Avid Media Composer Power Tips

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Avid Media Composer might seem daunting to new users, but here are several “power user” tips to improve your editing experience.

1. Managing Bin Data

df_avidpwrtips_2_smCustom Sift – Creating filtering values for columns in the Custom Sift window lets the editor control the view and reduce clutter of a bin. For example, to see only your selected takes, create a Selects column in the bin and place an “x” in that column next to each selected clip. Now apply the custom sift filtered for those values and only these clips will be shown. Return to the unsifted view to see all clips in the bin.

df_avidpwrtips_11_smFind – The Find command (cmd-F on a Mac) opens the Find window. This can be used for text, script and phonetic dialogue searches (if the optional PhraseFind software was installed). For text searches, enter the text string, adjust the search parameters and go. Any matching clips will be displayed in this window. It’s a powerful tool that can be set to search all bins in the projects – not just the current, open bin. If you had a Selects column with an “x” marked for the best takes, you could use the Find window to show all selects for your entire production simply by setting the filter parameters accordingly. That works even when all the bins are closed.

2. Timeline Editing Tricks

df_avidpwrtips_3_smCollapse – Reduce your timeline’s video track complexity with the Collapse command. Collapsed clips enable you to add transitions in and out of complex, multi-layered effects. Highlight the clips and enable the tracks to be combined, click “collapse” and all the selected clips will be nested into a single container clip on the lowermost video track. Double-click the clip icon and the component pieces will be expanded vertically to reveal the contents for additional editing.

df_avidpwrtips_15_smReplace edit – One of the most useful editorial tools is the Replace Edit function. This is great when you need to eye-match shots to overcut one clip with another, or when syncing a sound effect to a visual cue. Mark the in/out points on the timeline clip and park the playhead over the frame that you want to sync to.  For instance, this might be someone jumping into the water. Next, load a new source clip, leave it unmarked and park the source at its sync point. In this case, it might be an audio clip with a sound effect of water splashing. Click the Replace Edit command to edit the new clip into place onto the audio tracks. The sound effect of the splash will coincide with the visual of the person hitting the water.

df_avidpwrtips_8_smTitle preview – The Avid Title Tool is a simple WYSIWYG titler that overlays text onto a reference image from the parked position on the timeline. The default is an aliased display for faster operation, but selecting Preview in the Title Tool’s top menu will display an anti-aliased version that better represents the final quality of the rendered text.

3. Audio Control

df_avidpwrtips_6_smAudio effects – Media Composer offers two plug-in types for audio filters. Audiosuite filters are clip-based plug-ins. These can be previewed in real-time, but must be rendered to be applied to the clip. RTAS plug-ins are real-time, track-based audio effects. Up to five filters can be applied to each track. Real-time performance is subject to processor and RAM demands, of course. Media Composer ships with a set of Digirack and AIR audio plug-ins. Many third-party native RTAS filters for Pro Tools will also work in Media Composer.

df_avidpwrtips_7_smAudio mixing – Avid enables three ways to mix audio within Media Composer: clip volume level settings, rubberbanding keyframes within the track and automation mixing. The mixer panel defaults to clip for an overall setting of volume/pan for the clips under the playhead. Toggle the mixer mode button to access automation mixing. This lets the editor write a real-time volume pass by adjusting the fader levels with the mouse (or an external control surface) on-the-fly. In addition, keyframes can be inserted onto the timeline track and then adjusted for proper level.

4. Video Effects

df_avidpwrtips_12_smAdjustment layers – Avid does not define tracks or effects as adjustment layers like in Adobe Photoshop or After Effects. Nevertheless, effects may be added to empty, higher tracks and these affect all the clips below. For example, if you want to change the color correction for the entire range of clips on V1, simply apply a color correction setting to the empty filler on V2. One example where this is useful is when you have cameras that record an image with a flat, log profile. Simply apply a curves setting on V2 to function as a viewing LUT for all of the images below it on the timeline.

df_avidpwrtips_4_smCopy/paste effects – To copy an effect with adjusted settings, simply drag the effect icon from the effects editor window to an open bin. To apply that effect to another clip on the timeline, drag the effect from the bin to the clip. Alternatively, you can highlight one or more clips and double-click the effect icon in the bin. It will then apply this effect with its settings to all of the highlighted clips.

df_avidpwrtips_13_smFluidmotion and Timewarp – Media Composer’s motion tools are some of the best to be found in any NLE. Timewarp is used for advanced retiming or timeline-based speed effects. Fluidmotion is an optical flow-style process that creates in-between frames. Together they provide similar results to that of the RE:Vision Twixtor plug-in. Apply a Timewarp effect to a clip and adjust the motion effects editor for the desired result. There you can also adjust the quality settings by changing the interpolation mode from the Type pulldown menu. Fluidmotion will provide the smoothest results, but there are other options when you prefer faster processing over quality.

df_avidpwrtips_14_smStabilization – A lesser-known feature is Avid’s cloud-point stabilizer. Apply the Stabilize effect to a timeline clip, select FluidStabilizer from the tracking window and start the track. Media Composer will automatically track the image without any user-defined tracking points. It will then apply real-time scale and position adjustments, which can be altered by the editor.

 5. Media Management

df_avidpwrtips_5_smIntermediate renders – Media Composer effects can be rendered at any level, not just the topmost video track. If you apply effects to clips on V1 and render that layer, clips and effects added above it on V2 will not unlink the V1 render files. This is also true if you subsequently remove the clips on V2. This architecture makes it possible to render complex effects at various “in-progress” stages for easy effects creation, better real-time response and with less processing time needed for the final render.

df_avidpwrtips_9_smMXF imports – A number of applications can render Avid-compliant MXF media files. There are several ways to import these into your Media Composer projects. First, the MXF media files should be placed into a new numbered subfolder inside the Avid MediaFiles/MXF folder on one of your hard drives. When you launch Media Composer, the software will scan the drives and index the new media. If a corresponding AAF file was created for this media by the other application, simply import the AAF file and the media clips will be relinked in the bin. If no AAF file was created, you can drag the Avid database file (labeled “msmMMOB.mdb”) from the numbered MediaFiles folder into an empty bin. Lastly, you can also use the Avid Media Tool from the top menu to access the clips and drag them into an empty bin.

df_avidpwrtips_10_smSAS QT reference movies – Avid supports the ability to export sequences in the QuickTime reference movie format. To maintain video quality, these should be exported using the Avid codec “same as source” setting. This is a fast export and the resulting QuickTime reference file is wrapped in a .MOV container, but uses one of the Avid codecs. When these files are converted to another format, like H.264 or Apple ProRes in an encoder, such as Apple Compressor, the transcoded file will have proper video levels.

df_avidpwrtips_16_smAutomatic Duck Media Copy – While not an Avid product, Automatic Duck’s Media Copy program (still available for free at automaticduck.com) is ideal for archiving media tied to a specific project or sequence. It has the ability to read into Avid bin files to identify sequences and the associated media. From there, it will copy only the media used in the cut to a designated folder. This may be moved or archived for later use.

Click here for “Avid Media Composer Tips for the FCP Switcher”.

For two great books to improve your Avid abilities, check out Ben Hershleder’s Avid Media Composer 6.x Cookbook and Steve Cohen’s Avid Agility.

Originally written for DV magazine / Creative Planet Network

©2013 Oliver Peters

Making FCP X Work For You, Part 2

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Let me dive a bit deeper into last week’s post about working with Final Cut Pro X. Although fun, powerful and intuitive, FCP X can also be quite frustrating. Unlike any other NLE software, FCP X needs to be approached with a working strategy. That’s partially because certain terms and concepts have changed, but also because elements within the application do not operate with the same properties. An Event functions differently than a Project and a clip on the Primary Storyline can do different things than the same clip edited to the timeline as a Connected Clip.

Apple has not offered any “best practices” white papers or tutorials for things like the optimum use of Events, Compound Clips – when to use them and when not. (Click here for resources that are available from Apple and other companies.) There’s a lot of anecdotal data on the web, but much of it conflicts. Plenty of folks tell you how the app works, but most don’t know what they are talking about – often projecting onto the software what they want it to become, rather than what it is today.

How many Events?

One such issue is how many Events should you place your source material into? Events have been presented as analogous to Bins or even Project files in FCP 7. This leads you to think that more Events might be better. For example, if you shot an indie film over thirty days, should you create a new Event for each shoot day? Or should it go into one big Event?

Since there is little or no database functionality across Events – and definitely none if the Event is hidden – then one big Event would be the better approach. However, the larger the Event – or the more open Events you have – the more sluggish the application becomes. There’s obviously a sweet spot, but I don’t know what it is. So this becomes a delicate dance.

My largest Events to date have contained about 1,000 clips and that seems to be workable. For features films, I’ve also seen suggestions to place all the footage for a single “reel” into an Event and then work one reel at a time. Hide the others not being used via Event Manger X. I’m not sure how well that works when you start to revise and recut the film, but it’s an idea in any case.

Compound Clips

Compound Clips are the equivalent of nested sequences in FCP 7. I’ve come to view these as “evil” in the same way as the way I have avoided nesting in FCP “legacy”. Use Compound Clips sparingly. For example, if you edit a long timeline of selects, compound it and use that Compound as a source for shorter edits, the database is still tracking all of the longest elements within that Compound.

I have found this to be the case, even if you break apart the Compound Clip within the new timeline. I discovered this when I went to consolidate an edited sequence into a new Event. Even though the clips had been broken apart, those clips copied into the new Event included the source Compounds, as well as all the source clips used in those Compounds. The result was the need to copy a lot more into the new Event than was actually used in the final timeline. The solution (though I haven’t fully tested this) has been to first delete the Compound Clips, before I consolidate the sequence into a new Event. So for now, I only use Compound Clips for basic visual effects composites.

Primary versus Connected

At the top, I spoke about developing an editing strategy. One of the choices you are presented with is whether to: a) edit directly to the Primary Storyline or, b) to edit your clips as Connected Clips attached to a blank slug filling the Primary Storyline. Neither is right nor wrong. Primary Clips let you take advantage of the magnetic timeline function, but Connected Clips can be freely re-arranged without concern for parent-child clip dependencies.

The issue becomes more critical when you have to make changes. For example, your client changes the VO or music, which you’ve edited as Connected Clips attached to your main video on the Primary Storyline. The rub is that the timing of these different elements is interrelated, so you can’t simply replace the VO or music. At that point magnetism works against you.

Here’s where FCP X offers two helpful commands – Lift from Storyline and Overwrite to Storyline. The Lift command moves Primary clips out of the Primary Storyline and turns than into Connected Clips. Overwrite does the opposite and places Connected Clips back to the Primary Storyline using an Overwrite edit. It’s best if this is used early in the process, since certain effects, like transitions, are removed or broken. It’s a fast way to pop clips out of the Storyline, quickly re-arranged the order without affecting other Connected Clips and then drop the new order back into place.

Simplify your timeline

Final Cut Pro X enables you to build very complex Projects (edited sequences). These may work well within X, but are difficult to properly translate if you need to move to other applications, like Resolve, Smoke, After Effects, Final Cut Pro 7, Premiere Pro and others. Most of these don’t understand Compound Clips or applied effects, however Resolve and Smoke do have good FCP XML conversions from FCP X. Round-tripping with Resolve is quite good. If you need to maintain interoperability with a wide range of other applications, I still feel that it is best to first “flatten” or reduce the clip complexity of your timeline. This means to move as much down onto the Primary Storyline as possible. Although grading tools, like Resolve, will work with multilayered timeline, they really work best when video is presented as a single track. Anything you can do ahead of time to streamline the sequence and ease the translation will benefit your project down the line.

Effects handling

There are plenty of cool effects available for Final Cut Pro X, but there is no dedicated effects architecture built into FCP X. All effects are built for the FxPlug API that is part of Motion. Even if you didn’t purchase Motion 5, that “engine” is contained within FCP X. All third-party effects are built in (or based on) Motion and published as an FCP X effect, which is actually a Motion template. By design, effects parameters are intended to be streamlined within FCP X. The more complexity a developer adds to a given filter, the more performance suffers inside FCP X. This translates into poor real-time playback with an unrendered effect, as well as a sluggish response when you try to adjust the parameter sliders.

I’ve found that the built-in filters and the simpler third-party effects, designed as straightforward Motion templates, run reasonably well inside X. Usually these are effects that only do one function, like a glow or a vignette – as opposed to a filter that combines color correction, glow and vignette into a single plug-in. The ones that are more elaborate offer a greater challenge to zippy performance. My general advice is to limit the effects you do within X to the built-in effects or simpler third-party effects for transitions and image styles/looks. Avoid the more complex effects or any extensive compositing, unless you are ready to render a lot. Typically, I’d suggest using X to cut, but then bounce over to Motion or After Effects for advanced effects. The plug-ins operate far better there and you have a lot more options to play with.

© 2013 Oliver Peters

Making FCP X Work For You

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Final Cut Pro X is steadily gaining numbers among professional editors as Apple integrates more features in response to users’ needs. Unlike the previous iterations of Final Cut Studio – where everything was integrated into a bundle of Apple applications – FCP X relies more on an ecosystem of outside developers who have brought a number of useful tools to the table. This means that you only buy what you need and fill your toolkit according to your own specific workflow. Here are some tips on getting the most out of the FCP X. (Click on images for an expanded view.)

Motion and Compressor

df_fcpx4u_18_smApple sells Motion 5 and Compressor 4 as standalone applications through the Mac App Store. Although not essential for running FCP X, each adds useful functions. Motion 5 is an advanced compositor that’s optimized for the design and animation of motion graphics. It also has become an effects creation tool for Final Cut Pro X. Many of the filters, transitions and generators found in FCP X are actually Motion templates. It’s easy to open a copy of an effect from FCP X into Motion and customize it. Likewise, you can create you own effects plug-ins from scratch and “publish” them back to Final Cut. Many of the free or low-cost filters available for FCP X were created exactly this way.

Compressor 4 is an updated version of Apple’s encoding software. This new version is faster and better optimized for current hardware and includes new presets for Apple devices. Since DVD and Blu-ray creation has been integrated into the FCP X Share menu, as well as Compressor, this will be the tool you need for separate production of “one-off” review discs.

Moving between the Final Cuts

df_fcpx4u_6_smFinal Cut Pro X introduced a new version of XML, which differs greatly from the XML used by Final Cut Pro 7 or Adobe Premiere Pro. Yet, this the core method Apple provides for interchange with other applications. If you need AAFs, OMFs, FCP 7 XMLs, EDLs and so on, you first have to go through the new FCPXML format. To date, only a handful of applications, like DaVinci Resolve, can natively read/write FCPXML; therefore, general interoperability will require one of several third-party translation utilities.df_fcpx4u_3_sm

Intelligent Assistance/Assisted Editing jumped into the game early with applications designed to make FCP X a better citizen of the post world. Xto7 for Final Cut Pro and 7toX for Final Cut Pro are XML translation utilities that let editors bring legacy FCP projects into FCP X, as well as to go from FCP X back to FCP 7 (or Premiere Pro). Although the need for 7toX seems obvious, going in the other direction (Xto7) is also quite useful. For instance, it’s the only efficient way to create an audio OMF from an FCP X project. Use the translation to get the timeline into FCP 7, where you can generate the OMF export. This is also a good way to get from FCP X to Apple Color, if that’s still your preferred grading application.

Other applications for FCP X from Intelligent Assistance include Sync-N-Link X. It is designed to batch-process double-system audio synchronizing based on timecode. Lastly Event Manager X is a tool for editors to control which Events and Projects show up inside Final Cut Pro X at launch.

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Interoperability with other applications

df_fcpx4u_7_smApple left EDL generation to third-party developers. XMiL Workflow Tools’ EDL-X is the application to use if you need to generate CMX 3600-compliant edit decision lists (EDLs). This is still an important need in many industry workflows, such as sending files and a sequence to an outside color correction or visual effects facility. EDL-X gives you control over customizing lists based on the needs at the other end. This includes length of reel names, which data is used for the reel names and the inclusion of source lists.

df_fcpx4u_5_smFinal Cut Pro X uses a trackless timeline design, which doesn’t translate to a layout required by audio mixers working on a DAW, like Avid Pro Tools. The software designed to translate an FCP X Project (edited sequence) for Pro Tools use is Marquis Broadcast’s X2Pro Audio Convert. It reads the FCPXML file and generates an AAF file with linked or embedded media. This is compatible with newer versions of Pro Tools. In addition, the FCP X Roles and Sub-roles feature is used to organize the track layout when the file is opened in a Pro Tools session.

df_fcpx4u_17_smWhat if you want to mix the audio yourself, but don’t own Pro Tools? There’s another option. Assuming that Soundtrack Pro is installed on your computer (part of the “legacy” Final Cut Studio) or you’ve purchased Adobe Production Premium CS6, which includes Audition, then you can also use Xto7 to translate your timeline’s audio into XML. Import the translated XML list into one of these DAW applications, which will automatically link to the audio files on your hard drives. Now you can mix the audio in a familiar track-based environment.

df_fcpx4u_8_smIf you’ve left Apple Color behind, then Blackmagic Design DaVinci Resolve is tailor-made for Final Cut Pro X. The roundtrip between the two applications is solid and even their user interfaces sport similar aesthetics. Resolve is a world class grading tool used on blockbuster features, but even the free version will cover nearly all of your needs. Another interesting free (donation requested) application is ClipExporter from Mind Transplant. df_fcpx4u_15_smThis translation utility can generate composition files for SynthEyes, Nuke and After Effects from FCP X timelines, as well as self-contained or reference QuickTime movies from individual Event clips.

df_fcpx4u_16_smTwo more applications that will add powerful capabilities to your system are Red Giant Software’s PluralEyes 3 and Soundbite from Boris FX. PluralEyes 3 is a standalone application for clip synchronization using audio. It can sync double-system productions, as well as multiple camera angles based on matching audio waveforms, without the use of timecode. This new version supports the FCPXML format, as well as roundtrips to and from FCP X.

df_fcpx4u_9_smSoundbite is a dialogue search engine powered by Nexidia and used to be known as Get before Boris FX picked up the product. It’s the cousin of Avid’s PhraseFind, but operates outside of any specific NLE. To use it with FCP X, first analyze a folder of media to search for specific words, phrases or terms. Markers are placed at the word matches within the “found” clips. Then generate an FCPXML file for these search results, which will be imported into Final Cut as a new Event, complete with markers placed at the locations of the word matches.

Finally, let’s not for get the useful workflow and maintenance/system management tools from Digital Rebellion, like Preference Manager and Pro Versioner.

Filters, transitions, titles, generators and templates

df_fcpx4u_11_smVideo effects in Final Cut Pro X are based on Motion templates built on an updated version of the FxPlug architecture. Many of the effects created for FCP X by third-party developers are simply a combination of native Motion effects, which have been “published” as a single FCP X effect. In this process, the developer can choose to limit or reveal as many adjustment sliders as is appropriate. Therefore, a very complex effect can be controlled with a single slider within the FCP X inspector pane. Some plug-in developers go beyond that, of course, but the combination of the traditional developers and the new crop of editor-designer-entrepreneurs has led to a rich ecosystem of effects just for FCP X.

df_fcpx4u_10_smAll of the major developers have introduced FCP X products. These include Boris FX, Coremelt, GenArts, Red Giant, Tiffen, Digital Film Tools, RE:Vision, DigiEffects, CHV and many more. I find those from Noise Industries and Digital Heaven to be the best match for most users. Digital Heaven’s Transitions Pack, BoxX, ReincarnationX and SubtitleX effects form a nice combination of tools that you’ll use every day. Not overly flashy, but very useful.

df_fcpx4u_14_smNoise Industries’ FxFactory is the only comprehensive package that you can grow as your need increases. The free version acts as a license manager for the partner plug-ins, while the paid Pro version adds a set of Noise Industries’ own filters. Most of these plug-ins run in FCP 7/X, After Effects and Premiere Pro, although a few are specific to only FCP X.df_fcpx4u_13_sm Since these plug-ins are developed by individual partner companies, like Nattress, LucaVFX, idustrial revolution, PHYX and others, you can buy the filters as you need them and grow the repertoire over time.

Final Cut Pro X naturally includes a nice complement of built-in filters, so before you started draining the bank account, you should definitely check out what’s already included. If you want freebees based on Motion templates, simply scour the web for a plethora of effects. FCP.co’s free plug-ins forum and the Alex4D filters are a good starting point. FCP X also includes a wide range of audio filters brought over from Logic. It also recognizes most third-party AU (Mac audio units) filters, like Focusrite or Waves plug-ins.

df_fcpx4u_12_smApple Final Cut Pro X is proving to be a viable platform for the professional user. You’ll find a range of tools that augment FCP X, which will enable you to complete productions at nearly any level of complexity. The supporting ecosystem of applications, utilities and plug-ins is growing every day and quickly expanding this next generation Final Cut Pro beyond it seemingly simple beginning.

 

Click here for Part 2.

Originally written for DV magazine / Creative Planet Network

©2013 Oliver Peters

The Hobbit

df_hobbit_1Peter Jackson’s The Hobbit: An Unexpected Journey was one of the most anticipated films of 2012. It broke new technological boundaries and presented many creative challenges to its editor. After working as a television editor, Jabez Olssen started his own odyssey with Jackson in 2000 as an assistant editor and operator on The Lord of the Rings trilogy. After assisting again on King Kong, he next cut Jackson’s Lovely Bones as the first feature film on which he was the sole editor. The director tapped Olssen again for The Hobbit trilogy, where unlike the Rings trilogy, he will be the sole editor on all three films.

Much like the Rings films, all production for the three Hobbit films was shoot in a single eighteen month stretch. Jackson employed as many as 60 RED Digital Cinema EPIC cameras rigged for stereoscopic acquisition at 48fps – double the standard rate of traditional feature photography. Olssen was editing the first film in parallel with the principal photography phase. He had a very tight schedule that only allowed about five months after the production wrapped to lock the cut and get the film ready for release.

To get The Hobbit out on such an aggressive schedule, Olssen leaned hard on a post production infrastructure built around Avid’s technology, including 13 Media Composers (10 with Nitris DX hardware) and an ISIS 7000 with 128TB of storage. Peter Jackson’s production facilities are located in Wellington, New Zealand, where active fibre channel connections tie Stone Street Studio, Weta Digital, Park Road Post Production and the cutting rooms to the Avid ISIS storage. The three films combined, total 2200 hours (1100 x two eyes) of footage, which is the equivalent of 24 million feet of film. In addition, an Apace active backup solution with 72TB of storage was also installed, which could immediately switch over if ISIS failed.

The editorial team – headed up by first assistant editor Dan Best – consisted of eight assistant editors, including three visual effects editors. According to Olssen, “We mimicked a similar pipeline to a film project. Think of the RED camera .r3d media files as a digital negative. Peter’s facility, Park Road Post Production, functioned as the digital lab. They took the RED media from the set and generated one-light, color-corrected dailies for the editors. 24fps 2D DNxHD36 files were created by dropping every second frame from the files of one ‘eye’ of a stereo recording. For example, we used 24fps timecode with the difference between the 48fps frames being a period instead of a colon. Frame A would be 11.22.21.13 and frame B would be 11:22:21:13. This was a very natural solution for editing and a lot like working with single-field media files on interlaced television projects. The DNxHD files were then delivered to the assistant editors, who synced, subclipped and organized clips into the Avid projects. Since we were all on ISIS shared storage, once they were done, I could access the bins and the footage was ready to edit, even if I were on set. For me, working with RED files was no different than a standard film production.”

df_hobbit_2Olssen continued, “A big change for the team since the Rings movies is that the Avid systems have become more portable. Plus the fibre channel connection to ISIS allows us to run much longer distances. This enabled me to have a mobile cart on the set with a portable Media Composer system connected to the ISIS storage in the main editing building. In addition, we also had a camper van outfitted as a more comfortable mobile editing room with its own Media Composer; we called it the EMC – ‘Editorial Mobile Command’. So, I could cut on set while Peter was shooting, using the cart and, as needed, use the EMC for some quick screening of edits during a break in production. I was also on location around New Zealand for three months and during that time I cut on a laptop with mirrored media on external drives.”

The main editing room was set up with a full-blown Nitris DX system connected to a 103” plasma screen for Jackson. The original plan was to cut in 2D and then periodically consolidate scenes to conform a stereo version for screening in the Media Composer suite. Instead they took a different approach. Olssen explained, “We didn’t have enough storage to have all three films’ worth of footage loaded as stereo media, but Peter was comfortable cutting the film in 2D. This was equally important, since more theaters displayed this version of the film. Every few weeks, Park Road Post Production would conform a 48fps stereo version so we could screen the cut. They used an SGO Mistika system for the DI, because it could handle the frame rate and had very good stereo adjustment tools. Although you often have to tweak the cuts after you see the film in a stereo screening, I found we had to do far less of that than I’d expected. We were cognizant of stereo-related concerns during editing. It also helped that we could judge a cut straight from the Avid on the 103” plasma, instead of relying on a small TV screen.”

df_hobbit_3The editorial team was working with what amounted to 24fps high-definition proxy files for stereo 48fps RED .r3d camera masters. Edit decision lists were shared with Weta Digital and Park Road Post Production for visual effects, conform and digital intermediate color correction/finishing at a 2K resolution. Based on these EDLs, each unit would retrieve the specific footage needed from the camera masters, which had been archived onto LTO data tape.

The Hobbit trilogy is a heavy visual effects production, which had Olssen tapping into the Media Composer toolkit. Olssen said, “We started with a lot of low resolution, pre-visualization animations as placeholders for the effects shots. As the real effects started coming in, we would replace the pre-vis footage with the correct effects shots. With the Gollum scenes we were lucky enough to have Andy Serkis in the actual live action footage from set, so they were easy to visualize how the scene would look. But other CG characters, like Azog, were captured separately on a Performance Capture stage. That meant we had to layer separately-shot material into a single shot. We were cutting vertically in the timeline, as well as horizontally. In the early stages, many of the scenes were a patchwork of live action and pre-vis, so I used PIP effects to overlay elements to determine the scene timing. Naturally, I had to do a lot of temp green-screen composites. The dwarves are full-size actors and for many of the scenes, we had to scale them down and reposition them in the shot so we could see how the shots were coming together.”

As with most feature film editors, Jabez Olssen likes to fill out his cut with temporary sound effects and music, so that in-progress screenings feel like a complete film. He continued, “We were lucky to use some of Howard Shore’s music from the Rings films for character themes that tie The Hobbit back into The Lord of the Rings. He wrote some nice ‘Hobbity’ music for those. We couldn’t use too much of it, though, because it was so familiar to us! The sound department at Park Road Post Production uses Avid Pro Tools systems. They also have a Media Composer connected to the same ISIS storage, which enabled the sound editors to screen the cut there. From it, they generated QuickTime files for picture reference and audio files so the sound editors could work locally on their own Pro Tools workstations.”

Audiences are looking forward to the next two films in the series, which means the adventure continues for Jabez Olssen. On such a long term production many editors would be reluctant to update software, but not this time. Olssen concluded, “I actually like to upgrade, because I look forward to the new features. Although, I usually wait a few weeks until everyone knows it’s safe. We ended up on version 6.0 at the end of the first film and are on 6.5 now. Other nonlinear editing software packages are more designed for one-man bands, but Media Composer is really the only software that works for a huge visual effects film. You can’t underestimate how valuable it is to have all of the assistant editors be able to open the same projects and bins. The stability and reliability is the best. It means that we can deliver challenging films like The Hobbit trilogy on a tight post production schedule and know the system won’t let us down.”

Originally written for Avid Technology, Inc.

©2013 Oliver Peters

Partly Cloudy

df_adobecloud_1This past Monday at their MAX event, Adobe clarified its plans going forward. Gone is the “next” label, as well as any mention of “Creative Suite 7”. Henceforth, nearly all of Adobe’s content creation products will be sold only via Adobe’s cloud subscription model, under the Creative Cloud (or CC) banner. Premiere Pro, Photoshop, et al, become Premiere Pro CC, Photoshop CC and so on. With a few exceptions, like Lightroom, perpetual licenses (where you “own” the software) are gone. Needless to say, this announcement brought a quick and largely negative user reaction. Clearly Adobe was having its own “FCP X moment”. Hitler wasn’t happy (warning: offensive language). Of course, he wasn’t happy with Final Cut Pro X, either. Before I continue, here are links to Adobe’s FAQ and official responses/clarifications from Adobe’s communityDennis Radeke and Al Mooney in various forums, so you have the straight scoop.

Although we tend to think of software ownership like any other asset, digital media plays by a different set of rules. What you own is a license to use the software freely according to the terms of the EULA. It’s not an asset that you can use in an unrestricted manner, such as unlimited installation or resale on the open market. In fact, in the “bad ole” Avid days of turnkey systems, you actually had to pay a transfer fee when selling a system to another user. This was often waived, but did nothing to endear users to Avid. Even today, you typically cannot legally sell used (already registered) software to others in the same way that you sell used computers – although people do it every day without issue. The bottom line is that you may have application files on your drives or installation DVD-ROMs, but you don’t own these in the same way you own a physical, printed book – or a printer.

Clearly the concept of “ownership” is limited in the digital world, but at least what we understand as “owning” is completely different than renting. Essentially that’s the shift Adobe has made. If you buy a monthly or annual Creative Cloud subscription (or a single-application subscription), then you are renting the software covered under that agreement. The term “cloud” is a bit misleading, since the application software is downloaded and resides on your local computer, just like any other software. The software is authorized over the internet and it pings Adobe’s license servers monthly to see if you’ve paid your bill. This is more or less like the cable company, which installs a set-top receiver/DVR box in your house, though you don’t own that hardware. With Adobe, this shifts your use of the software from a capital outlay to a monthly expense, like other services or utilities costs. If you quit your CC subscription, your software is de-authorized and you lose the ability to use it or even open existing project files. The software can stay on your computer and you can renew the subscription at some point down the road if you like.

This model has several benefits for Adobe, such as a constant and somewhat predictable revenue stream. Since the software is now a service, it gets them out of some of the Sarbanes-Oxley legal issues revolving around the release of features and timing of new products coming to market. In essence, Adobe never has a “new product”, but rather posts updates to the Cloud, that users can download when they want or need to. Their claim is that new features can be introduced more quickly, because the aren’t bound by the “features versus bug fixes” conundrum that’s become an unintended consequence of SOX. I’m skeptical of these claims, since most downloaded software over the past few years has enjoyed reasonably rapid development between big point releases. You can only develop new software so quickly and having a different delivery vehicle may or may not improve that.

The ultimate question, though, is whether or not this is good for the user of Adobe products. Clearly the Creative Cloud change is one that benefits enterprise customers – the largest post houses, corporate media departments, digital media-centric ad agencies, broadcasters and TV/cable networks. These are customers who are more comfortable with a monthly fee system. They may already pay support contracts and want frequent updates. Their media is often perishable, so opening legacy projects might not be a concern. Adobe has also sweetened the pot with additional CC services and storage.

If you are an individual Adobe power user – meaning you’ve used many if not all of the applications in a Master Collection or Production Premium bundle – and you update annually anyway – then the Creative Cloud subscription will likely save you money. However, if you only use one or two applications and update only every few years, then a subscription just increased your costs. I see plenty of users who don’t upgrade. For example, at freelance sites, I routinely run into a range of CS4 through CS5.5 products. These users are quite happy with After Effects or Photoshop in those versions.

Historically Adobe has not given all apps within a bundle equal treatment. For instance, in one version After Effects may get a few whizz-bang features, while Premiere Pro only gets a few tweaks. The next time, it’s the other way around. So the subscription model is only of benefit if Adobe updates and you actually need those updates. Often software updates require newer hardware to take advantage of the next features or performance. Users may or may not be ready to bump up their hardware or their OS versions. Adobe will have older versions available on the Cloud, so you don’t necessarily have to run the newest software. If that’s the case, though, then what is the benefit to you of the subscription if you are not going to use the latest software?

There currently are four basic software use/own/rent models:

Perpetual License – This is paid “ownership” as discussed above. Avid, Grass Valley and others follow this model. Sometimes it comes with an optional support contract.

Software as a Service – This is the concept of the Adobe Creative Cloud. They aren’t the only one. Look to Intuit, Microsoft, Google and others for similar models and it will increasingly be the way a lot of software companies go.

Mac App Store – This is Apple’s approach and specifically applies to Final Cut Pro X, Aperture and other Apple and third-party software. You buy the software one time. The most current version is the one always available at the MAS and you can download and update for free when you are ready. As long as the product is sold as the same product, the developer cannot charge for an update. If the product changes or is rebranded, it can be sold (at full price) as a new application. You can install the software (for a single application charge) on as many Mac computers as you own or control for personal use. Professional use is intended as one installation only for a single machine used by multiple people.

Free with “strings” – This would apply to DaVinci Resolve and Lightworks. The basic model is free, but the developer offers certain value-added options or “add-ons”. Examples include the Lightworks Pro package (subscription to cover licensed codec support) and Blackmagic Design’s restriction of Resolve to working with its own hardware i/o products.

I’m a fan of most of Adobe’s products. Although I’m a relatively knowledgeable user of these tools, I am by no means a “power user” of Photoshop or After Effects, though I’m comfortable working there. As a magazine and blog reviewer of software, I have evaluation copies of the various Creative Suite Master Collections from over the years and for the most part, I have never touched many of the print, web or Flash applications.

I am also well aware of how capricious some software decisions can be. For example, for a few years, Adobe was developing Soundbooth – a streamlined, task-oriented audio application. It included a proprietary music tailoring function (like Smart Sound’s Sonicfire), using Adobe’s own scores. A few were included and then you could buy more scores to augment your library. I bought a number of these. Then Adobe decided Soundbooth wasn’t working for them and not enough folks were purchasing the additional scores. So they killed the product and dumped the scores out as a free download (including those I had paid for a year earlier).

Unfortunately Audition (which replaced Soundbooth in the bundles), no longer has any ability to use these scores. In fact, nothing except Soundbooth can. A few months ago I had to re-install Soundbooth from CS4 or CS5 on my MacBook Pro just to be able to build some tracks using these scores. The point is that there’s no reason that Adobe wouldn’t decide to dump some app in the future, like Prelude or SpeedGrade, for instance. After all, they can now track specific application downloads and can tell what people are using. No more bundles to shield the unproductive. Of course, Adobe has stated that if that were the case in the future, they would simply make the EOL’ed product available for download and use without further authorization to existing customers.

I don’t want any of this to sound like Adobe is doing something evil. They aren’t and I feel that companies have to do what makes the most sense for their survival and continued product development. I think the negative reaction could have been blunted if Adobe had included an “opt-out/buy-out” mechanism. For example, if you’ve subscribed for a year and don’t want to continue, you could buy a perpetual license to the software you have on a prorated basis. That would be a win-win in my book.

I personally prefer the perpetual license model or the Mac App Store. I think there’s a real issue for smaller production companies and individuals with the “monthly cost creep” that this all amounts to. It’s not just Adobe. Factor in your cable bill, your phone data plan and other services like Vimeo, Dropbox and more. These all start to add up to real dollars that run the risk of “nickel and diming” a small business to death. In fact, NPR ran a story this week on that exact subject. My druthers are the Apple Mac App Store model for know. It is the most cost-effective.

I also don’t believe that all of Adobe’s applications are “best in class”. Photoshop and After Effects probably are, but others – not so much. I don’t understand the need for Prelude, other than to fill in gaps that Premiere Pro is missing – like transcoding. Photoshop is pretty bloated for the casual user and long ago needed something between it and Photoshop Elements. My point is that for a user like me, the full Creative Cloud model doesn’t look too appealing. There are viable alternatives to all of Adobe’s solutions, but if you need to maintain compatibility with client-supplied Adobe files, you will likely find it hard to get by without some Adobe product.

My suggestion for most users in similar shoes would be to buy one of the CS6 bundles now as a perpetual license.  This gives you a fallback position. Then if you want to move forward with the Cloud, run the numbers. If you are a power user of Photoshop, Premiere Pro or After Effects and want to have the latest version of that one application, simply buy a single-application subscription. If you use three or more applications on a regular basis and want those all to be current, then the full Creative Cloud subscription makes sense. You still have the CS6 versions if needed, as long as you’ve maintained backwards project compatibility.

The last thought I’ll leave you with is this. Don’t trust any company that says they have a vision for your digital future. Adobe’s applications are built around web services. For now, these are locally-installed applications; but, they could also function as the front end user interface for software that actually does reside at a remote location (“the cloud” for real). That’s the concept behind Adobe Anywhere. In short, could the “end game” be for a strictly cloud-based, software as a service operation? Adobe Creative Cloud running like Google Docs? Maybe – maybe not. We’ll see.

EDIT: Since I posted this entry, I’ve received some feedback from my friends at Adobe. A key feature of the Creative Cloud is not only access to Adobe’s portfolio of content creation applications, but also a slew of other resources, including community support, cloud storage and online portfolios. If you are an enterprise user with a Creative Cloud Team subscription, there’s even more value, such as a larger amount of storage. While some of these features might not be needed if you already are using Dropbox, Vimeo or a WordPress blog as your website, the Cloud subscription does put these types of resources under one roof.

An enterprise customer, such as a broadcast station group, may well find the Creative Cloud plans quite attractive. They can negotiate deals that place Adobe apps on any computer within their creative departments across all divisions of the company. This type of customer really isn’t too worried about opening legacy projects from a few years ago. By shifting software purchasing to the monthly expense part of the ledger, it removes it from the annual capital expenditure battles and guarantees more frequent updates across departments. So, while there is a lot of back and forth comment across the internet about Adobe’s move, I should note that quite a few customers are and will be very happy climbing into the Cloud.

©2013 Oliver Peters