for mood, style and story

Video “sweetening” is both a science and an art. To my way of thinking, Color correction is objective – evening out shot-to-shot consistency and adjusting for improper levels or color balance. Color grading is subjective – giving a movie, show or commercial a “look”. Grading ranges from the simple enhancement of what the director of photography gave you – all the way to completely “relighting” a scene to radically alter the original image. Whenever you grade a project, the look you establish should always be in keeping with the story and the mood the director is trying to achieve. Color provides the subliminal cues that lead the audience deeper into the story.

Under the best of circumstances, the colorist is working as an extension of the director of photography and both are on the same page as the director. Frequently the DP will sit in on the grading session; however, there are many cases – especially in low budget projects – where the DP is no longer involved at that stage. In those circumstances, it is up to the colorist to properly guide the director to the final visual style.

I’ve pulled some examples from two digital films that I graded – The Touch (directed by Jimmy Huckaby) and Scare Zone (directed by Jon Binkowski). The first was shot with a Sony F900 and graded with Final Cut Pro’s internal and third-party tools. The latter used two Sony EX cameras and was graded in Apple Color.

The Touch

This is a faith-oriented film, based on a true story about personal redemption tied to the creation of a local church’s women’s center. The story opens as our lead character is arrested and goes through police station booking. Since this was a small indie film, a real police station was used. This meant the actual, ugly fluorescent lighting – no fancy, stylized police stations, like on CSI. Since the point of this scene isn’t supposed to be pretty, the best way to grade it was to go with the flow. Don’t fight the fluorescent look, but go more gritty and more desaturated.

(Click on any of these images to see an enlarged view.)

Once she’s released and picked up by her loser boyfriend, we are back outside in sunny Florida weather. Just stick with a nice exterior look.

Nearly at the bottom of her life, she’s in a hotel room on the verge of suicide. This was originally a very warm shot, thanks to the incandescents in the room. But I felt it should go cooler. It’s night – there’s a TV on casting bluish light on her – and in general, this is supposed to be a depressing scene. So we swung the shot cooler and again, more desaturated from the original.

The fledgling women’s center holds group counseling sessions in a living room environment. This should feel comfortable and inviting. Here we went warmer.

Our lead character is haunted by the evils of her past, including childhood molestation and a teen rape. This is shown in various flashback sequences marked by an obvious change in editorial treatment utilizing frenetic cutting and speed ramps – together with a different visual look. The flashbacks were graded differently using Magic Bullet Looks for a more stylized appearance, including highlight glows.

Our lead comes to her personal conversion through the church and again, the sanctuary should look warm, natural and inviting. Since the lens used on the F900 resulted in a very deep depth of field, we decided to enhance these wider shots using a tilt-and-shift lens effect in Magic Bullet Looks. The intent was to defocus the background slightly and draw the audience in towards our main character.

Scare Zone

As you’ve probably gathered, Scare Zone is a completely different sort of tale than The Touch. Scare Zone is a comedy-horror film based on a Halloween haunted house attraction, which I discussed in this earlier post. In this story, our ensemble cast are part-time employees who work as “scaractors” in the evening. But… They are being killed off by a real killer. Most of the action takes place in the attraction sets and gift shop, with a few excursions off property. As such, the lighting style was a mixed bag, showing the attraction with “work lights” only and with full “attraction lighting”. We also have scenes without lights, except what is supposed to be moonlight or street lamp lighting coming through leaks from the exterior windows. And, of course, there’s the theatrical make-up.

This example shows one of the attraction scenes with work lights as the slightly, off-kilter manager explains their individual roles.

(Click on any of these images to see an enlarged view.)

Here are several frames showing one of the actors in scenes with show lighting, work lights and at home.

These are several frames from the film’s attraction/action/montage segments showing scaractor activity under show lighting. In the last frame, one of our actresses gets attacked.

The gift shop has a more normal lighting appearance. Not as warm as the work light condition, but warmer than the attraction lighting. In order to soften the look of the Goth make-up on the close-ups of our lead actress, I used a very slight application of the FCP compound blur filter.

Naturally, as in any thriller, the audience is to be left guessing throughout most of the film about the identity of the real killer. In this scene one of the actresses is being follow by the possible killer. Or is he? It’s a dark part of the hallway in a “show lighting” scene. One of the little extras done here was to use two secondaries with vignettes to brighten each eye socket of the mask, so as to better see the whites of the character’s eyes.

A crowd of guests line up on the outside, waiting to get into the attraction. It’s supposed to look like a shopping mall parking lot at night with minimal exterior lighting.

And lastly, these frames are from some of the attack scenes during what is supposed to be pre-show or after-show lighting conditions. In the first frame, one of our actresses is being chased by the killer through the attraction hallways and appears to have been caught. Although the vignette was natural, I enhanced this shot to keep it from being so dark that you couldn’t make out the action. The last two frames show some unfortunate vandals who tried to trash the place over the night. This is supposed to be a “lights-off” scene, with the only light being from the outside through leaks. And their flashlights, of course. The last frame required the use of secondary correction to make the color of the stage blood appear more natural.

©2011 Oliver Peters

Color grading choices

If buzz equals sales, then Blackmagic Design has a hit on its hands with DaVinci Resolve for the Mac. They have successfully cashed in on DaVinci’s mystique with the desktop crowd. Blackmagic Design even seems to be getting the interest of Apple Color users, in spite of the fact that Resolve really doesn’t have anything significantly better to offer, aside from the brand name. Ironically, a number of big DaVinci users have told me off the record that they are moving on to Quantel, Autodesk and other advanced systems. For these customers, “big iron” support is something they’ve grown to rely on and that clearly isn’t Blackmagic Design’s plan for DaVinci.

My experience is primarily as a desktop software user, so I’d like to compare and contrast some of the options at this level. If you are looking for a dedicated desktop color grading tool, there are four viable options – Avid Media Composer, Apple Color, Adobe CS5 (using Synthetic Aperture Color Finesse within After Effects) and Blackmagic Design DaVinci Resolve. I’m going to skip over Avid DS and Autodesk Smoke simply because I’d like to concentrate on the under-$5,000 solutions. Likewise, I’ll exclude Avid Symphony – partially out of cost and partially because most of the toolset matches that of Media Composer. As a past Symphony user, I know that it has a few really nice bells-and-whistles that improve grading efficiency, but the inherent toolset – what you can do with an image – is largely the same.

When you look at those four solutions, you find that they all offer a similar toolset – curves, lift/gamma/gain color balance adjustments, trackers and secondary color correction. When it gets to this last point, Media Composer comes out pretty weak. There’s no integrated secondary correction (note: Symphony does have limited secondary control), but you can get to a similar result using the animatte/intraframe editing/paint tools, plug-ins and nesting techniques.

When you use Color Finesse within After Effects, you do have color-isolation-based secondary correction, which is much like the same feature that’s in Symphony (but not included in Media Composer). The downside of After Effects is the lack of a true shot-to-shot color grading workflow. (There is a standalone version of Color Finesse, which uses a similar roundtrip approach to that of Apple Color, but it has never caught on and is not included with the CS5 bundle.)

Unless you are a masochist, it’s a really only a choice between an integrated tool, such as Avid’s, and a dedicated grading application like Resolve or Color. Although I’ve done really nice grading work with Avid Symphony and Media Composer, I really consider them to be mediocre grading tools given the competition. For dedicated grading, it really does boil down to a Color versus Resolve choice. Let me interject that I’m mainly talking about grading for commercials and long form projects that need grading for a “look”. If grading is an integral part of a complex composite for a visual effects shot, then none of these solutions is good enough. In those instances, advanced applications like Avid DS or Autodesk Smoke really do have an edge. Some of those results can be achieved with Avid Media Composer, Final Cut Studio and Adobe CS5, but often require a healthy set of special-purpose plug-ins to augment the built-in tools. I’ll skip that for now and concentrate on standard grading.

One of the things that struck me as I worked with Resolve for the review was just how good Color actually is. Resolve has some very limiting hardware requirements, while Color will run on most newer Mac Pros and Macbook Pros and use just about any monitor. People tend to forget about the fact the Apple has done a good job of enabling Final Cut Studio to work across a wide spectrum of OS versions and hardware combinations.

Not so with Resolve. What this tends to mean is that Color functions quite nicely in a multipurpose suite for editing, graphics, audio, effects and grading. Resolve, on the other hand, dictates a machine and room that is built around the needs of Resolve. On the plus side, DaVinci leverages the CUDA power of certain NVIDIA cards for greater real-time performance. Unfortunately this chews up your slot space and limits you to one brand of graphics card. I personally would never build a “DaVinci room” unless I knew it would primarily serve as a color grading suite.

Both toolsets feature primary and secondary grading (vignettes and HSL keyer), but only Color integrates with Final Cut Pro using an XML roundtrip. Color also includes the Color FX room with a plug-in architecture and available third party plug-ins. Both apps work well, however, for me the only reason to pick Resolve over Color comes down to three reasons: 1) you haven’t invested in the FCP/Studio suite, 2) you feel the DaVinci name will bring you clients, or 3) you have a talented colorist available to you who performs better with Resolve. Given these points, it would seem to me that Resolve has a greater appeal to Avid editors than to owners of Final Cut Studio.

As I mentioned before, you might need to deal with color grading as an integrated feature within the editing interface itself. If this means desktop solutions like Premiere Pro/After Effects, Final Cut Pro/Motion or Media Composer, then you’ll want to add some filters specifically geared around color. The most recognized solutions are Magic Bullet Looks, Mojo and Colorista II, but don’t forget the others. Each of the popular packages from Boris, GenArts, CoreMelt and Noise Industries includes filters for color manipulation. The stand-outs include DV Shade, PHYXSapphire and Luca Visual FX.

© 2011 Oliver Peters