
Red Giant Software’s engineers have been busy this year expanding the Magic Bullet franchise. Products have included versions for Photoshop and the iPhone, as well as variations of the ever-popular Looks. This line of innovative color correction tools got its start with Colorista, a custom 3-way color correction plug-in for Apple Final Cut Pro, Motion and Adobe After Effects. Colorista is a deceptively simple grading tool, used by many editors who like the added power over other built-in correction filters.
Red Giant has released Magic Bullet Colorista II, a highly enhanced follow-up to the original. Colorista II is designed to work with Apple Final Cut Pro, Adobe After Effects CS5 and for the first time, Premiere Pro CS5. No other NLEs or Motion, yet. The original filter featured a standard design of three color/level wheels, augmented by exposure and saturation controls plus a power mask for vignettes. By stacking multiple instances of Colorista, an editor could grade shots with much of the same power as in more advanced grading products, like Apple Color.
Three grading stages in a single filter
Colorista II takes it up several notches by providing three stages of color correction in a single filter – divided into primary, secondary and master sections. Each section has controls for shadow/midrange/highlight color balance and levels, plus exposure, density (contrast) and saturation. A couple of new basic tools have been added, including a single auto balance control, which adjusts both white and black balance in one step, and a highlight recovery tool.
What sets Colorista II apart is a new 8-vector HSL control in the primary and master sections. If you’ve used Adobe Lightroom 3, then this will be familiar. Want a bluer sky? Push the blue dot on the saturation/hue color wheel outward and blues become richer. Orange coincides with skin tones. If you want to brighten a person’s face, adjust the orange dot on the lightness wheel and faces become brighter. You can also enable a Skin Overlay grid (taken from Magic Bullet Mojo) to steer you in the right direction of matching a cinematic skin tone. Another addition that’s bound to be popular is master curves. There you can adjust the S-curve characteristics of RGB as well as red, blue and green individually.
Enhanced secondary control
Colorista II still has power masks for rectangular and elliptical vignettes, but now there are two – in the secondary and master sections. These masks can be used individually or in a combined manner, similar to the way you can add or subtract selections in Photoshop. Colorista II adds a very accurate color keyer as part of its secondary correction tools. The keyer opens in its own GUI, where you can select a color and then expand or reduce the range. The keyer is interactive with the masks, giving you more precise control to include or exclude regions from your secondary correction.
Anyone familiar with Lightroom’s Clarity control will recognize Pop – another new secondary feature. Pop is a localized contrast control. Crank the slider to the right and edge contrast is enhanced as a “glow dark” effect, which makes the image appear crisper. Move the slider to the left and you get the appearance of highlight glows. The image will be softer, so if used very subtly, then it’s a helpful tool to smooth out facial textures. It works much like a “silk & fog” filter. One last little touch is that all tools with a custom GUI, like a color wheel, can also be adjusted using a numeric entry or a slider.
Performance
Wow! That’s a lot, but how is it to work with? When you install Colorista II, you also get the latest version of the original Colorista filter (including Colorista-Sliders). This is to maintain compatibility with previous projects. Since Colorista II is so drastically different, your existing effects cannot be “promoted” to Colorista II; therefore, you still need this updated version. Colorista II and Colorista 1.2 have been optimized for stability (including CS5 64-bit support), so you should remove older versions of Colorista.
I tested Colorista II in Final Cut Pro 7, After Effects CS5 and Premiere Pro CS5. The filter works in all three applications, but I did encounter differences in responsiveness. First, Colorista II works best inside After Effects, which has an API that is most conducive to plug-ins with custom GUIs. I found After Effects to have the most direct control. Move a slider or dot on a color wheel and the image changed immediately. No lag on the control or as the image updated.
Of the three applications, Premiere Pro CS5 was the least responsive when moving positions on a color wheel. This is instantly obvious when comparing against Premiere Pro’s built-in correction filters, which are very responsive. According to Red Giant, Premiere Pro’s API doesn’t work well with third-party custom filter interfaces. Adobe’s engineers can go outside of the bounds of the API with internal filters, but third-party developers can’t. If you are a Premiere Pro CS5 editor, I would recommend using Colorista II within After Effects and then bringing that clip back into Premiere Pro through Adobe’s Dynamic Link.
Performance in Final Cut Pro is similar to Colorista version 1. If you don’t push the controls too quickly, the interface will keep up with you. The big difference between After Effects and Final Cut is that After Effects’ image will actively update as you move a control. FCP updates the image (and videoscopes) after you stop pushing a control. This is less responsive than FCP’s built-in 3-way color correction filter, but once you get a feel for it, you can grade images quite quickly with Colorista II. According to Red Giant, not all Final Cut users experience this lag, and they are working with Apple to release a patch that dramatically improves performance. Of course, I’m primarily taking about the responsiveness of the color wheels and the HSL controls when you use their GUIs. Much of this speeds up if use the sliders or numerical entries instead.

Additional thoughts
In the week since Colorista II has been on the market, I’ve seen a number of forum questions about it and the core issue many have is “why?” If you own Final Cut Studio, you already have a great color correction tool in Apple Color. Why do you need Colorista II, or for that matter, any other color correction plug-in? I use Color and like it a lot, but it’s not the right tool for every project. There’s a definite process you must go through to roundtrip media between FCP and Color. Extra media files are rendered by Color and you can’t make editorial changes to the timeline while working in Color. If you added any other FCP filters, you won’t see them while grading. Lastly, Color uses a very complex GUI that scares many potential users. For these and other reasons, many editors prefer to “grade in context”, by applying filters to clips on the FCP timeline. I have used Colorista, as well as other correction filters, to grade complete shows and even features all while staying in Final Cut.
Another consideration is After Effects. If you don’t own Final Cut, then you don’t own Color. A lot of folks like to do the “heavy lifting” in After Effects, including color correction. After Effects CS5 owners already have Synthetic Aperture Color Finesse 3, which likewise is a very powerful tool. It doesn’t have masks, like Colorista and Colorista II, but otherwise is a very advanced grading solution. Unfortunately, you have to use Color Finesse in its Full Interface mode to go beyond the basic controls, which takes you outside of After Effects. By using Colorista II, you keep all of its horsepower, while still able to work with all of the other After Effects tools. Another situation of staying “in context”.
In these examples, it’s not an either-or situation. Add as many tools to the kit as you can learn and afford to buy. The versatility of the secondary masking/keying and the many controls Colorista II has to offer is amazing. It introduces much of the power of a full-blown color correction application in a single filter. Red Giant has raised the bar again with Magic Bullet Colorista II.
By the way, here are some very nice before-and-after grading examples using Colorista II.
Written for Videography and DV magazines (NewBay Media LLC).
©2010 Oliver Peters



An NLE is nothing more than a large database. As such, there are many built-in tools to help you sort, search and find the necessary shots. The most obvious is a finder-style column sort. Highlight the column header and sort by ascending or descending values. Most do a single-column sort, but Avid Media Composer actually does a two-column sort. So for example, Scene might be a “primary” sort field and Take might be the “secondary”. Another fine Media Composer bin feature is Custom Sift. Set the criteria for one or more columns and Custom Sift will display the matches and hide the rest. When cutting a feature, I’ll have a Selects column and indicate preferred takes with an “X”. By sifting for any “X” in the Selects column, the bin will only display the few preferred takes instead of all the takes. Switch back to an un-sifted view and the bin shows all clips again.

Step three is to organize the sequences of people into new sequences by topic. As you’ve been listening to the comments, several themes will start to emerge. These may be predetermined – based on a set of questions that the interviewer was using – or it might come out of the natural on-camera discussion. Don’t get rid of your first set of selected sequences by person, in case you need to refer back to one of them. Depending on your NLE and style, build these by copy-and-pasting clips or by editing from one sequence into another.
As a sidebar, one interesting approach to all of this can be found at 











The highlights are the
Since the Mercury Playback Engine is more than just GPU-based hardware acceleration, you’ll see the benefits of increased performance even with other cards. Karl Soule points out that, “On my 17-inch MacBook Pro laptop, I can edit clips from my Canon DSLR camera natively, without any need to transcode the footage ahead of time. I can also play back somewhere between five to seven layers of formats like AVC-Intra with no problem.”
Premiere Pro launches a version of Adobe Media Encoder when you choose to export the sequence to a deliverable file. It’s a full-featured encoder capable of compressing to a variety of formats for masters, web, BD/DVD and more. Mercury Playback kicks in here as well, because all rendering and encoding from Premiere Pro takes advantage of GPU-acceleration whenever possible. Depending on the format and the effects used, rendering with a CUDA-enabled card will be faster than one without this architecture. In order to maintain maximum quality, Premiere Pro CS5 encodes exported files by accessing the original source media. You have the option to use render files as part of the export, but generally these are considered temporary preview files.
Some of the native formats handled by Premiere Pro CS5 include AVC-Intra, H.264, Apple ProRes and REDCODE camera raw. These formats all play smoothly under the right system requirements and Premiere Pro includes a number of corresponding project presets. (Some of these won’t be accessible in a trial mode.) Premiere Pro’s newfound performance doesn’t negate the need for a fast drive array, especially with native RED files.
I put the NVIDIA Quadro FX 4800 through its paces. I was easily able to build up eight layers of native RED media on an HD timeline, complete with accelerated color correction effects and 2D picture-in-picture layering. The timeline stayed yellow as long as I was in the GPU-hardware-accelerated render setting. Remember, these are native 4K RED camera raw files, so there’s a ton of scaling happening! Since I was only playing the media from my FireWire 800 stripe, clearly the drives couldn’t keep up for long playback, but it did work and would have been better with a beefy drive array. As a general rule, when I could play native RED files at half-resolution with the Quadro card, the GeForce would have to run the same file at quarter-resolution to get acceptable playback.
I was able to successfully import an FCP sequence only after I stripped out all effects filters, but then still had odd audio sync issues. The timeline clips were linked to ProResLT and AIFF files that were originally converted files from a Canon 5D camera and Zoom handheld audio recorder. Picture clips were perfectly positioned, but audio sync seemed to come from different sections of the audio files. Inexplicably, when I opened this same Premiere Pro project a day later, the sequence was perfectly in sync. The third day – back to random sync. My suspicion is that the double-system sound files from the Zoom might be the issue here. (EDIT: I did a little more digging and it seems that there is a
I’ve barely scared the surface, but you can see there’s a lot in Adobe Creative Suite 5. Aside from my few nitpicks, this is very healthy upgrade that provides a number of feature enhancements, but truly delivers on the side of performance. Premiere Pro’s Mercury Playback Engine contains over 30 image processing effects, which take advantage of the NVIDIA GPU’s CUDA processing power, but you’ll enjoy a significant performance upgrade even with a non-CUDA graphics card.
AMA is a plug-in API for camera manufacturers that lets Media Composer systems natively open and edit various acquisition formats, without the need to first transcode these files into MXF media. Earlier versions supported Panasonic P2, Sony XDCAM and Ikegami GFCAM media, but AMA in version 5 has become an even more open environment, supporting more native formats than most of the competition. New support has been added for Canon’s XF format and RED camera raw files. The biggest news, however, is that Avid has taken the initiative to natively support QuickTime media. This is vitally important, as Apple’s ProRes codec has been adopted for acquisition on several devices, including the AJA Ki Pro and the new ARRI Alexa digital camera. This openness extends to the H.264 files recorded by HD-capable DSLRs, like the Canon EOS 5D/7D/1D hybrid cameras.
RED files come in through the RED SDK, so editors can manipulate the raw color metadata. As with other implementations of this SDK, the data access isn’t as deep as with RED’s own software (for example, no curves). Avid fits these files to an HD frame size at fixed parameters, so there is no adjustable control to scale or crop RED’s 4K images. Avid has added a new source-side reformat setting, so you have the option to use RED’s 2:1 aspect files with either a letterboxed or a center-cut framing inside a 16:9 HD frame.
The biggest changes for veteran Avid editors are a new Smart Tool mode with drag-and-drop capabilities and a new audio track framework. Smart Tool offers contextual timeline editing functionality, for behavior more like Final Cut, Vegas Pro or Premiere Pro. When you hover over portions of a timeline track, Media Composer automatically enables certain segment editing modes. When you get close to a cut, a trim tool is automatically enabled. It’s easier to perform direct edits within the timeline without first entering a special mode. This behavior is optional, controlled by a new Smart Tool palette, thus giving editors two styles of working.
Avid currently only qualifies the RTAS filters that ship with Media Composer 5. It’s up to the third-party developers to qualify their own RTAS filters for Media Composer. I encountered existing RTAS versions of my BIAS plug-ins that had been installed as part of a past BIAS Peak Pro installation. These were in an existing plug-ins folder (in the application support files) and showed up in the Media Composer 5 effects palette. Unfortunately they didn’t work correctly. My point is that you might unknowingly have some existing RTAS plug-ins installed on your system from other unrelated audio software. These filters may not be fully compliant and should be removed.
Avid Media Composer editors have been screaming for I/O options outside of Avid’s proprietary hardware solutions. Media Composer 5 opens that door ever so slightly with the qualification of
Avid provides both Mac OS and Windows installers with the same purchase, but OS requirements have tightened. Media Composer 5 will run on Windows XP (SP3, 32-bit), Vista (SP2, 64-bit) or Windows 7 (64-bit). Mac users must upgrade to “Snow Leopard” Mac OS 10.6.3. The boxed, retail version of Media Composer 5 ($2495) includes Production Suite (Avid DVD, Avid FX, BCC filters, Sorenson Squeeze and SmartSound Sonicfire Pro), worth $3800 MSRP if purchased individually. The download version of Media Composer 5 is less ($2295), with the option to purchase Production Suite separately ($295). Avid doesn’t market Media Composer 5 as a “studio”, “suite” or “collection”, but the total package offers more than just an editing tool.