Hawaiki Color

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Color correction using graphical color wheels was introduced to the editing world in the Avid Symphony over a decade ago and adopted by nearly every NLE after that.  Final Cut Pro “legacy” had a two nice color correctors using the color wheel model, so adopters of Final Cut Pro X were disappointed to see the Color Board as the replacement. Although the additive/subtractive color math works about the same way to change tonality of lows, mids and highlights, many users still pine for wheels instead of pucks and sliders. A pair of developers (Tokyo Productions and Lawn Road) set out to rectify that situation with Hawaiki Color. It’s the color correction tool that many Final Cut Pro X editors wish Apple had built. (Click any images in this post for an enlarged view.)

Both developers offer several different types of grading filters, which all perform similar tasks. Each has its own twists, but only Hawaiki Color includes on-screen sliders and color wheel controls. Based on how Apple designed FCP X, developers simply cannot create custom interfaces within the Inspector effects panel. They are limited to sliders and a few extras. One of these extras is to the ability to tap into the Mac OS color pickers to use color swatches as tonal controls for low/mid/hi color balance. A number of grading filters use this method quite successfully.

If a developer wants to introduce more custom interface elements, then there are two routes – linking to a separate external application (Magic Bullet Looks, Digital Film Tools Film Stocks, Tiffen Dfx3, GenArts Sapphire Edge) – or placing an overlay onto the Viewer. Thanks to the latter option, a number of developers have created special overlays that become “heads up display” (HUD) controls for their plug-ins. To date, only Hawaiki Color and Yanobox Moods have used a HUD overlay to reproduce color wheels for grading.

df_hawaiki_2_smThe Hawaiki Color grading controls can be adjusted either from the Inspector effects pane or from the on-screen HUD controls placed over the main Viewer output. Set-ups, like a reference split screen, must be done from the Inspector. The grading controls are built into three of the four frame corners with low/mid/hi/global sliders for exposure, temperature and saturation. The sliders in the fourth corner let you adjust overall hue, contrast, sharpening and blur. At the center bottom of the frame are three color wheels (low/mid/hi) for balance offsets. Once the Hawaiki Color filter is applied to the desired clips in your timeline – and you have set the filter to be displayed in a window or full screen with overlaid controls – it becomes very easy to move from clip-to-clip in a very fast grading session.

df_hawaiki_3_smI ran a test using Philip Bloom’s Hiding Place short film, which he shot as part of his review of the Blackmagic Pocket Cinema Camera. He was gracious enough to offer an ungraded ProResHQ version for download, which is what I used as my test footage. The camera settings include a flat gamma profile (BMD Film), which is similar to RED’s RedLogFilm or ARRI’s Log-C and is ideal for grading. I edited this into an FCP X timeline, bladed the clip at all the cuts and then applied the Hawaiki Color filter to each segment.

df_hawaiki_4_smBy running my Viewer on the secondary screen, setting the filter to full screen with the interface controls overlaid and placing the FCP X scopes below, I ended up with a very nice color grading environment and workflow.  The unique aspect, compared to most other grading filters, is that all adjustments occur right on the image. This means your attention always stays on the image, without needing to shift between the Inspector and the Viewer or an external monitor. I did my grading using a single instance of the filter, but it is possible to stack more than one application of Hawaiki Color onto a clip or within adjustment layers. You can also use it in conjunction with any other filter. In fact, in my final version, I added just a touch of the FilmConvert Pro film emulsion filter, as well as an FCP X Color Board shape mask for a vignette effect.

df_hawaiki_5_smThere are a few things to be mindful of. Because of the limitations developers face in creating HUDs for an FCP X effect, Hawaiki Color includes a “commit grade” button, which turns off the on-screen interface. If you don’t “commit” the grade, then the interface is baked into your rendered file and/or your exported master. Like all third-party filters, Hawaiki Color does not have the same unrendered performance as FCP X’s own Color Board. There’s “secret sauce” that Apple uses, which developers are not privy to. Frankly, there isn’t a single third-party FCP X filter that performs as well as Apple’s built-in effects. Nevertheless, Hawaiki Color performed reasonably well in real-time and didn’t get sluggish until I stacked FilmConvert and a vignette on top of it.

df_hawaiki_6_smI ran into an issue with Bloom’s source file, which he exports at a cropped 1920 x 816 size for a 2.40:1 aspect ratio. FCP X will fit this into a 1920 x 1080 sequence with letterboxed black pad on the top and bottom. However, by doing this, I found out that it affected the HUD controls, once I added more filters. It also caused the color wheel controls to change possible in the frame, as they are locked to the source size. The solution to avoid such issues is to place the non-standard-sized clip into a 1080p sequence and then create a Compound Clip. Now edit your Compound Clip to a new sequence where you will apply the filters. None of this is an issue with Hawaiki Color or any other filter, but rather a function of working with non-standard (for video) frame sizes within an FCP X sequence.

df_hawaiki_7_smAs far as grading Hiding Place, my intent was to go for a slight retro look, like 1970s era film. The footage lent itself to that and with the BMD Film gamma profile was easy to grade. I stretched exposure/contrast, increased saturation and swung the hue offsets as follows – shadows towards green, midrange towards red/orange and highlights towards blue. The FilmConvert Pro filter was set to a Canon Mark II/Standard camera profile and the KD5207 Vis3 film stock selection. This is a preset that mimics a modern Kodak negative stock with relatively neutral color. I dialed it back to 30% of its color effect, but with grain at 100% (35mm size). The effect of this was to slightly change gamma and brightness and to add grain. Finally, the Color Board vignette darkens the edges of the frame.

Click here to see my version of Hiding Place graded using Hawaiki Color. In my clip, you’ll see the final result (first half), followed by a split screen output with the interface baked in. Although I’ve been a fan of the Color Board, I really like the results I got from Hawaiki Color. Control granularity is better than the Color Board and working the wheels is simply second nature. Absolutely a bargain if it fits your grading comfort zone!

©2013 Oliver Peters / Source images @2013 PhilipBloom.net

FCP X grading styles and tools

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One of the aspects I enjoy about Final Cut Pro X is the wealth of tools and methods for color correction, grading or whatever you want to call the process. There simply is no other NLE on the market with as many built-in and third-party tools for making adjustments to image color and style. I’m not limiting this to simply color correction, but also glow, diffusion and stylizing filters that increasingly are a part of  a grading session. It’s about getting the right look for the best emotional impact and with FCP X there are a host of choices at very little expense.

In addition, the filters being developed for FCP X include more photographic correction functions than we’ve been used to in the previous class of effects filters. For example, many of these plug-ins include color temperature, tint and contrast controls that add a nice dimension past the usual three-way correctors.

Below is a quick potpourri of plug-ins (built-in and third-party) that you can use with FCP X. Click the thumbnail images for an enlarged view. My sample image is from the John Brawly Afterglow clips used to promote the Blackmagic Cinema Camera. A few of these clips have been posted online in both CinemaDNG and ProRes formats. In this case, I started with an already-corrected clip that I created in Adobe Lightroom. This is my starting point, which is typically what most editors encounter when color correcting a job. It’s nice to get flat, log-profile images for grading, but that’s not always the case. Often you start with a good-looking Rec 709 image that needs some pizzazz. That’s what I’m demonstrating here.

Remember that getting the right look is often a matter of using a combination of filters, rather than just one.

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A combination of Alex Gollner’s Levels and YUV Adjust filters. These are two of a set of free FCP X filters.

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A combination of three built-in FCP X filters – Hard Light, Hue/Sat and Crisp Contrast.

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CoreMelt has released several free filters, including a curve adjustment used to correct “flat” HDSLR images. Of course, you can play with it on non-flat images, too.

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CoreMelt’s SliceX masking tool includes several filter variations. One allows extra color correction control within the mask area.

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CineFlare has released several free sampler filters. This QuickLooks Teal filter gives you an “orange-and-teal” look. Note that Mac OS color picker controls allow you to tweak the tinting colors.

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Developer Simon Ubsdell has posted a number of free filters at the FCP.co forum. This Cross Process filter simulates film processing effects, which, when pushed to extremes, offers a nice way to stylize an image.

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Tim Dashwood’s Editor Essentials package includes several image adjustment tools, including Levels and Camera Gamma correction.

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Digital Film Tools’ Film Stocks is an external application that’s accessible from FCP X via a plug-in. The adjustment is customized in the external window, with many controls designed to emulate various film emulations.

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DV Shade EasyLooks is a full correction suite within a single plug-in. In addition to grading, it also offers controls for gradients, diffusion, warm/cool hue shifts and vignettes.

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Rubber Monkey Software’s FilmConvert Pro is available as both a standalone application and as a plug-in. The filter version has a limited range of color correction controls, but like DFT Film Stocks, is designed to emulate film. You can also change the intensity of the grain structure by selecting between film options from 35mm to Super 8mm.

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Noise Industries’ FxFactory Pro package includes several color correction filters, including Bleach Bypass, Crush Color and Film Process (their version of the Technicolor 2-strip look).

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Hawaiki Color has been jointly developed by Simon Ubsdell and Lawn Road as a full-fledged color corrector, using the color wheel model. In also features blur and sharpening, plus a wealth of color controls. The unique interface may be used as a HUD overlay or surrounding the image. I’ll take a detailed look at Hawaiki in a future post.

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Lawn Road also offers other color correction filters, such as Color Grade. Like others, they use the Mac OS color picker controls as a form of three-way color correction without building a separate grading interface.

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FCP X’s built-in Teal & Orange look. Like most of the built-in filters, slider control is kept to a minimum, but real-time (unrendered) performance is superior to third-party effects. That’s thanks to under-the-hood optimization done by the Pro Apps engineers, which isn’t available to external developers.

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Luca VFX Lo-Fi look is another tool to stylize an image with grunge effects. This is an “animated” effect with built-in flickering. It also includes an image drop well for custom pattern used within the effect.

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Luca VFX Vivid Touch is more of a standard color correction filter.

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Red Giant Software’s Magic Bullet Looks is the best-known external image stylizing/color correction application. Like DFT Film Stocks, the correction is done in the external application and accessed via the plug-in from FCP X.

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Nattress Curves is a venerable tool that been updating from the FCP “legacy” days to work in FCP X. It adds a valuable missing ingredient to the built-in correction tools.

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This is a combination of the PHYX Color Bleach Bypass, Glow Dark and Techni2Color effects. By stacking the skip-bleach style (but with more control than usual), a localized contrast function and the 2-strip process, you end up with a very unique look.

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Pomfort’s filters are designed to work as LUTs used on ARRI ALEXA images, but can also be used with other clips. Naturally, when you do that, the colorimetry is technically wrong, but offers some interested color options.

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Sheffield Software’s Vintage filter is another that’s been ported over from FxScript.

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CrumplePop’s ShrinkRay X is designed to create a tilt and shift look with defocused outer edges.

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FCP X’s built-in Super 8mm filter is useful, though not as realistic as FilmConvert, because the built-in effect maintains the image sharpness.

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Tokyo’s Lomography Look is another Ubsdell filter posted over at FCP.co. It mimics the current photo trend of grunge images created with vintage or poor-quality lenses.

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The built-in FCP X Color Board is actually one of my favorites, but you have to get used to its color control model. Slider/puck controls tends to be a bit coarse. Thanks to optimization, the performance is great and beats anything else offered for FCP X. You can stack many instances of the Color Board onto one clip, giving you great primary and secondary color correction control.

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Yanobox Moods uses a different approach to color wheels within FCP X. Unlike Hawaiki, Moods uses different color science for its controls, including a silver control and black wash (tints black levels).

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Like Dashwood’s Essentials, Ripple Training’s Ripple Tools also includes a grab bag of effects. These include several color correction effects, such as Color Balance and Glow. A unique aspect of their filters is that they are all filter adjustment layers, which are applied as FCP X connected title clips. They will alter any image below this adjustment layer and therefore, may be used as a single filter over more than just one clip.

©2013 Oliver Peters

FCP X Color Board Presets

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Apple’s Final Cut Pro X includes a deceptively simply – often confusing – yet extremely powerful color correction tool, commonly known as the Color Board. Custom grading “looks” are all the rage and FCP X includes a number of ways to stylize an image, including a selection of presets that can be applied in the Color Board. df_fcpxcb_2_smIn addition, users can create and store their own presets, simply by saving a correction that they particularly like or want to re-use on other shots.

df_fcpxcb_3_smWhen you save a preset, that creates a .cboard file, which is saved into the Color Presets folder located in the User / Movies / Final Cut Events folder. These files can be copied and pasted to other systems at that same location and thus become available for use within Final Cut Pro X on another machine.

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UPDATE: If you have upgraded to FCP X 10.1, this location has changed to the user Library, which by default is hidden. Hold down the Option key while selecting the Finder Go menu. This will expose the user Library. Now create or navigate to the Color Presets folder. User Library / Application Support / ProApps / Color Presets. So far in my limited testing, previously-created color board presets (.cboard) are compatible with 10.1.

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I’ve created a set of simple, primary-grade presets that you can download and use if you like. df_fcpxcb_5_smThese are based on the sample image of a woman that I have used in other posts. All you have to do to use these is download and install them and they will show up in the Color Board presets menu of your system. As with any software, proceed at your own risk, as I haven’t done any extensive testing. Once you install the presets and launch FCP X, the app may require a restart in order to update the Event.

These presets are primary grades that were built upon the look of the sample image as a starting point. It’s fairly neutral, so if the tonal range of your clip differs widely, you’ll obviously have to tweak the sliders to get the look that’s appropriate to your footage. One suggestion is to apply the correction in stages.

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In this example, I have taken a log profile image from a Blackmagic Cinema Camera and applied three color correction settings (click the image to see an expanded view). The first is to correct for the log profile and get the image into a contrast and saturation range that is similar to my sample. On the next correction, I have applied one of my custom grades as a full screen secondary correction. Since none of these presets include shapes or color isolation, there is a third layer with a shape mask. I have used this to darken the exposure outside of the mask, thus creating a vignette effect.

Click here to download a .zip archive file containing these presets.

Click on any of these images for a slide show of the various presets.

©2013 Oliver Peters

DaVinci Resolve Workflows

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Blackmagic Design’s purchase of DaVinci Systems put a world class color grading solution into the hands of every video professional. With Resolve 9, DaVinci sports a better user interface that makes it easy to run, regardless of whether you are an editor, colorist or DIT working on set.  DaVinci Resolve 9 comes in two basic Mac or Windows software versions, the $995 paid and the free Lite version. The new Blackmagic Cinema Camera software bundle also includes the full (paid) version, plus a copy of Ultrascope. For facilities seeking to add comprehensive color grading services, there’s also a version with Blackmagic’s dedicated control surface, as well as Linux systems configurations.

Both paid and free versions of Resolve (currently at version 9.1) work the same way, except that the paid version offers larger-than-HD output, noise reduction and the ability to tap into more than one extra GPU card for hardware acceleration. Resolve runs fine with a single display card (I’ve done testing with the Nvidia GT120, the Nvidia Quadro 4000 and the ATI 5870), but requires a Blackmagic video output card if you want to see the image on a broadcast monitor.

Work in Resolve 9 generally flows left-to-right, through the tabbed pages, which you select at the bottom of the interface screen. These are broken into Media (where you access the media files that you’ll be working with), Conform (importing/exporting EDL, XML and AAF files), Color (where you do color correction), Gallery (the place to store and recall preset looks) and Deliver (rendering and/or output to tape).

Many casual users employ Resolve in these two ways: a) correcting camera files to send on to editorial, and b) color correction roundtrips with NLE software. This tutorial is intended to highlight some of the basic workflow steps associated with these tasks. Resolve is deep and powerful, so spend time with the excellent manual to learn its color correction tools, which would be impossible to cover here.

Creating edit-ready dailies – BMCC (CinemaDNG media)

The Blackmagic Cinema Camera can record images as camera raw, CinemaDNG image sequences. Resolve 9 can be used to turn these into QuickTime or MXF media for editing. Files may be graded for the desired final look at this point, or the operator can choose to apply the BMD Film preset. This log preset generates files with a flat look comparable to ARRI Log-C. You may prefer this if you intend to use a Log-to-Rec709 LUT (look up table) in another grading application or a filter like the Pomfort Log-to-Video effect, which is available for Final Cut Pro 7/X.df_resolve_1_sm

Step 1 – Media: Drag clip folders into the Media Pool section.

Step 2 – Conform: Skip this tab, since the clips are already on a single timeline.

df_resolve_3_smStep 3 – Color: Make sure the camera setting (camera icon) for the clips on the timeline are set to Project. Open the project settings (gear icon). Change and apply these values: 1) Camera raw – CinemaDNG; 2) White Balance – as shot; 3) Color Space and Gamma – BMD Film.

Step 4 – Deliver: Set it to render each clip individually, assign the target destination and frame rate and the naming options. Then choose Add Job and Start Render.

The free version of Resolve will downscale the BMCC’s 2.5K-wide images to 1920×1080. The paid version of Resolve will permit output at the larger, native size. Rendered ProRes files may now be directly imported into FCP 7, FCP X or Premiere Pro. Correct the images to a proper video appearance by using the available color correction tools or filters within the NLE that you are using.

Creating edit-ready dailies – ARRI Alexa / BMCC (ProRes, DNxHD media)

df_resolve_2_smBoth the ARRI Alexa and the Blackmagic Cinema Camera can record Apple ProRes and Avid DNxHD media files to onboard storage. Each offers a similar log gamma profile that may be applied during recording in order to preserve dynamic range. Log-C for the Alexa and BMD Film for Blackmagic. These profiles facilitate high-quality grading later. Resolve may be used to properly grade these images to the final look as dailies are generated, or it may simply be used to apply a viewing LUT for a more pleasing appearance during the edit.

Step 1 – Media: Drag clip folders into the Media Pool section.

Step 2 – Conform: Skip this tab, since the clips are already on a single timeline.

Step 3 – Color: Make sure the camera setting for the clips on the timeline are set to Project. Open the project settings and set these values: 3D Input LUT – ARRI Alexa Log-C or BMD Film to Rec 709.

df_resolve_4_smStep 4 – Deliver: Set it to render each clip individually, assign the target destination and frame rate and the naming options. Check whether or not to render with audio. Then choose Add Job and Start Render.

The result will be new, color corrected media files, ready for editing. To render Avid-compatible MXF media for Avid Media Composer, select the Avid AAF Roundtrip from the Easy Setup presets. After rendering, return to the Conform page to export an AAF file.

Roundtrips – using Resolve together with editing applications

DaVinci Resolve supports roundtrips from and back to NLEs based on EDL, XML and AAF lists. You can use Resolve for roundtrips with Apple Final Cut Pro 7/X, Adobe Premiere Pro and Avid Media Composer/Symphony. You may also use it to go between systems. For example, you could edit in FCP X, color correct in Resolve and then finish in Premiere Pro or Autodesk Smoke 2013. Media should have valid timecode and reel IDs to enable the process to work properly.

df_resolve_5_smIn addition to accessing the camera files and generating new media with baked-in corrections, these roundtrips require an interchange of edit lists. Resolve imports an XML and/or AAF file to link to the original camera media and places those clips on a timeline that matches the edited sequence. When the corrected (and trimmed) media is rendered, Resolve must generate new XML and/or AAF files, which the NLE uses to link to these new media files. AAF files are used with Avid systems and MXF media, while standard XML files and QuickTime media is used with Final Cut Pro 7 and Premiere Pro. FCP X uses a new XML format that is incompatible with FCP 7 or Premiere Pro without translation by Resolve or another utility.

Step 1 – Avid/Premiere Pro/Final Cut Pro: Export a list file that is linked to the camera media (AAF, XML or FCPXML).

Step 2- Conform (skip Media tab): Import the XML or AAF file. Make sure you have set the options to automatically add these clips to the Media Pool.

Step 3 – Color: Grade your shots as desired.df_resolve_6_sm

Step 4 – Deliver: Easy Setup preset – select Final Cut Pro XML or Avid AAF roundtrip. Verify QuickTime or MXF rendering, depending on the target application. Change handle lengths if desired. Check whether or not to render with audio. Then choose Add Job and Start Render.

df_resolve_9_smStep 5 – Conform: Export a new XML (FCP7, Premiere Pro), FCPXML (FCP X) or AAF (Avid) list.

The roundtrip back

The reason you want to go back into your NLE is for the final finishing process, such as adding titles and effects or mixing sound. If you rendered QuickTime media and generated one of the XML formats, you’ll be able to import these new lists into FCP7/X or Premiere Pro and those applications will reconnect to the files in their current location. FCP X offers the option to import/copy the media into its own managed Events folders.

df_resolve_7_smIf you export MXF media and a corresponding AAF list with the intent of returning to Avid Media Composer/Symphony, then follow these additional steps.

Step 1 – Copy or move the folder of rendered MXF media files into an Avid MediaFiles/MXF subfolder. Rename this copied folder of rendered Resolve files with a number.

Step 2 – Launch Media Composer or Symphony and return to your project or create a new project.df_resolve_8_sm

Step 3 – Open a new, blank bin and import the AAF file that was exported from Resolve. This list will populate the bin with master clips and a sequence, which will be linked to the new MXF media rendered in Resolve and copied into the Avid MediaFiles/MXF subfolder.

Originally written for DV magazine / Creative Planet Network

©2013 Oliver Peters

Offline to online with 4K

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The 4K buzz  seems to be steam-rolling the industry just like stereo3D before it. It’s too early to tell whether it will be an immediate issue for editors or not, since 4K delivery requirements are few and far between. Nevertheless, camera and TV-set manufacturers  are building important parts of the pipeline. RED Digital Cinema is leading the way with a post workflow that’s both proven and relatively accessible on any budget. A number of NLEs support editing and effects in 4K, including Avid DS, Autodesk Smoke, Adobe Premiere Pro, Apple Final Cut Pro X, Grass Valley EDIUS and Sony Vegas Pro.

Although many of these support native cutting with RED 4K media, I’m still a strong believer in the traditional offline-to-online editing workflow. In this post I will briefly outline how to use Avid Media Composer and Apple FCP X for a cost-effective 4K post pipeline. One can certainly start and finish a RED-originated project in FCP X or Premiere Pro for that matter, but Media Composer is still the preferred creative  tool for many editing pros. Likewise, FCP X is a viable finishing tool. I realize that statement will raise a few eyebrows, but hear me out. Video passing through Final Cut is very pristine, it supports the various flavors of 2K and 4K formats and there’s a huge and developing ecosystem of highly-inventive effects and transitions. This combination is a great opportunity to think outside of the box.

Offline editing with Avid Media Composer

df_4k_wkflw_04_smAvid has supported native RED files for several versions, but Media Composer is not resolution independent. This means RED’s 4K (or 5K) images are downsampled to 1080p and reformatted (cropped or letterboxed) to fit into the 16:9 frame. When you shoot with a RED camera, you should ideally record in one of their 4K 16:9 sizes. The native .r3d files can be brought into Media Composer using the “Link to AMA File(s)” function. Although you can edit directly with AMA-linked files, the preferred method is to use this as a “first step”. That means, you should use AMA to cull your footage down to the selected takes and then transcode the remainder when you start to fine tune your cut.

Avid’s media creation settings are the place to adjust the RED debayer parameters. Media Composer supports the RED Rocket card for accelerated rendering, but without it, Media Composer can still provide reasonable speed in software-only transcoding. Set the debayer quality to 1/4 or 1/8, and transcoding 4K clips to Avid DNxHD36 for offline editing will be closer to real-time on a fast machine, like an 8-core Mac Pro. This resolution is adequate for making your creative decisions.df_4k_wkflw_02_sm

df_4k_wkflw_08_smWhen the cut is locked, export an AAF file for the edited sequence. Media should be linked (not embedded) and the AAF Edit Protocol setting should be enabled. In this workflow, I will assume that audio post is being handled by an audio editor/mixer running a DAW, such as Pro Tools, so I’ll skip any discussion of audio. That would be exported using standard AAF or OMF workflows for audio post. Note that all effects should be removed from your sequence before generating the AAF file, since they won’t be translated in the next steps. This includes any nested clips, collapsed tracks and speed ramps, which are notorious culprits in any timeline translation.

Color grading with DaVinci Resolve

df_4k_wkflw_03_smBlackmagic Design’s DaVinci Resolve 9 is our next step. You’ll need the full, paid version (software-only) for bigger-than-HD output. After launching Resolve, import the Avid AAF file from Resolve’s conform tab. Make sure you check “link to camera files” so that Resolve connects to the original .r3d media and not the Avid DNxHD transcodes. Resolve will import the sequence, connect to the media and generate a new timeline that matches the sequence exported from Media Composer. Make sure the project is set for the desired 4K format.

df_4k_wkflw_09_smNext, open the Resolve project settings and adjust the camera raw values to the proper RED settings. Then make sure the individual clips are set to “project” in their camera settings tab. You can either use the original camera metadata or adjust all clips to a new value in the project settings pane. Once this is done, you are ready to grade the timeline as with any other production. Resolve uses a very good scaling algorithm, so if the RED files were framed with the intent of resizing and repositioning (for example, 5K files that are to be cropped for the ideal framing within a 4K timeline), then it’s best to make that adjustment within the Resolve timeline.df_4k_wkflw_05_sm

Once you’ve completed the grade, set up the render. Choose the FCP XML easy set-up and alter the output frame size to the 4K format you are using. Start the render job. Resolve 9 renders quite quickly, so even without a RED Rocket card, I found that 4K ProRes HQ or 4444 rendering, using full-resolution debayering, was completed in about a 6:1 ratio to running time on my Mac Pro. When the renders are done, export the FCP XML (for FCP X) from the conform tab. I found I had to use an older version of this new XML format, even though I was running FCP X 10.0.7. It was unable to read the newest version that Resolve had exported.

Online with Apple Final Cut Pro X

df_4k_wkflw_11_smThe last step is finishing. Import the Resolve-generated XML file, which will in turn create the necessary FCP Event (media linked to the 4K ProRes files rendered from Resolve) and a timeline for the edited sequence. Make sure the sequence (Project) settings match your desired 4K format. Import and sync the stereo or surround audio mix (generated by the audio editor/mixer) and rebuild any effects, titles, transitions and fast/slo-mo speed effects. Once everything is completed, use FCP X’s share menu to export your deliverables.

©2013 Oliver Peters