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Archive for November, 2008

One of the coolest projects I’ve ever worked on is about to enter its tenth year. In 2009, the nighttime lagoon show at Walt Disney World’s EPCOT theme park enters what may well be its last year in this current version. Many theme park attractions are refreshed or changed periodically and I suspect that, the [...]

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I’ve had a lot of hits on my Avid vs. FCP post, but when I showed it to some of my friends over at Apple, they suggested one point-of-view that I hadn’t considered. Namely, that Final Cut Pro should be viewed as not just another NLE, but rather a development platform. I think that argument [...]

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Programs for two-dimensional graphics fall into three categories: design, paint and photography. Adobe Photoshop has been the “Swiss Army Knife” software that most video professionals rely on to do all of these functions, but its main strength is image layout and design. Realistic painting that mimics natural media like oils and chalks continues to be [...]

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Walter Murch has explained film editing as part plumbing, part performance and part writing. Plumbing is understanding the workflow. Performance is the inherent feeling of knowing where to make the best cut to establish pace and rhythm, much the same as a musician. The third component – the film editor as writer – is most [...]

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