Organizational Tips for FCP X

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The beauty of Apple Final Cut Pro X is in its power to organize media. When editors take advantage of these tools, FCP X can prove to be a very fast way to cut. I’ve covered some of these concepts in previous posts on “Rethinking NLE Design”. Here are some tips that will help you get more out of FCP X. Click on the thumbnails to see an enlarged image for an expanded view of each of these tips.

df_fcpxorg_1_smProjects and Events. FCP X organizes media and sequences into Events (source media) and Projects (edited sequences). These divisions correspond with matching data files and folders at the Finder level. Unfortunately a colossal oversight was the lack of any way to organize these within the application. All active Events and Projects are open and accessible when you launch FCP X. The solution is Event Manager X from Intelligent Assistance – an essential tool for working with FCP X. This handy utility controls the location (and visibility) of Events and Projects by automatically moving unneeded files between the active and “hidden” folders.

df_fcpxorg_2_smFinder organization. Many editors like to “pre-organize” media files on their hard drives at the Finder level. FCP X lets you use that structure when importing files. Enable this preference on import and hard drive folders will be used for Keyword Collections. The latter function is the equivalent of creating bins with subclips in other NLEs. If you organized camera media by day and camera on the hard drive, the same breakdown will be automatically created in FCP X as part of the import.

df_fcpxorg_4_smEntering multiple user data fields. Custom user data, like reel names, scenes, takes, camera angles, etc. can be entered in the Event column or in the Inspector pane. When multiple clips are highlighted, the editor can use the Inspector to enter common values for all of these clips with a single entry.

df_fcpxorg_5_smKeywords and folders. Events are the location to store master clips (sources) within the FCP X interface. The corresponding Event folder on the hard drive can contain links/aliases to external media or actual media, depending on your import preference settings. Media within an Event can be organized by assigning keywords, which places the equivalent of a full-length subclip into a corresponding Keyword Collection. Multiple keywords can be assigned. The example image is from a series of grocery store commercials. On-camera employee clips can be placed into different sets of Keyword Collections that are organized by day/camera, department/category and person’s name. Keyword Collections can be placed into folders for a further level of organization. This enables the editor to locate clips using any of these subdivisions.

df_fcpxorg_7_smExpand or collapse Event Library. The Event Library pane shows all hard drives and Events visible to FCP X, as well as the Keyword and Smart Collections created by the editor. The leftmost panel can be expanded or collapsed to show/hide the drives, events, folders and collections. When the view is collapsed, only the clips within the highlighted event or collection are displayed.

df_fcpxorg_8_smEvent grouping. The Event Library can be displayed as an open list or can be grouped by various criteria. For example, if you need to quickly identify the most recent media imported, then group clips by date imported and the list becomes divided and sorted accordingly.

df_fcpxorg_6_smLists and filmstrips. When the Event Library is set to a list view, the selected clip is displayed as a filmstrip at the top of the window. This strip includes an audio waveform, which makes it easy to identify audio spikes, such as the start of each take in a series of takes within a longer clip. It shows markers added by the editor and highlighted regions for in-out ranges and Favorites (saved subclip ranges).

df_fcpxorg_3_smProject Library. Projects are edited sequences and shouldn’t be confused with a “project” file in the same sense as in FCP 7 or Premiere Pro. These sequences are typically saved within the Final Cut Projects folder, which is a separate folder from the Final Cut Events folder. Sequences can be previewed and/or skimmed from the Project Library pane. The more visible Projects you have, however, the longer this pane will take to display when opened. To organize a lot of Projects, place them into folders, which can be left closed until you need to access the files within. This lets you place older versions of a cut out of the way, but still accessible if needed.

df_fcpxorg_9_smEdits saved in the Event. The Project Library is the place to save edited sequences, however, edits can also be saved in an Event. Edited sequences or sections of sequences can be saved as Compound Clips. These go into an Event. By opening the Compound Clip in a timeline, you can continue to edit within that Compound. Depending on your strategy, Compound Clips can be organized into Keyword or Smart Collections for quick retrieval.

df_fcpxorg_10_smAudio expansion. By virtue of using a trackless design, FCP X combines the audio and video channels for each source into a single clip on the timeline. All channels for multi-channel audio sources are represented by a single waveform. To access individual channels, the timeline clips can be expanded to expose the audio “tracks”. Audio components can be further expanded in the Inspector or timeline to display individual audio channels for that source. The audio configuration (such as dual mono versus stereo) can be changed and/or channels muted or enabled. It is also necessary to expand audio in order to enable split-audio trimming (L-cuts and J-cuts).

df_fcpxorg_11_smControlling clips on the timeline. The Clip Appearance menu lets you adjust clip height and how clips are displayed. For maximum real estate, use the smallest “chicklet” view. To access audio and expand clips, use one of the views with a visible waveform. The Timeline Index is another way to focus in on elements of the timeline. Roles can be enabled or disabled, which effectively solos certain timeline clip categories.

Click here for another blogger’s article on this subject (Part 1). (Part 2). (Part 3).

©2013 Oliver Peters

PluralEyes 3

df_pluraleyes3_01_smThe concept of synchronizing clips by sound seems so obvious in retrospect, but when Bruce Sharpe showed his first version of PluralEyes at a small NAB booth, it struck many as nothing short of magic. The first version was designed to sync multiple consumer and prosumer video cameras by aligning their sound tracks in the absence of recorded timecode. With the unanticipated popularity of the HDSLR cameras, like the Canon EOS 5D Mark II in late 2009, PluralEyes gained a big boost. It became the easiest way to sync 5D clips with double-system audio recorded using low-cost devices, such as the Zoom H4n handheld digital audio recorder. PluralEyes expanded from a plug-in for Final Cut Pro to add the standalone DualEyes, used to sync double-system sound projects. In a very short time period, PluralEyes went from an unknown to a brand name synonymous with a product or process, much like Coke or Kleenex.

Now that Sharpe’s Singular Software products are part of the Red Giant Software family, PluralEyes is available as the new and improved, standalone PluralEyes 3 (currently in version 3.1). It encompasses all of the features of both the original PluralEyes and of DualEyes. This means that PluralEyes 3 supports two basic processes: a) synchronizing camera files with external audio, and b) synchronizing multiple cameras to each other or to a common sound track. This is all done by comparing the audio tracks against each other without the use of timecode, clapsticks or other common reference points.

PluralEyes 3 analyzes and matches audio waveform shapes to accomplish this, so without belaboring the obvious, all camera files have to include an audio track recorded in the same general environment. Since PluralEyes uses very good audio analysis tools and audio normalization to aid the process, the camera audio does not have to be pristine. The most common scenario is a high-quality audio recording as a separate digital audio file and camera audio that was recorded solely with the onboard mic. Naturally the cleaner this onboard recording is, the more likely that synchronization will be successful.

The new features of PluralEyes 3 include a brand new user interface, faster synchronization, NLE round-tripping support (Apple Final Cut Pro, Final Cut Pro X, Avid Media Composer and Adobe Premiere Pro) and direct exporting of new, synchronized media files. To synchronize double-system projects, simply drag your camera files into the interface’s camera section and the audio tracks into the audio section. PluralEyes 3 lets you create multiple bins as tabs across the top of the interface for use in organizing your files. For instance, you might want a separate bin for each camera or shoot date or location.

As you add the camera and audio clips to these sections, they will be lined up in ascending order within the lower timeline window. Once the timeline is filled, click “synchronize” and watch PluralEyes 3 do its magic. If the audio recording is low, you can opt to level the audio (normalization) during this process. That will make it easier for successful matching, but it’s an extra step, so the total synchronizing process will take a little longer. Part of PluralEyes 3’s new interface is a 2-up view, which makes it possible to see how the audio tracks align. This view will aid you in adjusting sync if needed.

When synchronization is complete, PluralEyes 3 offers several export options. If you are sending these files to Premiere Pro, Final Cut Pro or Final Cut Pro X, simply export the appropriate XML version. You can choose to replace the camera audio tracks with the audio file’s track as part of this step. Then import that XML into the NLE you selected. When I ran this test with FCP X, the export options let me send two new Events (synchronized clips plus synchronized clips with replaced audio) and a new sequence (Project) representing the PluralEyes timeline. This timeline had both sets of audio channels turned on, so you’ll have to mute the camera tracks first if you intend to use this timeline.

A new feature is the ability to export new media files. For instance, if you want new clips where the high-quality audio has replaced the camera’s reference track, PluralEyes 3 will export these and write new media files. The advantage is that this approach is independent of your NLE choice, making the self-contained, synchronized files easy to migrate between systems.

PluralEyes 3 can also sync multiple cameras for a multi-camera edit session. First, start in the NLE by building a timeline with the clips for each camera placed on a separate video track. Video 1 = camera 1, video 2 = camera 2 and so on. Multiple broken clips from the same camera angle should be placed back-to-back on the same track. In the case of FCP X, group multiple clips from the same camera into a single secondary storyline, before proceeding to the next camera. Once you are done, export an XML file for that sequence. For Avid Media Composer projects, export an AAF file with the media linked and not embedded.

The XML or AAF file is then imported into PluralEyes 3. You’ll end up with a timeline that is populated with the different camera angles corresponding to your NLE sequence. Next, click “synchronize” and watch as PluralEyes realigns the camera clips by referencing the sound tracks against each other. The 2-up view is handy to compare two cameras (as well as their audio tracks) against each other, in case you have any question regarding their synchronization. Once this process is done, export a new XML or AAF from PluralEyes. Import that file into the NLE and you will have a timeline with camera clips rearranged in sync. This would represent what editors typically call a “sync map”. In the case of FCP X, the PluralEyes 3 export settings offer the option of exporting new events, as well as multicam clips. These can be used in FCP X’s standard multicam editing workflow. Open the FCP X angle viewer for access to editing between camera angles.

Red Giant’s PluralEyes 3 is a major advance over the original concept. It’s no longer tied to a single NLE, but is useful both in standalone and NLE-specific workflows. As editors deal with an ever-increasing, diverse spectrum of media sources, a tool like PluralEyes is an essential part of the kit. It was a no-brainer on day one, but even more so in this new and improved version.

Originally written for DV magazine / Creative Planet Network

©2013 Oliver Peters

DaVinci Resolve Workflows

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Blackmagic Design’s purchase of DaVinci Systems put a world class color grading solution into the hands of every video professional. With Resolve 9, DaVinci sports a better user interface that makes it easy to run, regardless of whether you are an editor, colorist or DIT working on set.  DaVinci Resolve 9 comes in two basic Mac or Windows software versions, the $995 paid and the free Lite version. The new Blackmagic Cinema Camera software bundle also includes the full (paid) version, plus a copy of Ultrascope. For facilities seeking to add comprehensive color grading services, there’s also a version with Blackmagic’s dedicated control surface, as well as Linux systems configurations.

Both paid and free versions of Resolve (currently at version 9.1) work the same way, except that the paid version offers larger-than-HD output, noise reduction and the ability to tap into more than one extra GPU card for hardware acceleration. Resolve runs fine with a single display card (I’ve done testing with the Nvidia GT120, the Nvidia Quadro 4000 and the ATI 5870), but requires a Blackmagic video output card if you want to see the image on a broadcast monitor.

Work in Resolve 9 generally flows left-to-right, through the tabbed pages, which you select at the bottom of the interface screen. These are broken into Media (where you access the media files that you’ll be working with), Conform (importing/exporting EDL, XML and AAF files), Color (where you do color correction), Gallery (the place to store and recall preset looks) and Deliver (rendering and/or output to tape).

Many casual users employ Resolve in these two ways: a) correcting camera files to send on to editorial, and b) color correction roundtrips with NLE software. This tutorial is intended to highlight some of the basic workflow steps associated with these tasks. Resolve is deep and powerful, so spend time with the excellent manual to learn its color correction tools, which would be impossible to cover here.

Creating edit-ready dailies – BMCC (CinemaDNG media)

The Blackmagic Cinema Camera can record images as camera raw, CinemaDNG image sequences. Resolve 9 can be used to turn these into QuickTime or MXF media for editing. Files may be graded for the desired final look at this point, or the operator can choose to apply the BMD Film preset. This log preset generates files with a flat look comparable to ARRI Log-C. You may prefer this if you intend to use a Log-to-Rec709 LUT (look up table) in another grading application or a filter like the Pomfort Log-to-Video effect, which is available for Final Cut Pro 7/X.df_resolve_1_sm

Step 1 – Media: Drag clip folders into the Media Pool section.

Step 2 – Conform: Skip this tab, since the clips are already on a single timeline.

df_resolve_3_smStep 3 – Color: Make sure the camera setting (camera icon) for the clips on the timeline are set to Project. Open the project settings (gear icon). Change and apply these values: 1) Camera raw – CinemaDNG; 2) White Balance – as shot; 3) Color Space and Gamma – BMD Film.

Step 4 – Deliver: Set it to render each clip individually, assign the target destination and frame rate and the naming options. Then choose Add Job and Start Render.

The free version of Resolve will downscale the BMCC’s 2.5K-wide images to 1920×1080. The paid version of Resolve will permit output at the larger, native size. Rendered ProRes files may now be directly imported into FCP 7, FCP X or Premiere Pro. Correct the images to a proper video appearance by using the available color correction tools or filters within the NLE that you are using.

Creating edit-ready dailies – ARRI Alexa / BMCC (ProRes, DNxHD media)

df_resolve_2_smBoth the ARRI Alexa and the Blackmagic Cinema Camera can record Apple ProRes and Avid DNxHD media files to onboard storage. Each offers a similar log gamma profile that may be applied during recording in order to preserve dynamic range. Log-C for the Alexa and BMD Film for Blackmagic. These profiles facilitate high-quality grading later. Resolve may be used to properly grade these images to the final look as dailies are generated, or it may simply be used to apply a viewing LUT for a more pleasing appearance during the edit.

Step 1 – Media: Drag clip folders into the Media Pool section.

Step 2 – Conform: Skip this tab, since the clips are already on a single timeline.

Step 3 – Color: Make sure the camera setting for the clips on the timeline are set to Project. Open the project settings and set these values: 3D Input LUT – ARRI Alexa Log-C or BMD Film to Rec 709.

df_resolve_4_smStep 4 – Deliver: Set it to render each clip individually, assign the target destination and frame rate and the naming options. Check whether or not to render with audio. Then choose Add Job and Start Render.

The result will be new, color corrected media files, ready for editing. To render Avid-compatible MXF media for Avid Media Composer, select the Avid AAF Roundtrip from the Easy Setup presets. After rendering, return to the Conform page to export an AAF file.

Roundtrips – using Resolve together with editing applications

DaVinci Resolve supports roundtrips from and back to NLEs based on EDL, XML and AAF lists. You can use Resolve for roundtrips with Apple Final Cut Pro 7/X, Adobe Premiere Pro and Avid Media Composer/Symphony. You may also use it to go between systems. For example, you could edit in FCP X, color correct in Resolve and then finish in Premiere Pro or Autodesk Smoke 2013. Media should have valid timecode and reel IDs to enable the process to work properly.

df_resolve_5_smIn addition to accessing the camera files and generating new media with baked-in corrections, these roundtrips require an interchange of edit lists. Resolve imports an XML and/or AAF file to link to the original camera media and places those clips on a timeline that matches the edited sequence. When the corrected (and trimmed) media is rendered, Resolve must generate new XML and/or AAF files, which the NLE uses to link to these new media files. AAF files are used with Avid systems and MXF media, while standard XML files and QuickTime media is used with Final Cut Pro 7 and Premiere Pro. FCP X uses a new XML format that is incompatible with FCP 7 or Premiere Pro without translation by Resolve or another utility.

Step 1 – Avid/Premiere Pro/Final Cut Pro: Export a list file that is linked to the camera media (AAF, XML or FCPXML).

Step 2- Conform (skip Media tab): Import the XML or AAF file. Make sure you have set the options to automatically add these clips to the Media Pool.

Step 3 – Color: Grade your shots as desired.df_resolve_6_sm

Step 4 – Deliver: Easy Setup preset – select Final Cut Pro XML or Avid AAF roundtrip. Verify QuickTime or MXF rendering, depending on the target application. Change handle lengths if desired. Check whether or not to render with audio. Then choose Add Job and Start Render.

df_resolve_9_smStep 5 – Conform: Export a new XML (FCP7, Premiere Pro), FCPXML (FCP X) or AAF (Avid) list.

The roundtrip back

The reason you want to go back into your NLE is for the final finishing process, such as adding titles and effects or mixing sound. If you rendered QuickTime media and generated one of the XML formats, you’ll be able to import these new lists into FCP7/X or Premiere Pro and those applications will reconnect to the files in their current location. FCP X offers the option to import/copy the media into its own managed Events folders.

df_resolve_7_smIf you export MXF media and a corresponding AAF list with the intent of returning to Avid Media Composer/Symphony, then follow these additional steps.

Step 1 – Copy or move the folder of rendered MXF media files into an Avid MediaFiles/MXF subfolder. Rename this copied folder of rendered Resolve files with a number.

Step 2 – Launch Media Composer or Symphony and return to your project or create a new project.df_resolve_8_sm

Step 3 – Open a new, blank bin and import the AAF file that was exported from Resolve. This list will populate the bin with master clips and a sequence, which will be linked to the new MXF media rendered in Resolve and copied into the Avid MediaFiles/MXF subfolder.

Originally written for DV magazine / Creative Planet Network

©2013 Oliver Peters

Offline to online with 4K

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The 4K buzz  seems to be steam-rolling the industry just like stereo3D before it. It’s too early to tell whether it will be an immediate issue for editors or not, since 4K delivery requirements are few and far between. Nevertheless, camera and TV-set manufacturers  are building important parts of the pipeline. RED Digital Cinema is leading the way with a post workflow that’s both proven and relatively accessible on any budget. A number of NLEs support editing and effects in 4K, including Avid DS, Autodesk Smoke, Adobe Premiere Pro, Apple Final Cut Pro X, Grass Valley EDIUS and Sony Vegas Pro.

Although many of these support native cutting with RED 4K media, I’m still a strong believer in the traditional offline-to-online editing workflow. In this post I will briefly outline how to use Avid Media Composer and Apple FCP X for a cost-effective 4K post pipeline. One can certainly start and finish a RED-originated project in FCP X or Premiere Pro for that matter, but Media Composer is still the preferred creative  tool for many editing pros. Likewise, FCP X is a viable finishing tool. I realize that statement will raise a few eyebrows, but hear me out. Video passing through Final Cut is very pristine, it supports the various flavors of 2K and 4K formats and there’s a huge and developing ecosystem of highly-inventive effects and transitions. This combination is a great opportunity to think outside of the box.

Offline editing with Avid Media Composer

df_4k_wkflw_04_smAvid has supported native RED files for several versions, but Media Composer is not resolution independent. This means RED’s 4K (or 5K) images are downsampled to 1080p and reformatted (cropped or letterboxed) to fit into the 16:9 frame. When you shoot with a RED camera, you should ideally record in one of their 4K 16:9 sizes. The native .r3d files can be brought into Media Composer using the “Link to AMA File(s)” function. Although you can edit directly with AMA-linked files, the preferred method is to use this as a “first step”. That means, you should use AMA to cull your footage down to the selected takes and then transcode the remainder when you start to fine tune your cut.

Avid’s media creation settings are the place to adjust the RED debayer parameters. Media Composer supports the RED Rocket card for accelerated rendering, but without it, Media Composer can still provide reasonable speed in software-only transcoding. Set the debayer quality to 1/4 or 1/8, and transcoding 4K clips to Avid DNxHD36 for offline editing will be closer to real-time on a fast machine, like an 8-core Mac Pro. This resolution is adequate for making your creative decisions.df_4k_wkflw_02_sm

df_4k_wkflw_08_smWhen the cut is locked, export an AAF file for the edited sequence. Media should be linked (not embedded) and the AAF Edit Protocol setting should be enabled. In this workflow, I will assume that audio post is being handled by an audio editor/mixer running a DAW, such as Pro Tools, so I’ll skip any discussion of audio. That would be exported using standard AAF or OMF workflows for audio post. Note that all effects should be removed from your sequence before generating the AAF file, since they won’t be translated in the next steps. This includes any nested clips, collapsed tracks and speed ramps, which are notorious culprits in any timeline translation.

Color grading with DaVinci Resolve

df_4k_wkflw_03_smBlackmagic Design’s DaVinci Resolve 9 is our next step. You’ll need the full, paid version (software-only) for bigger-than-HD output. After launching Resolve, import the Avid AAF file from Resolve’s conform tab. Make sure you check “link to camera files” so that Resolve connects to the original .r3d media and not the Avid DNxHD transcodes. Resolve will import the sequence, connect to the media and generate a new timeline that matches the sequence exported from Media Composer. Make sure the project is set for the desired 4K format.

df_4k_wkflw_09_smNext, open the Resolve project settings and adjust the camera raw values to the proper RED settings. Then make sure the individual clips are set to “project” in their camera settings tab. You can either use the original camera metadata or adjust all clips to a new value in the project settings pane. Once this is done, you are ready to grade the timeline as with any other production. Resolve uses a very good scaling algorithm, so if the RED files were framed with the intent of resizing and repositioning (for example, 5K files that are to be cropped for the ideal framing within a 4K timeline), then it’s best to make that adjustment within the Resolve timeline.df_4k_wkflw_05_sm

Once you’ve completed the grade, set up the render. Choose the FCP XML easy set-up and alter the output frame size to the 4K format you are using. Start the render job. Resolve 9 renders quite quickly, so even without a RED Rocket card, I found that 4K ProRes HQ or 4444 rendering, using full-resolution debayering, was completed in about a 6:1 ratio to running time on my Mac Pro. When the renders are done, export the FCP XML (for FCP X) from the conform tab. I found I had to use an older version of this new XML format, even though I was running FCP X 10.0.7. It was unable to read the newest version that Resolve had exported.

Online with Apple Final Cut Pro X

df_4k_wkflw_11_smThe last step is finishing. Import the Resolve-generated XML file, which will in turn create the necessary FCP Event (media linked to the 4K ProRes files rendered from Resolve) and a timeline for the edited sequence. Make sure the sequence (Project) settings match your desired 4K format. Import and sync the stereo or surround audio mix (generated by the audio editor/mixer) and rebuild any effects, titles, transitions and fast/slo-mo speed effects. Once everything is completed, use FCP X’s share menu to export your deliverables.

©2013 Oliver Peters

Into the fire with FCP X

As most of you know in following this blog, I’ve challenged the wisdom of what Apple has done with Final Cut Pro X. You may have also sensed, however, that I have warmed a bit to the application over the months. I’ve been working with FCP X since its launch nearly a year ago, mostly on smaller, unsupervised commercials and web videos that I could do on my home system. A couple of my freelance clients have been looking at a possible move to Final Cut Pro X, so I could see it as an option in  my future.

Working on a small scale has been a good way to test the system and get my sea legs, but at some point you have to jump out of the frying pan and into the fire. Time to see how it really handled itself on a bigger job – with a client in the room – on a project that required working beyond the simple confines of the FCP X environment. The ideal project came along at a facility where I often hang out and edit. It’s a four-suite SAN-connected facility. I was confident enough with the software and its ability to get the job done that we deployed FCP X on a few of the workstations for this inaugural project.

Creative concept and production

This project was a series of employee-oriented TV commercials for a Midwest grocery retailer. In the commercials, real employees deliver variations on the company slogan. On-camera delivery included the full line and portions of the phrase, so that in edit, I would mix and match different employees saying all or part of the line. The style is based on the cadence created by juxtaposing different speakers. Of course, each spot needed the right blend of departments, ages, gender, etc. representing the client’s diverse workforce. It’s precisely because this concept would mesh with FCP X’s organizational abilities and the magnetic timeline that I felt X was the ideal editorial tool for these spots.

Past productions for this client have included 35mm film, ARRI ALEXA and Canon 5D. This time the primary camera was the new Canon C300, with a little bit of slomo B-roll footage recorded on the Canon 5D Mark III. An extra element in the mix was a Sound Devices PIX240 to be used as the prime recorder, taking the SDI feed (audio, video and timecode) out of the C300 camera. Footage was recorded to the on-board CF cards as a back-up, but the point of using the PIX240 was the ability to record a high-quality signal as ProResHQ in the PIX. Since the camera triggered the PIX240’s recording function, there would be matching clip numbers and timecode on each.

One issue in this configuration was the preferred format of 24p (1920×1080 @ 23.976fps progressive). The C300 adds 3:2 pulldown to the SDI stream to output 29.97. Fortunately, the PIX240 has built-in conversion capabilities, which includes pulldown removal. After some brief testing, I was comfortable enough with how the PIX240 handled this and in its ability to record an artifact-free 24p signal to its hard drive.

Pre-edit preparation

I’m a big believer in first preparing your footage in a proper manner before editing. I’m not a big fan of mixing a lot of native formats. This is especially true when it’s footage I know I will need to get back to and decipher in the future. Plus this footage had to go out-of-house for additional post work. In this case, the end product would be color graded on a Baselight system, so I wanted to make sure the post house would have all the media in the ProRes format, with EDL-compatible reel IDs and timecode.

The PIX240 recorded ProResHQ clips with a matching number scheme to the native Canon XF recordings, but the PIX assigned an arbitrary reel number of 001 as the default for recordings made on that hard drive. I prefer to have reel numbers correlate in some fashion to the date and location of the production. The reason is that this is metadata embedded into the file. If I simply read the file again a few years down the road, the reel number by itself will give me some idea what that file belongs to. The beauty of QuickTime files is that they can be modified in various valuable ways if you have the right software. In the case of the PIX240 recordings, I decided to alter the names and the reel ID information.

Changing the file name is relatively easy. I use Better Renamer, a batch renaming utility, to strip off the part of the name I don’t want and to add character strings that I do. The production took place in four cities and the C300 onboard recordings took several cards (which we referred to as rolls). Using Better Renamer, I would strip off PIX_ from a default name like PIX_355 and add back the prefix of KC_R4_ to change the name to KC_R4_355. This would designate Kansas City, roll 4, clip 355.

Changing the reel ID is trickier and technically a “destructive” process, because you are altering native file information. The easiest place to make such batch changes is Final Cut Pro 7. Yes, it’s hard at this point to get through a complex project like these spots and do it all within FCP X.

In FCP 7 you can batch-rename reel IDs in the browser, which alters the embedded information of the media file itself. Highlight the selected clips, make the change in the correct column and ignore the warning. I altered the default 001 to an 8-digit alphanumeric name (all caps) that matches EDL specs. I also wanted something that would make sense in the future for identification purposes. So clips shot on May 31 by the A-camera would become HV0531A1. Client – date – A camera – roll 1.

To convert the 5D files, I followed my standard method (outlined numerous times in this blog):

a) MPEG Streamclip to convert the files to ProRes

b) Cinema Tools to conform the speed to 23.98

c) QtChange to add/alter reel ID names and timecode

d) Better Renamer to change the file names.

Some of you will read this and wonder why I didn’t use Final Cut Pro X’s “Import from Camera” (like FCP 7’s Log & Transfer) or to simply edit natively. Part of the answer is that I first wanted to alter the media files themselves. This is important if you intend to hand off portions of the project to another system. FCP X changes internal database information, but not the media file. If you choose to import and copy the media into your event, then the new media file is named with a date/time UID stamp that’s pretty meaningless to someone just reading the file name.

FCP X also works with optimized media. One of the formats it considers optimized is the Canon XF codec, so you can’t have it convert this to ProRes even if you have that option selected. For this project, it made more sense to prep the files prior to entering into the FCP X world. That might not be the case on a different production.

Organizing your media for the edit

My biggest rationale for Final Cut Pro X were the internal organization features. The production included 720 Canon C300 clips (6 ½ hours) and 15 5D slomo clips (about 15 minutes). A total of 660GB of media (ProResHQ and ProRes). My current approach – and what I used on this session – is to import all the files into a single Event and leave the media linked to its original location on the hard drive – a folder on the SAN volume. If you do this, DO NOT move or alter the media files once you start editing in FCP X or you’ll run the risk of losing connection to the media files.

If you work with a lot of different FCP X jobs, you quickly learn that there is no internal way to manage different clients’ work. You either have to move these files manually from the Final Cut Events and Final Cut Projects folders to an “inactive” folder(s) – or you have to use a utility like Event Manager X. Doing this often and manually can add some confusion, so I recommend the following solution. Assign all productions a job number and add Media and Edits to the naming convention.

As an example, an Event might be labeled 2040_clientname_title_Media. You can create folders in the Project Library. At the top level create a new folder that will contains all of the Projects (sequences) for that production. It would be called 2040_clientname_title_Edits. Now when you have to manually move folders, there is only one top-level folder for each and it’s clear which one goes back into an Events or Projects folder.

Since I had placed all media clips into a single Event, Keyword Collections became the primary method of organizing the clips. Think of these as bins. There were 132 employees, 4 cities and 12 categories (pharmacy, managers, deli, etc.). I used keywords for each employee’s name and their category. Next, I created a folder for Keyword Collections to group people according to their city. Keywords can be assigned to hotkeys and you can apply keywords to a group of clips at once. Multiple keywords may be added to any clip.

The beauty is that anything you do in one area is applied to all. For example, applying the keyword Joe Smith to a clip sends that clip to the Keyword Collection for Joe Smith. Now, if you are in the Joe Smith Collection (think of it as a bin) and apply another keyword for Manager, the clip will also be added to the Manager Collection. All of the keywords (and ratings – like Favorite or Reject) that you have assigned to this clip, will appear in all instances for the clip. In this example, that would be in three places: the Event, the Joe Smith and the Manager Collections.

The next handy feature is ratings for Favorites and Rejects. With modern file-based cameras, you typically end up with a lot of short clips. In addition to false starts and bogus clips, these may also include short bursts for the slates preceding the actual clips. Using the Reject rating on any of these clips – and then setting the Event browser to “Hide Rejected” – will remove these clips from view. They are still there if you change the setting to “All Clips”. Obviously, you could use this for any completely bad takes, as well. After I culled the clips down to those with actual content using this method, the 720 employee clips was filtered down to 408 clips (6 hrs. 12 min. of content).

I set my Event browser to a  list (not thumbnail) view, which displays the selected clip as a filmstrip at the top of this pane of the UI. Since it shows video and audio in this filmstrip view, you can quite easily identify the spikes in the audio waveform every time the person delivers their line. It’s a simple matter to skim through each clip and add a marker for every successful line delivery. When it comes time to review the footage with the client, simply skip ahead to each marker to review that section.

The actual session

Working with the client in the room is a charm with Final Cut Pro X if you’ve done this level of organization. When clips from a certain person are requested, finding the right choice only takes a few moments. The best way to note client selects for the possible takes is to use FCP X’s system of range-based Favorites. Simply mark in-out points and hit “F” for favorite. A subclip is created for that portion of the longer clip. FCP X allows multiple, overlapping range-based selections within a clip.

Another trick is to use Smart Collections. For example, in this session, I created a Smart Collection for Favorites from each city. Once the proper filtering was defined, if I chose a range-based Favorite (subclip) for Joe Smith in Kansas City, then that section would appear in the Kansas City Smart Collection. Going forward, if the client or I wanted to review only the best options from those that had already been selected, I only needed to review the clips populated into these various Smart Collections.

The magnetic timeline design of Final Cut Pro X has been hotly debated, but it was the ideal approach for this set of spots, because we frequently re-arranged the order of the people in the spots. I did use Auditions once, but that didn’t prove too useful, due to the general slowness of setting up Audition clips. I used most of the editing tools X has to offer, excluding the various “automatics”, which aren’t too useful for this type of production. Since I varied the speed of some of the slomo shots, as well as slowed some of the standard shots, I was happy to have X’s Optical Flow for cleaner slomos.

Although I didn’t do the final color grading, I did have to use the built-in tools for review copies. The footage shot with the C300 used the Canon Log profile, resulting in a flatter, darker image. I was able to edit just fine this way, as the client understood, but then I quickly graded the completed rough cuts using the Color Board tool for a close-to-final look. This was needed in order to show execs for approval of the rough cuts.

Sending out

The final mix and color correction was done out-of-house, which required timeline translation with Xto7 for Final Cut Pro. Export an FCP X XML, import that into Xto7, which in turn opens it as an FCP 7 project and sequence.

Now for some glitches. Audio was all recorded with two mics, so FCP X defaults to stereo. I had changed these to dual mono in the Project and disabled (unchecked) the mic channel I wasn’t using on a clip-by-clip basis. The corresponding XML resulted in having no audio on the FCP 7 timeline. The fix seemed to be to restore my FCP X Project clips back to stereo, remove all level changes and then send to FCP 7 again. Now all the audio was there, except for one or two clips. These seem to have been affected by the slomo clips in the timeline, which also didn’t show up. In both cases, it was easy to manually add these clips back to the FCP 7 timeline and fix the issue.

From there, I exported an OMF  file with embedded audio for our Pro Tools mixer. Next, I needed to send full QuickTimes and a matching EDL to the colorist who was working on a Baselight system. I like to consolidate the media first and my favorite application is Automatic Duck Media Copy. It takes the FCP 7 XML and copies all the media used in that sequence. There is no conversion done in that process, so I feel it’s a safer approach than FCP 7’s Media Manager. Once copied, I take the new XML and open it back into FCP 7 and make sure that all media is reconnected to the copied files. This sequence is used to generate an EDL needed by the Baselight system. 94 clips were used in the string of six :30 commercials, requiring only 134GB of media instead of the full 660GB.

The roundtrip back

Now to conform the final commercials. Audio was no problem. Simply line up the AIFF files containing the mix and the stems (separate dialogue, sound effects and music) at the head and you have all you need for mixed and a split-track masters. Due to the “rubbery-ness” of the magnetic timeline, it did appear that removing transitions at the beginning and end of spots and removing the slomo clips caused some shifting of the spots within this string of six spots on a single Project timeline. No sync issues, but definitely not as locked into position as with an FCP 7 timeline. I did use the Audio Roles functions to export a multi-channel QuickTime file as a split-track submaster, which worked well.

Replacing the “dailies” footage with the rendered files from the Baselight system proved to be a bit trickier. Most color correction systems that render individual clips with handles will append unique IDs to the end of the file names for the rendered files. That’s because you might have used several clips from a single, longer camera file. Unfortunately, this complicates reconnecting the new media files. It’s completely impossible with FCP X, because everything about the file is seen by the software as different.

FCP 7 and Premiere Pro can relink, but require you to do this one clip at a time, as they can’t match the file names. Not ideal for 94 clips. I have done this in the past with Color, but for some reason, this time Color simply wouldn’t do it. In the future I will get a new XML from the transfer house that matches their baked files, which should eliminate these issues.

The workaround was to use Better Renamer and strip off the added suffix from the file name. Only a couple of clips were from a common source, so the application adds its own suffix (a, b, c, etc.) to these clips with the same name. Back in FCP 7, reconnect this media, manually reconnect the few clips with modified names and voila – you have the correct timeline linked to the new, graded shots. The last step was to export a new XML and use 7toX for Final Cut Pro to bring that sequence back into Final Cut Pro X. Marry it to the audio, make sure everything still lines up, add final graphics and Bob’s your uncle!

The final masters are HD, but broadcast distribution is still largely standard definition, 4×3 letterboxed files. After Effects continues to be my favored conversion method due to its clean scaling and correct 29.97fps interlaced files with the proper 3:2 pulldown cadence. All files were distributed electronically rather than on videotape. The finished spots may be viewed here.

Impressions

By and large this first big project went reasonably well. Editing in Final Cut Pro X is an acquired taste. If you stick with it and learn it, there’s a lot to like. I found that learning a few simple keystrokes and short cuts made things go faster and muscle memory kicked in for the new commands pretty quickly. I can’t say it was faster than with FCP 7. We got more done in the allotted schedule than was anticipated, but I believe (based on what I’ve done before with the same client) that the same would have been true with FCP 7, Media Composer or Premiere Pro.

There were some hiccups. The first was the SAN. This is a volume-level SAN, where each room has its own write volume plus read access to all the others. This doesn’t seem to work with FCP X’s “Add SAN Location” function, which was probably designed for a file-level SAN, like Apple Xsan. That doesn’t seem very important though, since multiple editors can still share the same media on the SAN drives.

I started with the Final Cut Events and Projects folders on the SAN volume, but experienced a lot of beachballs with nearly every second or third task. Sometimes a fraction of a second long and at other times, a couple of seconds. I experienced a couple of crashes and/or force quits a day. To FCP X’s credit, nothing was ever lost. Towards the end of the production, I moved the Events and Projects folder to the local drive (media still linked on the SAN volume) and all of these issues went away. So maybe network traffic creates some conflicts. The moral of the story is to keep your Events and Projects (renders, too, unfortunately) on a fast local drive and performance should be OK.

There are a lot of editing enhancements and software optimization that I hope will come soon. Editing/mixing audio is pretty weak in my opinion. (In fact, I found it refreshing to do some quick audio fixes on an existing commercial using FCP 7 again, after working in X for a while.) Simple titles are all Motion templates, so performance is VERY challenged. Stack two basic text lines over each other (no animation) and even a fast machine drops frames quickly unless you render.

After final delivery, I had to make a few quick changes, which required swapping clips on one spot and some color correction tweaks on three others. I had to match both the out-of-house color correction and the mix for these new clips. I could come close on the color correction using the Color Board, but needed the Broadcast Safe filter to clip white levels. This only works when you apply it to a compound clip, so you can’t see how your corrections are affected by the filter as you adjust the colors. Plus, it does more of a soft clip, thus changing the levels close to the ends rather than simply clipping. This filter has almost no adjustment control, making it of limited value. The same is true for audio, where compression and limiting does not work correctly when you try to apply it at the end of the audio chain. It is very hard to adjust your audio levels interactively between the compressor and the volume slider and get the correct limit.

Lastly, some of these fixes required that I use a few of the free plug-ins that various users have developed. You get what you pay for, as I found one that had a huge mistake in it. Applying the filter arbitrarily scaled the image up 150%. Fortunately these are all Motion templates, so it was a relatively easy matter to edit the filter in Motion and correct the mistake.

In the end, none of my concerns or complaints were deal-breakers. Editing was fast and generally fun, though you have to be very, very, very careful in what you do, when precision is important. Given the experience, I’ve moved onto another large corporate video project and will use Final Cut Pro X again on this one. Hey – I’m in the fire now!

©2012 Oliver Peters